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-   Ideas, Suggestions, and Rumors about POTCO (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=105)
-   -   Suggestions for Potco? (https://www.piratesonlineforums.com/forums/showthread.php?t=1724)

Bonnylass64 11-03-2009 05:51 PM

I want ship customization, the Kraken and more quests. Then I will be a happy pirate!

Eliza Creststeel 11-03-2009 06:03 PM

I have sent a few new suggestions in... Many we've already seen and discussed (Adding a musket or blunderbuss to add more firepower, adding more bar games, etc.)

Recently I had an idea for folks wanting more dancing emotes.

Why not give Musicians the ability to teach dances and musical instruments? This wont help you level, but makes things a bit more personal, involved and fun. Be nice to do more than jig or zombie. We need more things for rich pirates to splurge on, spend that gold they've earned.

Also, I know a couple having suggested hand-to-hand skills. Easy game way to incorporate that - ADD SAO FENG! He could teach pirates some kung-fu moves (punches, kicks, etc.) and could add skills like Fists of Fury (a flurry of punches), Whirlwind (spinning kicks), Power Punch, etc.

KeeperOfTheCode 11-06-2009 08:27 PM

We are pirates, so we should punch, kick, etc. But that would change the rating of the game. I personally think we need some more things to do than just fight and chat. Take a look at the other MMORPGs. They have fishing, woodcutting, smithing, etc. All we have is, well, I've already listed all we can do. But I really think in game trade would be fun. Forge a weapon, sell it for a profit!

Eliza Creststeel 11-07-2009 04:43 PM

I agree that we could use more skills, BUT - as pirates we aren't earning our living via trades. We are earning it by plunder and pillage.

Maybe having gun and blacksmith apprenticeships would help improve our weapon skills? Or being an apprentice shipswright would let you repair at sea instead of in port?

MacIronhawk 11-07-2009 09:20 PM

Quote:

Originally Posted by Eliza Creststeel (Post 176561)
Maybe having gun and blacksmith apprenticeships would help improve our weapon skills? Or being an apprentice shipswright would let you repair at sea instead of in port?

I'd like to see that.

Something similar to what's in runescape. Trading with other pirates, blacksmithing, etc... I'd like to make weapons to sell at a shop or to other pirates. As long as I can carry a huge amount of items for trading or blacksmithing, I'm happy with that idea.

Also, the apprentice idea for ships sounds great. It makes me wonder... will we actually get to repair ships from top to bottom to earn money? Will we get to repair each others for fun? Just thinking about that LA thread.

piratepeople9 11-13-2009 09:58 PM

Some of these may have already been posted, I haven't read through them all.

- being able to drop off unwanted cargo
- being able to plunder cannonballs and ammo from ships
- to be able to steal cannonballs and ammo from regular crates
- more quests ( obviously )
- more emotes
- more music in the bars
- more skills + weapons
- more npcs
- being able to wear navy uniforms as a disguise
- more bosses such as Davy Jones and Jolly Roger
- The kraken
- ship customization
- more islands
- completely redone cuba
- open markets where pirates can trade and sell their goods, like a flea market
- guild headquarters which is customizable and can be teleported to from the guild menu
- new ship classes
- new clothing + tattoos
- new bar games
- new pvp areas
- privateer land battles and raids
- little trinkets which help protect them from attacks of a certain class
- The ability to keep or sell our treasure
- an area for all of our gold and treasures
- new treasures
- careers
- pets
- the ability to eat and drink


Careers:
Think of it as getting a job in the game to get gold.
People could be bartenders, gunsmiths, blacksmiths, shipwrights, traders, pirates, smugglers,etc.

They get gold and possibly notoriety.
Pirates could attack them and plunder them during their work period as if it were PVP. The victor takes 1/4 of the enemy's gold and possibly some trinkets that they have. If the pirate wins, he gets whatever the worker sells. For example, a bar. If a pirate raids a bar, he would get gold and rum. The rum could then be sold on the market. Civilians can also level weapons,buy goods,etc.
If they attack the Navy or EITC they will be marked as an enemy.

Factions:

They could also join the Navy, EITC, or Jolly Roger if they wished to.
They all have their ranks, and are all ranked on their abilities and notoriety.
For example, a cadet would get promoted for leveling up and defeating a pirate.
Same goes for the EITC. When they are defeated they get sent to a healer. Thier uniforms can be stolen by pirates.

Jolly Roger's forces get to be undead until they leave him. They cannot take secondary jobs, and must plunder at least 5 ships a day. Raiding islands is also acceptable. Like the recent invasions. When they are defeated they respawn at an area like the Catacombs or Murky Hollow. They only get 1/2 of whatever they plunder.

Attacking fellow workers will get that player removed from that job and mark them as an enemy.


I'll update the list in the future.

Jamesvsthekraken 11-14-2009 03:18 AM

Definately the kraken and being able to randomly fight it like a pvp it would take us and our ships to the middle of an ocean like it does with the bb only it has all the islands there but no other player ships are there then we can fight it.

pirateLPS123987 12-09-2009 08:15 PM

ok, i'm sick of "EITC" guilds trying to invade/delete my guild, so MORE guild options.


Just Guildmaster, Officer, and Member is unsafe, so something like a 1st captain, 2nd captain and 3rd captain, the people you REALLY trust in the guild, and in the order you trust them only. They should have the powers of the guildmaster, except deleting another captain of the guild, or the guildmaster, or perhaps anyone.They should also be able to demmote an officer.
The officers should NOT be able to delete members either.
Only the guildmaster should be able to delete members, or demote other captains.
An island that would have only shops and a meeting house, the whole island just for the guild, only guild members/officers/captains/guildmaster being able to tp to that island, and the island should be same on every server (you shouldn't be needing to switch servers to see someone from the guild on that island) and not even a friend should be able to tp to you, it should be an "only guild" area.
Also, being able to have 2 or 3 guilds at the same time on each pirate, and online you first/primary/main guild should be visible under your name, the 1/2 other chat's colors should be: Purple for secondary guild
Red for 3rd guild
I think i made clear how much I don't want my guild to be terminated by a bunch of noobs, and these guild options would make it impossible for them to delete it.:dancetl6:

Angel Seafish 12-12-2009 06:06 AM

A new skill! I got some staff ones.
Lightning Bolt! Temerarily sends and electric shock through the enemy. Lasts for 20 seconds. Makes all other skills stronger and does 300-600 damage by itself other skills increase by 15%.
FREEZE! Freezes the enemy completely so they can not attack or move what so ever. Lats 10 seconds does 100 damage to the enemy.
Blind! Blinds the enemy from attacking. Lasts 5 seconds.
Blow! Makes the enemy stagger backwards. Lasts 15 seconds. Does 100 damage.

Thats all I got.

Angel Seafish 12-12-2009 06:08 AM

Quote:

Originally Posted by pirateLPS123987 (Post 184598)
ok, i'm sick of "EITC" guilds trying to invade/delete my guild, so MORE guild options.


Just Guildmaster, Officer, and Member is unsafe, so something like a 1st captain, 2nd captain and 3rd captain, the people you REALLY trust in the guild, and in the order you trust them only. They should have the powers of the guildmaster, except deleting another captain of the guild, or the guildmaster, or perhaps anyone.They should also be able to demmote an officer.
The officers should NOT be able to delete members either.
Only the guildmaster should be able to delete members, or demote other captains.
An island that would have only shops and a meeting house, the whole island just for the guild, only guild members/officers/captains/guildmaster being able to tp to that island, and the island should be same on every server (you shouldn't be needing to switch servers to see someone from the guild on that island) and not even a friend should be able to tp to you, it should be an "only guild" area.
Also, being able to have 2 or 3 guilds at the same time on each pirate, and online you first/primary/main guild should be visible under your name, the 1/2 other chat's colors should be: Purple for secondary guild
Red for 3rd guild
I think i made clear how much I don't want my guild to be terminated by a bunch of noobs, and these guild options would make it impossible for them to delete it.:dancetl6:

LOVE the idea. If guilds could have their own island we should also be able to customize it with shops, shipwrights, and BARS!

AngelStormsilver 12-14-2009 06:18 PM

Suggestions
 
I'd like to see a message board for the guild and other pirates. Where you can leave messages for people who aren't online.

Also like to see where you can leave a message on your own pirate. Post quotes or moods. On the information card that comes up when you click on players. Plus be able to see the quests the pirate is working on (This would help when trying to help another pirate with their quest)

I'd like to be able to purchase a necklace for my pirate.

Also like to see a curly long haired style.

Trading between pirates would be cool too.

Johnny Storm 12-22-2009 08:32 AM

i would like for the game to be available on consoles, that would be awesome

Chalupa 12-30-2009 09:27 PM

:dancetl6:I'm gonna like this thread

-NEW QUESTS!
-New Islands
-Forests and swamp updates
-New weapon
-New ship class (light, standard, war)
-Gold max increase
-New enemies
-Kraken
-Maybe houses but where would you put them?
-More!

Bladehawk 01-06-2010 01:33 AM

Here's My List:

-Get your own pets, select what kind and what is the name
-Get your own house, have stores to buy inventory
-Be able to battle the Kraken
-Be able to make your own clothing and weapons
-New islands
-Be able to say numbers
-Make every Sunday be a TRIPLE REP day every 2 weeks
-Make every Friday a TRIPLE GOLD day every 2 weeks
-Make higher levels
-Make our own transporting system ( Like a car or bike, or make something new)
-More room on buddies list
-New ships
-Get to custimize your own SHIP
-New forests and swamps
-Be able to create your own island

My list might be long, but it's FULL of great ideas! ;)

Bladehawk 01-06-2010 01:39 AM

Quote:

Originally Posted by piratepeople9 (Post 178099)
Some of these may have already been posted, I haven't read through them all.

- being able to drop off unwanted cargo
- being able to plunder cannonballs and ammo from ships
- to be able to steal cannonballs and ammo from regular crates
- more quests ( obviously )
- more emotes
- more music in the bars
- more skills + weapons
- more npcs
- being able to wear navy uniforms as a disguise
- more bosses such as Davy Jones and Jolly Roger
- The kraken
- ship customization
- more islands
- completely redone cuba
- open markets where pirates can trade and sell their goods, like a flea market
- guild headquarters which is customizable and can be teleported to from the guild menu
- new ship classes
- new clothing + tattoos
- new bar games
- new pvp areas
- privateer land battles and raids
- little trinkets which help protect them from attacks of a certain class
- The ability to keep or sell our treasure
- an area for all of our gold and treasures
- new treasures
- careers
- pets
- the ability to eat and drink


Careers:
Think of it as getting a job in the game to get gold.
People could be bartenders, gunsmiths, blacksmiths, shipwrights, traders, pirates, smugglers,etc.

They get gold and possibly notoriety.
Pirates could attack them and plunder them during their work period as if it were PVP. The victor takes 1/4 of the enemy's gold and possibly some trinkets that they have. If the pirate wins, he gets whatever the worker sells. For example, a bar. If a pirate raids a bar, he would get gold and rum. The rum could then be sold on the market. Civilians can also level weapons,buy goods,etc.
If they attack the Navy or EITC they will be marked as an enemy.

Factions:

They could also join the Navy, EITC, or Jolly Roger if they wished to.
They all have their ranks, and are all ranked on their abilities and notoriety.
For example, a cadet would get promoted for leveling up and defeating a pirate.
Same goes for the EITC. When they are defeated they get sent to a healer. Thier uniforms can be stolen by pirates.

Jolly Roger's forces get to be undead until they leave him. They cannot take secondary jobs, and must plunder at least 5 ships a day. Raiding islands is also acceptable. Like the recent invasions. When they are defeated they respawn at an area like the Catacombs or Murky Hollow. They only get 1/2 of whatever they plunder.

Attacking fellow workers will get that player removed from that job and mark them as an enemy.


I'll update the list in the future.

I think it's a LONG list, but I like your ideas:laughks2:


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