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We shall see what be forecometh anon and hey nonny no. :piratetongueor4: |
jip, jip,jip!
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Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.
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I will reply to the self-induced hijack, and then redirect back to the original point of the thread:
My point was not that any other ship could not attain higher speeds, but that 20 knots for the smallest sailing ship they have is not realistic. Each boat creates a bow wave and a stern wave. When a boat reaches "hull speed" the bow and stern waves coincide to make one huge wave system. A sailing boat gets trapped in its own wave system. For a 20 foot boat, hull speed is about 6 knots. For a 30 foot boat, hull speed is about 7.3 knots. Therefore, in order to achieve 20 knots, the boat would either have to have a motor or be much larger (approximately 225 feet long along the waterline) than the sloop rig could move effectively, reducing its ability to even approach hull speed. Additionally, my point of the Black Pearl being a galleon is based upon the three (and only three) classifications in-game of ships--either sloop, galleon, or frigate. It is built as a galleon by the game's standards. Finally, the class of the Black Pearl is a SHIP (or a fully-rigged ship), by the classic definition of a ship being a sailing vessel of at least three masts, square-rigged on all masts. END HIJACK I do enjoy the new sailing improvements. Perhaps there can be some more improvements in the future AFTER STORY CONTENT IS ADDED in which we could have wind direction and speed affecting our ability to maeuver in battle. This would add a new element to sea combat that would take a new level of imprtance in Privateering, especially if one needed to achieve the weather gauge to gain an advantage over your opponents. Additionally, I like the look of the caves. But unless that change was necessary for NEW CONTENT I'm not infavor of it. It was as unneccessary as the redesigned islands. New Lava Gorge doesn't actually DO anything. It's just different. Let me put it this way: if I have a job and I want a raise, I go talk to my boss. I ask him for a raise and he puts me in a different job that still pays the same, it's different. It might catch my attention for a bit. Scenery might be a nice change of pace. But I'm STILL NOT EARNING MORE MONEY, which is why I went and talked to the boss in the fist place. ME: I would like more content, please. DISNEY: Here's Privateering! ME: That's a nice addition to the game. I like it, thanks. But what I really meant was I have completed the Black pearl quest and would like the next story chapter. DISNEY: Here's new islands! ME: Ummm, they're new all right. But I would like another story chapter, if you please. The last one just kind of , well, stopped. DISNEY: Here's the new revive option! ME: DUDE! I'm not having an issue with going to jail! Sheesh! I did that plenty when I was new to the game. No biggie, okay? How about some new C-O-N-T-E-N-T? DISNEY: Here's new caves! ME: Are you MENTAL? |
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Did that several times Sven and still................ JIPPED! |
Sorry to hear Amelia, I hope you get it to work soon. My comment was just in general though, not directly to anyone. Just saying, if someone is spending time to re-download the launcher, there is no guarantee it will work.. just a bit of time will be wasted waiting for it to finish.
A note about the catacombs that I said in my other post... I have no problem with it now, I found a way to make it work for me :D |
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Re-installed Test, restarted computer --- nuttin honey! :xxxk0: |
On a side note: Anyone know where this is, If it is in game? http://a.disney.go.com/pirates/onlin...eUpdates_a.jpg
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That may just be one of their tricks of the eye from the looks of it, but I would say if it is in the game that it's most likely in the Catacombs. (But then again, the catacombs lack roots.)
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Not sure if this is just me....
Before these test updates when ever you hit the enemy on land with your weapon, he would take damage automatically as soon as you hit him. Now it takes a second or two before it hurts.. Anyone else notice this or is it just me? |
LOL nice Bart. And no, I haven't noticed that Aaron.. but I didn't pay much attention.
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I have a question for the testers,
do you know anyone who has hit LVL 50 yet? |
No one has hit level 50 yet. If they did... wow xD
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Nobody yet!!!
Have not seen a real level 41 yet either.. Many of us are doing the 5 easy quests that are limited for us right now. |
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Barth, you're hilarious.
Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were. How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there. I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at. I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them. P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas. Just pitching out ideas, because the caves are so great now I think they could work on them even more. Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out. |
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Yes i have found a wall glitch!
It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch. |
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Eh... well hopefully they get fixed, because I'm tired of wall glitches. They do nothing to help you when playing the game, because enemies can magically walk through walls.
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Ive seen alot of wall glitches in the cave environments so far... including one thats a doozie to get back out of.
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Yep. I glitched a wall last night. Went WAAAAAAAAAAAAAAAAAAY into the lava in Lava Gorge. Attacked a skelly with my pistol. He came right to me and slaughtered me in an instant.
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No one with a Mac is able to connect to their servers. We log in fine, but get a message, "Could not connect to pirateserver.test.piratesonline.com:7667." I sent a bug report with log files to Disney and this was my answer....
"Our servers require TCP ports 80 (HTTP), 443 (HTTPS), and 7667 (game) to be open for sending and receiving packets. We apologize for any inconvenience and hope this helps to alleviate the issue you are having." ...Less than helpful, I have no idea what this means, AND I've had no trouble getting in game before this past update. SO FRUSTRATINGGGGG...I am planning on giving them a call tomorrow. Will let you know what they say. |
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So, they have redesigned... The towns The enemy levels The caves and caps Time for that new story quest? I'll bet we'll see a redesign of the jungles in the game first. That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50. |
The only place now I see an old cave on test, is the mayhem PVP
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LOL mac you are spending to much time on toontown these days ;-) , but i was thinking the same thing, like run through one of those pots of fire and lose some hp (yes ive recently played WoW :p) and it probably shouldnt be to hard to do since they both use panda 3D and disney has already proved that they can do moving stuff.
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Love the new designs on test. In fact when I go to regular site, I feel like something is missing now even though I don't have a level 40 pirate on test. I definitely think this is all a lead up to a new chapter, especially after listening to the Host GM's. The one thing I am not fond of though, is the new compass. My pirate was struggling attempting to hit ships with it. Course I was sailing alone & am not the best sailor in the Caribbean. Guess, it will just take some time to get the hang of it...wonder how many times I have to get sunk before that happens...LOLZ
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I agree, Lizzy. The olde compasse was betters.
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I like these new caves. Guess what the close enemies and the "cant run through a cave without being attacked" is a good thing. Its adds FUN to the game by adding those extra factors. Seriously how fun is it to run in a cave not get attacked not have to dodge anything run where you have to go then run out. For me not very. "But the enemies are too high leveled" My answer, then you shouldn't be in there in the first place!
THESE caves are the ones Disney wanted the other ones were a QUICK ALTERNATIVE to get the game on the market fast. |
Personally, I like all of it. The caves are incredible, and will take some getting used to , as to not get lost. I also like the new compass.
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How do u get on the test servers?
How do u get on the test servers?
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Thanks Ducky for the info... I sent a Bug report as well, got no reply. However, it wouldn't have helped anyway if that's the reply ya get...... SO FRUSTRATINGGGGGG does not even begin to describe it!!!!! BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda??? Oh and did I mention...... JIP! Yet!!! |
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As I mentioned already - players need the Raised Cap (and make sure its working) before releasing the next storyline, otherwise we'd all continue to get no Rep for doing it :) Now that D has finally shown that they are serious in continuing to make improvements and put a serious effort into our requests - now is not the time to complain about what they are actually giving us :) |
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I used to be one of those that would have, however I believe I have opened my eyes, and see a much bigger picture now as they now appear to be putting what they likely had planned for the game back in, what they had to yank out to get it published in time. I see these changes as vast improvements to the game overall, and giving us alot more direction for the future. If Disney was a little more upfront with their plans, they would avoid alot of the frustration shared by the pirate community. |
Well, I called Disney and spoke with a not very friendly employee, however they told me they are aware of the issue at hand (Being the "No Mac users connecting to the servers"). They don't have an eta as to when it'll be fixed by, though. Ugh...
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I like all the redone caves, the Nort Cap raise, and all the other little changes but I don't like how they NEEDED to go back and change things. I probably don't like the fact that this whole year has been about island/cave changes because I've never experience something like this in any other game. The only change of area toontown had was toontown central, and they redid it before beta ended. Yes, I like the changes, but I don't like knowing that all the money I've spent just was just for content that would be redone. POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown. I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game. |
Okay, just to clarify this here... The new caves are not an addition to the old but a replacement? ARRGG! I'm gonna loose my nades spot? Well drat. How odd that just Wednesday night I asked a guildmate what was up with the area you can glitch to in the Catacombs that leads to stairs to nowhere. I speculated that it would be a neat place to expand. There were a lot of cool places they could have expanded on in pretty much all the caves. Eh, oh well.
I know how long some of you have waited for this. A few minor annoyances to me are a small price to pay for what you guys have been waiting for. |
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But in this case - its is all about marketing. POTCO and POTBS are going for the same players - first one out wins (may not be a win... but in marketing its how you play). It won't matter now anyway. Two years later the release, the target market, the economy - have all changed. Now and for some time I think we're going to see what was really the intent of the games direction. :) Zep basically covers the other point, so I'll leave it at that :D |
Ok, I understand now.
But now I want to know one more thing. In the release notes it said that the nort and weapon levels were raised, but did it talk about HP? Does it go over 2501 now? |
While my pirate is nowhere near 50, I would have no doubt that it does. Between getting +HP everytime you level not to mention you have more skill points to add to those skills that raise HP (If they aren't already maxed), you should be able to pass the previous HP limit.
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I luv the changes...except for the compass when sailing...matter of getting used to it. I played POTBS for a very short time & hated it. The only thing I liked were the clothes & hair styles...lol But the sailing didn't compare to POTCO...course this is only IMHO...
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There is also a new cannon GUI
http://i266.photobucket.com/albums/i.../cannongui.png I like it alot better only bug is when you are in cannon mode and you look at your menu (TAB button) and you close the menu the new ESC button is on top of the gold, tonic and weapon. |
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I even think the compass changes make sense... until you launch your ship. hehe |
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Just to clarify... Day of the dead and Halloween are 2 different things. In Mexico kids dress up and ask for candy in Halloween. In November 1st and 2nd which are the days that Dia de Muertos is celebrated people in some places go to the graveyards and pay respects to their dead ones. The 1st is for the children and the second is for everyone else. The skull candy and Pan de Muerto (bread of the dead) is made for these days. In Mexico we celebrate both Halloween and Dia de Muertos. I saw a post in The Helm that said that Halloween is called Dia de Muertos. It's not. I just wanted to clarify that.
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What are these new quests going to bring to us???
Will we acutally get new clothes for this celebration??? |
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Thanks alot mate!!!
Here is a screen shot that is the same as that GM's face tattoo: |
Was that on test or open, Sven?
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Well i'm level 40... open it is! lol
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No new clothing or weapons quests as of yet. I see from those screenshots he says "In a week or a few days". Hopefully they put some fixes on quickly so us testers can agree with that.. lol |
lol yeah, I made sure to get that part in. They could possibly just release the new caves, cap, etc. The quest says the 4th.. so it could come a little bit after the others.
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I knew it! They never wait for testers to fully test things out. So lets expect invisibility glitches, speed glitches plus all sorts of glitches and tons of bugs, not to mention the fact that the test server is not working for Mac users. I can't wait like many but I'd rather see a really good update that takes its time to be fully tested than a good update that was tasted rather than tested. It seems that test is more like a preview.
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Not to mention....
Anyone that doesnt have test.... we get booted every hour or so. Doesnt help when they have to reboot all the servers and fix things real quick!!! |
Well... I will say that the popup INDEED says the quest is available Sept 4th. Who knows.. but Im sure the new content is planned to be live before then.
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Hey, is there anyone else here that can confirm a screenshot problem? Right now I can't take any pictures on test, and I believe I'm using OpenGL.
Should I reinstall the test launcher?(P.S. If I do, does anyone know where I could go to download it?) It says I took a picture, but when I go to my files it's not there. |
I did notice he also said not to let the Marceline guild know what they were up to.
Why would that be? Perhaps that jolly roger tat on the corner of their chests represents their allegiance. |
After that happened, he left, another GM showed up (from Marceline). She said not to believe him, since he can't be trusted. I don't really know if I got screen shots, but I do know someone else (almost) hit the nail on the head in a post.
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Mac, its in a folder called "screenshot".
And nice screens Max.. I didn't notice in time ;) |
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Hey does anyone know if the green, transparent Jolly Rogers are still in the catacombs or other caves? I really loved seeing those when walking through the original caves and I'd like to see them stay. Edit:I just went to the catacombs to see if I could find him, unfortunately I'm running for my life because these higher level enemies keep attacking me without warning. This new aggression is wacky. |
No problem Mac, two others pointed that out to me earlier in the thread (or another thread, not sure).
As for the transparent Jolly Roger, I have yet to see it. I think it has been removed, can't see it fitting into the limited space. |
I've seen it in murky hollow, and I swear I saw it in the catacombs.
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Mr. Bill, "Oh nooo....."
Drat. Well, I hope we'll see them in the future, because I loved seeing them around pirates. P.S.Looks like Zep has his work cut out for him. There's quiet a few new dig spots to find around the caves, and some of them are a bit hard to find. |
You can do it Zep! ;)
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Nice screen shots, didn't realize it was still in due to my low level.. lol.
And just to correct one of my old posts (which I have no idea where it is...). The person I saw didn't hit level 41, that was just a glitch. But I did just witness someone actually hit 41 :D ![]() although, Disney assumed she was level 42 ![]() Congrats Rosa! |
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It was a tough job to get her there... and it doesn't seem to get any easier |
There is acutally a level 42!!!
Just saw him today... His name is Gingy McPick!!! :psmiley27::psmiley27::psmiley27::psmiley27: |
Nice... no 50's though :psmiley35:
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This reminds me so much of when toontowns' laff limit is increased. Everyone rushes to be the first maxed toon.
When this update hits open, I bet there's going to be a lot of people rushing to hit 50 first. It'd make a good thread to keep track of people trying to get to level fifty. I'm glad that the green Jolly Rogers are still here. They always make good decorations around the caves. |
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I think this is what Zep was referring to.
http://www.piratesonlineforums.com/f...888#post160888 I found one not listed in there for Murky Hollow, haven't checked the other one. I also found 2 or so from Tormenta, but I haven't really got around to that.. i'm sure someone else will make a map by that time. |
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Here it be again, the test forum: http://www.piratesonlineforums.com/f...splay.php?f=38 All testers should participate and put their comments on test content etc in the test forum. This update being so anticipated has sorta spread around. Weve had some frustrated testers however as the information that normally would be posted in the test forum has been spread all over. ;) As far as hurrying to be level 50? I dont see any real major prestige in being the first, Im sure I wont be.. considering there are no real new quests to help out, it will all basically be weapons grinding anyhow... im in no hurry, im sure more weapons quests, and that elusive story quest will be around to help us get there soon. |
Just to comment on what everyone else is...
I don't really see any point in hurrying to level 50. A while back, I said that one reason a lot of people were bored waiting for these updates were they rushed to 40 (although it was a long time). If we rush to 50, we're just gonna be on the same boat again. Plus, I really see no point in aiming to be the first person to hit 50. There are A LOT of people who spend too much time leveling, and would beat me there.. although it would be nice to be in the first 100 ;) And another thing... as of now, I have two level 40's. One is my main, one is my second pirate. I also have a level 23, and a level 12 (?). I don't want to ever put my main one on the shelf for too long, since I like to play as SOS. But I also want Sven D to level.. and the two little ones as well at some point. Given that, I would probably spend half of my available time on SOS, and the other half on the remaining three.. so i'm really in no rush by that way.. lol |
Any time I get on pirates I'll probably be rushing once this hits test. From reading a lot of posts, it sounds like I'm the only one here with one mastered pirate. A lot of you guys must love the game, because my second pirate is only a level 16, and he'll probably never get to level fifty.
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Well , I don't plan om being the first lvl50 ,
but I want to be the first to grind my cutlass up to lvl30 as well for dagger. |
Can anyone post if test is working on Macs? Because I don't want to have problems when it hits open.
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You should contact Disney directly.. that would be best for that.
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I don't have test anymore but some testers were having problems with it.
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Well I meant customer support, or email Disney using the site.
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A map I made of the new Becketts Quarry can be viewed here:
http://www.piratesonlineforums.com/f...8&postcount=26 This is TEST mind you, anything could change before release: Im still working on it some too, somethings just too close together, got to decide how im going to deal with that. More to come unless someone else does them ;) |
Any MAC users get on test?
That's straightforward enough --
Anyone using a Mac been able to get on test since this new update? If so.....how? Thanks, cheers, and many good vibes your way. :mickeypiratezd4: |
Yes, if anyone on a Mac knows how to get on to Test it would be amazing if you could let us know! =D Still can't get on =(
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I posted this on the test thread, but thought I'd share here too:
The staff quest on test is not working. You can get to 64% of the quest fine, but when given the quest to defeat Flotsam, Spineskulls and Dregs you will NOT get credit toward the quest for Flotsam and Spineskulls defeated. Until this is corrected it is not possible at this time to get a staff on test if you don't already have one. |
on re using the old caves.. well they would definitely need to put it for something like PvP, but the best they could've done is making the new cave environments a continuation of the previous ones. Im still waiting for ppl to tell me what are the new high lvl enemies added especially the ones in tormenta. Im betting next month's updates will definitely be a new loot and inventory system, followed by (or along with) the new story quest. They will i think add privateering improvements and of the islands i dont know. Hopefully the second story quest will have multiple boss battles. After all these updates are done including the Kraken boss battle, i really wonder whats in for us in 2010. Just imagine pirates online after 3 years. We'll be seeing lvl 70's traveeling in Brigantines going to other seas and possibly even Davy Jones locker, and something to do with the Shadow Lord, Captain Torrents, and the 4th, 5th 6th movies....
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