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-   -   Test Release Notes - August 20, 2009 (https://www.piratesonlineforums.com/forums/showthread.php?t=12895)

ninety3rd 08-21-2009 07:07 PM

Quote:

Originally Posted by Maximvs (Post 160889)
As Basil mentions - you'll need to get Helm Access which you can do by using the instructions http://www.piratesonlineforums.com/f...ad.php?t=10086

Once you have Helm Access - Batleth has double checked the links and made update to them as of this morning - And That Thread Can Be Found Here (Once You Join The Helm)

Thanks guys. I am re-downloading and installing Test once again.
We shall see what be forecometh anon and hey nonny no.
:piratetongueor4:

Amelia Heartburn 08-21-2009 07:10 PM

jip, jip,jip!

Sven Osymthe 08-21-2009 07:12 PM

Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.

Bartholomew Foulsteel 08-21-2009 07:14 PM

I will reply to the self-induced hijack, and then redirect back to the original point of the thread:

My point was not that any other ship could not attain higher speeds, but that 20 knots for the smallest sailing ship they have is not realistic. Each boat creates a bow wave and a stern wave. When a boat reaches "hull speed" the bow and stern waves coincide to make one huge wave system. A sailing boat gets trapped in its own wave system. For a 20 foot boat, hull speed is about 6 knots. For a 30 foot boat, hull speed is about 7.3 knots. Therefore, in order to achieve 20 knots, the boat would either have to have a motor or be much larger (approximately 225 feet long along the waterline) than the sloop rig could move effectively, reducing its ability to even approach hull speed.

Additionally, my point of the Black Pearl being a galleon is based upon the three (and only three) classifications in-game of ships--either sloop, galleon, or frigate. It is built as a galleon by the game's standards.

Finally, the class of the Black Pearl is a SHIP (or a fully-rigged ship), by the classic definition of a ship being a sailing vessel of at least three masts, square-rigged on all masts.

END HIJACK

I do enjoy the new sailing improvements. Perhaps there can be some more improvements in the future AFTER STORY CONTENT IS ADDED in which we could have wind direction and speed affecting our ability to maeuver in battle. This would add a new element to sea combat that would take a new level of imprtance in Privateering, especially if one needed to achieve the weather gauge to gain an advantage over your opponents.

Additionally, I like the look of the caves. But unless that change was necessary for NEW CONTENT I'm not infavor of it. It was as unneccessary as the redesigned islands. New Lava Gorge doesn't actually DO anything. It's just different.

Let me put it this way: if I have a job and I want a raise, I go talk to my boss. I ask him for a raise and he puts me in a different job that still pays the same, it's different. It might catch my attention for a bit. Scenery might be a nice change of pace. But I'm STILL NOT EARNING MORE MONEY, which is why I went and talked to the boss in the fist place.

ME: I would like more content, please.

DISNEY: Here's Privateering!

ME: That's a nice addition to the game. I like it, thanks. But what I really meant was I have completed the Black pearl quest and would like the next story chapter.

DISNEY: Here's new islands!

ME: Ummm, they're new all right. But I would like another story chapter, if you please. The last one just kind of , well, stopped.

DISNEY: Here's the new revive option!

ME: DUDE! I'm not having an issue with going to jail! Sheesh! I did that plenty when I was new to the game. No biggie, okay? How about some new C-O-N-T-E-N-T?

DISNEY: Here's new caves!

ME: Are you MENTAL?

Amelia Heartburn 08-21-2009 07:20 PM

Quote:

Originally Posted by Sven Osymthe (Post 161067)
Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.


Did that several times Sven and still................
JIPPED!

Sven Osymthe 08-21-2009 07:25 PM

Sorry to hear Amelia, I hope you get it to work soon. My comment was just in general though, not directly to anyone. Just saying, if someone is spending time to re-download the launcher, there is no guarantee it will work.. just a bit of time will be wasted waiting for it to finish.

A note about the catacombs that I said in my other post... I have no problem with it now, I found a way to make it work for me :D

ninety3rd 08-21-2009 07:53 PM

Quote:

Originally Posted by Sven Osymthe (Post 161067)
Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.

And another big "nope" on that one too!
Re-installed Test, restarted computer --- nuttin honey!
:xxxk0:

swashbuckler II 08-21-2009 09:24 PM

On a side note: Anyone know where this is, If it is in game? http://a.disney.go.com/pirates/onlin...eUpdates_a.jpg

Aliese 08-21-2009 09:29 PM

Quote:

Originally Posted by swashbuckler II (Post 161105)
On a side note: Anyone know where this is, If it is in game? http://a.disney.go.com/pirates/onlin...eUpdates_a.jpg

It looks like Murky Hollow to me. :)

Jack I 08-21-2009 09:30 PM

That may just be one of their tricks of the eye from the looks of it, but I would say if it is in the game that it's most likely in the Catacombs. (But then again, the catacombs lack roots.)

Aaron McEagle 08-21-2009 09:41 PM

Not sure if this is just me....

Before these test updates when ever you hit the enemy on land with your weapon, he would take damage automatically as soon as you hit him.
Now it takes a second or two before it hurts..

Anyone else notice this or is it just me?

Sven Osymthe 08-21-2009 09:49 PM

LOL nice Bart. And no, I haven't noticed that Aaron.. but I didn't pay much attention.

Erich Uchiha 08-21-2009 10:03 PM

I have a question for the testers,

do you know anyone who has hit LVL 50 yet?

Sven Osymthe 08-21-2009 10:04 PM

No one has hit level 50 yet. If they did... wow xD

Aaron McEagle 08-21-2009 10:05 PM

Nobody yet!!!
Have not seen a real level 41 yet either..
Many of us are doing the 5 easy quests that are limited for us right now.

Juliana Maria 08-21-2009 10:06 PM

Quote:

Originally Posted by indypirate (Post 161122)
I have a question for the testers,

do you know anyone who has hit LVL 50 yet?

A level 50 in one day? If somebody did that, kudos. Not easy at all! But most likely no one has.....

Maximvs 08-21-2009 10:12 PM

Quote:

Originally Posted by indypirate (Post 161122)
I have a question for the testers,

do you know anyone who has hit LVL 50 yet?

LOL :D Oh Indy... you're so funny :) The Rep required to just get to 50 wouldn't happen in one day ;)

Aaron McEagle 08-21-2009 10:14 PM

Quote:

Originally Posted by Maximvs (Post 161128)
LOL :D Oh Indy... you're so funny :) The Rep required to just get to 50 wouldn't happen in one day ;)

:dancetl6:But they did raise it so its faster leveling for the little pirates of ours!!!!!:laughks2:

James 08-21-2009 10:22 PM

Quote:

Originally Posted by Aaron McEagle (Post 161124)
Nobody yet!!!
Have not seen a real level 41 yet either..
Many of us are doing the 5 easy quests that are limited for us right now.

I've seen one on my friend's list.

MacIronhawk 08-21-2009 10:41 PM

Barth, you're hilarious.

Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible? That was where I leveled up my grenades, and if I can't level them up without hitting three enemies instead of one, then I just won't go there.

I think Disney NEEDS to release more wide open areas to level up at first before releasing a second story quest. Yes, I love the new caves, but if I get killed too often because of the narrow caves I want a wide open spot to go level up at.

I like that the game is going to be more challenging with the higher level enemies, I just don't like that it's possibly going to be unnecessarily challenging. I don't think I should get attacked by three enemies just because the caves are too narrow. At the very least, they could just expand the caves in certain spots so that enemies don't attack you because it's impossible to get around them.

P.S. I think they should work on some more "fun" aspects of the gaves. I'd like to see the rail roads in Beckettes Quarry have moving coal cars and moving lava. Say when you touched both you get -150? And how about little tunnels within the caves just to wander around . There would be no enemies, just little holes to fall through and secret waterfalls that send you all the way to highly popullated high level enemy areas.

Just pitching out ideas, because the caves are so great now I think they could work on them even more.

Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out.

Erich Uchiha 08-21-2009 10:44 PM

Quote:

Originally Posted by Maximvs (Post 161128)
LOL :D Oh Indy... you're so funny :) The Rep required to just get to 50 wouldn't happen in one day ;)

Just wondering, I woulden't even be suprised if someone already hit 50 lol.

Aaron McEagle 08-21-2009 10:46 PM

Yes i have found a wall glitch!

It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch.

Sven Osymthe 08-21-2009 10:48 PM

Quote:

Lastly, has anyone found any wall glitches in the new caves? I've been looking for them to report them(so they can be patched, I guess?) but I haven't found any. They must have worked really hard on these new caves... which makes me worry the second story quest is going to stink when it comes out.
Yes, i've noticed quite a few of them, but haven't sent any reports yet.

MacIronhawk 08-21-2009 11:00 PM

Eh... well hopefully they get fixed, because I'm tired of wall glitches. They do nothing to help you when playing the game, because enemies can magically walk through walls.

Nelly Darkpaine 08-21-2009 11:24 PM

Ive seen alot of wall glitches in the cave environments so far... including one thats a doozie to get back out of.

Bartholomew Foulsteel 08-22-2009 12:34 AM

Yep. I glitched a wall last night. Went WAAAAAAAAAAAAAAAAAAY into the lava in Lava Gorge. Attacked a skelly with my pistol. He came right to me and slaughtered me in an instant.

Ducky 08-22-2009 03:55 AM

No one with a Mac is able to connect to their servers. We log in fine, but get a message, "Could not connect to pirateserver.test.piratesonline.com:7667." I sent a bug report with log files to Disney and this was my answer....

"Our servers require TCP ports 80 (HTTP), 443 (HTTPS), and 7667 (game) to be open for sending and receiving packets. We apologize for any inconvenience and hope this helps to alleviate the issue you are having."

...Less than helpful, I have no idea what this means, AND I've had no trouble getting in game before this past update. SO FRUSTRATINGGGGG...I am planning on giving them a call tomorrow. Will let you know what they say.

swashbuckler II 08-22-2009 05:47 AM

Quote:

Originally Posted by Aaron McEagle (Post 161139)
Yes i have found a wall glitch!

It is in tormenta cave. I am not talking about how sometimes you can go through the fake rocks and waterfalls. I am talking about a real wall glitch.

yep, theres a silver Rectangle not that far under tormenta too

Dr. Zeppers 08-22-2009 06:21 AM

Quote:

Originally Posted by MacIronhawk (Post 161055)
I do understand releasing before POTBS, and then redoing a lot of things, but I still don't understand one thing. Does anyone know if they have any plans on reusing the old caves? That's so much area and content they could bring back, and I'm sure that at least some of us don't want to see it go to waste.

I dont see anything going to waste, they served their purpose to launch the game and make it playable as fast as they could. Those rooms were part of the problem, all the same! Not new content? It most certainly is! No longer can you mindlessly run through a room to get to the other side, this steps up the game both from a playability perspective, and from an aesthetic perspective, as well as gives them more to work on story line wise.

Quote:

Originally Posted by MacIronhawk (Post 161136)
Sorry, but I just sort of miss the caves and not for the reason you may think. I do not miss the old cave looks, but I do miss how big they were.

How are we going to be able to level up if enemies are so close to us? While playing yesterday, I had enemies attack me without warning in the caves. If it's bad in one cave, does that mean leveling up in the Tormenta Cave is going to be near impossible?

The aggression of the enemies appears to be based on level. Grey enemies will ignore you, etc. Honestly when I saw the caves, and how they are laid out with so many levels of NPCs, I saw it as a leveler's dream! With the exception of grenades perhaps. Maybe bring a few of them back as new areas, the towns I see as something that would work well, but bringing back something as obviously basic, repetitive and quickly thrown together as a number of the old caves, I dont know. id probably laugh at them if they did, thinking, haha couldnt even make up something new, had to use this old errr... stuff.

So, they have redesigned...

The towns
The enemy levels
The caves and caps

Time for that new story quest?

I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.

swashbuckler II 08-22-2009 08:07 AM

The only place now I see an old cave on test, is the mayhem PVP

Shnoodell 08-22-2009 10:48 AM

LOL mac you are spending to much time on toontown these days ;-) , but i was thinking the same thing, like run through one of those pots of fire and lose some hp (yes ive recently played WoW :p) and it probably shouldnt be to hard to do since they both use panda 3D and disney has already proved that they can do moving stuff.

James 08-22-2009 01:25 PM

Quote:

Originally Posted by Dr. Zeppers (Post 161226)
I dont see anything going to waste, they served their purpose to launch the game and make it playable as fast as they could. Those rooms were part of the problem, all the same! Not new content? It most certainly is! No longer can you mindlessly run through a room to get to the other side, this steps up the game both from a playability perspective, and from an aesthetic perspective, as well as gives them more to work on story line wise.



The aggression of the enemies appears to be based on level. Grey enemies will ignore you, etc. Honestly when I saw the caves, and how they are laid out with so many levels of NPCs, I saw it as a leveler's dream! With the exception of grenades perhaps. Maybe bring a few of them back as new areas, the towns I see as something that would work well, but bringing back something as obviously basic, repetitive and quickly thrown together as a number of the old caves, I dont know. id probably laugh at them if they did, thinking, haha couldnt even make up something new, had to use this old errr... stuff.

So, they have redesigned...

The towns
The enemy levels
The caves and caps

Time for that new story quest?

I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.

I personally prefer grinding than questing, I mean, how can anyone enjoy Gunner?

combatlizzy 08-22-2009 01:33 PM

Love the new designs on test. In fact when I go to regular site, I feel like something is missing now even though I don't have a level 40 pirate on test. I definitely think this is all a lead up to a new chapter, especially after listening to the Host GM's. The one thing I am not fond of though, is the new compass. My pirate was struggling attempting to hit ships with it. Course I was sailing alone & am not the best sailor in the Caribbean. Guess, it will just take some time to get the hang of it...wonder how many times I have to get sunk before that happens...LOLZ

Bartholomew Foulsteel 08-22-2009 01:58 PM

I agree, Lizzy. The olde compasse was betters.

Chris 08-22-2009 02:03 PM

I like these new caves. Guess what the close enemies and the "cant run through a cave without being attacked" is a good thing. Its adds FUN to the game by adding those extra factors. Seriously how fun is it to run in a cave not get attacked not have to dodge anything run where you have to go then run out. For me not very. "But the enemies are too high leveled" My answer, then you shouldn't be in there in the first place!

THESE caves are the ones Disney wanted the other ones were a QUICK ALTERNATIVE to get the game on the market fast.

The Commodore 08-22-2009 02:25 PM

Personally, I like all of it. The caves are incredible, and will take some getting used to , as to not get lost. I also like the new compass.

Armando 08-22-2009 02:32 PM

How do u get on the test servers?
 
How do u get on the test servers?

Sven Osymthe 08-22-2009 03:06 PM

Quote:

Originally Posted by Armando (Post 161246)
How do u get on the test servers?

Disney sends an email, you download the link, and you're in.

Amelia Heartburn 08-22-2009 05:01 PM

Quote:

...Less than helpful, I have no idea what this means, AND I've had no trouble getting in game before this past update. SO FRUSTRATINGGGGG...I am planning on giving them a call tomorrow. Will let you know what they say.

Thanks Ducky for the info...
I sent a Bug report as well, got no reply. However, it wouldn't have helped anyway if that's the reply ya get...... SO FRUSTRATINGGGGGG does not even begin to describe it!!!!!


BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda???

Oh and did I mention...... JIP! Yet!!!

Maximvs 08-22-2009 05:22 PM

Quote:

BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda???
I cant say I love the new caves - but I cant say I hate them or that they suck. I hope they do some adjustments to enemy positions or other slight adjustments - but it isnt that bad.

As I mentioned already - players need the Raised Cap (and make sure its working) before releasing the next storyline, otherwise we'd all continue to get no Rep for doing it :)

Now that D has finally shown that they are serious in continuing to make improvements and put a serious effort into our requests - now is not the time to complain about what they are actually giving us :)

Dr. Zeppers 08-22-2009 05:26 PM

Quote:

Originally Posted by Chris (Post 161243)
I like these new caves. Guess what the close enemies and the "cant run through a cave without being attacked" is a good thing.

This completely depends on the level of your pirate. My level 29 pirate ran through every cave without being touched, even running into enemies.. UNTIL I got to Padres, and the caves there in. These enemies being close to my level got their attention all the time. Lower levels running through Padres were being untouched (unless they attacked).

Quote:

Originally Posted by Amelia Heartburn (Post 161278)
SO FRUSTRATINGGGGGG does not even begin to describe it!!!!!

If ye had a working test account prior, I sympathize. Hope they can figure out what the problem there is!

Quote:

Originally Posted by Amelia Heartburn (Post 161278)
BTW... Is anyone out there gonna say that the new Caves suck, they wasted their time and ours, we waited all this time for junk, don't waste your time if you can't get in on Test, you are not missing a thing, yadda, yadda, yadda???

I've seen at least one comment of similar content.
I used to be one of those that would have, however I believe I have opened my eyes, and see a much bigger picture now as they now appear to be putting what they likely had planned for the game back in, what they had to yank out to get it published in time. I see these changes as vast improvements to the game overall, and giving us alot more direction for the future.

If Disney was a little more upfront with their plans, they would avoid alot of the frustration shared by the pirate community.

Ducky 08-22-2009 05:47 PM

Well, I called Disney and spoke with a not very friendly employee, however they told me they are aware of the issue at hand (Being the "No Mac users connecting to the servers"). They don't have an eta as to when it'll be fixed by, though. Ugh...

ninety3rd 08-22-2009 05:57 PM

Quote:

Originally Posted by Ducky (Post 161299)
Well, I called Disney and spoke with a not very friendly employee, however they told me they are aware of the issue at hand (Being the "No Mac users connecting to the servers"). They don't have an eta as to when it'll be fixed by, though. Ugh...

Ugh, indeed!
:sadmh9:

MacIronhawk 08-22-2009 06:25 PM

Quote:

Originally Posted by Dr. Zeppers (Post 161226)
I'll bet we'll see a redesign of the jungles in the game first.
That IS the next logical step wether its what we want or not, meanwhile us level 40s will be grinding trying to reach 50.

I really hope not.

I like all the redone caves, the Nort Cap raise, and all the other little changes but I don't like how they NEEDED to go back and change things.

I probably don't like the fact that this whole year has been about island/cave changes because I've never experience something like this in any other game. The only change of area toontown had was toontown central, and they redid it before beta ended.

Yes, I like the changes, but I don't like knowing that all the money I've spent just was just for content that would be redone. POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown.

I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game.

JM Ohara 08-22-2009 06:30 PM

Okay, just to clarify this here... The new caves are not an addition to the old but a replacement? ARRGG! I'm gonna loose my nades spot? Well drat. How odd that just Wednesday night I asked a guildmate what was up with the area you can glitch to in the Catacombs that leads to stairs to nowhere. I speculated that it would be a neat place to expand. There were a lot of cool places they could have expanded on in pretty much all the caves. Eh, oh well.

I know how long some of you have waited for this. A few minor annoyances to me are a small price to pay for what you guys have been waiting for.

Dr. Zeppers 08-22-2009 06:31 PM

Quote:

Originally Posted by MacIronhawk (Post 161304)
I just don't understand why they would go back and redo almost everything when they could have waited another year or two just to work on finishing things up. Yes, the new changes are great, but IMO they should have been here from the start of the game.

These changes may have been required in order to fit in the designed story chapter 2. The game as it was perhaps could not accomodate the next part of the story line. See how many more enemies we have now, but didnt have when the game came out?

Maximvs 08-22-2009 06:37 PM

Quote:

Originally Posted by MacI
POTCO didn't need to rush through the game making just to release before POTBS. I don't see why they had to do that. Were they afraid that more people thought the game that came out first would be better? I hope not, because toontown was released before WoW and there are more players in WoW than in toontown.

In this case though - Toontown and WoW are geared towards two totally seperate players - the competition is different (I know WoW players - and most 20 something guys don't care about Toontown).

But in this case - its is all about marketing. POTCO and POTBS are going for the same players - first one out wins (may not be a win... but in marketing its how you play).

It won't matter now anyway. Two years later the release, the target market, the economy - have all changed. Now and for some time I think we're going to see what was really the intent of the games direction. :)

Zep basically covers the other point, so I'll leave it at that :D

MacIronhawk 08-22-2009 07:04 PM

Ok, I understand now.

But now I want to know one more thing. In the release notes it said that the nort and weapon levels were raised, but did it talk about HP? Does it go over 2501 now?

Jack I 08-22-2009 07:10 PM

While my pirate is nowhere near 50, I would have no doubt that it does. Between getting +HP everytime you level not to mention you have more skill points to add to those skills that raise HP (If they aren't already maxed), you should be able to pass the previous HP limit.

combatlizzy 08-22-2009 07:29 PM

I luv the changes...except for the compass when sailing...matter of getting used to it. I played POTBS for a very short time & hated it. The only thing I liked were the clothes & hair styles...lol But the sailing didn't compare to POTCO...course this is only IMHO...

Chris 08-22-2009 07:32 PM

There is also a new cannon GUI

http://i266.photobucket.com/albums/i.../cannongui.png

I like it alot better only bug is when you are in cannon mode and you look at your menu (TAB button) and you close the menu the new ESC button is on top of the gold, tonic and weapon.

Dr. Zeppers 08-22-2009 07:32 PM

Quote:

Originally Posted by Chris (Post 161332)
There is also a new cannon GUI

I like it alot better only bug is when you are in cannon mode and you look at your menu (TAB button) and you close the menu the new ESC button is missing.

I think where it shows the number of rounds loaded, it should also reflect the selected type of cannon shot, instead of one static image of cannonballs, its a little confusing.


Quote:

Originally Posted by combatlizzy (Post 161331)
I luv the changes...except for the compass when sailing...matter of getting used to it. I played POTBS for a very short time & hated it. The only thing I liked were the clothes & hair styles...lol But the sailing didn't compare to POTCO...course this is only IMHO...

I agree lizzy.

I even think the compass changes make sense... until you launch your ship. hehe

Chris 08-22-2009 07:37 PM

Quote:

Originally Posted by Dr. Zeppers (Post 161333)
I think where it shows the number of rounds loaded, it should also reflect the selected type of cannon shot, instead of one static image of cannonballs, its a little confusing.

Yea it would have been nice to change the background image to the shot you were using.

The Skirata Clan 08-22-2009 07:38 PM

Just to clarify... Day of the dead and Halloween are 2 different things. In Mexico kids dress up and ask for candy in Halloween. In November 1st and 2nd which are the days that Dia de Muertos is celebrated people in some places go to the graveyards and pay respects to their dead ones. The 1st is for the children and the second is for everyone else. The skull candy and Pan de Muerto (bread of the dead) is made for these days. In Mexico we celebrate both Halloween and Dia de Muertos. I saw a post in The Helm that said that Halloween is called Dia de Muertos. It's not. I just wanted to clarify that.

Aaron McEagle 08-22-2009 10:32 PM

What are these new quests going to bring to us???
Will we acutally get new clothes for this celebration???

Sven Osymthe 08-22-2009 10:40 PM

On another note... these might be coming sooner rather than later..

Click the image to view the full version


edit:

Click the image to view the full version

Click the image to view the full version

Click the image to view the full version

Aaron McEagle 08-22-2009 10:48 PM

Thanks alot mate!!!

Here is a screen shot that is the same as that GM's face tattoo:

Bartholomew Foulsteel 08-22-2009 10:51 PM

Was that on test or open, Sven?

Sven Osymthe 08-22-2009 10:55 PM

Well i'm level 40... open it is! lol

Dr. Zeppers 08-22-2009 11:11 PM

Quote:

Originally Posted by Aaron McEagle (Post 161375)
What are these new quests going to bring to us???
Will we acutally get new clothes for this celebration???

If they dont change what they have on test, gold and notoriety points.

No new clothing or weapons quests as of yet.



I see from those screenshots he says "In a week or a few days".
Hopefully they put some fixes on quickly so us testers can agree with that.. lol

Sven Osymthe 08-22-2009 11:15 PM

lol yeah, I made sure to get that part in. They could possibly just release the new caves, cap, etc. The quest says the 4th.. so it could come a little bit after the others.

The Skirata Clan 08-22-2009 11:19 PM

I knew it! They never wait for testers to fully test things out. So lets expect invisibility glitches, speed glitches plus all sorts of glitches and tons of bugs, not to mention the fact that the test server is not working for Mac users. I can't wait like many but I'd rather see a really good update that takes its time to be fully tested than a good update that was tasted rather than tested. It seems that test is more like a preview.

Aaron McEagle 08-22-2009 11:22 PM

Not to mention....
Anyone that doesnt have test.... we get booted every hour or so.
Doesnt help when they have to reboot all the servers and fix things real quick!!!

Nelly Darkpaine 08-23-2009 12:09 AM

Well... I will say that the popup INDEED says the quest is available Sept 4th. Who knows.. but Im sure the new content is planned to be live before then.

Maximvs 08-23-2009 12:19 AM

Quote:

Originally Posted by Bartholomew Foulsteel (Post 161380)
Was that on test or open, Sven?

That was on open... then an appearance by GM Tew warned us of his possible lies and deciet... his true intentions are not what they seem to be...

Click the image to view the full version

Click the image to view the full version

Click the image to view the full version

MacIronhawk 08-23-2009 12:31 AM

Hey, is there anyone else here that can confirm a screenshot problem? Right now I can't take any pictures on test, and I believe I'm using OpenGL.

Should I reinstall the test launcher?(P.S. If I do, does anyone know where I could go to download it?)

It says I took a picture, but when I go to my files it's not there.

Dr. Zeppers 08-23-2009 12:31 AM

I did notice he also said not to let the Marceline guild know what they were up to.
Why would that be? Perhaps that jolly roger tat on the corner of their chests represents their allegiance.

Sven Osymthe 08-23-2009 12:34 AM

After that happened, he left, another GM showed up (from Marceline). She said not to believe him, since he can't be trusted. I don't really know if I got screen shots, but I do know someone else (almost) hit the nail on the head in a post.

Maximvs 08-23-2009 12:50 AM

Quote:

Originally Posted by Sven Osymthe (Post 161422)
After that happened, he left, another GM showed up (from Marceline). She said not to believe him, since he can't be trusted. I don't really know if I got screen shots, but I do know someone else (almost) hit the nail on the head in a post.

Yep - I updated my last post with a few pics to show where Tew Says not to trust him :)

Sven Osymthe 08-23-2009 12:53 AM

Mac, its in a folder called "screenshot".

And nice screens Max.. I didn't notice in time ;)

MacIronhawk 08-23-2009 12:57 AM

Quote:

Originally Posted by Sven Osymthe (Post 161429)
Mac, its in a folder called "screenshot".

And nice screens Max.. I didn't notice in time ;)

Thanks and... that's new.

Hey does anyone know if the green, transparent Jolly Rogers are still in the catacombs or other caves? I really loved seeing those when walking through the original caves and I'd like to see them stay.

Edit:I just went to the catacombs to see if I could find him, unfortunately I'm running for my life because these higher level enemies keep attacking me without warning. This new aggression is wacky.

Sven Osymthe 08-23-2009 01:00 AM

No problem Mac, two others pointed that out to me earlier in the thread (or another thread, not sure).

As for the transparent Jolly Roger, I have yet to see it. I think it has been removed, can't see it fitting into the limited space.

The Commodore 08-23-2009 01:02 AM

I've seen it in murky hollow, and I swear I saw it in the catacombs.

MacIronhawk 08-23-2009 01:03 AM

Mr. Bill, "Oh nooo....."

Drat. Well, I hope we'll see them in the future, because I loved seeing them around pirates.

P.S.Looks like Zep has his work cut out for him. There's quiet a few new dig spots to find around the caves, and some of them are a bit hard to find.

Sven Osymthe 08-23-2009 01:16 AM

You can do it Zep! ;)

ex8404 08-23-2009 01:09 PM

The big green JR is in both Murky Hollow and the Catacombs, definitely...

Click the image to view the full version

I have a screen shot of the one in the Catacombs too, but it's not currently hosted anywhere...


EDIT: OK. I published some more shots on my guild blog and here's one of the Jolly Green Giant Jolly Roger in the Catacombs. The quality isn't as good because I had my graphics set to medium and I was running for my life...And the HUD was off so, sorry about that:

Click the image to view the full version

Sven Osymthe 08-23-2009 03:22 PM

Nice screen shots, didn't realize it was still in due to my low level.. lol.

And just to correct one of my old posts (which I have no idea where it is...). The person I saw didn't hit level 41, that was just a glitch. But I did just witness someone actually hit 41 :D

Click the image to view the full version

although, Disney assumed she was level 42
Click the image to view the full version

Congrats Rosa!

Rosa_ESG 08-23-2009 03:30 PM

Quote:

Originally Posted by Sven Osymthe (Post 161543)

Congrats Rosa!

Ty Svenny :dancetl6:
It was a tough job to get her there... and it doesn't seem to get any easier

Aaron McEagle 08-23-2009 03:44 PM

There is acutally a level 42!!!
Just saw him today... His name is Gingy McPick!!!
:psmiley27::psmiley27::psmiley27::psmiley27:

Sven Osymthe 08-23-2009 03:47 PM

Nice... no 50's though :psmiley35:

MacIronhawk 08-23-2009 05:10 PM

This reminds me so much of when toontowns' laff limit is increased. Everyone rushes to be the first maxed toon.

When this update hits open, I bet there's going to be a lot of people rushing to hit 50 first. It'd make a good thread to keep track of people trying to get to level fifty.

I'm glad that the green Jolly Rogers are still here. They always make good decorations around the caves.

Dr. Zeppers 08-23-2009 05:17 PM

Quote:

Originally Posted by MacIronhawk (Post 161430)
P.S.Looks like Zep has his work cut out for him. There's quiet a few new dig spots to find around the caves, and some of them are a bit hard to find.

For those testers that frequent and post in the test forum (where they should be btw) ;) a tester has already posted some very nice maps, that also reflect digspots for several of the new caves.

MacIronhawk 08-23-2009 06:19 PM

Quote:

Originally Posted by Dr. Zeppers (Post 161565)
For those testers that frequent and post in the test forum (where they should be btw) ;) a tester has already posted some very nice maps, that also reflect digspots for several of the new caves.

Do you think you could post a link? I tried looking in a few threads but couldn't find anything about dig spots. They're really going to come in handy once I actually start working on the BP quest on my second pirate.

Sven Osymthe 08-23-2009 06:24 PM

I think this is what Zep was referring to.

http://www.piratesonlineforums.com/f...888#post160888

I found one not listed in there for Murky Hollow, haven't checked the other one.

I also found 2 or so from Tormenta, but I haven't really got around to that.. i'm sure someone else will make a map by that time.

swashbuckler II 08-23-2009 06:48 PM

Quote:

Originally Posted by MacIronhawk (Post 161563)
I bet there's going to be a lot of people rushing to hit 50 first.

*cough* maybe me....

Juliana Maria 08-23-2009 06:51 PM

Quote:

Originally Posted by MacIronhawk (Post 161563)
I bet there's going to be a lot of people rushing to hit 50 first. .

I'm in no rush this time around. Just going to take it nice and easy. Rather have something to do until next update, than rush and be bored again.

Davy Keelhawk 08-23-2009 07:17 PM

Quote:

Originally Posted by Pirategirl09 (Post 161612)
I'm in no rush this time around. Just going to take it nice and easy. Rather have something to do until next update, than rush and be bored again.

is that what got us content hungry in the first place? rushing? im with jules, ill take it nice and slow

Dr. Zeppers 08-23-2009 08:20 PM

Quote:

Originally Posted by MacIronhawk (Post 161602)
Do you think you could post a link? I tried looking in a few threads but couldn't find anything about dig spots. They're really going to come in handy once I actually start working on the BP quest on my second pirate.

I should have given one, I see Sven OS accomodated.

Here it be again, the test forum: http://www.piratesonlineforums.com/f...splay.php?f=38

All testers should participate and put their comments on test content etc in the test forum. This update being so anticipated has sorta spread around. Weve had some frustrated testers however as the information that normally would be posted in the test forum has been spread all over. ;)

As far as hurrying to be level 50? I dont see any real major prestige in being the first, Im sure I wont be.. considering there are no real new quests to help out, it will all basically be weapons grinding anyhow... im in no hurry, im sure more weapons quests, and that elusive story quest will be around to help us get there soon.

Sven Osymthe 08-23-2009 08:26 PM

Just to comment on what everyone else is...

I don't really see any point in hurrying to level 50. A while back, I said that one reason a lot of people were bored waiting for these updates were they rushed to 40 (although it was a long time). If we rush to 50, we're just gonna be on the same boat again.

Plus, I really see no point in aiming to be the first person to hit 50. There are A LOT of people who spend too much time leveling, and would beat me there.. although it would be nice to be in the first 100 ;)

And another thing... as of now, I have two level 40's. One is my main, one is my second pirate. I also have a level 23, and a level 12 (?). I don't want to ever put my main one on the shelf for too long, since I like to play as SOS. But I also want Sven D to level.. and the two little ones as well at some point. Given that, I would probably spend half of my available time on SOS, and the other half on the remaining three.. so i'm really in no rush by that way.. lol

MacIronhawk 08-23-2009 09:31 PM

Any time I get on pirates I'll probably be rushing once this hits test. From reading a lot of posts, it sounds like I'm the only one here with one mastered pirate. A lot of you guys must love the game, because my second pirate is only a level 16, and he'll probably never get to level fifty.

toanuju22 08-23-2009 10:13 PM

Well , I don't plan om being the first lvl50 ,
but I want to be the first to grind my cutlass up to lvl30 as well for dagger.

The Skirata Clan 08-24-2009 01:52 AM

Can anyone post if test is working on Macs? Because I don't want to have problems when it hits open.

Sven Osymthe 08-24-2009 01:53 AM

You should contact Disney directly.. that would be best for that.

The Skirata Clan 08-24-2009 01:56 AM

I don't have test anymore but some testers were having problems with it.

Sven Osymthe 08-24-2009 02:06 AM

Well I meant customer support, or email Disney using the site.

Dr. Zeppers 08-24-2009 04:08 AM

A map I made of the new Becketts Quarry can be viewed here:
http://www.piratesonlineforums.com/f...8&postcount=26

This is TEST mind you, anything could change before release:
Im still working on it some too, somethings just too close together, got to decide how im going to deal with that.
More to come unless someone else does them ;)

ninety3rd 08-24-2009 05:14 AM

Any MAC users get on test?
 
That's straightforward enough --
Anyone using a Mac been able to get on test since this new update?
If so.....how?

Thanks, cheers, and many good vibes your way.
:mickeypiratezd4:

Ducky 08-24-2009 05:19 AM

Yes, if anyone on a Mac knows how to get on to Test it would be amazing if you could let us know! =D Still can't get on =(

ukebec 08-24-2009 06:16 AM

I posted this on the test thread, but thought I'd share here too:

The staff quest on test is not working. You can get to 64% of the quest fine, but when given the quest to defeat Flotsam, Spineskulls and Dregs you will NOT get credit toward the quest for Flotsam and Spineskulls defeated. Until this is corrected it is not possible at this time to get a staff on test if you don't already have one.

Midhav 08-24-2009 12:09 PM

on re using the old caves.. well they would definitely need to put it for something like PvP, but the best they could've done is making the new cave environments a continuation of the previous ones. Im still waiting for ppl to tell me what are the new high lvl enemies added especially the ones in tormenta. Im betting next month's updates will definitely be a new loot and inventory system, followed by (or along with) the new story quest. They will i think add privateering improvements and of the islands i dont know. Hopefully the second story quest will have multiple boss battles. After all these updates are done including the Kraken boss battle, i really wonder whats in for us in 2010. Just imagine pirates online after 3 years. We'll be seeing lvl 70's traveeling in Brigantines going to other seas and possibly even Davy Jones locker, and something to do with the Shadow Lord, Captain Torrents, and the 4th, 5th 6th movies....


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