Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   Ideas, Suggestions, and Rumors about POTCO (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=105)
-   -   Suggestions for Potco? (https://www.piratesonlineforums.com/forums/showthread.php?t=1724)

eddie7pck 02-28-2008 02:21 PM

I read all the comments above, There are a lot of good ideas and some not so good however it is worth mention. I comply information from all I believe to be good ideas and some ideas I want share too and hope its acceptable by Disney to bring them in for the game.

1: Guilds
a. Having guild home is great. But if the program sees that only support 1 house per guild then we will have overpopulated island. This was mention above by a post by alivewire82 @ 10-28-2007, 10:02 PM. However if the program can support 1 house and depends on the guild you are in, you will see only your guilds post and items there. That will defiantly work.
b. I like see Guilds markings like a piece clothing, or handkerchief or something with a design that all the guild members can where like they do on the hit reality TV Show “Survivor”. This will bring in moral for the game.
c. Have guild master or appointed officers to select Pirate vs. Pirate Guild Wars. This way 2 guilds can challenge each others for battles. Having guild team together visa the program selects a team for us. I believe it is much better. I also agree the pirate vs. pirate battle program as it is if individual pirates want just to do battles by themselves.

2: Pirates:
a. as it mention above with guild house, I notice a post by by PirateAhoy @11-21-2007, 02:21 AM mentioning individual pirates homes, same ideas as I mention in the guild section for overpopulated houses but if the program allows selected homes different place will be more ideal.
b. Underwater explore is great. Create a skill for diving would bring a whole new world. This was mention in post by, Richard SharkBones @02-12-2008, 07:25 PM. Idea would be you sail to a spot in the ocean, park and dive. The more skills you earn by diving the more stuff you will receive. Plus danger of sea monster to battle.
c. I love this idea by Marc posted by Lindyshutterbug @11-17-2007, 02:37 AM about sail ships. Having different departments is great. I have seen a lot people on ships being crewed and nothing to do because all the cannons is manned up and being used at the same time no ships are on the other side of the ship to shoot at. So all they can do is sit and watch. Having a crows nest for a long range lookout and engineer deck to allow repair damages to a point to get you home or even sail faster can improve the sailing greatly and more fun. This can still work if the pirate did not man any crew. I think this idea is super great.
d. Put in more expressions, example, slap, different types of dancing, hugs, goofy look, or maybe cheek kiss and a kick or better yet a toss of a ball to a buddy are some of the examples I think would top it off. Some people loved it when it final came out. Everywhere you turn, people are using there new expression buttons. I know. I am one of them. Lol
e. Taylor store, tattoo store, grooming store and jewelry store are great. I like see at more items to select from the store. Especially in the clothing store. A few other stores would be needo as well.

All these items I just mention are player love to see. Just hope Disney would implement them into the game. Of course we still like it to be family orientated.

Jeflafla 02-28-2008 03:09 PM

More ranks would be nice as well, instead of just captain and officers, maybe deckhands, cannon fooder and the likes, maybe a specific rank for skills, like "cannoneer" which you would get a bonus if you had them on cannons or something

Samantha Wildhound 02-29-2008 11:32 PM

I would like to see a change in the way enemies attack.

as it is now, enemies simply attack those who get within range, or the player who hit them first, and remain locked till out of range or dead.

this however seems to promote alot of lower level players to swarm them after they are attacked, basically sponging off the higher level players, would be nice if they attacked against the nearest opponent who actually struck them last.

i know there is so many variables that it couldnt work without a major rethinking, such as what if a player came by and stole someones enemy with a pistol or spell shot, making the enemy chase them instead (that could be eliminated with set rep, rather than the weird system we have now i guess)
or multiple users targeting an enemy, making him run helplessly back and forth in vain til he dies.

anyways..id just like to see something that puts these freeloaders at risk, because its NOT fair. i can care less how much rep they get, thats not the point,
the point is they are using me as a shield and basically having an easy time without fear of damage. I never did that when i was leveling, i stuck with enemies that werent 1-3 levels higher than me at the most, so yes it infuriates me wishing that the enemy would just attack them ONCE, while they sit and wait and wait, till someone who could take that enemy by themselves, attacks.

How would they like it if a level 30+ player came to the port royal navy fort and started wasting every veteran in sight leaving the lower leveled players without any chance to gain rep? thats basically what it amounts to in a way, players where they should not be, doing what they shouldnt.
I know sometimes its just fun to show off or u need certain enemies for quests..thats fine, other day I was killing rock crabs, but i left the majority of them on devils anvil to the other people, i searched the other side where they werent, just so i wouldnt disrupt their leveling or their crabs LOL.
but the other day I seen a higher level player doing such a thing for quite a while in the fort, eventually the people who were trying to level just gave up and left. and they were amused by it all.

so go figure..works both ways i guess *shrugs*

Fillyteen 03-01-2008 02:32 AM

How about a place to repair the Black Pearl so you could repair the black pearl for that quest since most bridges and the Golith(sp?) Really hit the pearl hard and its harder to finish the last part of the first chapter..... I had tried it 7 times since it returned to the game and so far the crew and I haven't been able to complete the battle though we have gotten feather into the battle each time

xbladex 03-02-2008 02:21 AM

i agree with the guild suggestion. that would be a great idea to add.

Jack I 03-02-2008 03:13 AM

My idea of a guild house/pirate house system. (Adapted parts from the TTO style.)

Since people seem worried about houses, here's my proposal on how to accomodate this.

The location of these houses would be on an entirely new set of islands or in the current islands themselves. The catch to fixing the program to adapt to this without horrid overcrowding is to implement a 1 door infinite map program. This works through the programming of the game making a mini map each time a guild or character is made. This pirate would be assigned to the map(s) when they start the game and or guild, and these maps would not affect lagging in the game. If you are in a guild with a guild house, you would get an option of entering your home or the guild house when entering the door, and then be sent to that area. Also, to make sure this was 100% accesible, there would be a door on each major island. (Sort of like a voodoo transport system in a pirate way of putting it. ^^)

That's how TT has theres set up, only difference is you just TP to your housing.

I don't wanna go into detail about the homes themselves, just how to resolve the issue of overcrowding. (Noticed that paragraph is really, really choppy. Good Luck making sense of it! ^^)

Chris 03-02-2008 03:23 AM

my idea for overcrouding is simple the more members in the guild the bigger house you get and once big enough your guild can obtain a guild island

Matt_just_Matt 03-04-2008 02:32 PM

Convoys
 
I haven't fleshed it out, but some sort of convoy that appears at some part of the sea and travels to the other side of the map, like spanish conquistadors returning to Spain laden with gold (timeline probably wrong, but something like that). Always high level with lower level screen around. Something one ship would have trouble with, but several ships attacking together could overcome. Have it sail right past Devil's Anvil to seem inviting. Maybe several flagships as the prize, but other ships around so that if you board without cover, you may come back to a very leaky ship.

Hmm maybe I have fleshed it out!

Samantha Wildhound 03-10-2008 08:10 AM

A linux client =(

im very out of my familiar territory using windows xp, and i miss being in linux..but this games fun..so i deal with it but still..

Lib Feathers 03-13-2008 06:21 PM

I vote for walk-the-plank, too, for those crew members who just can't figure out how to behave. A real captain could do it - we should, too! And I agree with the idea of letting the captain turn off the cannons aboard ship. I'm tired of losing a full cargo because of some !%$^# who can't stop firing.

Also I'd love to be able to leave messages for friends &/or guild members who aren't currently online. I can't figure out how to leave messages on the DXD player's channel except for pre-progammed inanities.

CrimsonRabbit 03-13-2008 09:56 PM

Well, many of these things have been mentioned before, but hey, I figure maybe if enough people request them, then maybe Disney will pay attention.
================================================== ========

1) Storms at Sea
~~~What's up with the no weather? I was in Jamaica for a week and there was a lightning storm out on the Caribbean every single night. It would probably cause too much lag...but if it was off in the distance on the horizon, it would be much more realistic.

2) Guild Houses
~~~This is a great idea. Instead of having houses all over, like a previous poster mentioned, they should have them located on a seperate server and you have to use a 'magic' door to enter....one door located on each island. This would act like the door on "Howl's Moving Castle" as when you leave, you turn a dial and walk out into a different land. Only catch is the door you walk out has to be the one you walk back in. This would add some quests to the game (i.e. kill stump to obtain wood, sink ship to obtain iron for door knob...etc.).

3) Walk the Plank
~~~obvious

4) Enemy AI
~~~Like mentioned before, something needs to be done about this. It makes no sense....maybe the enemy would attack the player who swung at him most (hit or miss)...but the way it currently is is pretty unrealistic.

5) Kraken...or other sea monsters
~~~Obviously this would be great! Giant squid latches onto your ship...how intense would that be?

6) Ships
--a) Custom sails
~~~Could work just like tattoos I'd assume....go to the local textiles merchant and choose a design for your main sails
--b) Custom bow
~~~Could choose from different bow 'statues' so instead of the skeleton on the front...maybe a mermaid...or a serpent...
--c) Crow's nest
~~~Ability to use a telescope to hunt for prey

7) Pirates
~~~What the heck kind of pirates are these? None of them have hooks for hands, pegs for legs, patches for eyes or parrots on their shoulders. Come on, this wouldn't be that hard. Maybe it could happen randomly...like a croc bites off your leg while in the swamps of Cuba and then you'd need a peg leg.

8) Crew Registry
~~~Ever wanted a crew to sail with? Ever wanted to cannon without having to sail out your own ship leaving the helm to shoot, running back to relocate ship, repeat? There needs to be a sign up sheet somewhere that you can sign up as "Captain looking for crew" or "crew needing a Captain". Click on one of the names on the list and a message goes to the person you click and they either accept or decline you for their crew

9) Better server menu
~~~I get to choose between "Ideal" (which usually is too laggy to be ideal) and "Quiet"....which one do I choose if I want a medium amount of people so it's still possible to find a crew, but not too overcrowded that the game lags like noone's business? Maybe it could give you an average of how many people are on the server.

10) PvP Server
~~~Enter if you dare...no rules here, players can harm other players. Could have an interesting set of rules like: If you attack another player first, but they end up defeating you, they get to plunder your gold (25% or so) or can take an item of your clothing...their choice. If you are attacked by another player first and defeated...you just go to jail, player who defeats you gets a set amount of gold per your Noteriety Level (i.e. 2 Gold for those who are below attackers Noteriety, 10 Gold for those above, 5 Gold for those within +/- 3 Levels of Noteriety) but this wouldn't come from your stash. If you board another players ship and are defeated on the deck of their ship, they have the option of taking your ship....for good. If you board another player's ship and defeat them, they go to jail and you plunder thier accumulative gold (25% or so).

================================================== =======

That's all I've got.

Lindyshutterbug 03-18-2008 05:41 AM

Interesting ideas everybody :) . I've been doing a lot of thinking lately about the story line expansion coming this summer. I have an idea that can keep the expansion of the game going on for a very long time. There are nine members of the Brethren Court. Each member is a Lord of a different sea/ocean. Why not slowly add on these areas (a a rate of 1 for every year) to the game.

Each new area has a navy, east india, Jolly Roger (or other undead pirate group), and Brethren Court lord faction. Each has a permanent presence on an island in this sea/ocean. Other islands in each area can be taken over and controlled by any of these factions. Player guilds working in league with the Brethren Court lord of the area will establish pirate strongholds on the various islands.

-Marc

Crazyguy36 03-18-2008 03:33 PM

I like it...NO I love it. Sounds good, though I would own everything and no one could challenge my dictatorship.

Li Rigbain 03-25-2008 06:20 PM

That's a great idea, Lindyshutterbug. I also think that you can own a house for you pirate, I mean, maybe on your ship, not for the light sloop, but for the ships that have the inside part with the door, they should let you go in that and use it to store items, like spare tonics, weapons, ammos, and such. It would make it a lot easier to organize your things and you can hold more ammo, so if you run out of a venom shot or chain shot, you can just go on your ship, get some loaded up in your inventory, then drop your anchor where you need to go. Also, you can have like a bed or cot or something, and when you lay in it, you recover your health and voodoo quicker. I don't know, just a thought.

PirateMarioJr 03-25-2008 10:45 PM

They should add a few more NPCs in the game like Sao Fang or Beckett

Li Rigbain 03-26-2008 12:49 AM

Yeah, they should have more characters from the movie...and I think Elizabeth Swann should talk more. She just says, "I think it would be a good idea for you to go" or something and it's really annoying, you should at least be able to do a quest or something.

Moody Grimm 03-26-2008 08:27 PM

How about an "Appear offline" function for when you want some alone time online?

Eustace the Monk 03-26-2008 08:42 PM

Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Edit - One additional thing I would like to see brought to mind by the next post is AFK echoing. If I set /AFK, I would like to see whispers coming to me responded to with "The user is currently away from keyboard and may be unable to reply".

Loot Hard!

Chris 03-26-2008 08:57 PM

Quote:

Originally Posted by Eustace the Monk (Post 32340)
Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Loot Hard!

thats a good idea a way to deny go to's

also i want some sort of messageing system bc when i have to tell someone something and they are not on i want to message them then when they get on the get a pop up saying 1 unread message then they can click it and read it

Dr. Zeppers 03-27-2008 09:24 PM

Quote:

Originally Posted by Eustace the Monk (Post 32340)
Simply put, I want the ability to deny someone using the "Go To" function. This would stop a large portion of the stowaways out there. They never seem to happy when they realize that I will sooner sink my ship than allow them to remain onboard.

Edit - One additional thing I would like to see brought to mind by the next post is AFK echoing. If I set /AFK, I would like to see whispers coming to me responded to with "The user is currently away from keyboard and may be unable to reply".

Loot Hard!



Both great ideas, I like the walk the plank idea for a stowaway that i'd read earlier as well. That sounds like fun, hehe.
Goto should be reserved for friends/crew, not anyone that can click on you.

Solomon Shiprat 03-28-2008 11:37 AM

Possibly a Community leader program (similar to VMK) where experienced players in the game can give assistance to unexperienced players when needed. CLs have no special powers or items, just the official ability to help people out

Lindyshutterbug 03-29-2008 04:15 AM

Quote:

Originally Posted by Li Rigbain (Post 32180)
That's a great idea, Lindyshutterbug. I also think that you can own a house for you pirate, . . . .


Li Rigbain,

Both are very interesting ideas. Having a hovel/house that you can call your own or ship stateroom for the captain of a war class ship would be very nice.

I given things a bit more thought and I'd like to add to these previous ideas. As such I'd like to elaborate more on the "stronghold" idea that I had before. A lot of this game strengths is the encouragement of teamwork (fighting and esp crewing a ship). In that spirit I'd like to include a lot more things that guilds can do. A single pirate can stake out a very small claim with their own house/hovel. This is all nice, but I'd like to take this a bit further and give the guilds the ability to build larger and larger settlements along with other bonuses/abilities.

Guild size 20-10: Guild is able to build a small village. Has access to one resource (yup I want a economy based system). Has housing for all members. Easiest type of stronghold to quickly pack up/move due to incursions by navy, eitc, Jolly Roger, or Davy Jones forces.

20-50: Large village. Has access to two resources. Guild is able to craft a personal flag.

50-100: Small town. Access to three resources. Can build a wooden stockade to defend town from navy, eitc, Roger or Jones attacks.

And so on. Other additions or abilities for larger guilds include shipyards, stone forts . . . .

Navy, Eitc, Roger, or Jones attacks: Each settlement type has a "zone of influence" that increases amount of resources produced. These can be traded with other pirate guilds. As guild members attack ships/forces of the various factions a "hostility rating" with that faction toward the guild will increase as well as a hostility rating for the area. For example if guild ships attack a EITC ship in the Boiling Bay, more EITC warships/ pirate hunters will be seen in the Boiling Bay. So it would make sense to hunt convoys, treasure fleets, and merchant ships in areas of the ocean that the guild hasn't hit for a while. As for settlement invasions, this will occur if the hostility rating toward that faction has risen over a certain level or if a guildmember was foolish enough to lead a faction's ship and/or pirate hunter to their settlement w/o sinking that ship before it returns home. That faction will then send troopships along with a warship escort to destroy the settlement.

It would be really nice if PVP would extend to various pirate guild having at each other. Knowing Disney, they probably won't do this. Heck, they probably won't go for this idea either.

-Marc

Chris 03-29-2008 12:49 PM

that would be awesome like you have to build a fortification and random attacks by the eitc navy and roger happen and u had to defend your "town" for you r guild

Moody Grimm 03-31-2008 03:03 PM

Giant Crabs should say om nom nom when they attack you.
Undeads should say "Cheeky wee bugger" when they disengage.
Soldiers should say "Wait! I just want to show you my sword!" when they chase you.
Every pirate should have a switchblade and a "hassle shopkeeper" button.
The Macarena should be added to the emote list.

Lib Feathers 04-03-2008 05:53 PM

With all the pairings-up going on, Pirates Online needs a wedding chapel and a preacher. We tried to get Barbossa but he wouldn't cooperate!

Captain Fireskull 04-06-2008 10:20 PM

Quote:

Originally Posted by Li Rigbain (Post 32180)
I also think that you can own a house for you pirate, I mean, maybe on your ship, not for the light sloop, but for the ships that have the inside part with the door, they should let you go in that and use it to store items, like spare tonics, weapons, ammos, and such. It would make it a lot easier to organize your things and you can hold more ammo, so if you run out of a venom shot or chain shot, you can just go on your ship, get some loaded up in your inventory, then drop your anchor where you need to go. Also, you can have like a bed or cot or something, and when you lay in it, you recover your health and voodoo quicker. I don't know, just a thought.

Thatswould be cool. I always run out of ammo at the wrong time so that would be very useful.

davy redflint 04-22-2008 02:34 AM

1. be able to have more than 4 pirates on a paid account
2. take the max limited off gold why plunder if u can get anything for it
3. unlimited noteritey
4 increase weapons lvl
this pirates want more lol

Meghan Heartwrecker 04-22-2008 06:47 AM

Stealth kills with dagger, a la GTA.

Meghan Heartwrecker
Notority: Lvl 40(Pirate Master), All Skills Mastered

Black Pearl Battle Complete(15/16)
Ship: War Sloop, Ship Name: White Stallion
Ship: War Frigate, Ship Name: Sea Demon
Ship: War Galleon, Ship Name: White Tiger

Guild: TerrorsOfTheSea

goldlover 04-22-2008 03:40 PM

I think of 2 things, harder enemies and another quest chapter. Harder Enemies- there has to be more harder enemies because once you lvl up everything, you can fight everything easily. Quest Chapter- Once you complete your quest you dont have that much to do.:sadmh9:

Kate McGrim 04-25-2008 09:39 AM

new game ideas
 
:psmiley27:Was thinking about some new game ideas that would be interesting to have and wanted to hear some thoughts before i submit them.

What if you could select the colors for the flags on your ship per what guild your in? Back when pirates roamed the seas they had diff types of flags ..... and most flags were not a creme color.

:12_1_138:What about a walk the plank option?????? huh? we all know how annoying a stowaway can be ... but i guess the new crew update would take care of that ... but still make them walk the plank and it sends them to a jail in tormenta surrounded by 5 seabeards?? just an idea:buds:

also and this one is a bit far fetched but what about a guild hut or fort whatever you want to call it that you can go to and keep treasure and ammo, etc. Also you could raid other guilds' huts/forts depending on how strong they are.:piratewheelgo2:

another idea would be to have a bartering system rather then the transfer of gold barter option with other pirates idk about this one though

another bonus would be once you maxed a weapon an option to change skill points only 1 time after weapon is maxed?

anyways just wanted to see if anyone else had some ideas on how to improve the game and what you thought about these ideas

Nick 04-25-2008 12:14 PM

some great ideas. and disney do read these forums for feedback ;)

Maximvs 04-25-2008 12:52 PM

Comments below :)

Quote:

Originally Posted by pheobes1986 (Post 36266)
What if you could select the colors for the flags on your ship per what guild your in? Back when pirates roamed the seas they had diff types of flags ..... and most flags were not a creme color.

The idea of custom ships period is a cool idea - I would think when you see that option you may see Guild Flags as an option as well (see Q&A on POTCO site for custom ships coming one day...)

What about a walk the plank option?????? huh? we all know how annoying a stowaway can be ... but i guess the new crew update would take care of that ... but still make them walk the plank and it sends them to a jail in tormenta surrounded by 5 seabeards?? just an idea

Yep - this issue is no more - and has been beaten to death in other threads :)

also and this one is a bit far fetched but what about a guild hut or fort whatever you want to call it that you can go to and keep treasure and ammo, etc. Also you could raid other guilds' huts/forts depending on how strong they are.

I don't get this whole "lets have a guild hangout" - I as a player don't want to be spending my time "hanging out in a clubhouse" when I have to get 40,000 Noriety...

There are several in the guild though that due to their Limited Access - Speed of Leveling - Playstyle that want a "clubhouse" (maybe Mickey can be there) so though the game has no design of it (and none too soon) maybe a few extra empty huts on Toug would be a cool idea... you won't get much more than this though :)


another idea would be to have a bartering system rather then the transfer of gold barter option with other pirates idk about this one though

This is the one you SHOULD fight for!! Some type of limited barter system should be incorperated intot he game. I'm not saying have full trade and all that stuff (limit amounts by Level or something), good idea (has been mentione in several threads but another submission never hurts :)

another bonus would be once you maxed a weapon an option to change skill points only 1 time after weapon is maxed?

Some type of "remaster", "retraining" or just plain "do-over" would be nice :) Once again, another submission on this doesn't hurt

anyways just wanted to see if anyone else had some ideas on how to improve the game and what you thought about these ideas

There are many listed in seveal sub-forms already - just hunt them down :)


PirateMarioJr 04-25-2008 12:59 PM

I really like these ideas. I like the Walk the Plank option.

Rackat 04-25-2008 02:07 PM

One feature I would like to see added with the "Walk the Plank" is an icon or word that shows everyone around that person "I was a stowaway". Kind of like a Scarlet Letter.

Angel 04-25-2008 02:16 PM

I know they are coming out with the fix to the stow aways thing, but a walk the plan would be a nice feature anyways.. Guild hangouts are nice for the officer meetings too. I dont want to see a trading system come into play because then you get too many gold farmers.

Eustace the Monk 04-25-2008 02:22 PM

I would not mind the gold farmers so much, but the "trade" would need to be 1 way, unless you could sell your treasure pieces or cheat cards (which would not be so bad, if they had fixed prices for the items). The trade would also need to have a limit to the amount of gold that can be given, or everyone would be running around with a full war fleet. Then have it so they need to wait a week before they can receive gold again.

Loot Hard!

Steely Jim 04-25-2008 02:37 PM

I think I could put a different perspective on that guildhouse idea, as I think it could be used for more than just an instanced environment for members of the same guild to hang out and chat amongst themselves.

For example, even though Treasures serve no real purpose, our duplicates could go into a guild pool and guild members could receive randomly generated quests with the possibility of being rewarded with a treasure they don't yet have, from out of the guild pool, after completing the quest. Moreover, they could implement a guild bank of sorts, perhaps with different lines of credit for different ranks; this would have to include a "credit rating" that regulated how much could be taken out before something had to be put back into the bank.

In any case, my eyes aren't on the ultimate rep goal anyway. I always look at character development in these games as happening in 3 phases, and it is really only the 2 intermediate plateaus that serve as goals. The 1st plateau is always the minimum I'll need to survive exploration throughout the game world; and, the 2nd plateau is always to find the true peak value of a skill which, given the exponential development models that these games all seem to use, is always less than the actual maximum number available.

In this case that seems to be about minimally all skills to 14, and then maximally having a good plan for your build at all 20s. For phase 1, I employ leveling, training, and playing modes of using the game environment. For phase 2, I move to training & playing only. Phase 3 is focused entirely on just playing.

I actually spend quite a bit of my game time focused on things that have nothing to do with game's real structure anyway. So, I may end up getting Sailing rep for example, but my real focus was probably on removing specific types of ships from a particular sea, for no real reason other than to sea how the game will respond as I change the variable of exactly which types of ships I remove. I really enjoy finding "easter eggs" left behind by the game devs on purpose. My focus is always more on exploration than accomplishment.

So, any use of a guildhouse that encouraged people to go out and explore out of the way places would seem cool to me. Plus, I think getting people to spread themselves evenly across all available zones is one of the best ways to reduce lag generally.

Destiny 04-25-2008 02:45 PM

I like the idea from above, I get SO many doubles of things that if we could have a collective 'guild treasure account,' it could be SO helpful to your guildmates, not to mention being able to easily give guildmates money then the way we have to do it now >_< Also LOVE the idea of making someone walk the plank! But knowing how nutty our guildmates are we'd just randomly kick each other overboard for a laugh lol. As for the guild hangout, that could be a cool thing to do. I am also wanting cabins on our ships where we can keep our clothes and weapons, where we can go aboard to change or even change out our weaponry depending on what level enemies we were taking on and such.

Steely Jim 04-25-2008 03:05 PM

Personally, I was always more partial to keelhauling than plank walking. After all, it's good to drag something across the hull every now and again; it knocks off some of the barnacles and keeps the ship moving fast....

Also (almost forgot to mention this), I wouldn't want any mice around my guildhouse. I suppose I could tolerate a bear though, any chance they could send Baloo around instead?

Dr. Zeppers 04-25-2008 05:21 PM

I like those ideas, however I would think they would have to put the idea of one guild raiding another guilds stuff as a pvp reward option. Otherwise, the idea ends up being pointless when you have multiple high levels just raiding everyone elses places instead. If my "guild house" or whatever was constantly being raided, I would stop putting stuff there, which thereby warrants the idea useless!

If my bank was capable of being robbed on a whim, I wouldnt put anything in there.

Zeppers lvl 40 - All mastered but lvl 21 cannons
Groggy McJones lvl 26 - All weapons quest/tp quest finished - avoiding story quest
http://pirates.teamofx.us

Steely Jim 04-25-2008 05:45 PM

Personally, I don't take anything about the Treasures seriously; for me, they don't even lend interest since there's absolutely nothing to be done with them. I wouldn't mind some form of inter-guild raiding though; however, as you point out, that could be difficult to implement in a fair and balanced way. I definitely don't want them to go adding content that goes unused.

Still, I can think of at least 1 game where the PvP servers have their towns started from scratch, usually around resources. One town may grow to covet another town's resource and they could go try to take it by force anytime they wished, but detente exists because declaring war has its own costs.

Getting people to use a resource isn't really the problem though, as that can always be accomplished by making the reward worth the risk.

AdmiralSavvy 04-25-2008 11:08 PM

I like the Plank option best, some annoying fan from another ship comes on your's, no problem. I would also enjoy seeing an original Partners In Crime flag. :)

Captain Fireskull 04-25-2008 11:16 PM

Nice Ideas, I love most of em.

AdmiralSavvy 04-25-2008 11:25 PM

Ideas
 
Having a customizable captain's cabin for your ship
More guild ranks, such as co-guildmaster.
Being able to promote an officer to guildmaster instead of restarting the guild.
Weather, such as thunderstorms or strong winds, which will make sailing more challenging. Having unique flags for your ship
And of course, enemies above lvl 40 and more islands and quests

Aliese 04-25-2008 11:36 PM

Quote:

Originally Posted by pheobes1986 (Post 36266)
:psmiley27:Was thinking about some new game
What if you could select the colors for the flags on your ship per what guild your in? Back when pirates roamed the seas they had diff types of flags ..... and most flags were not a creme color.

:12_1_138:What about a walk the plank option?????? huh? we all know how annoying a stowaway can be ... but i guess the new crew update would take care of that ... but still make them walk the plank and it sends them to a jail in tormenta surrounded by 5 seabeards?? just an idea:buds:

I like both of these ideas a lot. I'd love to be able to customize my ships' sails (which should be easy for them to do, actually...), and to be able to punish players that board without permission (friends are one thing, but those really rude guys that sail up next to you...).

Something else I'd like to see (which I'm sure has been mentioned), is more options for jewelry. It's not a big deal, but it'd be nice to be able to further customize my pirate, and like the sails, it shouldn't be hard for them to add.

maxumw2000 05-02-2008 07:31 AM

well maybe thy should change the shift on the doors to a left mouse click and adding joystick as another point of control up down left right so tiring on your hands wrists.
besides you are tied to the keyboard .

fire monkey 05-18-2008 05:02 PM

i think the guildhouse/village idea is great but probably it wont happen but keep wishing

I think the guild raiding is pointless cuz then the small weaker guilds would have no chance of survival but stuff like guild wars where its like a crew battle except its 2 guilds going head to head and if you win you get some reward like gold or something it would be cool if in the begining of the game you could chose a big guild out of so many guilds like the elite cicle and tortugan terrors and stay in that one forever and the guilds would have wars

Samantha Wildhound 05-22-2008 11:32 PM

I suggest putting back in the double skill use again, at least for broadsides ( i know they have removed it because of abuse with skills (doll, using all skills at once, dagger, using multi throws etc)

but i sorely miss being able to shoot BOTH broadsides at once, as often im surrounded, and it really is a pain having to wait till one fires before firing the other.

Rackat 05-23-2008 12:24 PM

Quote:

Originally Posted by Samantha Wildhound (Post 41766)
I suggest putting back in the double skill use again, at least for broadsides ( i know they have removed it because of abuse with skills (doll, using all skills at once, dagger, using multi throws etc)

but i sorely miss being able to shoot BOTH broadsides at once, as often im surrounded, and it really is a pain having to wait till one fires before firing the other.

Pleassssssssssse! Give us this option at least on the broadsides!

monk8688 05-28-2008 12:21 PM

skills
 
I think we should have more skills and options of what to do in the game like in world of warcraft. some skills I have had in mind have been: Potions, smuggling, rum making, thieving, and weapon constructing. Also I think we should have an option to go fishing, trade items or other things with other players, and have some more islands, I mean, dosn't the game get a little boring when you have to go to the same islands over and over again?

Richard SharkBones 06-01-2008 05:56 PM

Maybe the lag would stop if they have a new engine and make the graphics
better and there wouldn't be so much lag. Use a better engine or something
to stop the lag. Other online games have no problem with playing and
doesn't have that much lag. Then they could do whatever they want with the
game. With good graphics, they could make a giant male storm happen out of no
where while fighting another crew in pvp and the kraken is in the middle of it all.
Or you can face the kraken if you go to the uncharted waters or if you try to
escape from tormenta. They also need a cannibal island. And then a cut scene
could come up every time you leave from cannibal island showing you being
chased by cannibals and boarding your ship. And they need to make a davy
jones locker. They should send you to jail if your on an island. But if you die
at sea, you got to davy jones locker and you have to saily back out just like
pirates 3. And they need to have under water exploration. That would be
awesome! I mean you could use voodoo magic to breath underwater and
explore and get diving skills. And fight sharks and other sea creatures.
Though they won't be able to do this unless they change the Graphics, the look,
and stop the lag(especialy stop all the lag).

Adventurebry 06-01-2008 10:39 PM

I would love below decks, with rum cabinets, more cannons, hammocks for quick health. I think that would be cool.

Kaionai 06-01-2008 10:54 PM

Quote:

Originally Posted by Oswald (Post 43833)
I would love below decks, with rum cabinets, more cannons, hammocks for quick health. I think that would be cool.

Rumrunners island....that's what the below deck feature should look like. heheh

Tobias Blastpigge 06-04-2008 07:29 PM

Quote:

Originally Posted by Awesome_The Pirate (Post 12438)
I think they should put some guild hangouts around for the guild member to hang around in.


This would be a great idea - I hope the developers do it.

A guild could buy a spot - like a tavern or house in a town (like Padres), or even a tent in the jungle or a cave off of one of the main caves. Only guild members could get in. Maybe they could decorate it, buy flags, or tables and chairs, even buy a card table or some enemies.

Inside it would act like a forum. Post letters on the wall that could be answered just like a forum. That would really help with guild retention and player retention in general. Right now people jump in and out of guilds and eventually leave the game entirely since they have very little reason to stay in contact with each other. I mean, look at a guild with level 14-20, and other members 30+. They don't adventure together much unless a higher level wants to help out some lower levels. IF people talked more to each other that would make it more compelling to stay in contact.



And reading over the thread I see this has been discussed in length :laughks2:

Anyways - this would go a long way towards player retention - even if it would be a lot of work for the moderators to keep track of.

Tobias Blastpigge 06-04-2008 07:31 PM

Quote:

Originally Posted by Oswald (Post 43833)
I would love below decks, with rum cabinets, more cannons, hammocks for quick health. I think that would be cool.

And to be able to buy customization for ships. New sails (black sails, red sails, etc), oars/sweeps that make the ship go faster, broadsides that shoot fury or thunder. Nothing that doesn't already exist in the game or can be added with a minimum of coding/testing - but that would make ships much more individualized.

AR_FiberNeoPirate 06-10-2008 01:15 AM

I think that they should have other ways to help you level up and get your health back. like for instance- food. you can go to that deli guy named 'Butcher Brown' in Tortuga and get food. lol! i know that seems silly.
But one of the main things (besides food and new emotes) i would LOVE it if the weather ACTUALLY changed in the game.
So it could be raining- and windy- and thunderstorms- and snow and whatever!
anyway- the emotes yea, what happened?
I remember them sayin that they added a bunch of new emotes but i dont recall being able to use them. Like if you type in '/drink' or '/eat' '9000' then it will say something but you won't actually be doing it.
Oh- and having a nice spot on the ship ( you know where the door is- and it ACTUALLY opens)
and they could have a sleeping area for the crew and a dinning area and a place for the captain.
Anyway, I know that's alot to ask from you guys but you did ask ;)
So basicly that would be nice ;) :)



(JAG,E.D.M.)


Guide to the Unknown


Tamale

(JAG,

rade775 06-10-2008 01:30 AM

ship tracking
track were you navy colossus is or where the juggy is

Swash 06-10-2008 03:04 AM

how about when they release ship pvp u culd choose a place to battle ( maelstrom, normal ship battle etc.) your ship or a characters ship ( dutchman, pearl etc.) and stuff like that and i think that once u master sailing u should get to either get the pearl or the dutchman but there should be a limit of them in the ocean at one time like 50 at a time

Lindyshutterbug 06-21-2008 07:56 AM

With the coming of Privateering PVP, I've been thinking about additions and/or improvements that can tie into this.

Jails and Davy Jone's Locker: With the advent of PVP approaching, I think it is time to overhaul the current Jail system and add the ultimate Jail which is Davy Jone's Locker. For the lower levels (below 20), the current "kick down the door and stomp past the guard" system is fine. For those participating in privateering and those above 20, I think that getting out of jail should be an adventure all in itself.

For those not involved in privateering, the system should be the same (i.e. ship sinks you go to
the jail at your last port of call). For those that are out privateering, when your ship sinks, you go for a swim. Once in the water, I can envision a whole myriad of options and/or scenarios.

Rescue by friendly privateers: Your soggy pirate can be rescued by fellow French/Spanish privateers (bonuses in gold/notoriety) via the grappling hook function. Once rescued your pirate will be automatically teleported to friendly island or be recycled onto the rescuing ship (or option to teleport to other friendly ships if crew is full) if it has an infirmary module below decks (on of many add-ons to ships when customization comes online to the game).

Capture by unfriendly privateers: On the same note your water-logged pirate can be grappled by enemy French/Spanish pirates (Bonus dependant on level of notoriety against French/Spain. Perhaps a bounty system can be worked up.). Once captured your pirate will be teleported to the prison on Isla De La Avaricia or Ile D'Etable De Porc. Once there you can attempt to breakout (not easy since your weapons are disabled) or freed by a jailbreak raid from friendly privateers.

Davy Jone's and his Locker: When you hit the water a timer clock appears on your screen. After the clock finishes it's countdown, the Flying Dutchman will surface and start rounding up waterlogged sailors for teleportation to the Locker. The Dutchman can be driven off (for a time) by friendly ships (although they may fall victim to her triguns or have the Kraken called on them).

-Marc

maxumw2000 06-22-2008 08:10 AM

ok say you friends guild member locate .
say you add a locate like goto so you can find out where a person is before you teleport into that location so it is i can know without asking hey where are you.
I always repect and ask before i pop in i ask can i are may i join you .

also say you are a member of a crew not captain and a friend are guild member asks may i join you you say sure you try it says they are on ship. ok you say i cant join im not crew member ok try again you cant join and captain cant except you because you arent friend are in your guild opps sorry ill pull into port wait. ok im on port royal tp in

better yet after asking captain say can blah blah join us captain says sure welcome him aboard you click him it asks would you like to add blah blah to crew yes are no .
yes ok now try wham you tp in end of problem.

ok good point value of items it should be looked into a option for captain to be able to look at loot and deside do we keep this junk are drop these worthless items over board to make more room for better more expensive loot .
I hate going out with a ship have a storage of 11 slots sink till im full port just to find all this sinking only bring in say 100 gold value in items.
besides a ship should be able to carry a lot more loot than 16 slots you should be able to keep loading till it says we need to port captain we are about to sink because we are overloaded.:laughks2:

Leon Pugmalley 06-25-2008 06:57 PM

Since i am a level 14 non member. i want to be able to use daggers, light frigates(and other ships),and to get to level 40 and to get all our weapons and skills to the highest it can go!!!!!:piratear:

Richard SharkBones 07-21-2008 03:27 PM

Quote:

Originally Posted by Lindyshutterbug (Post 48815)
With the coming of Privateering PVP, I've been thinking about additions and/or improvements that can tie into this.

Jails and Davy Jone's Locker: With the advent of PVP approaching, I think it is time to overhaul the current Jail system and add the ultimate Jail which is Davy Jone's Locker. For the lower levels (below 20), the current "kick down the door and stomp past the guard" system is fine. For those participating in privateering and those above 20, I think that getting out of jail should be an adventure all in itself.

For those not involved in privateering, the system should be the same (i.e. ship sinks you go to
the jail at your last port of call). For those that are out privateering, when your ship sinks, you go for a swim. Once in the water, I can envision a whole myriad of options and/or scenarios.

Rescue by friendly privateers: Your soggy pirate can be rescued by fellow French/Spanish privateers (bonuses in gold/notoriety) via the grappling hook function. Once rescued your pirate will be automatically teleported to friendly island or be recycled onto the rescuing ship (or option to teleport to other friendly ships if crew is full) if it has an infirmary module below decks (on of many add-ons to ships when customization comes online to the game).

Capture by unfriendly privateers: On the same note your water-logged pirate can be grappled by enemy French/Spanish pirates (Bonus dependant on level of notoriety against French/Spain. Perhaps a bounty system can be worked up.). Once captured your pirate will be teleported to the prison on Isla De La Avaricia or Ile D'Etable De Porc. Once there you can attempt to breakout (not easy since your weapons are disabled) or freed by a jailbreak raid from friendly privateers.

Davy Jone's and his Locker: When you hit the water a timer clock appears on your screen. After the clock finishes it's countdown, the Flying Dutchman will surface and start rounding up waterlogged sailors for teleportation to the Locker. The Dutchman can be driven off (for a time) by friendly ships (although they may fall victim to her triguns or have the Kraken called on them).

-Marc


You have some good Ideas. The Davy Jones locker thing is a good Idea.
I was thinking you should try to get your ship off the sand and into the water
with the sand crabs then as soon as you go to water you have to rock the
boat left and right by pressing the button gestures on screen once you
finally get under water you end up getting tied to a cargo hold. Then you
have to untie yourself and swim to the wheel so you can steer the ship out of
there and then it shows a green flash and teleports you back to the big blue.
I also really want underwater exploration just like World of Warcraft does.
If they can stop the lag then they can do really awesome things to this game.

Richard SharkBones 07-27-2008 06:30 PM

I think they should make the game feel more wordly like. Just like world of
warcraft. If they can stop the lag(please just stop the lag) and use a better
graphics engine. Then they could make the islands bigger and more detailed.
Make it so you can go to places on the island you haven't gone before.
They should make the game feel bigger because the islands are so close
to each other it only takes 30 seconds to get from port royal to tortuga.
Make the sea bigger. Make it like a world. So you can be a real pirate
who sails the seven seas and while your sailing at seas you can see sharks
or dolphins swimming along the coastline. Make it feel more realistic. And
make the ship feel bigger too. Even if you get the biggest friget out of the
bunch it still feels small and closed up together. Make more cannons. Make
stairs that lead to the bottom where the cargo is and the broadsides.
Make a plank for the ship for those on the ship you want to leave. And
make it so you can play games at the bottom of the ship like liars dice or
poker. And the captain should have his own room to navigate and figure
out where they are. Then when you fight the kraken it would feel more cooler.
But they can do all of this to the game if they just STOP THE LAG!!!

charle88 07-27-2008 06:53 PM

I think they should add tons of new enemies.So far,there are not enough.Maybe,since so many people kill British soldiers every day,they should add undead English.Kinda like they did with the Undead French and Spanish.They should also add Undead Dutch,too.Their ghost ships could be war galleons,like Dutch East Indiaman,Dutch Caravel,Dutch West Indiaman,etc.Then of course,I think they should raise the max notoriety levels higher,like to lv80 or 90.Then they should add enemies that are lv40+,so if you reach lv60+,you would still have enemies that don't have grey lv tags.I have tons of ideas that I sent to the POTCO developers,about 25 ideas so far!Those are my ideas,what about everybody else?:mickeypiratezd4:

Richard SharkBones 07-28-2008 09:52 PM

Quote:

Originally Posted by charle88 (Post 56890)
I think they should add tons of new enemies.So far,there are not enough.Maybe,since so many people kill British soldiers every day,they should add undead English.Kinda like they did with the Undead French and Spanish.They should also add Undead Dutch,too.Their ghost ships could be war galleons,like Dutch East Indiaman,Dutch Caravel,Dutch West Indiaman,etc.Then of course,I think they should raise the max notoriety levels higher,like to lv80 or 90.Then they should add enemies that are lv40+,so if you reach lv60+,you would still have enemies that don't have grey lv tags.I have tons of ideas that I sent to the POTCO developers,about 25 ideas so far!Those are my ideas,what about everybody else?:mickeypiratezd4:


Oh so you mean like an Expansion? That would be pretty cool.

Swash 07-29-2008 02:33 AM

Every ten minutes a bunch of Flying Dutchmans should appear and it could sink everything and if you got sunk you would be on board the dutchman and have to fight with everyone else who got captured and at the end you all fight jones then if you win some takes command of the dutchman and sails it to port then everyone gets a bounty of 100 gold.
But if you didnt get sunk by the dutchman and you ran away it would send the kraken after you and if that sinks you you go in the locked and do the up ids down thing if kraken doesnt eat u and you kill it then you get a bounty of 200 gold.
If you manged to sink the dutchman then you would rescue anyone who was already tooken by the dutchman and sail them back to port then you get a bounty of 500 gold.

Carnage 07-29-2008 04:02 AM

Quote:

now imagine a Star Wars MMO with Starship fighting like that...drool)
There is a game (Possibly Online MMO) which you have to buy online and Its by (C)Lucas Arts that is a Star Wars game where you explore Tatooine to the far regions of Hoth.

charle88 07-29-2008 09:22 PM

I have some more ideas about additional enemies.Maybe they could add Undead Notorious pirates.Also they could add new ships like Ship-of-the-Line(War Frigate upgrade),Treasure galleon(War Galleon Upgrade),and Clipper ship(War Sloop Upgrade).Then they should add sea monsters,and of course Spanish and French soldiers,for the Garcia and Porc.They should also add Davy Jones,the Flying Dutchman,more Davy Jones Crew,like Moray.They should add more story chapters too.Then,like on my previous reply,they should expand the Notoriety range.Here's a list for the Undead Notorious Pirate idea.

Undead Blackbeard
Lv:70 Weapons:Cutlass Found:On a ghost ship,since he died at sea Ship:War Frigate
Undead Stede Bonnet
lv:70 Weapons:Voodoo Staff Found:In Padres Del Fuego,maybe?
Undead Henry Morgan
lv:70 Weapons:Cutlass Found:In Port Royal
Undead Bartholemewl Roberts
lv:70 Weapons:Cutlass Found:In Cuba
Undead Francis Drake
lv70 Weapons:Cutlass Found:On a Ghost ship Ship:War Galleon
Undead I'Ollonois
lv70 Weapons:Voodoo Staff Found:Isla Cangrejos
Undead William Kidd Found:at sea,maybe Ship:War Sloop
lv70 Weapons:Cutlass
Undead Brasiliano
lv70 Weapons:Cutlass Found:Cutthroat Island
Undead Anne Bonny
lv70 Weapons:Voodoo Staff Found:at sea,maybe? Ship:?
any others?

Richard SharkBones 08-01-2008 02:34 PM

Quote:

Originally Posted by charle88 (Post 57431)
I have some more ideas about additional enemies.Maybe they could add Undead Notorious pirates.Also they could add new ships like Ship-of-the-Line(War Frigate upgrade),Treasure galleon(War Galleon Upgrade),and Clipper ship(War Sloop Upgrade).Then they should add sea monsters,and of course Spanish and French soldiers,for the Garcia and Porc.They should also add Davy Jones,the Flying Dutchman,more Davy Jones Crew,like Moray.They should add more story chapters too.Then,like on my previous reply,they should expand the Notoriety range.Here's a list for the Undead Notorious Pirate idea.

Undead Blackbeard
Lv:70 Weapons:Cutlass Found:On a ghost ship,since he died at sea Ship:War Frigate
Undead Stede Bonnet
lv:70 Weapons:Voodoo Staff Found:In Padres Del Fuego,maybe?
Undead Henry Morgan
lv:70 Weapons:Cutlass Found:In Port Royal
Undead Bartholemewl Roberts
lv:70 Weapons:Cutlass Found:In Cuba
Undead Francis Drake
lv70 Weapons:Cutlass Found:On a Ghost ship Ship:War Galleon
Undead I'Ollonois
lv70 Weapons:Voodoo Staff Found:Isla Cangrejos
Undead William Kidd Found:at sea,maybe Ship:War Sloop
lv70 Weapons:Cutlass
Undead Brasiliano
lv70 Weapons:Cutlass Found:Cutthroat Island
Undead Anne Bonny
lv70 Weapons:Voodoo Staff Found:at sea,maybe? Ship:?
any others?



It really sounds kinda like an expassion pack to me but I think it would be
a major update.

Your Gladiator 08-01-2008 06:38 PM

if you could be in 2 guilds at once

Your Gladiator 08-01-2008 06:39 PM

300 notoriety and 300 level weps max lol that would take 3 years to do

Sassy 08-01-2008 06:56 PM

I actually have a whole blog section just for my suggestions that I've sent in and plan to send in to POTC..

If you want to see them, click on the link below, but mind you, you will be doing some reading if you read them all.. :)

Suggestions and comments on my suggestions always welcome, as I have and will be sending them to POTC..


http://www.piratesonlineforums.com/f...gcategoryid=25

Commandero2468 08-01-2008 07:15 PM

I agree with above, it would be fun with ships of the line and treasure galleons

charle88 08-03-2008 07:46 PM

They should add Singapore,but if they add Singapore,why not they add Europe with it?The only way to get there is to teleport there,but once you do you can set sail in the Mediterranean or the Asian seas and fight Chinese junks or Italian Ships.You could set sail and dock at India,Japan,China,Sicily,Malta,Istanbul,France,Rom e,Spain,Portugal,etc.You could also fight Spanish,French,Italian,Indian,Chinese,portugese,Du tch,and Ottoman soldiers and ships.That would probably be in an expansion,though.Then they should get a new Graphics engine to reduce the lag.On one of my replies from POTCO,I got a hint that they might add Singapore,the empress,and Sao Feng!
Here's what they said at the end of the e-mail,
Quote:

Originally Posted by a POTCO Devoloper
Who knows,someday you may find yourself on the Empress,or under the employment of Sao Feng.

It's just a possibility,though.

Dr. Zeppers 08-03-2008 07:59 PM

Singapore is definately part of the movies storyline, and Jack refers to it numerous times in the first couple movies (before they get there in the 3rd).

Would be a good addition. The rest may be a larger scope than the devs may want to take on. But wouldnt that be neat, that instead of being told we sailed to the end, we should turn around, that it "teleports" you to a different ocean/server and you continue on to a new area/islands, etc.

sovr cat 08-03-2008 09:45 PM

we should be able to have weather! we have day/night why not snow or rain or hail

sammyh 08-03-2008 10:39 PM

jack even talks about singapore in the game. yes, zep that is what i was trying to say. if you sailed out different ways you would go to say, aztec mexico waters, mediterannian, south china seas, etc.

Sassy 08-03-2008 11:20 PM

Let's just make it Pirates Of the.. World.. :D

It works for me..

Blacksmoke81 08-22-2008 05:35 PM

i would like
1) ship coustamzation
2) guild fretures like more ranks
3) rifles
4)trading system

hope they make those ;-D

charle88 08-23-2008 02:17 PM

Maybe,when you reach the current max. notoriety,you immediatly have a quest to go to this boss battle,and in the boss battle,you fight Jolly Roger!Also,maybe if you kill Jolly Roger,you get his multi-purposed pistol.One of the skills for it could turn your enemies into skeletons.

Chris 08-23-2008 02:47 PM

great ideas now someone post disneys potco suggestion email address and im sending the whole thread to them plus add a WONDERFUL addition bc im getting bored of the game and they need to get off their happy butts and stop doing stuff like moving cuba and making quests easier and do stuff like making new islands and new enemies

charle88 08-23-2008 04:13 PM

Here's the link:http://apps.disneyblast.go.com/cgi-b...ormId=feedback

hk1777 08-23-2008 09:51 PM

heres a quote i found on disney "build and outfit your own ship" so that means there is going to be ship customization

sammyh 08-23-2008 10:40 PM

actualy it dosnt mean thre IS going to be, it means that they are LETTING US DOWN on ship customization.

charle88 08-24-2008 12:52 AM

They've also been letting us down on the Kraken and Davy Jones.Also,In the POTC wiki,I found out that in one of the POTC books made by Disney,Davy Jones had a second sea monster at his command,it was a sea serpent.So if they add Davy's Kraken,they should also add Davy's Sea Serpent.

Captain Del 08-24-2008 04:48 PM

What about a new weapon known as the Voodoo Talisman, which allows you to shapeshift into different enemies, and be able to use there attacks or for stealth. For example, say you are in Kingshead and you shapeshift into a Navy Officer. Now, you cannont be attacked by Navy enemies while in this form!

MacIronhawk 08-24-2008 06:48 PM

Quote:

Originally Posted by Codiac2362 (Post 64094)
What about a new weapon known as the Voodoo Talisman, which allows you to shapeshift into different enemies, and be able to use there attacks or for stealth. For example, say you are in Kingshead and you shapeshift into a Navy Officer. Now, you cannont be attacked by Navy enemies while in this form!

Hmm...
Doesn't seem too pirate wise to me but good idea.
POTCO is thinking about there being quests to where you need to use enemie cloths to be a spy or something.

Blacksmoke81 08-25-2008 12:06 AM

i have a good one a new skill catagory like a new wepon for repairng or something make this idea better if u can

charle88 08-26-2008 01:28 AM

If they add Moray to the game(Maybe even Hadras,Maccus,and Penrod),I would be satisfied.Why not just use the models for the characters from POTCO AWE PC game?The models are similiar to the models for Davy Jone's Crew in POTCO.

Here's a link to a pic:http://pirates.**********/wiki/Image:Morey_Game.jpg

Marc BadBurn 08-26-2008 01:36 AM

Maybe add some non EITC or Navy ships to plunder. Be able to capture your enemy (can anyone say ransom). More selections in the way of clothing and tattoos. Have an email in the game to contact your guild or crew.

Just some thoughts

charle88 08-26-2008 01:49 AM

Yeah,also,maybe they could add other major colonial powers to the game,instead of it being just the British.Maybe they could add the Dutch,Portuguese,French,and Spanish.It would add variaty to the game,fighting Dutch soldiers or Spanish Soldiers in full armor.

Syon 08-26-2008 02:09 AM

I have a couple ideas

Your Pirate should be able to have a bounty on his/ Hers head like the more ships you sink the higher your Bounty is and more enemies come up to you able to look at other bounties in the bar and other pirates can look at your bounty.


Also Jolly Roger flags Pirates have the Skull and cross bone sighn on their flag

sharpy 08-26-2008 07:05 PM

I think they should add a quest to be able to change your name. Because I was selecting a name and it gave me a different one that I chose. The quest should be for Unlimited and Basic members because I'm Basic. Pocto rocks, but there is some things I would change like more quests for basic members. Or something. Oh, and is there a webiste that you can send suggestions to the Potco people so they can add the suggestion if they want to? I'm gonna look it up, but if anyone knows, please tell me. Plus baisc people should be able to get light frigates too.

charle88 08-27-2008 12:10 AM

Quote:

Originally Posted by sharpy (Post 64589)
Oh, and is there a webiste that you can send suggestions to the Potco people so they can add the suggestion if they want to? I'm gonna look it up, but if anyone knows, please tell me. Plus baisc people should be able to get light frigates too.

There is,here's a link:http://apps.disneyblast.go.com/cgi-b...ormId=feedback

CaptainGreeenee 09-01-2008 10:03 PM

It would be sweet if you could use stuff from plunder you get to make something else, and then sell that for even more money!! Or, use stuff like food plunder to make it into food for tonics.

Edward Edgemenace 09-01-2008 10:41 PM

Suggestion: Fix this glitch. Send pirates to jail if they don't board.

Disney, please fix the "sailing glitch" - it has gotten entirely too popular. Why? Several reasons:

A) It destroys the game for people who want to practice cannons or sailing. ("Why are they running away? I know I just hit it...")
B) It teaches people learning to "sail" very bad sailing habits - habits that kill pirates in Ship vs. Ship (SvS) - again, making that more miserable than it is on its own.
C) It prevent "captains" from learning the radial movement limitations of all the different cannons on all the different ships. By the time someone has "mastered" sailing, they really should know these, inside and out.
D) It teaches "captains" to incorrectly ignore the penalties of making cannoneers switch cannons. These penalties have steadily increased recently.
E) It prevents "captains" from learning how to navigate through tricky patches of traffic. Since they don't avoid collisions of any sort (friend or foe) they often interfere with other players (sailing and SvS.)
F) Reduces the pool of ships available for people doing real quests (corvette flagship, anyone? Oh, sorry, someone used it to glitch off, again. Spanish Cerberus? Sorry...sail out on a different server, bud.)
G) Reduces the opportunity for new players to experience one of the best sequences in the whole POTCO - boarding and defeating an enemy ship! (OK, outright ELIMINATES the possibility for new players to see it, until they get to level 10 or so.) (Hey! Bring back the super-easy bulwark flagship!)

Now, the ignorant people that leveled up sailing and cannons using this "glitch" don't even know what they are doing wrong, much of the time. It is hard to say they are guilty of criminal stupidity, when they never had the opportunity to learn, in the first place. The steady increase in popularity of this glitch, ensures lots of misery for lots of people, for lots of other secondary reasons as well.

How can it be fixed? Simple. If someone doesn't board a flagship before the timer runs out (or doesn't even grapple in that same amount of time) they go to jail. Reducing that timeout should help prevent people from doing the glitch for three minutes then boarding.

sharpy 09-02-2008 08:49 PM

I think it would be cool to be able to change your name. Like in a quest. That would be fun, especially because I want to choose my name instead of choosing from a list of names. I didn't see that when I first got on so... I know I can make a new pirate, but I've gotten super far (IMO) and that would be bad to have to start over just because of a name change so I think they should add a name changing quest. And I think Basic members should be able to buy the rest of the "light" class of ships. Like the light frigate. Maybe.

BlackEnsign 09-04-2008 04:00 AM

I am sure this has been suggested before but:

Allow the ships to be able to be customized. I.e Custom Flags & Sails

I would also like to be able to go inside and explore ships. It would be cool if you could go on and explore ships like davy jones ship and be able to go below deck.

akamystic 09-04-2008 02:49 PM



How about adding whirlpools to the Caribbean? I think this would undoubtedly add some excitement to the sailing experience. Imagine being in a heated battle while your ship is getting sucked in. They should allow you to escape it and I'd imagine you lose everything if you are completely sucked under. Or perhaps make it a portal to another area of the map? Perhaps it sends you to Davy Jones Locker? Just a thought.....as I'm sure we all want sea creatures this idea was something different.

Robert Darkskull
Pistols N Bladez

:pirate111za1:

Andrew 09-04-2008 03:43 PM

Make the rank co-Gm for guilds. And allow the gm and co-GMs to view the levels of the other members and officers. Well Technically, a GM can view everything


All times are GMT. The time now is 05:12 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.