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Im so bored without these new bosses and such.I want them in even if theyre bugged!
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I know I picked up Darby's quest and possibly another before setting sail for the first time. |
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- If you can't sail to them, whats the sense of release? - If you find them and can't use half of your weapons, your dead pretty quick (thats fun... not) - If your weapons finally work, but then they startbouncing on your head and you can't hit them, then your running really fast... Nothing is worse than early release... though it doesn't seem to matter as I keep sending reports in and they release on their own schedule, so you may get the chance to crash all day with no chatbox also :D Quote:
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Trust me, Max has his points, though, I do feel having to wait a month or so is a long time for multiple updates. I wish that they would update small things weekly. In an order such as, Ship permissions one week. New enemies the next, then the Black Pearl Boss addition another week, with the fourth week adding the new weapons. Still, I find these updates very fun, just the thing about having to start over and the pistol bugs make me angry about test. |
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I meant the other bugs by having them.But it doesnt matter if i cant sail to em, cause i can tp.If my weapons dont work, whos to say my friend's wont?And i agree with Harukantos, 1 update a week is nice. |
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I'm not crashing. I can sail and sail. I've completed Darby's quest. Already sailed to the Spanish Isle for that quest and on to Tortuga. I'm a level 3 cannon and sailing. It's not letting me get credit for the sailing. I think this is what the other person is having issues with as well. Without getting credit, advancing my pirate to get other weapons can't happen. I'm running a nVidia card too. |
If we launch our ship from the Spanish or French island we enter SvS mode and won't get reputation point, plunder, or credit for any quest.
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- The Spanish Pitnta (whatever his name is) on outcast is a mess - he does jumping jacks when you atack him - then freezes and hits you *magically*...
Swash II Gets the credit on that one - nice find there dude :D |
Gang, these new updates had better not come out anytime soon. Sorry. WAY too buggy. On top of everything mentioned here, now ships are doing a lovely ice capades number. Spawn, ice skate, spin, jump, skate on water again. Then there's the problem with them freezing after you hit them....this is going to take a while...
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Yea the new 'frozen ships'... thats funky LOL... sail right by them and they are spinning like crazy wanting to come after you... but can't! LOL :D
I did send that in yesterday (along with a list of others...) its REALLY wacky on there at the moment... |
It also seems like everything is more aggressive (getting swarmed by alligators in Cuba, the navy in Kingshead, EITC in the caverns). It also seems like I'm doing significantly less damage with my daggers than on open. Granted, dagger is at l18 on test and 22 on open, but still. The rebalancing is leading me to get killed quite a bit more often than I've been accustomed to.
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Those are some glitches: did anyone else see those enemies running like crazy?
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There were so many things I was going to answer now don't remember, lol. Dagger is doing a lot less damage because it was reduced quite a bit for front attacks, and not to easy to ever hit anything from behind.
Whoever it was asking about doing boss solo, less ammo, and drastically less damage I don't see it happening, without a glitch. My guy at max runs out of fury on first bridges. Takes a lot more hits to bring them down, leaving you getting hit a lot more. Definitely some bugs, first parts of quests, I jumped into padres caves and hit F6 to be immediately rejected from game, others now have been getting this some. Pistol had some problems today, wouldn't switch ammo. Spawning ships on top of you throw tracking off and you miss with broadsides. Obviously different video cards showing different problems. Whoever was asking about stars, yes I have seen dark night times and stars. Ya finally new DL/ release now lets see what got fixed, already heard doll quest is still out, but chat is working. Notoriety meter at 40 has always fluctuated like that, not really sure why, and usually down after not being on game for awhile. Doll quest has been broke from get go, but everything else worked fine when I went through those. Was one flaw, sink a french skellie, and it was a regular skellie ship that completed the quest. I like max, lacking some help in areas like svs, pvp to test very well. Barrier glitches being fixed, I know covered tons of side glitches. Chat is driving everyone nuts. Seeing lag in a crew again today on a ship, and barely able to move. Being in a crew minor lag issues, and slight lock-ups when someone talks. As well as a guild member entering game. |
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Just got my grenades on my test character over the weekend. I went to throw grenades at the soldiers in the field at KH to start lvl up. I threw the first grenade and all of them started running towards me to the fence. i was getting excited when every one of them came through the fence and i was forced to run for my life. I thought man that is weird.
Finally got away from them and tried it again. Same results. This time there was a boss with them and I died. Sailed back thinking it was a fluke. Tried it again. Same result. It looks like you are not going to be able to use the fence to lvl grenades at KH with this update. I will go back and try again. If anyone else could also try this just to confirm what I seen, I would appreciate it. |
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Anyone here tried to change your weapon points? I am scared to push the button to do so in case it deletes my hard earned points... How does that one work? |
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Yes I have reassigned my points on all my weapons... didnt take my points away, but now I am completely broke. It can get quite expensive, so make sure you dont forget your wallet lol :7: |
Oh I can't wait for this to come to the regular game servers....
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As for checking on test, me poor little test pirate doesn't have nades yet, but I'd love to see if this is happening to anyone else. (Slightly off topic....Personally, I don't think of this as a cheat or glitch. I mean, it's a fence. WE can't walk through it, why should they. Game Expoloit? Maybe, but cheat or glitch, no. that's my rusty nickle...back to topic) |
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What is the cost basis for re-assigning skill points? |
250 gold the first time you do any weapon, then to upgrade a weapon for a second time, 2500. Still, I'm done with test, too much starting over, I could care less.
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Sorry - is that 250/2500 per point? Or, for the whole weapon?
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Ok, decided it was time to do an 'Island Tour' to see just what was going on in the world of POTCO (and how messy it was...)
- Didn't run into any 'mini' NPC's - thinking this is a Vid Card issue that some may have due to settings (currently on test - I have it cranked to full everything - but I usually play with moderate Video settings) - NPC Ships are still a mess after the update. A few which were moving actually 'froze' once they were attacked - The chat box is NOT fixed... what they have donee is 'hard coded' the chat test to remain on the screen at all times (it does *not* fade away after a period of inactivity, and if you press F12 to remove the interface - the text remains on the screen proving they have disabled any text removing features) - The Spanish and French Ghost NPCS are a mess... after last nights funny with Swash II on the Spanish on Cutthroat... I experimented with both the Spanish and French (both in and outdoors) - they ALL currently have no animation when standing and during attacks their animations are really messed up (missing moves - freezing, doing jumping jacks, not moving but striking) - No one on to test any SvS repair glitching tonight - but a few days ago it was not fixed as of yet - The Grappling Invincibility Glitch still appears to be fixed... but hard to test because no ships can actually attck you now that they are all 'frozen' - The left Rock Islands from the Spanish SvS side is still glitched and a light sloop can still hide in the rock face - Hex on the Pistol is still not functioning, not even on baby Witchdoctors :) - The fence at KH now appears to be a write off... after throwing Gernades the Vets came over and actually JUMPED the fence... (now I won't call this a bug... because the fence itself was a nifty find to level up gerds... so it was meant to stop Vets to allow Gerd levelling then its a bug - otherwise its been fixed from being bugged... get it?) :) Quote:
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- Ummm, if your weapons don't work - whats the reason your playing again? (Its to watch everyone else for two-three weeks while you play hide-and-seek?) :) Ther is no claim that a patch a week is even doable, so you risk not being able to play for a month or more? Somehow - I'd see everyone here posting next week about how they wish the updates didn't come out... Quote:
Theres a lot of broken stuff... haven't even got close to testing SvS as much as I would like to yet nor test more on KH... I wouldn't expect to see anything until pretty close to Halloween (or if it does come sooner - good luck with that hide and seek thing :) ) |
Max I play with maximum video settings too, but I still see "mini" enemies. Sometimes they are huge and sometimes they are tiny. The same enemy will be small on one screen then huge on another. Strange:)
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Also - where did you see them? I searched both PR, Padres and Toug really hard tonight to look for them... (note here: a L2 Gravedigger looks just like a L22 Gernadier... but slightly bigger - but thats even in the Live Game, just something I noticed... but nothing like 'teeny-tiny' - unless I steped on them running LOL :D ) |
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And the New Moving Flytraps? Yes they are cool - but their venom is so strong now that now that they chase you a L13 Trap is quite dangerous :) |
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Here is a pic Max. Look closely and you can see the gator. Oh and if you are wondering that is not my test pirate, it is one of my family's test pirates.I was too lazy to get on and take a pic.:)
http://i361.photobucket.com/albums/o...g?t=1223441817 |
Yep I had Same prob with mini or mega enemys.
Dont know if same area tho |
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As for the update, chat at lest on my comp is fixed, including dropping down as normal. Bigger glitch though with staff, mac users seem to not be effected, but everyone else gets auto-booted hitting F6. Basically all the same bugs still but chat from this last update. I catch to much lag and can't crew at higher settings so am running everything low. Haven't seen the minatures like others maybe do to this. I would agree with some of the others here, that everyone testing please send in reports. Right now its not really like playing anyways, server drops like every 10 minutes and ya get booted, not fun if just working at quests and playing. With such a variety of differant computer setups, if everyone doesn't send in reports, certain computer types will not get sloutions to their issues. Ships at sea when you get booted leave cargo, when you come back you need to dump it, because its empty cargo. Actually this is something i think should be added to the game. If server crashes, or internet drops, cargo you have earned should stay on your ship with full gold value, but not how it is working at the moment. |
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An Update Was Just Downloaded On Test... So Far:
- Chat Box Now appears to be working - the right way *almost. Chat appears on screen, and fades properly after a period of inactivity (just as it does in Live)* - Spanish And French Undead still not functioning properly (though they are getting REALLY good at those jumpin jacks - maybe they should open a Gym :D LOL ) - Hex Shot On Pistol Still Not Working (but that L26 Gypsy bought the farm anyway hehe ;) ) - Flagship NPC Ships are sailing - but others... are wierd. Some are sailing, but as soon as they are attacked they stop. * does not disappear with F12 at the moment though Overall - not much of an update - ships move now but stop when attacked, and chat is getting better - but not quite finished.. no other changes (that I had time to check) Must go prepare for the Live Video E-Mote Party :D Remember: Last Server, 8pm Eastern (7pm Central, 6pm Mountain, 5pm Pacific) tonight at Padres is the first stop! Join Me For The Live Video E-Mote Party (Details Here) |
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Still no sign of the kraken i see *sigh* at least the new weapons quests should be interesting
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Things seem to be getting fixed, but also appears other things are becoming issues resulting to some of these fixes.
Doll quest fixed. Staff f6 automatic crash getting worse in the caves. Flag ships like colossuss, almost can't move. Doll missing at 6 attempts. But can say one thing,,,,,,,,THERE IS a boss on the colossuss, in the 35-37 spawn crew. Real rare spawn. Noticed today with a friend, open fire and hit colossuss, almost sinking it, then he hit it and got the boarding rights. So most damage on flag ships appears to be off. Hit the wheel man for 200 points damage with fury, next time hit a different one for well over 1000 ???? This is just in one area, there are bugs in a lot of stuff. Most likely not all will be got, but I see them all over and try to report what I can, which is probably over 10 each time I play. As for islands, its not just there, it appears all undead are acting peculuar. Seen molusk and Urchinfist run all over the place. Doing the doll quest had to find a path a grenadier was taking and finally line up that path and shoot him just at the right moment as he jet by. Also have noticed that when entering somewhere like Tormenta, the crabs don't stun ya as you enter and your stuck in stun mode. Now that all these critters are active again they hit ya wherever ya go. So basically goods and bads both happening. |
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Yes the dagger and cutlass are still set up this way. I just hope other testers send in stuff that they don't like these changes on these skills.
Not being able to skip combos in the future, is going to cause a three phase problem. Those that do have it and good stat settings - No fare they have it and we don't. (specially those who won out on totally decapitating cannon, whine whine whine, no fare) Then you will have those stuck in limbo between the use of all points, not able to no longer add into the combo following the one they skipped. Then you will have those all changing with the new point system, and no choice in being able to skip a combo. The more lost damage to another weapon like dagger, quite disappointing, specially when its one I like to use. Now from playing some it appears to be heading towards crew group fighting skill, so now and then you can get a back-stab in while enemy attacks someone else. I see that alone as a big downgrade as people constantly jump other peoples critters they are trying to work for good rep already. Now the problem will be compounded. I would set up stats now before this comes out if you want to keep some good stats in these skills. This appears to be something being forced at us not something like a bug or up for discussion or anything. If it was my call I would scratch taking damage away, add the back stab extra damage. Scratch the force of taking consecutive combos. I like going forward, not really backwards in these things. If its going to be forced on us, than give us another 5 or so points to put into some of these things. I believe, long before I was around, perhaps in beta or a alpha version, stats were higher. This would make sense for us not getting the full effect of blade instinct etc. stops increasing at like 19%, because we have just reached level 40. If we continued on to say level 50, we than would be receiving the full 25%. But that is all speculation. |
well, luckily, I have my cutlass and dagger setup pretty much the way i want them. but now I won't be able to play around different builds like I was looking forward to. Whew, I doged the bullit on that one. I'm glad that I had used most of my points in those skills already. On other skills I spent several points into stuff just to try them out before the respec comes out (i.e. explosive), or to use to my advantage till i need to change them(treasure sense)
Indulge me for clairity, We sped 250g, the fist time w/ subsequent increases yadda yadda, to respec per skill, and not for a blanket respec across all the skills? So that to respec sailing is 250, then I can only change skills in sailing. To respec vodoo is another 250 and again i can only change the skills in vodoo? |
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The game obviously was designed to progress through all the combos. I'm glad they are progressively eliminating more cheats in the game. But I hope that they "auto re-train" all the skill points for any weapons like that, that have skipped essential combo elements. If they can't reset the existing "improper" builds, then it would be increasing the unfairness, to force the new restriction on all other pirates (us.) |
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Anyone have a guess on how much longer this will take to go live?
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After today, alot seemed to get fixed, with things last night or early this morning, and another build this evening. I see alot of improvement, and most things I had seen a problem gone. Hex shot still not working, and everything is not perfect, but a big leap forward today. Not seeing problems with undead now, but did find it quite laggy with a crew in catacombs and alot of action.
Ships moving more, but not 100%. Lag on flag ship/bb seems to have been straighten out. Flag ship problems seemed to have been all straighten out. F6 issue with staff working. All quests up to date. Chat straighten out, at least to what it was before. Perhaps some issues yet in bb, got locked out and didn't get the join prompt until they all went today in one. All this takes steps to go forward, but definetly they got alot today. Hope to soon hit some of the svs stuff which is completely dead on test, and pvp same issue. |
hmm, F6 issue with staff? what does that mean? and what have they changed with bb besides that you can re-do it?
Hex is sometimes a problem on live as well, but usually I just switch servers if its not working |
The F6 issue...When using F6 to switch to using staff, you got booted from the game.
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ok, they are putting a whole bunch of thing in the game, and from what i have read some good and some bad. new quests and whatnot, but by this point many players have reached their max levels in pretty much everything. here's a question that i haven't seen... are they raising the 40/25 max levels for these new quests? i mean are you getting to sing happy birthday but get no cake and ice cream? (thats how i like birthday cake, so what?( regular cake i can do without the ice cream)).
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i dont understand. so when we have a lvl 20 weapon we can do the quest? if so why did u mention lvl 5?
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The weapons you can buy at the merchants are weapons 1-3. The level 15 quested weapon counts as weapon 4. The level 20 quested is weapon 5. So when they say Level 5 weapons are being added, what they mean is the +5 weapons. that are really (character) level 20 |
Yes, at weapon level 15 you can do the upgrade quest for the level 4 weapons. At weapon level 20 you can do the upgrade quest for level 5 weapons.
Still see several bugs, and a few new ones popping up. Ammo shop on backside of Padres has the blackout problem. Music and such from pvp, doesn't leave when you exit the match. People are being left behind in bb's. New dagger skills like throw dirt work both on critters and pvp, but critters have that automatic attune right back on ya. Hex shot still not working to drain all power. At least one cutlass expoit in pvp fixed. Not sure on a few others, such as the undead bugs. |
So is D at least aware of all these bugs?
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Hmm, can anyone please explain what's happening to hex? :shocked:
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My guess is its the same problem we have on live, it doesnt work sometimes, Except on test, its worse. Theres already enough bugs and glitches on there.
But hey, im not sure, im not a tester :( |
It must be hard to be a tester.
I know you can break hex but i think its just dumb. |
0_o you can break hex?? lol
Im pretty sure it IS hard being a tester. But remember, D gave you the privellage to see things before they go live. So to help them out, you need to report those bugs. The faster you report the bugs, the faster it go lives Question to tester: Any guess on how much longer it'll take before this goes live? lol im sure a bunch of people are wondering the same thing |
When this goes live is hard to say, and really we have no more information than you do on that.
Function of hex shot is to drain power to the voodoo users, such as Gypsy, Brinescumn, Molusk. You work your stats up, you can shoot these guys two - three times and they are out of power. You then can attack them by other means, or another critter that is attcking you without them able to attack you back. Broke = means it not doing this and no matter how many times you shoot them with hex they will continue attacking you. Who knows, maybe this is a adjustment Disney has made and plans to keep it that way. If that is the case future grenade work is going to be quite the job, and hex shot a worthless item. Any issues you see here I mention has been sent in by me already in testing, I can only hope other testers are sending in bugs as well. I only represent one computer type, and with so many out there and differant video cards, everyone needs to send in things they find. |
If I had to 'guess' Andrew - I would say they will go for the 31st for POTCO's b-day...
Will the bugs be fixed by then, I donno. If I had to guess, I think their first focus was to fix the Ship Grapple Invicibility Glitch, and that didn't go so well for them (yes it fixed the glitch, and brok all the NPC Ships from being able to sail - I don't think that was part of the plan). Their second focus was to change the Dagger abilities, and they broke the Hex Shot in doing so (once again, I don't think that was part of the plan...). In implementing these they broke the chat, which I'm sure wasnt planned at all and they had to turn around and still try to fix that... The French and Spanish Undead NPC mess I'm sure wasn't planned either (maybe part of their boss implementation, these got messed up). In their attempt to fix several bugs and implement the boss features (which the DEVs deserve credit for as it is time to step back, and put the game 'in order' before adding big new content) they caused themselves a few headaches which now must also be fixed... will they fully finish by Oct 31st? Hard to say... :) Recoding all these fixes on top of fixes is gonna take some time - they just makde double work for themselves and they gotta do a lot of code shuffling before release. |
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If they get the ship permissions out by the anniv., I'll be happy. Everything else is still way messed up. My report a bug finger is sore ;)
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I wish you testers luck in trying to fix all this, and I also hope that Disney knows they are doing a great job :)
So what you're saying Max is that they try to fix one thing, and a whole different thing messes up. heh...sounds a little like DXD now... But I realize thats all part of the job, if one problem is fixed, usually another one is created, completely understandable :) |
I've reported ten bugs on test already.
It seems as though there hasn't been an update since October 2nd. Why the thread says Test Release Notes Oct 3rd is beyond me, unless that has to do with when it was posted.... The updates are good but the bugs that were brought with it could take a month to fix. I don't expect this update on open for a while. |
Some big clean up in pvp, and one of the most problem exploits causing lag in the entire game fixed. May have been fixed before but first time i have checked in a good while. No longer the undead such bugs will be done, of people jumping from pvp to pvp to pvp within the pvp system.
Two more minor problems I saw were music is gone, where before it stayed on ya after exiting the match. Other players appear normal rather than undead. Hopefully stuff is being straighten out through all the quests. Going from 1-40 in a month I reported every single thing i saw through every quest. No way of checking all that out but another character. This is things from 969% complete on quest readings, to any ship filling the quest, wrong locations, wrong listings for quests etc. I can say this release when it comes out is going to be not just another release of same problems compounded over new problems. They have done a heck of a lot of clean up. My personal views is not to see decreased cannons, and dagger type things. But more than anything the exploits that have leaked out into open game, as protected secrets to just not tested well/ or worked on if known. Most things I have seen have been dealt with. I have been weak in testing some of the stuff taking several people, so may something get through, possibly, but nothing like some of the last releases. There may be always adjustments such as why is a galleon doing more hits, and more rep, than a war galleon on regular ships. Maxing out this character with a galleon was a new method to what I have done in the past with new developments always occurring. What else may be effected by something new,,,you need to get out there and check, what works best. Does leaving the front sail on a skellie ship up so broadsides hit it for more over all rep? Does using open fire add to rep? With new point allocations this will give everyone a chance to try different methods in areas like this. Its not all in problems created by adding content to this release. I am seeing things fixed that have been messed up for a few releases. In a whole, there is little left at this stage versus some major problems been dealt with. Getting hex shot working right, might/ might not cause other issues. Ships not running at 100%, some rooms getting black outs, pvp pirates not looking undead etc. Being able to perhaps go in pvp without watching someone no matter where they are at, hitting you non stop with cutlass a big plus. Ships not using lag out techniques or healing type stuff, or invulnerable, a big plus in the svs. Two areas not dealt with at the time when they were released. Seeing these steps being taken forward really shows there is effort being made to straighten some of this out. Put the game back to who shoots better or plays better, not who knows the best cheats. Some of these old issues are the trouble, few problems in newer stuff as I see it. |
eh, i dont see why they would plan to make the stuff out on the 31st.The event is on that day, and i doubt people would want bugged stuff to ruin the event.
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yeah really its like they are having the same bugs that happened on the beta release
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Theres always another way to find another undead glitch.
Still I know an alternative way of doing the current dead glitch. |
There are always bugs that have a possibility of being found. Ones people have been doing release after release, are at least being taken care of. I remember when after the undead bug that was used for xp and no lost ammo was around, everyone said if was fixed. Until the next day when i got on, though above usefulness was gone, another way was possible. Now anything in that same method has been eliminated. Less lag, less people trying to pvp ending up all over and in broken crews. Svs some same issues taken care of, in a lot of sense, a bigger deal than the new content. I am happy to see people loosing cheats that can't play equal ground with other players in things like pvp, svs, maybe they will begin to learn now.
A Lot of these things being on going problems, is what I fear causing a lot of hang -ups we are getting versus the new content. Each fix may result in something else happening. Latest things I have seen is a issue with boarding a ship, pic's script not exiting screen, and on going problems such as hex shot. |
Still, if Pirates had any mind to listen to me about glitches, they'd know that the need to fix bugs like the invincibility you get after being on a ship in SvS after getting sunk. I can understand the ship's invincibility, but, why does it have to affect our character's exactly is what I don't understand. You just get off the ship, and teleport to another server, and back to the first server you were on before the time runs out, and it lasts until you're struck by a Staff. Then again, I guess it's just Pirates Online Nature to sit around and make 'improvements' all day, I admit, their ideas are good, but we all know they still stack too much on their plate to listen to us. Plus, I have noticed on test we can no longer walk off ships the way we used to, but there is always a way to find a flaw in that, and I'm sure somebody will find it soon.
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Awesome..!
Thanks so much Disney..! ~Diz |
Im sure they are listening, they are just taking their sweet time with it... and I agree, who would want a new update to go live on a special event day? nonetheless, I still cant wait till all this comes out, and its good to see that some bugs are at least getting recgonized!
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They do read these forums on occasion, wouldnt know who what or where :), but when I talked to the GMs in the recent GM meeting event, a few of them told me they read our forums here, at least one said regularly!
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Well good to hear that :) so maybe they know what we think of them outside the game :)
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I wish we atleast had a person from disney that always comes on here and we can strangle them with ideas.
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I think flaming skull is broken on open.Does this happen to you?
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Well, everytime i use flaming skull it happens like that.It actually looks cooler, i just took a bad pic of it.
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seems pretty cool.It started happening when i raised the skill that boosts the damage by 5%, to 20%.
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May even be a glitch for when you raise it up to a certain rank for the skill on the last update or so. But, I'm not too sure if I'd report it if it still works for you to use your staff skills normally.
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true.Well, im off to spread the news on pirates of the caribbean 4 in the movies section.
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Latest stuff I have seen.
PVP music fixed. Enemy now appearing undead- also fixing pistol able to target opponent. Grenade I feel is too powerful. Pistol perhaps a bit also. Possible problem when exiting pvp, found myself in water swimming. Armor shop on Padres beach fixed, -black out. Tattoo parlor on Padres now has all furniture black -out. Entering boat glitch appears to be fixed. Teleporting to guild appears to work now. Letting guild come to boat, hopefully will be fixed to save option chosen previously to exiting game. Hex shot remaining the same no change. Ships moving a bit better. War galleon I feel missing too many of its broadsides on regular ships. Hopefully a lot of these things like undead glitches causing everyone lag in the entire game and other fixes will eliminate a lot of this non playable environment many wish to try to create. |
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Yup, looks like Kings jail still a black out. War galleon is nothing new, and been that way on live I believe for awhile, probably since the cannon degrade.
Not a very good deal though if you can use a regular galleon and get more rep, sink faster, and do more damage against regular ships. |
The ending up in water thing when TP'ing (or exiting PvP) happens to me all the time on open.
Would be cool if they get a handle on that too! |
That happens to me all the time, its really annoying.
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So an update:
NPC Ships finally appear to be fixed :) I didnt get to test them though against the grapple glitch because test just went down again... hoping they put in more fixes :D |
dang, Test sounds more and more complicated every day
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