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-   -   Dying (or DEAD) Disney has let us down! (https://www.piratesonlineforums.com/forums/showthread.php?t=9448)

Basil Dreadflint 12-12-2008 07:15 PM

Quote:

Originally Posted by OFxZeppers (Post 104079)
The point of the thread, was IMO to extend concern over the slow progress causing volume of members to quit. Not a rant, but a concern based on current observations of ingame activity, guild member attendance, and forum commentary.

Exactly!

Quote:

Disney has a tendency to look at only the good, and ignore the bad as if it doesnt exist. Sometimes folks need to be bolder in bringing the "bad" to thier attention to have any consideration towards resolving it. Hiding ones head in the proverbial sand and telling everyone they just arent patient enough is playing right into Disney's hand.
The first story chapter was released over a year ago. The implication was that there would be more to follow. Since Disney, up until very recently, wouldn't allow ANY negative posts on the Grog Blog, and since there is no other avenue to address it, this was the ideal place for a thread such as this one.

Quote:

I find that most who have the more positive opinions, are those that are much newer to the game, not those that played and mastered thier pirates in months, and then waited for more content, being given a stray weapon or clothing quest occasionally, to keep them busy a short period.
It's not about positive or negative, it's about what they are releasing, and the fact that everything is geared toward the new or junior player. There has been nothing released this year, other than reassigning skill levels, that has given a high level player anything. I liken it to my favorite(HA!) Cable supplier. Everyday I see ads for them, Great deals, fantastic packages, huge discounts, but only for new subscribers. What about those customers that have had cable service to their homes for over 25 years? Do they ever get a deal? Not only no, but ---- no.
They are the ones who are subsidizing all the great deals that the cable company is offering the new customers. This marketing ploy is only good for as long as the existing customer base will put up with it. Here, on POTCO, there is a different situation. Using this type of marketing won't work. Because, here in gamerland, There are too many other options available. Unlike the cable company, where you either take what they have to offer, or don't take anything, gamers have WAAAAY too many other options.

Quote:

I understand the perspective of 'take a break', etc. But honestly most dedicated gamers once they find another game that fills thier time, will leave POTCO behind and never look back. I have been an online gamer for nearly 20 years (yes even before the internet, playing bbs games), and seldom do groups return to games once they've moved on. We've seen this already with many pirates. Concern for this type of turn around I believe prompted Basil's original post. I do think that some turned it into a rant, expressing thier ideas (belong in suggestions thread) of improving the game. It wasnt as much about what needed to be added to the game as much as making some progress to actually keep people interested/satisfied.
Absolutely perfect description of my thoughts.

Quote:

No need to complain about what we've already been given. The noticed lack of attention towards POTCO simply has some people concerned about its near future.

Equating this to a problem only with those that play 24/7 makes it easy for those that are not unhappy to 'justify' thier opinions, however the accuracy in this thought is well, way off course. I have played this game for 10 months, and not 24/7. I am a casual gamer, playing a few hours an evening, sometimes more or less on weekends. I have only 2 fully mastered pirates, and I agree 100% with the OP. POTCO staying on the current schedule may end up being a great game with loads of content in a year or so, however thier popularity is not likely going to be based on current players at this point, but the future players that join up for its next bout of public relations/launching after they do add more content.
Just for clarification, since the 24/7 comment was initially aimed at me. I am NOT a 24/7 player. I fall into the same category as Zep. Been playing since March, Have 2 mastered pirates, working on the 3rd. Play about 1 1/2 to 2 hours an evening, when time allows. Some on weekends. There have been entire weeks when I don't earn a single rep point, due to aiding others, or more recently, because I am researching "other" things to do ingame with the guild. I spent the entire month of September preparing the DW Scavenger Hunt, and didn't earn more than a few hundred rep the entire month. I truely feel that it is these other activities that have kept our guild as active as it has been. It definitely hasn't been due to new level 5 weapons quests that none of the mastered pirates needed or earned any rep getting, especially the 'dust buster' pistol.


Thank-you, ZEP!!! It's amazing how much you said here!

Dr. Zeppers 12-12-2008 08:26 PM

Quote:

Originally Posted by Basil Dreadflint (Post 104221)
Thank-you, ZEP!!! It's amazing how much you said here!

Having recently been approached by a pirate that appeared to be 'in the know' albeit very little of 'in the know'. I had some perspective on this subject. It had been put to me that I have been reflecting things in a negative light, where I should be thankful and positive. The individual told me that I should be a leader to all these brave pirates having fun in the game, and in doing so suggested I should be only positive, oblivious to the problems the game was having. He also suggested that if I felt this way I should "take a break" for awhile.

I find it no small coincidence that once I offered viable common sense reasons that his form of "leadership" was no leadership at all, and bad decisions by Disney, that this individual simply stopped talking to me, appears to be blocking out the bad, as it doesnt suit his purpose.

A leader does not blindly walk along and ignore the problems in his community as if they do not exist, a leader addresses these issues, and does whats within his power to help resolve them. Here I am, as many of you are, leaders in our community trying to break the ice, and get things moving in a positive direction. We are not ranting, we are expressing concern, as we as leaders see the community suffering from the current circumstances.

(If not considered a leader.. fine.. its not a title im looking for, but often find myself in that position when it comes to being vocal about some of these issues.)

I am very happy that some are quite happy with the game, and it is not my intention to discourage them. There is alot more content that has been added, and it does make the game much better overall. However as Basil pointed out, these changes accomodate the newer pirates just starting out, or still working towards mastery. There has been nothing to help the "dedicated/loyal" pirates that have funded thier development over the many months the game has been available to public.

PinoyMan 12-13-2008 07:49 AM

Sad Ending
 
Disney needs to get more creative with Pirates online. They at least need as much as 70 people in their staff, they need to be more generous instead of greedy and when I mean by "generous" I mean generosity seen on other games like Runescape or World of Warcraft, they need to put tons of items, etc: at least allow basic members to buy the cutlass's from shops and add 10 more that are only available for members? They need to add more features and get more creative.

This maybe asking to much but I shall say this to disney. Don't be afraid to add more features to Pirates online, you shouldn't be afraid because you are one of the worlds largest media corporations and earn up to $35,51 billion dollars a year!. As encouragement, look at Jagex, the inventors of Runescape, look at Blizzard, the inventors of World of Warcraft. They started from scratch a few years ago and have earned over 1 billion dollars!.

I know you guys may not be keen but you should keep advertising Pirates online and expand it abit! I know this is abit overwhelming but It can be done and it would be easy for you Disney guys because you do not start from scratch, you start from an media empire. Put adverts on Foxtel maybe? put POTCO adverts on the Disney Channel which my sister watches?

Just do something eventful or this MMORPG would have been for nothing,,,

Soda Pop 12-17-2008 03:42 AM

One thing i have noticed, is that thre are probably a ton of concepts that arent even on the test server yet that disney is working on as i type. By the end of march of next year we SHOULD have a major update. i know for a fact that disney knows that if they do not have a big update soon, thier million-2million dollar game will go down the drain. it is just a matter of time. Disney is stalling. all of these little mini mee updates that are going on are stalls for a much much bigger one. trust me. disney should know by now what pirates want. better ships, harder enemies, more leveling, and another story quest. but, you have to remember that it took a long time for disney to even come out with the first POTCO version and a whole nother story quest and enemies and ships are going to be hard to do even with a team. You think Photoshop is hard, try what their doing. trust me. disny is not going to let this game go down the drain and there will be an update by the new year in the first few months.

Jack Garrett 12-17-2008 07:00 PM

i agree fully Basil and i'm so sick of this curse! the color and lighting of the curse depresses me. and why are they still running it? i was supposed to end dec. 14. they need to come thru with changes or something new cuz i'm borderline sick of the whole game right now.

BART DAGGERSKULL 01-13-2009 11:41 PM

ya the game is getting really boring thats why i quit on January 1st 2009

Jack Sharkbane 01-19-2009 03:10 AM

Ok, ye might all give me the evil eye for this, but I have to disagree here.
Disney can only do SO MUCH at a time. if ye think of it, they have a tough enough time making the entire game altogether. think for a minute how hard there job could be. I've worked with 2D computer animation before, and I thought it to be the next thing to impossible. Think how hard it is with 3D animation, let alone video game making, and making online connections!! Disney does not have it easy, especialy in these troubled times. SAVVY????

Canitobkn 01-20-2009 06:41 PM

Quote:

Originally Posted by Jack Sharkbane (Post 110736)
Ok, ye might all give me the evil eye for this, but I have to disagree here.
Disney can only do SO MUCH at a time. if ye think of it, they have a tough enough time making the entire game altogether. think for a minute how hard there job could be. I've worked with 2D computer animation before, and I thought it to be the next thing to impossible. Think how hard it is with 3D animation, let alone video game making, and making online connections!! Disney does not have it easy, especialy in these troubled times. SAVVY????

I kinda agree with ye. But not completly. I mean, its cool for you, but I'm not at the USA and I have a low graphic game, and still have bad connection, so its not getting worth it. But, what gonna happen now? We're gonna stay here waiting for a staff to weirdly find this forum and this page and make a change? Why don't we tell them our ideas to them! Send them a letter with our signs to show how many people are asking for it, if they dont accept it, then their system will fall down, they wont get anymore money.

I like the idea of making max notoriety lvl 60, and the lvl 50 weapons.

some new ideas:
make the enemies drop weapons that can be used, so you can
choose what voodoo doll (example) you would like to use.

What about making signapure (how ever it is spelled).

After finishing a future story chapter (if we get it), the kraken one, you might get
to use this thing that the flying dutchman has to summon the kraken to the enemy ship (something like 1500 damage to the ship and 300 to the crew in the ship).

Having pets like a Jack the monckey or Cotton's parrot.

More emotes (like Arr! or someting -.-)

Make a new way to scape from jail, like with the help of that dog that has the keys

Make the tp to an Port (not Port of Call) cost Voodoo.

More Clothing, like, some Mickey Mouse Ears, I mean it is a Disney game.

Can some help make all this possible?
Btw, I know we don't need all that, just givin ideas.

EDIT: What about making your own ship?

anndreeuhh 01-20-2009 06:46 PM

Quote:

Originally Posted by Canitobkn (Post 111092)
More emotes (like Arr! or someting -.-)


I've already said what I have to say about this...

But just pointing out, there is a arrr emote. It's /arrr. Found it yesterday.

Scrufy 01-30-2009 10:40 PM

they have ...5 people working on PoTC...

MacIronhawk 02-03-2009 03:00 AM

Quote:

Originally Posted by darby (Post 113316)
they have ...5 people working on PoTC...

You can look at the Team bios on the POTCO site and you'll see they have nineteen people working on the game.

alana stormbreaker 02-03-2009 05:34 AM

Quote:

Originally Posted by MacIronhawk (Post 113991)
You can look at the Team bios on the POTCO site and you'll see they have nineteen people working on the game.

ARE YOU SERIOUS? That's IT? With the amount of money Disney is raking in with this game, they only have 19 people working on it? Are we talking just developers, or ALL of PotC?

I mean, I can understand just 19 developers/designers, with a whole other team running the actual maintance, etc.

Will 03-01-2009 08:34 AM

Quote:

Originally Posted by Benjamin Dreadgull (Post 103023)
IMO they are working on the cars game now, when that launches they will turn attention back here. If I am estimating correctly when they release the game in england with all the upgrades, we will get them too. I dont however understand what their aversion is to raising the note level. Thats a simple fix that would make many people very happy.

Changes are comming, just in time for christmas , thats my guess, not a fact.

I feel sorry for you lot :P Imo, they need to get some worthwhile and substantial stuff in this game. Look at Toontown for example, they've got all the stuff they can get in it and more. Why not POTCO?

And I don't think it's Cars Online that they are working on... Too small, it's only a tiny 3-D flash game. Maybe they are working on the Great British version of POTCO (I live in GB :D) Well working on the server, because as far as I now UK and US share the same servers, as for upgrades we'll proberably get them at a similar time as GB, usually GB are first according to most Disney games.

Will :piratear:

Juliana Maria 03-01-2009 04:48 PM

Basil, you are completely right! They need to come out with something new and they need to come out with it soon. I'm just hoping the reason nothing big has come out is because they are saving for a major update and then advertise it like crazy to get a new wave of members. Hopefully around summer because that is when I'd release it.. when more people (especially kids) are able to play it. I am very close to fully mastering my lvl 40, and I too have very little desire to work on another. I'm ready for some major changes. I look at the updates they say are coming out this year and i just hope its not spread out, because i'm not sure i can wait. So come on POTCO.. GIVE US SOME MAJOR UPDATES!!!!

CaptainElizabeth 03-08-2009 11:02 PM

Right on!
I'm so sick of just sitting here on pirates doing nothing!
It's getting super boring!
All that people can do are clothing quests, tattoo quests, weapon quests, ect.
and ive already done all those!
disney has let us down big time!
The game is going downhill!
All my friends havent got on in about 5 months.
They all gave up!
I love this game and i miss the big fun quests!
I'm a level 36 so people like me like level 30 and above are getting bored and tired of the game!
All we can really do is sail and make money!
Woopee! So fun!
These little quests are getting annoying and boring! What happens when there are none left!?
Disney needs to step it up a notch!
They are gonna lose some big money if they keep doing this!!
I hope a new story like comes out soon!
Like idk it could be about the Flying Dutchman! Who knows?
They should make continuous story lines!
Like one for each movie, and so on!
You know once you finish one, you should get a little break like for a few days or so, and whever your ready get the new story line of quests!
I'm getting mad!
Lets keep our fingers crossed, and hope they make a new one soon!
And make it interesting!

-Captain Elizabeth!
:pirate3:

Mary Mcrackham 05-29-2009 03:14 AM

So Basil wrote that six months ago, and although we've got some new islands, his point is still dead on. New islands are like getting new cars. They're nice, but it's where they take you that's important. We now have three new islands with dozens of bored lvl 40 pirates hanging around. It used to be just a few lvl 40s. Disney needs to give us what our true levels would without the cap, and let our lvls be unlimited. Why limit lvls? And, more importantly, give us something to do!!! That Black Guard thing last weekend was absurd. The most loyal players are the ones who've run out of things to do and are bolting. My membership is up sometime soon, and I'm not sure I'm in for another year of this.

Ghostcannon 05-29-2009 02:58 PM

Unlimited cap would be great, but what Disney should use is a new ranking system. How would that ranking system be? well, we can have the word "Officer" "Lieutenant" etc. on top of our names. But like you said, I have another year of membership and if they raise the cap to just 10 lvl more, I wont renew. I would like the lvl cap to be at 100.

Eliza Creststeel 05-29-2009 06:14 PM

Something to think about mates...

Disney and Bruckheimer are going into production on the 4th movie - Fountain of Youth. So, are they going to pump money BACK into the game as to help promote the movie?

Remember the game was supposed to originally come out after the 2nd film to promote it and the third. Granted it was late - but once the films all went to DVD, the money dried up.

Question is - if that holds, can any of us really wait until NEXT SUMMER for really big updates?

Don't forget, though - there are a lot new things coming... we all hear the rumors, see the leaked images, etc. And the designers did say that they had to take several steps BACK in order to move forward. This isn't Blizzard Games here.

MacIronhawk 05-29-2009 06:28 PM

Quote:

Originally Posted by alana stormbreaker (Post 114027)
ARE YOU SERIOUS? That's IT? With the amount of money Disney is raking in with this game, they only have 19 people working on it? Are we talking just developers, or ALL of PotC?

I mean, I can understand just 19 developers/designers, with a whole other team running the actual maintance, etc.

It's nineteen developers. They haven't updated the team bios in a while so it might be a little less or a little more.


There are way more staff members, though. Those are the guys we call on the phone, live chat, etc...

edwardburnskull 05-29-2009 07:24 PM

PIC is the main reason I'm still playing. you need people to play with like savvy, our GM. I'm not mastered but lvling can be tedious. I play for fun not lvling. new caps is something needed.
heres the order of concerns I think should be worked on 1 being most important:
1. fix bugs and glitches
2. raising the cap
3. more customization
4. new story quest
5. new weapons
6. better inventory
7. new random ideas for new content.

Machazzard 05-29-2009 07:54 PM

Yah, I can't wait for the new movie. It gives me hope that, even though im looking forward to the "big" one we've been waiting for, i want to see how much new content can be added as an excerpt (of some sort) of the new movie. That should put 2 more years of stuff in it, assuming the movie has some new features lol.

Cruise 05-29-2009 07:59 PM

The only way I will renew at this point is with a new story line. I finished it, did the BB, did almost all of the quests and leveled most of my weapons. There was not much else to be done so in late April I decided to let my subscription expire.

I can still get on with basic access but why bother.

Until there is a new story line, I guess I won't be playing. I will hopefully await something new and then decide to pay again. I know many of my friends who have done the exact same thing since they are all level 40 pirates now. So sad........

Stephen O'Malley 05-29-2009 08:58 PM

Last night I got my main pirate Aurora to Lv. 40, and it took me less than a month to do it, plus I've completed all the extra quests, the svs quests, the clothing quests, everything. That's just sad...

Your Gladiator 05-29-2009 11:37 PM

basil i agree with you 100% you typed everything the way i would type it, i have alot of friends who have quit, im bored with nothing new this is some total bull how they are treatin us

Basil Dreadflint 05-30-2009 01:25 AM

Just to clarify, I'm not in favor of, or advocating, quitting.

As a matter of fact, I'm about to renew for another year. I'm almost mastered on my fourth pirate, and not about to give up now.
There is some fun in doing the second, third, and fourth pirate.
Each one levels differently. If you haven't tried it yet, give your next pirate a challenge. Try to keep all your weapons within a few hundred rep of each other all the way up. Try to master a pirate without doing any of the Pearl Quest. (and yes, it can be done.) Try to master without doing any of the side quests. There are a lot of variations.
Play a game within the game.

BUT, I still say that Disney has let us down. There are more and more people quitting the game due to lack of content. When I first started last February, you could almost never find a quiet server. Nowadays, it's rare to find an ideal or full server outside of the first 3 "A" servers.
There is less and less for us to do. These side quests and mini games are only good for about a few hours each, at best.
I don't think Disney planned properly. I feel that they are spending valuable time developing minor items, when they could invest that time into a major item, like the next story chapter.
The level 5 weapons are a waste. Why does anyone need a more powerful weapon, when there is nothing for them to use it on?
Why rename old enemies, when all they do is replace existing ones?
Why remake the islands, but not add any quests or story to go with them?

I have a level 40 pirate who fully mastered all weapons in July last year. I haven't played him more than 30 minutes since then. My other two fully mastered only get pulled out for very special occasions, Boss Battles or major Guild events, or because one is the GM of Dueces Wild, and needs to do guild business. It's a shame that Disney can't give me any good reason to play these characters that I invested so much time in.

Once my fourth pirate reaches level 40, (Less than 10K to go) what am I supposed to do? Delete one of my pirates so that I can start over? I doubt it.

Disney created the game with the intent to continue development. It is obvious from the title of the first quest. Story chapter, the Search for the Black Pearl. The idea that there are 'other' story chapters is implicit. After 19 months, it's time to give us something new, and something to keep us interested in continuing
in the game.

Cannonfury 05-30-2009 01:30 AM

Quote:

Originally Posted by Basil Dreadflint (Post 139828)

Once my fourth pirate reaches level 40, (Less than 10K to go) what am I supposed to do? Delete one of my pirates so that I can start over? I doubt it.


Let that account go basic and make another account and link them, that's what a lot of others have done. Also for those who are bored but care about dxd rankings, you could rank in whatever category you want until new updates come.

MacIronhawk 05-30-2009 06:15 AM

There has been a lack of content but I think we're all forgetting something. The economy does affect Disney. For all we know, they've cut back on the time their developers work to save money. Their job pays good money and the only way Disney would save money is get rid of the game or cut back on the devs time.

I find it sad that we haven't see too much content. I'd certainly like to see higher level enemies. The least they could do is throw in some interesting enemies, like some undead navy and EITC enemies.

I'm not disappointed in Disney. Now let me tell you why.

How many of you guys have two mastered pirates or more? If you raised your hand and have four mastered pirates, you my friend, are a hard core player. I only have one mastered pirate. I didn't plan it that way but I'm glad I did, or I'd be one of the many players bored right now. I used to play toontown a lot. And I mean a lot! I used to play eight to twelve hours a day on toontown with bathroom and snack breaks! That was for one summer and then I realized I was wasting my life away on a game. Toontown and POTCO take me away from the real world, which is great most of the time.

You see, it's not a really a lack of content since POTCO uses the same "content releasing method"(?) as Toontown. POTCO has way too many hard core players that don't want new content but NEED it.

If you want to survive the long content waits(about a year and a half or two) then you have to limit your time on POTCO. I mean, yes, it's a fun game but you can't live your life in a game.

Davy Keelhawk 05-30-2009 05:19 PM

Quote:

Originally Posted by MacIronhawk (Post 139864)
There has been a lack of content but I think we're all forgetting something. The economy does affect Disney. For all we know, they've cut back on the time their developers work to save money. Their job pays good money and the only way Disney would save money is get rid of the game or cut back on the devs time.


You see, it's not a really a lack of content since POTCO uses the same "content releasing method"(?) as Toontown. POTCO has way too many hard core players that don't want new content but NEED it.

If you want to survive the long content waits(about a year and a half or two) then you have to limit your time on POTCO. I mean, yes, it's a fun game but you can't live your life in a game.

aye spoken like a true pirate

Dr. Zeppers 05-30-2009 07:38 PM

Quote:

Originally Posted by MacIronhawk (Post 139864)
If you want to survive the long content waits(about a year and a half or two) then you have to limit your time on POTCO. I mean, yes, it's a fun game but you can't live your life in a game.

Unfortunately this comes from a single perspective only. Younger folks have alot more to do, alot more friends from school to go out and do things with.

Older folks are more set, do not have the same options at their disposal and while we brought up the issue of economy, dont have the money to go out and do things. Old folks cant run down to the park and play basketball.. etc, stuff like that. Going out and doing things COSTS MONEY! POTCO provides an expensive option to enjoy and keep busy, and interact with your own kids.. fun for the family. We dont have to live our lives in the game to level up and master a pirate, a few hours a day is all it takes.. im on my 4th as well. Plus if it is the economy hitting POTCO thats causing delays then they have the wrong approach, because they need to generate MORE income, not lose income. When I started playing this game it was a world living with 1000's of pirates, the shores of most servers were active and prospering, and those $$'s went into POTCOs pocket, now with the lack of content, their subscriptions are dropping astronomically from my observations, just seeing those on this board that drop into free/basic status because of it. So now they have MORE free players burdening the systems than before, FEWER paid players to bolster THEIR economy, and the 'curve' is falling drastically.

Quote:

Originally Posted by davy keelhawk (Post 139891)
aye spoken like a true pirate

True pirates did not do so as a part time job, they sought out adventure, and existence through doing so. They had far more places to go and see, and things to do than we have in the game.


I have been approached a few times from folks saying "Why is everyone so negative about the game? They should be positive, they should be encouraging!"

This is almost always spoken by the newer folks, the ones that started when all the current content was in place giving them far more things to do than those of us that have been around awhile. I have also observed that a couple months later the same pirates making this arguement/plea turn and start griping about lack of content themselves. The players dedicating their time, and efforts to the game, and helping others, and maintaining paid accounts.. ARE the ones supporting the game, they have a right to complain about lack of progress. Not all of us had the luxury of playing ToonTown from the start and seeing how it progressed. I am positive about the game from the standpoint that I see it has LOTS of potential, and could be made so much more, and I remain here on the forums, and a pirate in the game because of it. We are the lifeblood of the game. We have a right to be disappointed with Disney's seemed to be poor management of a game series that has amazing potential. If its about $'s then they are going about it all wrong. To make money, you get new members, and you KEEP members. Small investments make large gains... They know that. I dont think the economy has anything to do with it. Limited time on projects, and having a difficult time with a core project (ie Kraken/2nd story quest) is likely the root cause. Inability to resolve a major issue after having made promises.. its slowing things down. Hope they get things figured out, because if they havent figured out that the small rearranges arent keeping members, they will soon be shutting the game done due to lack of interest. Hopefully not, summer is starting, kids will be out of school, perhaps we will see a rise in pirate numbers again, but I have doubts that it will ever be what it was 6-9 months ago.. again.

Luv2Travel1 05-30-2009 10:46 PM

Well said, Zep. Right to the point.

Andrea Shorecastle:dancetl6:

Hile 05-30-2009 11:58 PM

You can't just "raise the cap". All that'll do is allow you to go back to tedious leveling. Then you reach the point all the enemies are green and the rep comes at a trickle and you're falling asleep at your keyboard. Disney has to be careful about the lvl cap so the story quest encounters are on par for the levels they expect. So they don't want the player population at a way higher level than the content they need to release.

Disney's biggest gaff was grossly overestimating how long it would take people to finish the first chapter. They made the content laughably too easy and people tore right through it. I was wondering why people were going through it so fast as I knew there would be nothing to do afterwards. I was playing it very conservatively and had it done in a couple of months. I hope the next chapter they won't be so shy about increasing the difficulty.

I've been continuing to keep an unlimited account hoping the new quests will be out this summer. However, at some point, I'll have to give up waiting.

MacIronhawk 05-31-2009 01:02 AM

Quote:

Originally Posted by OFxZeppers (Post 139909)
Unfortunately this comes from a single perspective only. Younger folks have alot more to do, alot more friends from school to go out and do things with.

Older folks are more set, do not have the same options at their disposal and while we brought up the issue of economy, dont have the money to go out and do things. Old folks cant run down to the park and play basketball.. etc, stuff like that. Going out and doing things COSTS MONEY! POTCO provides an expensive option to enjoy and keep busy, and interact with your own kids.. fun for the family. We dont have to live our lives in the game to level up and master a pirate, a few hours a day is all it takes.. im on my 4th as well. Plus if it is the economy hitting POTCO thats causing delays then they have the wrong approach, because they need to generate MORE income, not lose income. When I started playing this game it was a world living with 1000's of pirates, the shores of most servers were active and prospering, and those $$'s went into POTCOs pocket, now with the lack of content, their subscriptions are dropping astronomically from my observations, just seeing those on this board that drop into free/basic status because of it. So now they have MORE free players burdening the systems than before, FEWER paid players to bolster THEIR economy, and the 'curve' is falling drastically.

This is a post I won't be forgetting any time soon!

Speaking from toontown experience, I try hard to limit my time from POTCO. I love the game and could play as much as I want to but I don't want to make myself bored by having four mastered pirates. If I let that happen, then it's going to be the same cycle everytime there's a big update. Yeah, the game is good, but I would rather limit my time as much as I can isntead of being bored with the game because I can't stay away from it.

I've seen people ruin their lives because of online games. For the younger folk, you can't live your life in a game. But heck, once you get older waste it the way you want to. I mean I know I'll probably be playing POTCO my whole life. I'm sure if POTCO can last another ten years I'll be playing it for my whole life.

Off Topic: If we survive the year 2026 when a meteor is "supposed" to pass so close to Earth we'll see it from the ground, then I'm sure POTCO will be around for a long time. (Unless that meteor comes so close it hits us.)

Sorry, I watch too many nova episodes.

Also, very well said Zep. I'm glad I can say I've seen Toontown grow. There have been disappointments with toontown and with POTCO. If you can survive through these disappointments, then you are a dedicated player.

Evie 05-31-2009 04:44 AM

I've been one of those trying to stay positive about the game. I've made excuses to my guild & friends, I've sought out and passed rumors of new content, and I joined the test servers anxiously awaiting the new content.

And after this last round of so-called new stuff, I give up. I'm keeping my account alive, but I'm not really using it. It suddenly occurred to me that the only reason I even log in is to see the people. Actually "playing" is a chore.

I'm moving on, as are several of my friends. My original account was just renewed for a year, so I'll still use it to see friends, but my 2nd account will expire. And, unless something truly new comes around, I can't see myself spending much time there.

Sad, because I truly love this game, but I can only repeat the same thing so much.

Dr. Zeppers 05-31-2009 05:22 AM

Quote:

Originally Posted by Evie (Post 139974)
I've been one of those trying to stay positive about the game. I've made excuses to my guild & friends, I've sought out and passed rumors of new content, and I joined the test servers anxiously awaiting the new content.

And after this last round of so-called new stuff, I give up. I'm keeping my account alive, but I'm not really using it. It suddenly occurred to me that the only reason I even log in is to see the people. Actually "playing" is a chore.

I'm moving on, as are several of my friends. My original account was just renewed for a year, so I'll still use it to see friends, but my 2nd account will expire. And, unless something truly new comes around, I can't see myself spending much time there.

Sad, because I truly love this game, but I can only repeat the same thing so much.

I truly sympathize Evie, hope you dont wander off too far lass.

I hope this game flourishs, I see it doing so once it progresses as far as ToonTown has. Regarding comments from others prior.. I certainly hope they make the 2nd quest harder, add harder tasks, something a bit more inventive to get through. Even tasks that REQUIRE assistance, that no pirate could do alone for example. Perhaps some instanced tasks that we enter and must complete without dieing or quiting, or we start the instance over. Some challenges beyond getting 10 giant/dread scorpions, 10 sand/rock/giant crabs, 10 undead x,y's, and z's. Add some areas perhaps that lower pirates either cannot venture into or do not dare enter. Raising the notoriety cap would give some higher goals to reach, however if they could think of other worthwhile rewards they may take their place, but more powerful weapons to defeat enemies we can already defeat without them is not going to suffice.

Ghostcannon 05-31-2009 11:11 PM

As Evie, I have my account active, Master 3 pirates and the 4th about to be mastered... I renewed my account in early May for a full year.. the reason why I renew it, because I like this game...I love to help others, have fun killing enemies... I am not a chatter, so I dont use this game to chat...so, lately, I am turning my head to other online games, but keeping my pirate acct. active waiting for the new stuff to come. POTCO is an awesome game, the mistake that Disney made was to make the lvl cap to low and the story to short... let's hope that this awesome game still on for many years more.

Eliza Creststeel 06-01-2009 07:02 PM

All of this is MOOT for someone trying to run and maintain a GUILD. If the GM is not on regularly and if officers are not on to help or find new players - the GUILD will die.

As seen by the demise of my beloved Uncle's Mafia. The GM did have some family issues to attend to, but moreover there was no reason he wanted to be on. He played other games. Our guild topped 200+ pirates, but only 30-40 were playing regularly (mostly officers).

Now - the two remaining major factions of the breakup barely have 5-10 regular players. And I'm sure that ALL GUILDS are suffering massive member loss.

So, yeah - i've taken time away and limited my time on, but the rest of my group suffers when they can't find officers to help or mates to talk to.

Commodore Larence 06-02-2009 06:13 AM

Guilds with Guild-Masters willing to be on often, and maintain Unlimited Access should be able to make it IF there are updates. It is all on the Guild-Master though, I seen I couldnt stay in game with no content regularly and dis-banned a very good guild for their own sakes. I knew I couldnt stand it very long with a lack of new things for me to do. I spent nearly 4-5 months doing nothing but helping other pirates level, but as much as I like helping others I gotta have some thing for myself to do to hold my interests. I enjoyed the role playing aspect of the game, but then again that only goes so far...

If there are not some updates soon, mainly a new story chapter they might as well get out the fork to stick in POTCO because it will be done. If they had added some side quests to hold people's attention I dont think you would see so many jumping ship at once though. It would have been nothing to throw in some side quests for clothing, tats, super hard to obtain items etc.... This would have kept a few of us Unlimited while we waited, but they didnt. I know there are people still saying, give them time they are fixing some bugs, they gotta make sure every thing is just right before they release the updates. They have had enough time to put out some information on updates at the least, not just jibber jabber that means nothing from GM's. Every thing that comes from the GM's is not official Disney news. I am to the point I dont even think they have any thing planned for a second chapter quest, they are just taking all the money in they can. I hope this is not so.... I commend all those who are still paying, and trying to hold things down with guilds, you are a better pirate than I.

:SkullBullet1:
Larence Tuppington

edwardburnskull 06-02-2009 03:51 PM

No, D has done well adding many enemies! the June 2 update rocks!

Basil Dreadflint 06-02-2009 04:22 PM

Quote:

Originally Posted by edwardburnskull (Post 140239)
No, D has done well adding many enemies! the June 2 update rocks!

I hate to disagree with you Edward, but the June 2 update is just so much more windowdressing and fluff!

They didn't give us anything!

Just like the island makeovers, they spent many hours of development time to give us nothing new. What is the sense in changing Grenadiers into Mutineers? Or cave bats into rabid bats? There is no story line, there is nothing new, there is no CONTENT!

I had one pirate who was in the middle of a quest to defeat 15 Grenadiers. He had 11 done. Now they are Mutineers, and he still has 11 done. The only differenece is that instead of finding them in the Catacombs, I have to go to El Suderon. BIG DEAL!

This update did NOTHING to satisfy any of the statements made previously in this thread. The only hope to hold onto is that this update, and all the new enemies, are being put in place so that they can be used in FUTURE updates, which WILL give us content, cap raises, and the desperately needed next story line!!!

Evie 06-02-2009 04:32 PM

I agree Basil. They took old enemies and switched their abilities/levels with other old enemies, then gave them new names. This is not new content. On test, it took us less than an hour to determine that there was really nothing "new" to explore.

I had hoped that they added these enemies as preparation for a new quest, but they have simply added them into all the old quests.

Nelly Darkpaine 06-02-2009 05:38 PM

Im just disgusted over the linked account change - this literally ENTIRELY RUINS play for many of us.

Sven Osymthe 06-02-2009 05:48 PM

I agree with the others here, these recent updates did nothing good, only bad. Removal of quest percentages? Real nice. If they are supposedly releasing a new story sometime soon, where will that get us? As for the account linking, that is their biggest mistake yet. I can see where they are getting at with this, but it is more bad than good. They are probably just trying to make it impossible for people to go on another players pirate without knowing their actual log in, that way they can't misuse that players pirates. But really, who's fault is that in the end? Not Disney's fault, but rather the player than gave out their account - meaning, Disney shouldn't go out of its way for something such as this.

They may have been attempting good out of this update, but they haven't taken much into consideration. Close friends, family, and so on.. all could be linked to one account, taking that away limits it to one person at a time on said account.

Basil Dreadflint 06-02-2009 05:59 PM

Quote:

Originally Posted by Nelly Darkpaine (Post 140256)
Im just disgusted over the linked account change - this literally ENTIRELY RUINS play for many of us.

Nelly,

Go here: http://www.piratesonlineforums.com/f...ad.php?t=11643 and read what others have to say about linked accounts being stopped. Sven Niscadae gives an excellent example of what type of feedback we ALL need to send to Disney on that topic.


And as far as removing the quest percntages, SOS, can ANYONE give a single valid reason for that? I have always used them as a guage for how I am doing on the quests. I leveled Lars by trying to keep the Pearl quest on an equal basis with his notoriety. At Not level 20, he was 25 percent on Pearl. At Not level 30 he awas 50%. Now he is 55 rep from level 40, and he is 98% on Pearl. (At least, that's what it USED TO tell me.) I had a goal of hitting Not 40 and finishing the Pearl immediately after. If you don;t have the percentages showing, there is no good way to plan something like that.

Sven Osymthe 06-02-2009 06:38 PM

Quote:

Originally Posted by Basil Dreadflint (Post 140264)
And as far as removing the quest percntages, SOS, can ANYONE give a single valid reason for that? I have always used them as a guage for how I am doing on the quests. I leveled Lars by trying to keep the Pearl quest on an equal basis with his notoriety. At Not level 20, he was 25 percent on Pearl. At Not level 30 he awas 50%. Now he is 55 rep from level 40, and he is 98% on Pearl. (At least, that's what it USED TO tell me.) I had a goal of hitting Not 40 and finishing the Pearl immediately after. If you don;t have the percentages showing, there is no good way to plan something like that.


Nope, nobody can give a valid reason. I was just pointing out, even more, how pointless it was to remove it. As said numerous times, they are "working on new quests", they must be real "smart" to remove the one thing that helps with said quests.

Eliza Creststeel 06-02-2009 06:53 PM

THIS is what happened when most of your staff is UNPAID INTERNS.

My only response on the percentage is so you don't know HOW LITTLE OF THE GAME IS LEFT TO PLAY!! That way noobs won't be depressed as they finish the first... No... ONLY CHAPTER.

I am happy for the small fixes, but stop taking old crud and trying to shine it up. You polish crud, its just shiny crud.

musicalklutz 06-02-2009 07:11 PM

It's really frustrating, as a fairly new player, to join up and have this negativity come out. It seems like D isn't just losing old players, but chasing off new ones. I love this game, but I would have quit after my first month if it weren't for my guild.

The question seems to be now, how long until we're all gone?:sad8:

Stephen O'Malley 06-02-2009 07:33 PM

Quote:

Originally Posted by musicalklutz (Post 140284)
It's really frustrating, as a fairly new player, to join up and have this negativity come out. It seems like D isn't just losing old players, but chasing off new ones. I love this game, but I would have quit after my first month if it weren't for my guild.

The question seems to be now, how long until we're all gone?:sad8:

At the rate Disney is going, I would think less than a year. Really saddening though.

Basil Dreadflint 06-02-2009 07:38 PM

Lizbeth,

Don't take all the negativism as a statement that everyone is quitting. Frustration is more like it.

Yes, there are players leaving the game every single day. There are old timers letting their accounts go to basic, but in a lot of cases, they are just saving money until new content is released, then they will return in droves.

The guild you are in is one of those who are still growing and active. Those players (we) are the hardcore, long term players who truely enjoy the game and just need to voice our frustration on Disney for what we see as a lack of activity on their part in providing the content that would retain all of our friends.

Trust me when I say that there are those who won't quit playing until Disney shuts down the very last server! They just don't have to be satisfied with how Disney handles it.

Dr. Zeppers 06-02-2009 07:44 PM

I dont like being negative about the game i'd grown to love.
The problem is, that Disney lives in a bubble, and they tend to ignore any negative feedback and focus on the small bit of positive feedback as if its all there is, and gleefully move forward with their false sense of accomplishment.

Without the community raising enough feedback to get their attention, they will continue to live happily in their bubble. We need to be strong as a community to break them out of the pattern, and set things straight.

No, I dont like being negative, but it seems to be the only way to get the points across to Disney.

lostmymarbles 06-02-2009 08:23 PM

Quote:

Originally Posted by Basil Dreadflint (Post 140294)
Lizbeth,

Don't take all the negativism as a statement that everyone is quitting. Frustration is more like it.

Yes, there are players leaving the game every single day. There are old timers letting their accounts go to basic, but in a lot of cases, they are just saving money until new content is released, then they will return in droves.

The guild you are in is one of those who are still growing and active. Those players (we) are the hardcore, long term players who truely enjoy the game and just need to voice our frustration on Disney for what we see as a lack of activity on their part in providing the content that would retain all of our friends.

Trust me when I say that there are those who won't quit playing until Disney shuts down the very last server! They just don't have to be satisfied with how Disney handles it.

Ditto... from me.

Liz, we keep on playing because we actually do enjoy the game... but more importantly we enjoy the friendships we have formed.

I'd still be here til the last server closes. After that, I'd just go back to my Sid Meier's Pirates game. (Love that little game.)

We just get frustrated with the so-called improvements. It just appears to be a waste of the developer's time... when what we want is content, not window dressing.

Jedigreedo 06-02-2009 08:56 PM

Every new update has simply become akin to a street corner display of a dancing monkey. We're in awe at the spectacle as it dances it's little dance, and then eventually steals money while we're mesmerized for a few minutes. The hypnotic allure quickly wears off, and we're left with utter disappointment and feeling robbed.


Arc Swiftknife 07-01-2009 09:41 AM

A pirate's life contains ups and downs. Whether you find your booty or not. Sometimes the wind be on your side or against you. Others may leave but what others are doing aren't always right. If there's a will there's a way. Who knows? Maybe disney is just making the 4th movie, then again the turn of the tide.

Hopes up people. The world is still nt on its end.ü

BigJohn 07-06-2009 12:47 PM

Dear Disney,

I would like another quest to do on POTC, not a small clothes quest, or Happy Father's Day quest. I would like a REAL quest, like black pearl, or even something similiar to a weapons quest. I pay you guys n' gals in Disneyland/World, I would like something back. Don't re-name enemies either, bring something new, one on one with Jolly Roger or Black Pearl vs Kraken?

Yours Hopefully.
A Pirate.

Molly Killspinner 07-06-2009 05:55 PM

I totaly agree with what most ppl are talking about 100% the game is dying off i am in a guild called ocean gods it's dying off after about a year i have been with that guild for about 5 months i have seen a major drop of players and less unlimited i was unlimted for a few months and got tired of paying them to do nothing with the game hell there not even fixing glichs right any more.

The point i am makeing is yes they are starting to suck less people are playing well now that auto ban is out two ppl in my guild got ban for 2weeks and one was for 6 days heck you cant even trust the chat room any more.

It's to the point i am getting tired of playing the game my self.

I have two masterd pirates and working on a third i wish they would bring the new stuff in soon getting tired of just doing the same quest over and over.

If they would bring the new stuff in people would come back and play ten times harder then ever these hints i dont like it when they have them merchantile guild things with the black guard i say let them get cought way should we waste are time sticking up for them .And on top of that stuff like that really lag's the game.

The game lag is all so bad some times .

I would like to keelhaul :smiley-rpg028: disney to get them into gear

Good thing i dont pay 10.00$ a month any more i only use game cards.

:pirate2wn0:

There is no challange for me any more :mybadki6:

Get it into gear Disney :piratewheelgo2:

Angel Seafish 11-30-2009 06:01 AM

I would LOVE ship cutomization. I also wish I could make a Guild sig and put it on the back of my ships. New ship types would be good too. Desicions, desicions. My guild is doing pretty good. I make everyone an officer because I mainly take in baby pirates and I take in responsible pirates.

Nelly Darkpaine 11-30-2009 06:09 AM

Not to be a downer, but a GM insinuated the Kracken is NOT coming. When asked, he said something along the lines of 'The Kracken be merely a rumor, nothing more.'

=(

jason davy 11-30-2009 06:25 AM

Quote:

Originally Posted by Nelly Darkpaine (Post 181536)
Not to be a downer, but a GM insinuated the Kracken is NOT coming. When asked, he said something along the lines of 'The Kracken be merely a rumor, nothing more.'

=(

A rumor perpetuated by Disney. Let's hope Mr. GM was wrong... -_-

Cpt. Charlotte Doyle 11-30-2009 06:59 AM

i actually have a screen shot of that GM saying that. If you want it posted, let me know

The Skirata Clan 11-30-2009 07:16 AM

My dear friend, just post it.

Cpt. Charlotte Doyle 11-30-2009 07:24 AM

well, unfortunately it didnt save for some reason. maybe it's hiding. i might be able to find it eventually

Nelly Darkpaine 11-30-2009 08:28 AM

Ill look as well - we may also have that screenie. But Im glad someone else saw it as well. =(

Jeanne Stormcutter 11-30-2009 02:56 PM

Who ever dug this thread up...? Oh well! :D

Yes i was there when the GM said that. I am SO glad he did. The reason for the celebration was the Brethren Feast
where we were supposed to celebrate our victory. Jolly Roger has now been driven off from Port Royal. :)

When people start asking that same old, probably many thousand times asked, irrelevant question of course they
give you an answer like that. What else did you expect? They have told us, many times that the Kraken IS coming, i
don't see why that question is such an obsession! It's just the same if people were asking "Why do we have a sword?"
"Well, we have a sword so that we could fight!" After the 20 000nd time of the exact same question i personally
would just ignore the question completely, or give another answer, a different one, since the first answer just wasn't enough.
"Why do we have a sword?" "....So that we could plow the land with it!!!"
See my point?

I am 100% sure that the Kraken IS coming, but it will be introduced to the game when it is the right time. You don't
open your Christmas presents in June, do you? (hehe, best example i got? Yep!)

So let that question go, i know he said that but this was a role playing event after all.. I hate to repeat it but the GM Events
are not Q&A sessions :)

And... If Disney hasn't said anything about them forgetting all about the Kraken in their official pages, then the Kraken
really IS coming, eh? :forum smiley sword:

Midhav 11-30-2009 03:02 PM

hmmm..... Jeanne is right.... I believe that after PDF invasion of Dec, they will release the New Loot and Inventory system, followed by Ship custom and then maybe new storylines. But anything is possible, such as redesigning of wildies, forests, etc or whatever was concluded in the LA conference or pirate lairs, etc. Wait and see. I even sent a feedback thing about the kraken to potco. The GM told me in the grog blog, that the new loot and inventory will release by the end of the year. So once the invasions areover i guess it will happen...

ex8404 11-30-2009 03:11 PM

Quote:

Originally Posted by Jeanne Stormcutter (Post 181567)
When people start asking that same old, probably many thousand times asked, irrelevant question of course they
give you an answer like that. What else did you expect? They have told us, many times that the Kraken IS coming, i
don't see why that question is such an obsession! It's just the same if people were asking "Why do we have a sword?"
"Well, we have a sword so that we could fight!" After the 20 000nd time of the exact same question i personally
would just ignore the question completely, or give another answer, a different one, since the first answer just wasn't enough.
"Why do we have a sword?" "....So that we could plow the land with it!!!"
See my point?

I love your level-headed approach to commenting on this whole Kraken thing. I have NEVER understood the obsession that the Kraken has become. Yes it is a very cool idea and yes there have been clues left (Seemingly) forever. But if we have learned ANYTHING about POTCO, it's this: It will get here when it gets here.

In the mean time, my children...play well, have fun and save the drama for your mama...:buds:

Maximvs 11-30-2009 03:30 PM

Quote:

I love your level-headed approach to commenting on this whole Kraken thing. I have NEVER understood the obsession that the Kraken has become. Yes it is a very cool idea and yes there have been clues left (Seemingly) forever. But if we have learned ANYTHING about POTCO, it's this: It will get here when it get's here.
I have to agree - I want any new content, and the new JR stuff plus hopefully even more story shortly is more than finee for me :) Yes, I'm sure the K monster will happen sometime down the road - but if it delayed things another 6 months just to have it vs. getting new stuff now then I'd rather have new stuff now :)

Captain Whale 11-30-2009 10:43 PM

I too wonder why this thread was dug up?

I am enjoying the roll out of the storyline. Each new item has been building on the last along with game improvements and tweaks that were needed. I am looking forward to the stuff on Test rolling into Live as well and I am glad they are making sure its ready first.

I don't see how the Kraken fits into the Jolly Roger storyline but I am sure it will show up at some point. Plunder on mates!

Captain Whale

Captain 11-30-2009 10:50 PM

So, is the game worth playing now? I terminated my membership back in Spring 2008 and haven't seen any real reason to return.

Captain Del 12-01-2009 12:59 AM

POTCO, in my opinion, is still not anywhere near a "must-play" game. However, being a former member, who left back in Spring of 08, you've definately missed ALOT. Besides my friends and my guild, I enjoy the most about the recent POTCO:
  • Notoriety Level Increase
  • Weapon Level Increase
  • ALOT of recent GM appeareances/events.
  • Huge new cave enviroments to explore.
  • Lots of new and elaborate events, like the Feast, the Invasions, etc.
  • All of these events seem to be following a storyline. Possible Second Story Chapter in the near future?
  • All the small trivial updates that have made the game run more smoothly.

Of course, I still wait to see...
  • Ship Customization
  • Next Story Chapter
  • Better Guild System
  • New Inventory
  • The Kraken (of course)
  • Bigger closets
  • New clothing, jewelry, tattoos, and weapons.

Obviously, we are still looking for a lot from Disney. But I simply can't complain that the current game is boring, in fact, I find it at most times quite fun and exciting! So, to answer your question Captain, I would DEFINATELY consider coming back to the game, Unlimited and all :)

Maximvs 12-01-2009 01:15 AM

Well said Del :) Let see...

Dear Santa,

I've been a very good pirate this year. I have defeated Jolly Rogers scum of an army, done my fair shre of of putting a boot strap to the EITC, and even taught the Navy a thing or two about sailing. For being so good could I get:

Ship Customization (PLEASE PLEASE PLEASE :D )
Next Story Chapter (PRETTY PLEASE :D )
Improved Guild System
New Inventory
More Gold Holding
Bigger closets
New clothing, jewelry, tattoos, and weapons
And if you get time throw that Sea Monster as well (but Ships and Story first please!)

Thanks Santa, your the best,

Max hehe :D

Captain Whale 12-01-2009 02:06 AM

ROFL!!! Nice posts you two. Crack me up Maximvs!

Well said Captain Del - and I agree if he has been gone that long even the towns would be different to him. A whole new world mate. You should at least get on in Basic and check it out. Fair winds Captain!

Captain Whale

Captain 12-02-2009 05:15 AM

I checked it out on Basic for a week and then was lucky enough to play an Unlimited Preview Day back at the beginning of the summer. Aside from the new maps I didn't find much of interest. The clothing was still boring, the quests were still strenuous and badly-rewarded, and the game still seemed to consist of leveling things and heading to different islands to click on an NPC and then head back wherever you came from. There was essentially no social aspect - most of the pirates I encountered were either totally new to the game or of an extremely high level. Nobody talks, and there doesn't seem to be any great community atmosphere. I was just expecting more, I guess.

Captain Whale 12-02-2009 01:23 PM

Wow Captain, I feel like I am playing a completely different game than you are. Part of that is due to the guild I am in to be sure. I don't have any problems talking to or meeting new pirates. Usually meet them on quest runs and crew up and get to talking. There are a lot of pirates just running around out there to be sure.

The Invasions have certainly brought pirates together. I made another new friend last night during one. Guilds form the social background of the game here. Find yourself one that matches your play style and you are set.

I am curious what you would like to see for quests? Most MMO's use quests and most involve going somewhere and doing something then going back. I like the fact that we can teleport to save time in some cases - a lot of games don't do that. The Grind (time it takes to lvl) is very minimal compared to a lot I have played. So what is it you would like to see as far as a leveling system? Just curious mate.

Captain Whale

Captain Grizzly 12-02-2009 02:43 PM

It's very true that POTCO doesn't have all the things that other MMOs have and I for one am glad they don't. I just want to log on and play, I don't want to work at building up skill trees to be able to build something, don't want to worry about getting enough gold to buy what I can't build from a public auction house that has inflated prices. Don't want to deal with a player based economy that breeds gold farmers. Been there, done that. I have a job, don't need a game that feels like one.

No big secret that I've felt my share of disappointment with the game, look back in this thread far enough and you'll find my comments on it. I even left the game, completely, just walked away. But after being away from the game and playing another pirates MMO, I came back here. I realized that this is the type of MMO I was looking for. If I want to sail, I sail, no gathering the parts, building the ship, getting sunk and losing the ship I built, I just go sail. This is not the type of MMO that everyone is looking for, no worries there, plenty of other games to fit what you are looking for.

JM Ohara 12-02-2009 06:08 PM

Speaking as someone who is in and out at them moment myself, I would still say there are things going on. As Whale said, the invasions have gotten people talking to each other, increasing the social aspect. Since you are standing around for a half hour waiting for the thing to start, people will chat to pass the time. Same is true for after, hop on where an invasion just left and you're sure to see knots of pirates just talking and meeting new people.

While the story seems to be coming on D time, recent events do seem to be leading somewhere. It's a good time to be a pirate I think. Whether its worth Unlimited to you is a wholly personal choice. If you even want to return or not is a personal choice.

That said, there are some things that are going on that you simply have to be down on the ground in game to understand. Being told is one thing. Being in game and seeing how things string together is quite another. If you really are interested still, come have a look. Pirates just might surprise you. If not, well, that's ok too.

lostmymarbles 12-02-2009 11:30 PM

I'm sorry to say it myself, but I'm one that's been hanging in for almost 2 yrs and I'm not sure how much longer I will continue to pay for the game. My renewal comes up at the end of the month.

For those of you who are even slightly newer to the game, the "feasts" were new to you, but for me it was just the same old thing they did last year. It wasn't new.

Yes they have made the caves much better. Yes they upgraded the islands. The invasions were a novelty and a good way to make a boat load of rep. They did increase the notoriety and weapons cap.

And for those that had graphics issues, the streamlining of the graphics probably helped you, but I miss the detail and richness that the older graphics had.

Captain.. in response to the social aspect...some guilds had problems with guild breakers over the past year. Many early players have left the game. Then there are all the new people. The social dynamic has changed. Invasions haven't really made for a social activity, except for the need to heal people...lol or revive them.

As for myself, I'm still here, but barely. I've started to get tired of waiting for real storyline content and expansion.

Captain 12-03-2009 01:15 AM

It just sort of seems cheap to keep reverting back to the same old dynamic to keep people playing; "dude if you like spend 20 hours leveling this weapon and stuff you'll like get super pro and be able to do stuff and have mad respect and most of all, you'll have spent 20 hours playing our game!"
I mean, all you do is level weapons so you can do more quests, most of which aren't really that engaging.

What I want is a huge overarching story that I can affect perhaps with my actions in some small way, or that at the very least I will have at the back of my mind almost as I play the game. In POTCO it seems like you're a pirate, but you don't really do anything really piratey unless you go miles find somebody to tell you to get your butt to plunderin'. It doesn't feel like you're a pirate living in this great world where you're an awesome pirate and you can go out pillaging and maybe that starts up a sequence of events where you're on the run from some crazy bad guys or whatever. You can't even shoot at other players unless you're in PVP, which I find really stupid and boring. You should be able to be like "hey man i don't like you so we're gonna start up a new plot story mode thing in which we don't like each other and we're rival pirates and if you decide to not come on for like 10 years it'll still pick back up where we left off and it will be fun and not a nuisance and very integrated, etc."

uh basically i guess I wanted a pirate's life for me from this game and i'm not really sure what I got. maybe the stuff im saying is too advanced, technologically for a small mmo like this to handle but still there's so much they could have done and could still do but i don't know why they don't do it.

also another side note the social dynamic is stupid as it stands; just like any other mmo. its a caste system: you've got the insane people who spend 20 hours a day on the game who have these guilds they won't let you into, and then you have these boring new kids who will quit within the week because the game sucks unless you fork over the moneys (a fact that i have no problem with; i just wish that what i was paying for was what i wanted, which is why i quit) and then a bunch of untalkative non-guild-member people. i mean you can say "hi wats up dawg" and they will reply "nawt much" but i find that you can't really build real lasting friendships or relationships in the game that aren't based on going out and kicking some navy butt or shooting at crabs until you level your weapon

just saying, i guess

Angel Seafish 12-03-2009 03:25 AM

If Disney wants to keep us why don't they do things that we want? And nice post Maximvs

Jamesvsthekraken 12-03-2009 05:34 AM

Exactly Angel, Exactly! :) They even say we work for "you, this is your game mate".

Angel Seafish 12-03-2009 05:41 AM

Well Disney sure has done a great job of that. They should really check out the forums to see what WE want. There are a couple main things that we want and they have never put it in, but they put in something like a higher level cap. So why do we care? Disney has to keep up with its viewers. Im sure Walt would have agreed too lol.

ex8404 12-03-2009 01:00 PM

It might be because "what we want" will never be a consensus. First priorities change with every pirate.

Some want ship customization. Others want bigger closets and more clothes. Still others want new weapons and skills. The hark and cry for the Kraken ("Release the Kraken!") has been heard for over a year now.

Last year it seemed that all anyone was asking for was pets. But all of these "wants" have a common thread. They don't add anything to the story.

I am sure that somewhere out there was a pirate whose primary desire was to have nicer looking caves. But after an hour we realized that while the caves may nice, it doesn't change the way the game is played.

I don't want closets or clothes. Playing paper dolls bores me. As long as my ship floats, a fancy coat of paint is not important. Weapons and skills are cool but I am fine with what We have been given. The Kraken...what can be said that hasn't already been said. And pets? Well, this pirate doesn't need a helper monkey.

So what DO we want? My vote is for new story content. Period. And I realize that all this build up is (most likely) a build up to a new story but even the invasions are getting kind of stale.

Captain Whale 12-03-2009 02:11 PM

Thanks for the reply Captain. MMO's typically do not have the level of individual story development as you are wanting to see. The code stream for that for every single player in the game would be ..... scary. You can get that from a one player console game because all they have to worry about is your character. MMO's have to be designed to handle many more player paths. They can do story archs on say character classes ( we dont' have that here) but again everyone who plays a wizard would follow that path. At some point all those Archs tie back to the main storyline and everyone is basically on the same page again but with different skill sets. Two Player characters interacting and created a questline is still out there I think as far as MMO's.

Grizzly made an excellent point earlier. I don't want this to be like other MMO's. You think you spend a lot of time lvling your weapons here LOL not even close. Imagine spending a week solid just killing monsters to get up a level. I am also glad we don't have to spend hours and hours harvesting ingredients to make our tonics and clothes and such. And thank you no cash shop!! Imagine those with the means buying 4x Rep bonus scrolls and uber weapons and such. These unbalance the play and divide the player base. One of the reasons I love this game is specifically for the lack of all this stuff. I can just get on the game and play!!! I don't have to block my time out and plan where/what I have to fight for the next two hours to advance my character.

The developers have to weigh what to add and what will it add to the game. This is a business and they have to make money. They then try and deliver what the fan base wants based on ease of creation and story progression. They are moving forward and we are getting new stuff to do. I know not everyone enjoys what they are adding. I am sure the new storyline will come in time.

my two cents - Captain Whale

Angel Seafish 12-03-2009 04:23 PM

But all I'm saying is that a lot of us want the same things. And Disney should listen to the major wants. There are really only three. The kraken, ship customization, and a new chapter. I also agree that the invasions are just getting old. I've done it, so now what? I think they're just trying to keep us waiting for new things.

skullduggery bones 12-03-2009 05:15 PM

We do all want different things and I am sure Disney is keeping an eye on what its fans want. Whether it be here, in game or on other fansites, i'm sure they will be earwigging.
The 3 things you list Angel have all been mentioned at various GM events, so at some point they will arrive in the game. But that will be at the RIGHT time and not before. Personally I love the invasions. It's an excellent time to get good rep, level up those weapons and work together with other pirates who you may even become good friends with. Next will be the Tortugan Invasions(already on test), and it was also mentioned that Padres will have Jolly arriving there too! ( I think I have the chat logs somewhere hehe :D), along with new clothes and new weapons (plural) So, more things coming to these shores soon. Remember, all good things come to those who wait. lol.
I don't think POTCO will die off, especially with word of the new film. Peoples interest will be awakened again, and hopefully those who have taken a break (for whatever reason) will be tempted to its shores once again.

Crazypirate 12-03-2009 05:48 PM

I just find it sad that D is allowing a game with such great potential to be so poorly managed!

Eliza Creststeel 12-03-2009 06:00 PM

I went through the long drought of 2008 when nothing - NOTHING... no updates, no fixes, NADA was coming out. Not even ANY RP events that you fair-weather players moan about...

To some above who have only been here the past few months, you have no idea what patience is. Most of 2008 was horribly dry for new material, but we found things to do to keep the game fun and entertaining.

Many of the Guilds and pirates who have held on so long, UNDERSTAND that developing any material takes time. And let's be honest here, POTCO was rushed together for release between the 2nd and 3rd films to be used as a promotional tool. But, SINCE then - the team they have are making efforts, in particular just the past few months, to make the game better than ever and give it a future.

I, for one, only have a real beef with developers not acknowledging that a majority of their long-time and PAYING customers are adults. Or at least old enough to quality physically.

ex8404 12-03-2009 06:25 PM

Quote:

Originally Posted by Angel Seafish (Post 182871)
But all I'm saying is that a lot of us want the same things. And Disney should listen to the major wants. There are really only three. The kraken, ship customization, and a new chapter. I also agree that the invasions are just getting old. I've done it, so now what? I think they're just trying to keep us waiting for new things.

I don't want two of these three things.

The Kraken. A big smelly squid. Fine. Now...tell me how it will fit into the story, the game play, etc. Asking for the Kraken is fine. But I think it needs to be outlined exactly how it fits into the game.

Sailing is the one thing that POTCO has gotten spot on perfect, in my opinion. Changing it has been problematic at best. I am not sure they should "fix" what isn't broken. But I am keeping an open mind. If ship customization isn't about cosmetic improvements and is more about performance like cannons and armor and improved sails, then count me out.

A new chapter? It is all about the new chapter. Period. Give us that ( and I believe that we are as close as ever on that one) and I will be happy enough to keep spending $10 a month. But they better make it soon. Star Trek online will be out in February.

Quote:

Originally Posted by Eliza Creststeel (Post 182883)
.I, for one, only have a real beef with developers not acknowledging that a majority of their long-time and PAYING customers are adults. Or at least old enough to quality physically.

Thank you for this one Eliza. I agree 100%

Sarah 12-03-2009 06:31 PM

It's funny. The OP on this thread is a full year old. The thread hadn't been posted in for almost 5 months, and someone went and revived it. Now it's causing a stir again. Why? Lack of content, IMO.

Now before anyone goes on about the new filler material being content, let me just say that I have been a paying customer since Day One. I waited six months for them to fix the Boss Battle, I waited and was thrilled when clothing and tatoo shops opened and we could get quests for them, LOVED the weapons quests....it was something new to do that took more than ten minutes.

But none of it is content. Story Line Advancement is needed desperatly.

Fair weather players?? The majority of players that have been around since the begining are gone. I understand being patient, and real content takes time. They have had time. I'm not going to pretend that all is just peachy keen in the pirate world and Disney is giving me my money's worth. It's not in this pirates opinion, and I have spoken with my wallet on this one.

Capt C Ray 12-03-2009 06:42 PM

Aye, and I speak with my wallet ever year X 3. Have been playing since Feb 08 and still am having a blast. New content is here. Invasions are leading to that.:degen:

Maximvs 12-03-2009 06:57 PM

Quote:

Originally Posted by Ex
But they better make it soon. Star Trek online will be out in February.

Hear ya on that! :D My ship might change from Wood to something much more advanced ;)

Sven Niscadae 12-03-2009 07:07 PM

Quote:

Originally Posted by Eliza Creststeel (Post 182883)
I went through the long drought of 2008 when nothing - NOTHING... no updates, no fixes, NADA was coming out. Not even ANY RP events that you fair-weather players moan about...

I would have to disagree. Much of 2008 was a lot of bug fixes and some new content. The major things they did release last year was Privateering, Skeleton Infestation Quest, Level 4 & 5 weapons, bosses, and clothing quests.

Check the release notes at Disney's site, quoted below in the spoiler tab, or the discussions in the News Archive (starting at page 5 working back up).

Spoiler for Release Notes for 2008 (Descending):

Release Notes - December 16, 2008
  • Added Winter Holiday decorations
  • Added New Year's holiday event
  • Resolved the majority of the issues regarding stranded ships
  • Fixed a bug where players could sometimes not take the wheel of their ship
  • Fixed a bug where players were occasionally dying repeatedly in jail
  • Fixed a bug where some skills displayed the wrong values on mouseover
  • Fixed some issues with NPC and ship movement
  • Chat text should now be hidden when F12 is pressed
  • Fixed a frequent client crash on logout related to special effects
  • We now prevent Lookout access while in the Black Pearl boss battle
  • Players who have been reverted to Basic Access status will no longer be able to use the number keys to access Unlimited Access skills or ammo
  • Enabled /time command for players
  • Fixed a crash in Make-A-Pirate
Release Notes - November 20, 2008
  • Several bugs and crashes resolved
Release Notes - November 18, 2008
  • Added various holiday events
  • Enemies are no longer appearing tiny
  • Voodoo meter added to enemies' health display when engaged in battle with a Voodoo Doll using foe
  • The Break Attunement effect caused by Dagger Asp and Throw Dirt now prevents enemy NPCs from casting voodoo hexes for 15 seconds
  • Draining an enemy NPC's voodoo power to 0 with Hex Eater will now prevent it from casting spells for 10 seconds
  • Various bug fixes for crashes and other show issues
Release Notes - October 23, 2008
  • Fixed several crashes
  • Fixed a bug with NPC disengage behavior
  • Reduced the amount of damage done by grenades in PVP
Known Issues - October 23, 2008
  • There is currently a bug with damage in land PVP. We are investigating a fix.
Release Notes - October 20, 2008
  • Fixed a bug with skill respec pricing
  • Fixed a bug where pirates on a Privateering ship with spawn-invulnerability could still take damage from cannon fire
  • Numerous minor bug fixes
Release Notes - October 17, 2008
  • Added new Quests for Level 5 Weapons. These new Quests are unlocked when a weapon reaches Level 20 and only after the Level 4 Weapon Quest for that weapon has been completed. These new Quests involve defeating Boss Enemies, so make sure you have a crew to help fight them! The Level 5 Weapons are:
    • Pirate Blade (L5 Cutlass Weapon)
    • Bloodletter Dagger (L5 Dagger Weapon)
    • Grand Pistol (L5 Pistol Weapon)
    • Taboo Doll (L5 Voodoo Doll Weapon)
    • Vile Staff (L5 Voodoo Staff Weapon)
  • Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.
  • The Dagger has been rebalanced with new abilities:
    • Backstrike - Attacking an enemy in the back using a Combo Attack now does aBackstrike and deals extra damage. However, attacking an enemy from the front with a Combo Attackdeals less damage than before.
    • Attunement Breaking - The Asp and Throw Dirt skills now can break Voodoo Doll Attunement on players and enemies. If a player using a Voodoo Doll is hit by these skills, they will lose their attunement and will need to re-attune their targets. Also, players who recently had an Attunement broken will be immune to further Attunement breaking for 30 seconds. Skeleton enemies who have their Attunement Broken will be unable to cast voodoo hexes for a short time.
    • Interrupt Ability- The Asp, Throw Dirt, and Viper Nest skills can now Interrupt another player who is charging an attack (such as Take Aim, Long Volley, and Staff Hexes). Interrupting a charge will cause that player to have to start his charge over again.
    • Throw Dirt also now gives a 25% reduced accuracy instead of 40% and lasts a shorter duration.
  • Trainer NPC's at local blacksmiths can now retrain your weapons, by retraining a weapon you can refund all your spent skill points and allow you to re-choose your skills for that same weapon.
  • Captains now have more control over who boards their ships with a new ship-boarding permission system. Additionally, players at dinghies now have a better interface for finding ships to board.
  • The Game Options interface is now more clear and easy to use.
  • The maximum size of Guilds has been increased to 500 members.
  • Fixed a major issue in Privateering affecting when players can make ship repairs.
  • Fixed a bug where players were not allowed to sell a ship if they could not carry the gold received from the sale.
  • Pistol and Grenades deal slightly more damage in PVP now.
  • The targeting sights for weapons now only turn red when the enemy is within range. The Voodoo Staff targeting sight turns yellow when the target is within range of a Blast and turns red when the target is within range for the selected Hex.
  • Improved the sky, as well as updated and optimized many visual effects throughout the game.
  • Health meters for enemy ships should no longer randomly disappear.
  • Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it).
  • Players can now replay The Black Pearl Boss Battle even after defeating the Goliath.
  • Fixed some animation issues with NPC's that occur when players interact with them, also updated NPC movement to be smoother and less erratic.
  • Fixed an issue where crew members were not receiving their crew bonus when sailing on larger ships.
  • Fixed a bug preventing enemies from recovering Health and Voodoo. Since enemies now recover Voodoo again, Hex Eater no longer permanently disables a Voodoo Doll using enemy. Constant Hex Eater shots will still keep an enemy's Voodoo near zero (preventing heavy spell-casting). Once the shots stop, the enemy will recover his Voodoo slowly and begin casting spells again.
  • Green and Grey leveled enemies yield slightly more Reputation Points than before
Known Issues - September 12, 2008
  • Some players are experiencing problems when trying to update Pirates Online after downloading it for the first time.
    • Workaround:
      1. Navigate to the PiratesOnline directory on your computer and delete the file named hash_data.
      2. Launch Pirates Online again, and you will be able to finish updating the game.
      3. Log in!
Release Notes - September 10, 2008
  • Improved the frame-rate of cut scenes on low end graphics hardware
  • Updated Quest dialog
  • Fixed a couple of rendering issues when using the DX9 and DX8 graphics APIs
  • Fixed an exploit in the Black Pearl Boss Battle
  • Fixed a crash related to friends' list management
  • Fixed the download progress bar exceeding 100% when entering the game for the first time
Known Issues - September 10, 2008
  • On rare occasions a player's ship will be stuck at sea
    • Workaround: The next time the game servers are restarted, the ship will return to the player
  • A recent AVG Internet Security update falsely detects Pirates Online's "Launcher1.exe" as a Trojan Horse.
    • Workaround: Download the latest definition file from AVG released Sunday, April 27
  • Trend Micro Anti-Virus has falsely detected Pirates Online's Launcher1.exe as a Trojan Horse
    • Workaround: Download the latest definition file from Trend Micro
  • Occasionally, a Boss Battle crew will not remain intact after teleporting to the Boss Battle
  • Members of the crew will sometimes get left behind when boarding a flagship, causing the player to be unable to move.
    • Workaround:Hitting F1 will release the player.
  • The Whisper chat window closes the second time you click Whisper and try to send a message.
    • Workaround: Close and re-open the Pirate's avatar panel each time you want to whisper to a fellow Pirate.
  • The Lookout System seems like it is often not able to find matches for higher level Pirates looking to do PVP
    • Workaround: Invite other high level Pirates to PVP before initiating the Lookout System.
  • The chat panel sometimes switches to Local when you are chatting with your Guild or Crew.
    • Workaround: Click either the Guild or Crew chat tab.
  • On rare occasions, pressing the Enter button on the keyboard will not bring up the Chat window.
    • Workaround: Click on the gold arrow next to the skull icon, which is found in the bottom left hand corner of the game window.
  • Game does not minimize when clicking Upgrade button on Mac.
    • Workaround: Switch your game settings to Windowed Mode
  • Grenades are not hitting the fort floors or ship floors.
    • Workaround: You must hit an enemy directly to cause damage.
  • Vista and Mac game-related crashes occurring while boarding, sailing, and docking ships
    • Workaround: For users with ATI video cards, try updating to the newest driver version which you can download from here
Release Notes - August 28, 2008
  • Fixed a crash that sometimes occurred when at the wheel of a ship
Release Notes - August 27, 2008
  • Added new Quests and new Clothing Sets as Quest rewards! Visit Nathaniel Truehounds, a tailor on Port Royal for the Pirate's Life Quest, Amelia Sunfellow, a tailor's assistant on Tortuga for the Clothing For a Pirate Quest, or Adoria Dolores, a tailor on Padres Del Fuego for the Adoria's Family Quest. These new Quests award 3 new Coordinated Outfits. Please note, you will need to have a minimum Notoriety of Level 10 to access the Quest from Nathaniel, a minimum Notoriety Level of 15 to access the Quest from Amelia, and a minimum Notoriety of Level 20 to access the Quest from Adoria.
  • Updated lots of Quest dialog
  • Fixed a crash that occasionally happened when teleporting to a friend or crewmate
  • Reduced the penalty for being caught cheating at Poker
  • Fixed a bug that was preventing some of the higher level ships (Death Omen, Juggernaut, etc.) from being spawned. You can now find these ships spawning around the outer perimeter of the Caribbean.
  • Disabled the red glowing crew icon
  • Fixed several camera related bugs
  • If you skip the Cutlass Tutorial, you are no longer required to unlock Sweep as your first skill
  • Your cannon ammo selection will now be remembered when you switch cannons
  • Broadside cannons will target enemy ships better
  • Relocated a treasure chest on Isla Perdida to a more accessible location on the island
  • Fixed the cannonball trail graphic for machines with integrated graphics cards
  • Reduced the travel time to Cuba
  • Lowered the difficulty of some of the Quest task goals for the Voodoo Doll Quest
  • Ships attacking you will now flash on your Radar
  • Fixed a missing icon on the Map Button in your Sea Chest
  • Changed the name of "Rutherford Bligh" to "Captain Job"
  • Fixed a case in Blackjack where a player has a non-natural 21 and the dealer has a natural 21
  • Updated the tutorial so that you have to get the free ship from Darby Drydock before being allowed to purchase additional ships
  • Added a Poker table in the King's Arm Tavern on Tortuga
Release Notes - August 14, 2008
  • Ships no longer spawn on top of one another in Privateering
  • Fixed an exploit that allowed you to run faster than normal if you were running and strafing at the same time
  • Added new hints for Privateering
  • Players can now dock immediately after respawning regardless of time since taking damage when in Privateering mode
  • Adjusted the collisions on ships
  • Fixed several crashes that would occur if you exited the game while using a weapon
  • The capitalization of the names of the Privateering islands and their lords is now consistent
  • You must now be at least a level 15 pirate in order to get the French/Spanish undead quests from Orinda Le Jeune
  • Reduced the amount of damage skeleton ships can deal
Known Issues - August 14, 2008
  • On rare occasions a player's ship will be stuck at sea
    • Workaround: The next time the game servers are restarted, the ship will return to the player
  • A recent AVG Internet Security update falsely detects Pirates Online's "Launcher1.exe" as a Trojan Horse.
    • Workaround: Download the latest definition file from AVG released Sunday, April 27
  • Trend Micro Anti-Virus has falsely detected Pirates Online's Launcher1.exe as a Trojan Horse
    • Workaround: Download the latest definition file from Trend Micro
  • Occasionally, a Boss Battle crew will not remain intact after teleporting to the Boss Battle
  • Members of the crew will sometimes get left behind when boarding a flagship, causing the player to be unable to move.
    • Workaround:Hitting F1 will release the player.
  • The Whisper chat window closes the second time you click Whisper and try to send a message.
    • Workaround: Close and re-open the Pirate's avatar panel each time you want to whisper to a fellow Pirate.
  • The Lookout System seems like it is often not able to find matches for higher level Pirates looking to do PVP
    • Workaround: Invite other high level Pirates to PVP before initiating the Lookout System.
  • The chat panel sometimes switches to Local when you are chatting with your Guild or Crew.
    • Workaround: Click either the Guild or Crew chat tab.
  • On rare occasions, pressing the Enter button on the keyboard will not bring up the Chat window.
    • Workaround: Click on the gold arrow next to the skull icon, which is found in the bottom left hand corner of the game window.
  • Game does not minimize when clicking Upgrade button on Mac.
    • Workaround: Switch your game settings to Windowed Mode
  • Grenades are not hitting the fort floors or ship floors.
    • Workaround: You must hit an enemy directly to cause damage.
  • Vista and Mac game-related crashes occurring while boarding, sailing, and docking ships
    • Workaround: For users with ATI video cards, try updating to the newest driver version which you can download from here
Release Notes - July 23, 2008
  • Privateering has been added:
    • Side with either the French or Spanish pirate "Lords" as a privateer and engage rival Pirates in epic sea battles
    • Launch your ship from the islands of Isla De La Avaricia (Spanish) or Ile D'Etable DePorc (French), and you will automatically be put into Privateering mode
    • New Privateering loading hint screens have been added
    • Added Privateering chat. Now you can communicate with other members of your team without an opposing team knowing about it. (This type of chat will appear in a gold color in your chat window.)
    • While in Privateering mode, flagships will sink immediately when you disable them
  • Adjusted the armor on NPC ships so it is slightly weaker than player ships
  • Cannon balls are no longer be able to be shot through islands
  • Added a minimum system requirements check to the game launcher
  • Added the Crew Heads Up Display (HUD) so you can see what other crew members are doing
  • Updated the Basic Access player popup
  • The radar now remembers your zoom level when boarding and leaving a ship
  • Added NPCs with glowing question marks above their heads. These "helper NPCs" will give advice in the same manner as Quest dialog. You can find a couple of these NPCs on the Privateering islands
  • The ship repair panel will update correctly when repairing your ship
  • Undead Grenadiers now animate properly when attacking players
  • Avatars that teleport to friends (but whose friends are still in jail) will be able to leave the jail, if the door was already kicked down
  • Updated the ship damage interface
  • Cannons do more damage the closer you are to your enemy
  • Removed the teleport totem icon from the map for Kingshead island
  • The Ray-Of-Light will guide you better to your Quest objectives
  • Fixed several Quest dialog bugs
  • Fixed a bug that caused the cannon reload status bar to occasionally hang at an intermediate point
  • Fixed a bug that was preventing clothing/jewelry/tattoo rewards from being dropped by enemies if your inventory was already full of these items
  • Fixed a bug that allowed players to appear undead outside of PVP
  • Fixed a bug that allowed the French/Spanish NPCs to respawn on their ship if it was taking too long to defeat all NPCs
  • Fixed a bug with the voodoo doll that would divide healing power among all attuned targets(including enemy NPCs) instead of only dividing it among attuned targets that are players
  • Fixed a bug that would not allow you to run after you died while taking aim with the pistol
Release Notes - June 16, 2008
  • Fixed the radar. Townsfolk are green, players are blue, and enemies are red.
  • The quest journal should now scroll when using your mouse's wheel
Release Notes - May 29, 2008
  • Fixed a crash that happened when throwing grenades at fly traps or ships
Release Notes - May 28, 2008
  • Added new French and Spanish skeletons. French skeletons can be found on Isla Cangrejos and Spanish skeletons can be found on Cutthroat Isle. New French and Spanish skeleton ships can be found sailing around Isla Cangrejos and Cutthroat Isle, respectively. The new skeleton types are as follows:
    • French:
      • French Undead Maitre
      • French Undead Quarter Master
      • French Undead Lieutenant
      • French Undead Capitaine
    • Spanish:
      • Spanish Undead Conquistador
      • Spanish Undead Bandido
      • Spanish Undead Pirata
      • Spanish Undead Captain
  • Added two new islands to the world:
    • Isla De La Avaricia
    • Ile D'Etable De Porc
  • Fixed a bug that was preventing people with PowerPC based Macs from being able to play the game
  • Adjusted the placement of Mother's day tattoos
  • Added new ship sinking cutscenes
  • Added an in-game feedback form. When using this form, please be as specific as possible. Please note that you will not receive any feedback from support using this form (click here for technical support). The feedback form button icon is a question mark and can be found on the options menu
  • In an effort to improve the early in-game experience, we have launched welcome worlds. This is a scaled down instance of the Pirates world that a player plays in until they launch a ship for the first time.
  • Added some debugging for tracking down lingering issues with textures when using the DirectX9 graphics API.
  • Fixed a bug that was preventing collisions with the masts of your ship once you had been on a cannon
  • A new quest titled "Skeleton Infestation" will be given out by Orinda Le Jeune located on the Tortuga Docks
  • Fixed some misspellings in quest dialog
  • Ship panels no longer disappear when they break
  • Fixed a bug that was breaking the "track quests" button after completing the black pearl boss battle
Release Notes - May 2, 2008
  • Put in a fix to prevent player on player damage that was occurring in parlor games and other non-PvP instances
  • Put in fixes for a handful of crashes related to sailing, PvP, and the Lookout System
  • Removed invalid crew invitation messages appearing when players switched servers
  • Put in a fix for input controls freezing when using the pistol, grenades, or tonics
Release Notes - April 30, 2008
  • New quests have been added for level 4 weapon upgrades for: Sword, Pistol, Dagger, Voodoo Doll and Voodoo Staff. These weapon quests will automatically appear in your journal once you've reached level 15 Notoriety for that weapon.
  • You can now have an "inventory" of tattoos. You no longer have to remove a tattoo in order to buy a new - you can buy several and wear them whenever you want.
  • Light Galleon ships are now available to Basic Access players.
  • Fixed a bug occurring in Basic Access mode that was causing an "Upgrade Now" popup to appear every time you defeated an enemy, if you were carrying a blocked quest.
  • Ammo pouches are now available for purchase. These pouches allow you to carry more ammo (i.e. bullets, cannonballs, daggers, grenades) than the base amount.
  • It's now easier to find a crew using your crew panel (to open your crew panel: hit the "F" key and then press the "Crew" button). You can now:
    • Create a crew: Crew Options -> Start A Crew
    • Search for crewmates (once you've started a crew): Crew Options -> Recruit Crewmates (there are also some advanced options for the more discerning captains)
    • Join someone else's crew: Crew Options -> Search For A Crew
    • Let others near you know that you are looking for a crew: Crew Options -> Looking For Crew
  • Better bonuses for crewing have been added: the notoriety bonus for a crew of 2 is 20%, and it ramps up to a max bonus of 50% for an 8 person crew.
  • Improved whisper functionality:
    • The chat panel remains in whisper mode as long as the player doesn't click X or try to reply to an absent avatar
    • By pressing "Alt-Enter", you can automatically whisper to the player that most recently whispered to you
    • The chat panel now provides more feedback when trying to send a whisper to someone who went away
  • Modified the way NPC's target their attackers: they used to attack the person that first attacked them, but will now switch between attacking the person doing the most damage, as well as others nearby that are doing damage.
  • The first voodoo doll quest, acquired at level 5, is now available to Basic Access players
  • Shortened the length of the groggy penalty
  • Shortened recharge time for tonics
  • Added a "/event" command so you can see what events are in progress and how much time is remaining. In order to activate this feature, type "/event" into your chat panel
  • Fixed the bug that was allowing strangers to board your ship. Only the captain's friends and crewmates are now able to board
  • Added the following new quests that provide jewelry and tattoo rewards that you cannot buy in shops:
    • "Spy Trouble"
      • Receive from Perla Alodia, Jeweler on Padres Del Fuego
    • "Black Market"
      • Receive from Mercedes Corazon, Tattoo Artist on Padres Del Fuego
    • "Eliminating The Competition"
      • Receive from Dajin Ming, Jeweler on Tortuga
    • "Lala's Brother"
      • Receive from Lala Lovel, Tattoo Artist on Tortuga
    • "Smitty's Sickness"
      • Receive from Jeweler Smitty, Jeweler on Port Royal
    • "Family Valuables"
      • Receive from Solomon O'Dougal, Tattoo Artist on Port Royal
    • "Precious Treasures"
      • Receive from Perla Alodia, Jeweler on Padres Del Fuego
    • "Picking Up The Slack"
      • Receive from Dajin Ming, Jeweler on Tortuga
    • "Smitty's Debt"
      • Receive from Jeweler Smitty, Jeweler on Port Royal
    • "Special Ink"
      • Receive from Solomon O'Dougal, Tattoo Artist on Port Royal
    • "Lala's Neighbors"
      • Receive from Lala Lovel, Tattoo Artist on Tortuga
    • "Helping Mercedes Corazon"
      • Receive from Mercedes Corazon, Tattoo Artist on Padres Del Fuego
Release Notes - March 27, 2008
  • Reopened the Black Pearl Boss Battle. Thank you for your patience!
  • Fixed a bug causing townsfolk to not appear neutral in the radar
  • Fixed a rare crash in the barber shop
Release Notes - March 20, 2008
  • Fix for the bug that was causing Grenade, Port Royal Teleport, Padres Teleport, and Cuba Teleport quests to not be assigned at the proper level
  • Adjusted camera angle when receiving a quest from an NPC
  • Fixed NPC animation for when they are talking to you
  • Added a close button to pop-up messages for holiday items and Blackjack Fridays
  • Fixed a bug in lighting on the jewelry shops in low graphic settings
  • Removed extraneous sound effects that played after hitting Escape button during a cut scene
  • Removed duplicate skeletons in the Port Royal graveyard
  • Lowered the level of the Navy soldier outside of the Governor's mansion
  • Moved the confirmation panel for a lookout match to the left of the screen
  • Fixed a bug with War Frigate broadsides always showing 10/12 broadsides on the ship page
  • Fixed the odd looking icon on the cannon level up message
  • Added icons to indicate an island tunnel entrance on the compass
Release Notes - March 8, 2008
  • Fixed a bug that was causing combat sound effects to go off every time a ship came into view
Release Notes - March 4, 2008
  • Added feature to let other players know that you are away from the keyboard. Type /afk or /away in your chat window to activate it.
  • Fixed crash that occurred when clicking on the Rename button after your Pirate's name was denied approval
Release Notes - March 1, 2008
  • Fixed a bug that prevented female avatars from changing clothing
Release Notes - February 29, 2008
  • Fixed a bug that was causing pirates to crash in rare cases when buying clothing and subsequently crash on login.
  • Disabled the CPU frequency popup
  • Fixed a bug that was causing Tattoos to not appear on your pirate on the DXD webpage
  • Fixed an avatar texturing problem for players using DirectX rendering
  • Fixed a bug where a pirate with a full friends list affecting other pirates on the account.
  • Fixed a crash on clicking the Upgrade button on the 7-day fullscreen preview panel on a Mac
  • Fixed the texture resolution on wooden panel for low-texture settings
  • Fixed an issue causing the quest speedchat menu from going off the bottom of the screen
  • Fixed several client crashes related to the guild invite panel
Release Notes - February 27, 2008
  • Avatar Customization
    • There are now jewelers, barbers, tailors, and tattoo parlors in Port Royal, Tortuga, Del Fuego, and Cuba
    • Added the ability to zoom in on your avatar with the middle mouse wheel if you are not moving or in combat.
    • Added random drops of rare clothing when defeating an enemy. The chance of getting clothes is rare, but the colors are unique and you can't find them in stores anywhere.
  • Emotes.
    • Added emotes! You can access them via the speed chat menu or by typing / at the chat prompt. Here is the list of some of the emotes you can use with the / command: Angry, arrr, bow, celebrate, coin, cry, dance, flex, greet, laugh, help, nod, sad, scared, sleep, smile, wave, wink, yawn, yes, no
  • Guild invite token system update
    • Added two additional types of Guild tokens: Limited Multi-use Codes (i.e. a token that can be redeemed 10 times) and Unlimited Codes (a token that can be used forever, until you invalidate it)
  • Added a button on the Crew panel that lets you put a "Looking for Crew" message above your head. Click on the "Crew Options" button in your Crew panel to activate this feature. You can also type /lfc in your chat window to toggle the Looking for Crew label
  • Added in-game pop-ups to notify players when Blackjack Friday has begun (Blackjack Fridays are every Friday from 3-9 PM Pacific Time)
  • Moved the Game Options button to the main screen, next to your sea chest - it is now available in both Make-A-Pirate and the tutorial
  • Fixed bug that was not allowing players to teleport or chat to guild/crew members who they couldn't see
  • Fixed bug allowing players to teleport to servers that are full from the Pick-a-Pirate screen
  • Added clearer messaging to explain why a teleport may have failed (i.e. other player's ship sunk, etc.)
  • Added a check to see if your CPU is running at max frequency. If not, you will get a pop-up after the client has been running for 2 minutes.
  • Doubled the chances of getting a cheat card dropped when defeating NPCs
  • Fixed flickering in interiors on low graphics settings
  • Increased maximum crew size to 12 so you can fill a War Frigate with a single crew
  • Fixed an exploit where you could have multiple avatars switching being captain of the ship to avoid recharge times for broadsides
  • Fix for short male and other low height avatar's feet showing up below the floor
  • Fixed a bug on the compass that caused North to point the wrong direction
Release Notes - January 23, 2008
  • Fixed a bug that was causing flagships to disappear over time
  • Changed default full screen resolution to 1024 x 768 for higher end graphics cards
  • Added a fix for issues that occurred while the voodoo staff is charging
Release Notes - January 18, 2008
  • Fixed the bug causing braids to be missing on female pirates wearing a bandana.
  • Fixed the bug that was causing players' ships to show up twice in the dinghy interface when they had a crew member aboard.
  • Fixed the crash that was occurring when someone used the "port of call" button before downloading the entire game.
  • Fixed the crash that was occurring when using the Voodoo Staff Soul Flay skill.
  • Removed avatar panel pop-up that occurred when clicking on other ships. This was allowing people to teleport to another player's ship even if they were not friends, crew mates, or Guild mates.
Release Notes - January 14, 2008
  • Fixed a bug preventing the ability to promote, demote, or eject offline guild members
  • Fixed a crash that occurred while teleporting to a friend's or crewmates' ship as they are docking
  • Fixed a crash from using the up and down arrow keys in the Pick-a-Pirate screen while in Basic Access mode
  • Fixed a bug that caused a change in the height of your pirate
  • Fixed a bug with ponytails not showing up for certain hairstyles
Release Notes - January 11, 2008
  • Changed default graphics settings to Medium, unless the player's video card is known to perform well at high settings.
    • Note: You will have a longer load time going into the game the first time after this update, as the game cache will need to be rebuilt as a result of this change.
  • Fixed the issue with the guild promotion not being present when clicking on an avatar.
  • Fixed the crash that occurred when clicking the "Rename" button after having an avatar name rejected.
Release Notes - January 10, 2008
  • Changed default game mode to full screen for Unlimited Players. The game was previously starting in windowed mode.
  • Clicking on a pirate's name in the guild panel will now bring up the regular pirate options panel. You can still update a pirate's guild membership through the guild button on that panel.
  • Fixed bug that was intermittently causing buildings to be missing when teleporting to an island
  • Made the placement of the pirate options panel more consistent when clicking on friend/crew/guild member in friends panel.
Release Notes - January 8, 2008
  • Added a 7-day fullscreen preview. New accounts will start the game in fullscreen mode. After 7 days, the game will revert to a windowed mode with ads.
  • Crew teleport issues should now be fixed.
  • Fixed a bug preventing family accounts with a large number of pirates from logging in.
  • Increased the Notoriety gain for Voodoo Staff (except for the Blast skill, which was reduced).
  • Reduced the amount of damage a lower level enemy deals to a higher level player.
  • Added a fix so that players can't kill Jack the monkey during the pistol tutorial.
  • Complete clothing system re-write to increase efficiency when rendering avatars.


This year has been mostly Disney redoing the game environment (story chapter, islands, caves) to what seems to be what they had intended before rushing the game out in Oct '07. The recent updates with the Invasions and Ghosts just seem a little out of whack - like it doesn't seem to be in the same game we knew. As far as GM events go, unless it's noted on their site / lore, I'm not really even considering them canon.

jason davy 12-03-2009 07:38 PM

Quote:

Originally Posted by Eliza Creststeel (Post 182883)
Not even ANY RP events that you fair-weather players moan about...

What is a "fair-weather player"? If I stop supporting my team because they are doing badly then I might be "fair-weather" but when money and time are involved, I think players have every right to be what you'd call "fair-weather."

ex8404 12-03-2009 08:03 PM

Quote:

Originally Posted by Maximvs (Post 182893)
Hear ya on that! :D My ship might change from Wood to something much more advanced ;)

Click the image to view the full version

Capt C Ray 12-03-2009 09:46 PM

ex8404,

very nice job of photoshopping. especially adding the reflection in the water!

Capt C Ray

fair weather player: a person who does not play the game anymore but still complains about it.

Jamesvsthekraken 12-03-2009 09:53 PM

lol nice pic, perhaps disney will release a space suit for us pirates... lol:laughks2:

ex8404 12-03-2009 09:53 PM

Quote:

Originally Posted by Capt C Ray (Post 182922)
ex8404,

very nice job of photoshopping. especially adding the reflection in the water!

Capt C Ray

Thanks! :buds: I have to do a lot of it for work. Still learning though.

Semper Fidelis :sailr:

jason davy 12-03-2009 10:15 PM

Quote:

Originally Posted by Capt C Ray (Post 182922)
fair weather player: a person who does not play the game anymore but still complains about it.

Ah, well, that definition really does not make any sense, but ok. Anyway, as I have said numerous times, I fully intend to play the game again when it is worth playing.

Captain Del 12-03-2009 10:40 PM

In my opinion, I don't care about content as much as I care about me being able to enjoy the game. If there is no new content for me to enjoy, but I still get to enjoy playing with my friends and my guild, the numerous different types of events, etc., I won't be upset. The way I see it, theres always going to be those who only want new content, and theres going to be those who enjoy every aspect of the game that they can. In my opinion, if your able to enjoy not only the game content, but the game within the game as well, THATS what makes you a real, loyal player. I went through the drought of 08, and back then, you HAD to find a game within the game to survive. Why can't we just do the same between each interval between content?

What Disney is doing now (like the Invasions, the GM events, etc.) is, like I find myself keep repeating, something to do while the developing team helps to fix current content, and get out new content. Disney is doing their best to keep us entertained! We all know they were (and in some peoples eyes, still are) negligent to us players in the past, but in my eyes, its looks as if Disney just got out of MMO rehab, and are beginning to try and keep us entertained more and more, than I have ever seen. Also, keep in mind, POTCO IS NOT a huge part of Disney, or Disney's MMO branch in general. POTCO does not have a hugantous (yes, hugantous) developing team like WoW, and because POTCO is still in its baby years, you can EXPECT intervals between content.

And I COMPLETELY agree with the "fair weather player" term. If you don't play the game, but you still complain, whats the point? Unless your actually paying like most of us for the game, or unless you are dedicated to the game, somebody has no right to complain about POTCO, if, after all, you aren't even a part of it!

Jeanne Stormcutter 12-03-2009 11:24 PM

Quote:

Originally Posted by Captain Del (Post 182939)
In my opinion, I don't care about content as much as I care about me being able to enjoy the game. If there is no new content for me to enjoy, but I still get to enjoy playing with my friends and my guild, the numerous different types of events, etc., I won't be upset. The way I see it, theres always going to be those who only want new content, and theres going to be those who enjoy every aspect of the game that they can. In my opinion, if your able to enjoy not only the game content, but the game within the game as well, THATS what makes you a real, loyal player. I went through the drought of 08, and back then, you HAD to find a game within the game to survive. Why can't we just do the same between each interval between content?

What Disney is doing now (like the Invasions, the GM events, etc.) is, like I find myself keep repeating, something to do while the developing team helps to fix current content, and get out new content. Disney is doing their best to keep us entertained! We all know they were (and in some peoples eyes, still are) negligent to us players in the past, but in my eyes, its looks as if Disney just got out of MMO rehab, and are beginning to try and keep us entertained more and more, than I have ever seen. Also, keep in mind, POTCO IS NOT a huge part of Disney, or Disney's MMO branch in general. POTCO does not have a hugantous (yes, hugantous) developing team like WoW, and because POTCO is still in its baby years, you can EXPECT intervals between content.

And I COMPLETELY agree with the "fair weather player" term. If you don't play the game, but you still complain, whats the point? Unless your actually paying like most of us for the game, or unless you are dedicated to the game, somebody has no right to complain about POTCO, if, after all, you aren't even a part of it!

I agree with you on this 100%! Well said Captain Del :)

jason davy 12-03-2009 11:32 PM

This is just getting silly. Everyone who is content with the game as it stands seems to be berating us users who have decided it's time to take a break. Sorry, but I don't owe Disney anything. I don't have to be "loyal" and I don't have to keep paying for a game I currently find boring. All this down-talking from unlimited access players is insane, I have just as much right to criticize the game as any other person on this forum. I have put a good deal of money into this game, I have mastered weapons, completed quests, and done more than enough interacting with the GMs. It blows my mind that so many members refuse to accept that there is a legitimate and (god forbid) different opinion out there. So Del, yes, I absolutely do have a right to complain. The fact that I am Basic access at the moment does not in any way make my opinion inferior to yours and certainly does not mean my ideas (or "moans") are any less welcome at the table. Nor does the fact I choose to *gasp* spend my money wisely mean that I am a "fair-weather player." (The given definition has nothing to do with what the term "fair-weather" actually means in this context. A "fair-weather player" would be someone who plays or supports the game only when it is pleasurable or beneficial. However, when money and time are involved, the term "fair-weather" should be replaced with a more fitting word, perhaps "sensible.")

Crazypirate 12-03-2009 11:43 PM

I too have been playing since Feb. 08 and still do I just feel that whoever is in charge of POTCO is doing an extremely poor job of managing the direction and focus of the developers. I have heard the same thing over and over for the last year or more, players asking for the second story line and Walter's groupies telling everyone they have no right to complain and to be patient. Entering the third year for any MMO to still be on the first story with no story expansion is rediculous if it was not for the hope and love of the idea of what POTCO could be the game would have suffered an even larger loss of fans than it already has.


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