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-   -   Navy Soldier Uniforms - Graphics (https://www.piratesonlineforums.com/forums/showthread.php?t=10105)

Ghostcannon 02-02-2009 07:17 AM

True....I have seen these soldiers faded. Also, if you go to Cuba, the soldier that is infront of Jail, he is slanted-across the bench...my friend and I were laughing hahah. He looks like he looked at Medusas's Eyes.

MacIronhawk 02-03-2009 01:12 AM

Quote:

Originally Posted by Sven Niscadae (Post 113774)
Non-existent you say? No doubt about it. ToonTown has had a memory leak since its inception and I wouldn't doubt that PotCO is the same way. Disney isn't really known for its memory conservative programmers. I wouldn't expect memory management to be on their top 10 list of things to fix. Disney's solution so far is to restart the client.

I hope that in the future they do try and fix the memory leak.

I'm also gald they've made it so textures are low detail when you're farther away. I've noticed a decrease in lag ever since they did this. I think they overdid it though. I have to get pretty close to an object to see its details at high.

Edward Edgemenace 02-03-2009 01:38 AM

Quote:

Originally Posted by MacIronhawk (Post 113974)
I hope that in the future they do try and fix the memory leak.

I'm also gald they've made it so textures are low detail when you're farther away. I've noticed a decrease in lag ever since they did this. I think they overdid it though. I have to get pretty close to an object to see its details at high.

Interesting. I've noticed slightly more lag with my configuration. But, we will see on the "Port Royal Tours" when people start GM-mobbing, whether they got it "just right" or "too close" for lag in that situation, to be mitigated.

MacIronhawk 02-03-2009 04:11 AM

Quote:

Originally Posted by Edward Edgemenace (Post 113979)
Interesting. I've noticed slightly more lag with my configuration. But, we will see on the "Port Royal Tours" when people start GM-mobbing, whether they got it "just right" or "too close" for lag in that situation, to be mitigated.

Really?
I noticed less lag for myself after the update but not much. It's probably on my end because I just emptied my recycling bin and uninstalled some programs that I didn't need.
I'd like it if they would fix the details so you don't have to be too close to see them. It's kind of funny when you're ten seconds away from Port Royal and it looks like a big green monster.

If this is old news then you can disregard this last part. I just noticed that if you shoot enemy sails they"ll have cannon damage. I'm glad they've brought this back. I like seeing some real damage to the ships.

Edward Edgemenace 02-03-2009 05:02 AM

Quote:

Originally Posted by MacIronhawk (Post 114002)
...I just noticed that if you shoot enemy sails they"ll have cannon damage. I'm glad they've brought this back. I like seeing some real damage to the ships.

From what I've seen, it depends on the target ship class. Sail damage on a ferret or viper is always visible; skeleton ships never. Ships with tiered masts tend lose individual sails. But the change I noticed, was that the hit-box for masts is narrower, in this last update (except when target is at edge of compass, or farther away.)


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