Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   The Graveyard (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=41)
-   -   When/If the notoriety cap is raised (https://www.piratesonlineforums.com/forums/showthread.php?t=12793)

James 08-15-2009 03:44 AM

Quote:

Originally Posted by MacIronhawk (Post 159502)
Oops, I misread your post.

I think it would be bad for us if it were EXACTLY the same way. I just don't think adding in 23300 rep for one level would be a wise thing for the developers to do. Unless of course we could see an enemy level cap of 100 and a pirate cap of 100.

James, didn't one of the mods/admins post saying they were able to get their pirate all the way to level 37 by only leveling up weapons? I've never tried doing that with a pirate, though, so I wouldn't know.


I tried and I got way into 38. Even Captain Walter accidentally reached level 38. Its probably the matter of a few treasure drops which every normal pirate gets.

toanuju22 08-15-2009 07:11 AM

Well I would like notoriety caps to finish at lvl60 and weapon caps to finish at lvl40
that way we could max out every attack ,and some new attacks to come.

Shnoodell 08-15-2009 12:27 PM

Toan, the point is to NOT max out every attack, its to have points stratigically placed and be able to figure out which is better, im sure when they extend the weapon cap they will add a new skill or 2 so you have more choices.

James 08-15-2009 03:48 PM

Quote:

Originally Posted by Shnoodell (Post 159556)
Toan, the point is to NOT max out every attack, its to have points stratigically placed and be able to figure out which is better, im sure when they extend the weapon cap they will add a new skill or 2 so you have more choices.

I hope they add something after thrust but I can't see how thrust could be part of a combo.

toanuju22 08-16-2009 05:22 PM

Well , new skills would be good , I can Imagine a Jack the Monkey Shot for cannon.
I disables half the crew of a ship distracts them for 5 seconds and to get rid of the monkey soon ,
you have to shoot it, but a successful encounter with the monkey
would lower the speed of the ship by 20% and steal 40% of the ships ammo.
Proving this shot would be very annoying in SvS.
But I'm still for maxing out 90% of the skills.
For cutlass 15 more skills would be affective , somewhat like this.

In cutlass I have currently
3 hack
3 slash
4cleave
4 flourish
4 thrust

1sweep
2brawl
1taunt
3bladestorm
1parry

When more weapon lvls would come , like to lvl40 , I would have something like this:

Combos maxed
bladestorm maxed
brawl maxed
3sweep
2parry

leaving unmaxed skills still.

Oh and you can call me Toa or nuju , I'm not toan.


All times are GMT. The time now is 12:55 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.