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-   -   Some ideas... (https://www.piratesonlineforums.com/forums/showthread.php?t=18228)

Chalupa 01-03-2011 11:58 PM

Quote:

Originally Posted by SEAKING23 (Post 286149)
I dont no why someone would pay money to put monsters on there islands!

I mean like gold not US Dollars. If it were USD i'd agree, but they could buy lets say a cave for 50k. then they could buy lets say a gravedigger for 25 gold. Also they could buy CUSTOM bosses. Ooh you got me going on this topic now :D
so here are my thoughts in depth:

A) First off, you need somewhere to put enemies because having enemies on the main part of island wouldn't be the best.

Extra Small Cave / Jungle / Swamp...5,000
Small Cave / Jungle / Swamp............15,000
Cave / Jungle / Swamp......................25,000
Large Cave / Jungle / Swamp............50,000
Jumbo Cave / Jungle / Swamp...........100,000

B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on.

Lv1-3.....................10
*Lv2-5...................15
Lv6-10...................25
Lv9-14...................50
Lv13-19.................100
Lv18-25.................250
Lv23-30.................500
Lv28-35.................1,000
**Lv35-40.............1,500
**Lv40+................2,500
Mutineer Ghost......1,500
Devious Ghost.......2,000
Traitor Ghost.........3,000
Rage Ghost...........1,500
CUSTOM-
calculated with formula: 2.5x
BOSS-
calculated with formula: 5x
CUSTOM BOSS-
calculated with formula: 12.5x

* Cadets are 2-4
** Ghosts are highly priced because of cursed loot drops


C) Now to some NPCs, Non Player Characters. These are like bartenders, healers, music players and such. Here is when the Guildmaster gets to have some fun. He/she can appoint Quest Collaborators to help him with what I am about to say (not a guild rank). He/she can make NPCs on his island be involved in custom quests. Also, he/she can make a tattoo quest for a guild tattoo, and a clothing quest for exclusive guild clothes.


***Story Quest...1,000
Tattoo.................5,000
Clothing..............25,000
25 Rep................500
100 Rep..............5,000
500 Rep.............10,000
*1,000 Rep........25,000
**2,000 Rep......1,000
25 Gold..............250
50 Gold..............500
100 Gold............1,000
500 Gold............10,000
1,000 Gold.........20,000
*5,000 Gold.......100,000
*10,000 Gold.....200,000
1 Card...............25
5 Cards.............100

*must be accepted by staff
**only at end of story quest
***2 allowed annually, must contain at least 10 quests
ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL

D) Now you need buildings on the main land:

Shipwright............200
Shack...................750
Weaponsmith.......1,200
Tavern..................2,000
Clothing................2,250
Tattoo...................1,800
Barber...................2,000
Fort.......................50,000

Also, each member gets a house too!
House...............5,000
Upgrade 1........10,000
Upgrade 2........25,000
Upgrade 3........100,000
Upgrade V........0
Upgrade O........0
Upgrace GM......0

The house concept i am still a little shaky on though. I don't think it will fit in with game very well, but I would not be mad if it did come in! Also, you can set your house on entering options kind on like boarding options on boats.

That is all I have in my head for now on this topic!

Chalupa 01-04-2011 12:01 AM

Quote:

Originally Posted by Pirate Guy (Post 286229)
The problem with a huge notoriety cap raise is that for you and me its 10-20 levels but for a new Pirate who is thinking about playing sees the level 60 cap and thinks it's to hard so he quits but I think it would be ok. As for the trident that may be to graphic for this game.

I trident is too graphic for this game...? Then how is a sword not?

Chalupa 01-04-2011 12:31 AM

Quote:

Originally Posted by SEAKING23 (Post 280378)
I hope your suggestions come true mate.

Also, can you explain each of your guild ranks?

Quote:

Originally Posted by chalupa (Post 280371)
New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer, Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.

This is how I imagined it worked,

First of all, you start out as a member.

:beer: Grunt - Being a grunt is not a good thing. Grunts can not chat in guild chat. It is like a temporary ban in a guild if you did something against the rules, but it will only last for a few days depending on when your guildmaster wants to let you back into chat.

:beer: Member - this is the base of it all, the starting point. When you are a member, all you can do is chat pretty much.

:beer: Cadet - this is basically the same as a member, accept you can invite people to guild. The catch is, the GM must approve. Cannot create invitations.

:beer: Veteran - Veterans can invite others to guild without higher ranking approval. Can create invitations with GM's approval.

:beer: Junior Officer - Junior Officers can invite and create invitations without GM's approval. Cannot give the boot.

:beer: Officer - Officers can invite and create invitations. They can also boot and demote members from guild with GMs approval.

:beer: Senior Officer - Senior Officers can invite, create invitations, boot members, and set cadets and lower ranks to grunt status, can contribute to guild island with GM approval.

:beer: Captain - Captains can invite, create invitations, boot cadets, demote veterans, promote grunts with GM approval, accept cadet invites with GM approval, contribute to guild island.

:beer: Pioneer - Pioneers can invite, create invitations, boot veterans, demote veterans, promote members, accept cadet invites, accept veteran invitations, contribute to guild island.

:beer: Co-GM - Co-GMs can invite, create invitations, boot junior officers, demote officers, promote veterans, accept cadet invites, accept veteran invitations, contribute to guild island.

:beer: GM - GMs can invite, create invitations, boot senior officers, demote pioneers, promote everyone, accept cadet invites, accept veteran invitations, contribute to guild island, appoint people to quest board, can transfer GM, owns guild.

SEAKING23 01-04-2011 12:37 AM

Thanks mate, there are great guild ranks, I really hope the POTCo staff look here!

And as for the paying real money for the monsters, i meant in-game gold.

Put it this way: would you pay to put a robber in your house? probably not. its the same concept. i think what should happen is that jolly/navy/eitc might occupy try to take your guild island by force.

Chalupa 01-04-2011 01:07 AM

Quote:

Originally Posted by SEAKING23 (Post 286267)
... Put it this way: would you pay to put a robber in your house? probably not. its the same concept...

well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.

Quote:

Originally Posted by Pirate Guy (Post 286229)
The problem with a huge notoriety cap raise is that for you and me its 10-20 levels but for a new Pirate who is thinking about playing sees the level 60 cap and thinks it's to hard so he quits but I think it would be ok...

well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. In runescape, to what i remember, you could be up to a... lvl... 138 i believe? Also, I read something that said one of POTCO's goals was to have 100 notoriety cap. this could be wrong and my source is forgotten, but i dont think the noobs would even look at tht funny anyway because the first 10 levels are so fast. Also, i remember finding out the notoriety cap when i was like a week or two into noobhood ;)

Tiberius Fireskull 01-04-2011 01:38 AM

I really like all these ideas. The two that I really like are the options for guild islands and all the ranks. I would LOVE to see these. I doubt POTCO would put them in though, knowing them. Also, to make a little adjustment to your idea for new guild ranks, they should put limits on how many people ranks lower than GM can boot/promote/demote every day, just to keep order in the guild. As you go up in rank, you can do more and more.

Chalupa 01-04-2011 02:37 AM

I think the GM should decide all of that :) and you are probably right about POTCO not adding these but what if we got enough people to send them messages about this topic? I am going to wait on sending it until i get an approval or two more :D

SEAKING23 01-04-2011 03:09 AM

A guild island should be a place to relax, and if you wanna level your pirate you could go to tormenta on a quiet server.

Or, what they could do is add hundreds of different islands and enemies.

I made an idea called messengers witch allowed the enemy to bunch up on you, because i noticed POTCO was lacking in epic battles. also, i think that enemy's should attack once they see you. its really lame when you go into the middle of Dundee and tap dance, I've tried it.

Chalupa 01-05-2011 09:33 PM

well if you are in a guild, you could easily tp to the island under maybe guild options, where as to get to tormenta, that is I'd say a 2 minute sail from Cuba, 2.5 from Port Royal, then to get to a good spot to level, you have to run through the cave which could take up to 2 madditional minutes, not including the time to fight the annoying enemies that chase you down. And if you could make custom enemies, i personally think that would be really cool. And by custom, i mean they would have a screen like the pirate creator thing at beginning, just o people dont just make random stuff.

SEAKING23 01-06-2011 12:52 AM

The 2 minute sail to tormenta isn't very much.

Put it this way: if you where a cop, would you pay to put robbers in your house just to get experience? nope. same concept mate.

What would coll if jolly/navy/eitc attacked you and you had to defend your guild island.

Chalupa 04-19-2011 05:37 PM

Seaking, the enemies are only in the caves. They don't roam the main island.

trenthw 08-18-2011 09:03 AM

Quote:

Originally Posted by chalupa (Post 286225)
I think these are OK. the first thing to say is the levels of unlock are 1,2,4,6,8,10,12,14,17,20. Also, i think there would be too many skills if they added that on top of the current 6 and a club or something, but i do like the moves. Maybe they could be Nororiety related like so 1, 4, 10, 15, 20, 30, 40, 50, (75). The reason having 75 in parentheses is because you didnt make it and it is past cap but these are great ideas! I will send em in with mine and some others that have been posted in one big jumbo pack! :D
10. Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer :D

this is way to violent for disney..... sadly :(

trenthw 08-18-2011 09:06 AM

Quote:

Originally Posted by chalupa (Post 286291)
well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.



well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. In runescape, to what i remember, you could be up to a... lvl... 138 i believe? Also, I read something that said one of POTCO's goals was to have 100 notoriety cap. this could be wrong and my source is forgotten, but i dont think the noobs would even look at tht funny anyway because the first 10 levels are so fast. Also, i remember finding out the notoriety cap when i was like a week or two into noobhood ;)

the higher the lvl cap the less room on ur name tag xD

John Wildcutter 08-18-2011 10:18 AM

Great ideas chalupa! However the guild islands are a little too much. But as for the moment, disney should be focusing on fixing the graphics bugs (-_-) then get to work on your excellent ideas.

Captain Jorden 08-18-2011 10:22 AM

Quote:

well, back 3 years ago from actually a few weeks from now, I tried out POTCO, and immediatly switched from Runescape to POTCO. To what I can remember, in runescape, you could make a basement in your house, this is perhaps a cave for potco. in that basement, you could put many monsters in it. it serves for level up of the pirate, and to get some loot while your at it.
Quote:

B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on.

Lv1-3.....................10
*Lv2-5...................15
Lv6-10...................25
Lv9-14...................50
Lv13-19.................100
Lv18-25.................250
Lv23-30.................500
Lv28-35.................1,000
**Lv35-40.............1,500
**Lv40+................2,500
Mutineer Ghost......1,500
Devious Ghost.......2,000
Traitor Ghost.........3,000
Rage Ghost...........1,500
CUSTOM-
calculated with formula: 2.5x
BOSS-
calculated with formula: 5x
CUSTOM BOSS-
calculated with formula: 12.5x

* Cadets are 2-4
** Ghosts are highly priced because of cursed loot drops
Ok these are fair prices of gold.
Disney would half to fix their memory leak.

Also how about a guild ship. Only ranks higher then members can get on the ship.

Quote:

***Story Quest...1,000
Tattoo.................5,000
Clothing..............25,000
25 Rep................500
100 Rep..............5,000
500 Rep.............10,000
*1,000 Rep........25,000
**2,000 Rep......1,000
25 Gold..............250
50 Gold..............500
100 Gold............1,000
500 Gold............10,000
1,000 Gold.........20,000
*5,000 Gold.......100,000
*10,000 Gold.....200,000
1 Card...............25
5 Cards.............100

*must be accepted by staff
**only at end of story quest
***2 allowed annually, must contain at least 10 quests
ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL

D) Now you need buildings on the main land:

Shipwright............200
Shack...................750
Weaponsmith.......1,200
Tavern..................2,000
Clothing................2,250
Tattoo...................1,800
Barber...................2,000
Fort.......................50,000


Also, each member gets a house too!
House...............5,000
Upgrade 1........10,000
Upgrade 2........25,000
Upgrade 3........100,000
Upgrade V........0
Upgrade O........0
Upgrace GM......0

Some fishing stuff?

Ok

Fishing place(1 spot each)......2,500
Fishmaster..............................3,000
Fishing building.......................5,500


Cannon defense???

The Cannon defense course will be different.

CannonMaster.........................6,200
(comes with four cannons)
Each additional cannon...........2,300

Also something like a guild bank.


Bank building...........................5,450
Banker.....................................1,200


Can only be used to only take gold out and reward members, and buy stuff for the island.



PvP caves A(Kind of like thives den).............................................. ...............800
PvP caves B(A place like Ravens Cove underground, that leads to foul)...7,500
PvP caves C(The place like Padres Del Fuego cave that has 2 bosses).....8,250
PvP caves D(Murkey Hollow)........................................... ...........................3,750

Ok and last but not least.

Island explansion........................................ .................................................4 00xHow many members in guild


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