![]() |
Woot!
Pure awesome! I can't wait for the no stowaways update! Haha about time!
|
Quote:
Loot Hard! |
Well if he get to review the list :)
Well I wanna Critique The List too!!! :)
Quote:
|
OK mates! I've been playing on Test all morning and have a few thoughts about the update.
Quote:
:dancetl6: |
Quote:
Thanks for giving us the ammo limits as well. It is nice to see some figures on that. I'd rep this post, but it says I need to spread it around a little before I rep you again. :) Loot Hard! |
Quote:
But - if I now take into account that Lower Level Pirates will not be able to 'leech' (not a term I really want to use and don't want to get into a debate over in this discussion pleae :) ) as much as they risk dying all the time - I wonder if the scale is still required for them at their levels... I do like the concept, and hope the whole 'balence' can be worked out - oh how I wish I had a test account now - so many theroies to test... :) |
What will be nice is if the enemies' attacks work the same way for them as they do for players. I know its asking alot but still....
Exs: If an Urchinfist throws a 'nade at you, everyone close to you gets hit as well. A sweep attack from a sword swinger hits everyone in range around it Mollusks can attune anyone attacking them Enemy ships deck cannons can target different ships from those being hit by broadsides Dare I say, make a few Voodoo staff weilding enemies.... Things could get real hostile for the noobies. |
Quote:
Loot Hard! |
Happy Days are here again
This posting has totally made my day and just yesterday I started contemplating on canceling my account. Now Im totally going to stick it out through the summer at least. Please keep posting the Happy News!
|
One thing I do not like is the attacking one. I mean if I'm attacking a brigand helping a lower level get their PR totem, I dont want to have to protect them too. I just want to do it and get it over with. Also, make it fair for both the NPC and us....if a doll wielder can cats hexes from a mile away we shouldnt have to be up in their grill to do it.
|
Quote:
Bigger picture (I think - only my 2 cents hehe) with correct balence in bonus REP working with the NPC Attack it will severly cut down on the 'taggers' problems (without having to do the REAL right thing and re-design the game engine correctly to balence Weapon Damage to REP instead of Hits to REP hehehe ;) ) As for the Voodoo NPC - really... the RANGE they get sometimes - I wish I could get that :) |
Quote:
|
Well, of course theres gonna be some up's and down's but at least we get something at all. We'll just have to live with it if we dont like it.
|
Well looks like crewing is going to be a necessity for lower leveled players now and its not really a bad thing.
|
Nice update, I noticed it beofre I went to sleep, ship joining was fixed and I got a few new Jewlery quests. Looks like they managed to pack a few updates into this Release..
Quote:
|
| All times are GMT. The time now is 05:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.