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-   -   Retraining Your Skills (https://www.piratesonlineforums.com/forums/showthread.php?t=5218)

Mythic 05-29-2008 01:17 AM

Heres my suggestion. Its a one time deal. lets say for every skill you master you can redistribute 1 point anywhere, so lets say youve mastered Cutlass dagger doll and nades already, that would give you 4 points total to use in redistribution. If you had mastered everything you would have 8 points to redistribute wherever you like. even if say you just mastered your dagger, you could still use that 1 point distribution to change something on your cutlass. But the 1k per point and mob specific idea is perty good too. Just my opinion folks.

methadose 05-29-2008 01:14 PM

Another idea would be once u master a weapon, u can respec skills by pushing your weapon level back down, so, u push your weapon back to where the build went wrong and have to re level from there..... Or something to that effect. Another way would be if you have five cutlass points you want to respec, and your cutlass is lvl 25, then in order to respec those five points you have to lose five levels and retrain. You wouldnt lose the higher level abilities maybe but you erase five skill points of your choosing and work five levels to regain them. Just an idea.

I think respecing is possibly a good thing but then what fun would it be if everyone had the same build, certain skills never used, others over used. Then again, everyone likes different skills.

League 05-29-2008 11:30 PM

The way to do it is this: you can buy different, random brands of rum. When you buy a rum, whatever weapon that rum is allotted to will remove a skill point from each different skill, except the two instituted at the time you got the weapon if they are each at one, with you losing one level of that weapon for each point removed. You then get forced into grogginess, and stay there till you regain the levels.

After that, you just have a hard time remembering life before the hangover.

Lucrecia Merlose 06-02-2008 01:52 PM

Quote:

Originally Posted by League (Post 43222)
The way to do it is this: you can buy different, random brands of rum. When you buy a rum, whatever weapon that rum is allotted to will remove a skill point from each different skill, except the two instituted at the time you got the weapon if they are each at one, with you losing one level of that weapon for each point removed. You then get forced into grogginess, and stay there till you regain the levels.

After that, you just have a hard time remembering life before the hangover.

Aye tis the rum that makes us pirates such forgetful folk!

Great idea! Though, I do wonder if Disney would actually promote alcohol in such a useful manner. :laughks2:

The Shark 06-02-2008 07:21 PM

Just an extreme idea. Whats about losing one level of notoriety over all to gain a skill point. In other words, here I am a level 38 and "D'OH" I didn't want my staff point on banish. I can take a Notoriety penalty dropping me back to a level 37 but alas I can move that skill point to a new place. Too extreme? It would certainly make someone think about moving a skill point when the penalty is so steep.:bookishfj7:

Joseph 07-16-2008 07:04 PM

I dont know I would have to think about it for a while

CrimsonRabbit 07-16-2008 07:08 PM

Quote:

Originally Posted by Bilgepump (Post 42486)
Yes, but... (There's always a but)

The best way to do this, from a gameplay perspective, would be to reset the weapon in question back to skill level 1 and let you work your way back up. To be fair, you'd also have to lose the HP and voodoo you got from the old weapon level. As you worked your way back up, you'd then be free to redistribute the skill points.

Now some would say that you should just clear out the abilities and get your pile of 25 skill points immediately. I disagree. That's too easy.

I agree with this. This would also add some replayability to the game. You could go to an NPC and they would provide you with a 'special drink' and then you'd wake up in some random location on the island, without any knowledge of what happened, only to realize that the selective memory tonic has completely cleared your memory of how to use a cutlass or sail a ship or whatever.

That would be fun...

Glib 07-16-2008 07:36 PM

I think the way skill points are allotted it would be hard reset and rebuild. If you were a level 30 could you imagine trying to rebuild your cutlass from scratch? Finding yellow and reds that you could actually defeat?

I recommend that there be certain types of rare valuables (like say a 40 karat emerald or something) that when found allow you to reset 20 -25% of the skill points you currently have in the weapon of your choice by simply allowing you to select the points, which would change them to unallocated for that weapon.

Maybe the emerald could be found in a certain quest or maybe you would randomly come across it in plunder. If you really wanted to get wild maybe that gem could be bought and sold between pirates.

Just a thought.

If you really wanted to get

Dr. Zeppers 09-09-2008 07:13 PM

Really would like there to be someway worked into the game to reassign these points.

The idea of resetting a weapon back to the start though personally seems way to drastic.
As someone else mentioned the reputation system would make 'releveling' more difficult.
Might as well just start another pirate.

Perhaps they should just allow us like 3-5 save points for our pirates, and we can restore back to one, and start over from that point if we feel we screwed something up.

A quest, or some special reward to find allowing someone to undo a single skill point at a time seems to me to be the best way to go. Different quests/tasks for different weapons, etc.

greatertater 09-09-2008 07:56 PM

I know I wish I hadn't put five points in "blast" in my staff.
 
;0) I know it sounds crazy but I put five points in dodge and I find myself dodging a lot more often than I thought I would. Sometimes mistakes help uus uncover some unexpected surprises.

Edward Edgemenace 09-09-2008 08:38 PM

If there were a monthly quest that you could do (um, that would be, once a month) to get as many as ONE skill point reallocated, that might be OK. It certainly would be smart for Big D - keep a fishhook out there for people who have drifted away from POTCO.

But any wholesale reallocation of skill points would be an insult to anyone that played the game this past year.

Whenever the underlying mechanics of the game change to suit the whims of the programmers, this issue will resurface. The fundamental changes to sailing when they released ship-vs-ship (broadsides have new shorter ranges mugh less damage, open fire no longer does NOTHING, windcatcher now doesn't work at all, grape shot for the first time has a use, ramming speed is suddenly not only useful - but actually essential, fury and thunder now disable/lock up opponents, etc.) mean that any pirate "built" for pirates online prior to SvS now not only don't have their planned on abilities, but are also prevented from being built for the "new" pirates online.

If they did the same thing to cutlass (e.g. made "sweep" and "blade storm" suddenly do nothing at all, but made "taunt" suddenly multiply all subsequent damage by a factor of 8 or 16) people would have the same desire to reallocate skill points.


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