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-   POTCO Sails and Ships (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=85)
-   -   [Guide] Ship PvP (https://www.piratesonlineforums.com/forums/showthread.php?t=6745)

Ironhawk 07-24-2008 10:15 PM

You can't dock when enemy still firing at your ship.
You need to wait 30 second after last hit before you can dock.

In test once i saw 18 Spanish ship versus 9 French ships so it's not limited to 5 ship.
http://i352.photobucket.com/albums/r...coreboard1.jpg

Also you might want to add tips on how to kill other pirate using broadside.
When we got killed during battle we don't go to jail but respawn on the ship
and invincible to any attack for 10 seconds.
We are also invincible for 10 seconds after sinking (30 second invincibility for ship)

Captain of the ship can't teleport anywhere but crewmates on board can.

Chris 07-24-2008 10:26 PM

Ty i added that to the guide :) tyvm for that information. as for the ship limit i have no clue.

Carnage 07-24-2008 11:24 PM

Is Ship PVP in Public already??

Chris 07-24-2008 11:26 PM

Yup PvP ship is in the open servers

MacIronhawk 07-24-2008 11:30 PM

Nice guide chris and right with this big update!
I can't wait for the pictures.

Chris 07-24-2008 11:32 PM

they are coming i promise i just need all this lag to pack up and go to another game

Samantha Anderson 07-25-2008 09:10 PM

Also, grape shot can and will affect the other shipmates... I use it a lot

JohannaTodd 07-25-2008 10:55 PM

Thanks for the really good info!

Captian Quelzar 07-26-2008 02:40 AM

Just a question about the bounties. If I am with the spanish and I start attacking an enemy ship with mine and then another spanish fellow comes along a helps me sink it, is the bounty divided in two or do we both get the full payment.

Davil 07-28-2008 04:44 AM

also the limit of ships out depends on server activity. i have tried ideal servers that are able to have ten per team while quite servers can only have three per. i don't know why they have this but i think its because of the player count in the current server

Chris 07-29-2008 03:30 PM

Quote:

Originally Posted by Samantha Anderson (Post 56659)
Also, grape shot can and will affect the other shipmates... I use it a lot

Ok didnt know that thx ill be sure to add this to the first post.

Quote:

Originally Posted by JohannaTodd (Post 56684)
Thanks for the really good info!

Yw :) im hoping by tonight to have those pics uploaded.

Quote:

Originally Posted by Captian Quelzar (Post 56713)
Just a question about the bounties. If I am with the spanish and I start attacking an enemy ship with mine and then another spanish fellow comes along a helps me sink it, is the bounty divided in two or do we both get the full payment.

Hmm i honestly dont know ill try to test that theroy but i THINK is that whom ever gets the last shot gets the bounty although it should be just like flag whom ever deals the most damage gets the money and the credit but im definatly gonna test this.

Quote:

Originally Posted by Davil (Post 56966)
also the limit of ships out depends on server activity. i have tried ideal servers that are able to have ten per team while quite servers can only have three per. i don't know why they have this but i think its because of the player count in the current server

Interesting yea it does make no sense but i think your right.

Anyway sorry everyone been on vacation for the past 3 days havent been able to update or even get on :)

P.S ty to anyone who has given rep :) :12_1_138:

Rackat 07-29-2008 04:03 PM

Chris, great guide! Props!

Under the heading "Choosing a ship", you have written the following:

Quote:

Class - Now obviously the higher the class (Light, Regular, War) the better so a War Galleon War Sloop and War Frigate would be best but some players may not be high leveled enough or may not have enough money to purchase the higher level ships.
I would disagree slightly. I do more damage with my Light Sloop than my War Frigate or War Galleon. I think a lot depends on sailing preference. It is very easy to sail in between the big ships with little damage while still inflicting damage. Especially if you have one or two cannoneers with high level cannons. For over two hours the other day I was the highest bounty with the smallest ship. Just something to think about.

Dr. Zeppers 07-29-2008 04:08 PM

Quote:

Originally Posted by Rackat (Post 57319)
Chris, great guide! Props!

Under the heading "Choosing a ship", you have written the following:



I would disagree slightly. I do more damage with my Light Sloop than my War Frigate or War Galleon. I think a lot depends on sailing preference. It is very easy to sail in between the big ships with little damage while still inflicting damage. Especially if you have one or two cannoneers with high level cannons. For over two hours the other day I was the highest bounty with the smallest ship. Just something to think about.

Couldnt this also be tough to really determine, the # of crew and thier capabilities would make a major difference. You have to get close before you can use that advantage. Some people cant hit light sloops at distance regularly.. I can, matter of fact, I dont understand why others cant.

Chris 07-29-2008 07:57 PM

Hmm yes this brings up a contriversial point the "best ships" are made of what i believe is several parts

1. Sailing Skill - person whom is sailing the ship and their skills to out manuver and use the skill points in a smart way
2. Crew - the larger the crew the more firepower ect.
3. Cannoneers Skill Lvl - this is the lvl of each cannoneer obviously the higher the skill lvl the better but also the accuracy and aim of their cannons
4. Lag - Some of the best sailors out there or the best cannoneers out there may have the worst lag therefore making their movements slow in larger battles

thinking this over i have in a way decided the ships have little impact on how well a team does bc like u say 2 AMAZING cannoneers and 1 Awesome sailor on a light sloop could take down a War frigate with 12 crew mates.

Rackat 07-30-2008 12:51 PM

Quote:

Originally Posted by Chris (Post 57393)
Hmm yes this brings up a contriversial point the "best ships" are made of what i believe is several parts

1. Sailing Skill - person whom is sailing the ship and their skills to out manuver and use the skill points in a smart way
2. Crew - the larger the crew the more firepower ect.
3. Cannoneers Skill Lvl - this is the lvl of each cannoneer obviously the higher the skill lvl the better but also the accuracy and aim of their cannons
4. Lag - Some of the best sailors out there or the best cannoneers out there may have the worst lag therefore making their movements slow in larger battles

thinking this over i have in a way decided the ships have little impact on how well a team does bc like u say 2 AMAZING cannoneers and 1 Awesome sailor on a light sloop could take down a War frigate with 12 crew mates.

Set up:
Me: lv35 Noto; lv16 sail; lv20 cannon
Crew:
lv40 Noto; lv25 sail; lv25 cannon
lv10 Noto; lv3 sail; lv6 cannon

We put the lv10 on the wheel and went to work. Scored 25 kills in a Light Sloop before we decided to port and rest our fingers. Took out three War Frigates with minimal damage while all of them were trying to take us out. They all had at least three crew members.

Our advantage:
My oldest son was the lv10 and with him sitting next to me on his computer I could give him sailing instruction/direction while in battle. A Guildmate was on the other cannon so we knew each other's tendencies. It was fun watching them get mad and start sending their fleet after us.

I can hit light sloops usually 9 out of 10 times, and I wonder why more people can't seem to. But, then again, I actually practice on the Vipers and Ferrets. It helps when you fight larger ships because it teaches you to hit a small target, which when you are fighting a larger ship you want to hit the same spot over and over. The reason is to cause more damage and reduce the outer hull armor.


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