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-   -   Getting booted alot? (https://www.piratesonlineforums.com/forums/showthread.php?t=9249)

xyzzy 01-18-2009 12:14 PM

Quote:

Originally Posted by Arioch (Post 101335)
Getting booted often is more of a recent problem in the last 2 or so updates and is because Disney has installed a lot of spyware type software in the launcher.exe application to start POTC.

This is a ridiculous idea.

The launcher application uses a standard decompression algorithm often used by malware because it's extremely efficient. This is the reason it's often flagged as a false positive by less-than-careful software (eg. AVG).

Quote:

Originally Posted by Arioch (Post 101335)
Disney uses the launcher program which runs in the background to root through your logs and files and it slows your PC to a crawl causing boot and lag issues.

Pirates.exe handles its own log files when it's running. At this point Launcher1.exe is essentially doing nothing but waiting to get the "all clear" signal from Pirates.exe so it can note the game made a normal exit in the launcher log.

Quote:

Originally Posted by Arioch (Post 101335)
there are literally dozens of ways to correct lag problems but those are TRADE secrets

This is even more ridiculous. There a few simple ways to reduce lag in regards to anything:
  • Get a better (eg. lower latency) connection
  • Remove other network traffic
  • Get a better network card
  • Get a better network stack (networking in Windows has always tended to be weird and inefficient)
  • Get a better CPU (if the lag is coming from high CPU usage)
  • Get a better video card (this will help in 90% of cases)
  • Get more RAM (this will also help in 90% of cases)

Quote:

Originally Posted by Arioch (Post 101335)
It may also be the way Disney employees can use admin codes and boot or freeze players during privateering for personal gain.

Do you really think they'd need a background process running on your computer to affect things in a game operating on their servers?

Quote:

Originally Posted by Arioch (Post 101335)
Once you are in the game the launcher program is no longer needed and it's continual use taking up processing power and RAM

This one is, actually, true. It's a low enough amount that it shouldn't be worth worrying about unless you're running on a bargain-basement computer from Wal-Mart or something, though.

Quote:

Originally Posted by CadetAndrew (Post 96632)
Most computers that can play the game already have it anyway. Leaving it simple, and in mine words:The launhcer cant run on its own, and it needs something to back it up, and framework is a support/backup file. To leave it simple, it might help you stay a little longer :)

This isn't how it works.

Ghostcannon 01-20-2009 07:39 AM

Arioch's idea works fine for me.
I used to get booted alot before and killing the launcher.exe process once the game is started, I can leave my pirates loged in for hours. Yesterday, I was loged in with the launcher.exe killed and went to the Mall and everything... 6 hours later, my pirates was sleeping lol.

Arioch you deserve credit for your workaround Matey!.

Poison elf 01-20-2009 09:19 AM

I have stated this before, and yes this does help with lag. When you go to the task manager/ processes, you can see what is using a lot of memory. Pirates launcher is a good one to shut down, but most will find how much their explorer uses and probably find a bigger increase by closing that down while playing.

thefadedrose 01-20-2009 06:32 PM

Last nite while svsing I had this problem come up. Now it is nothing unusual to get a lag when getting too close to the other ships nor unusual to get a lag around what I call the "glitch rocks" and those things will produce a delay for me. But last nite I did not experience any lag. It was like one second the ship I was taking down was right beside me then the next second it was 10 to 20 ft. in front of my ship. At first I thot he or she logged or was booted off until I looked up and there it was in front of me. I can usually tell when someone is glitching so I am not sure in this case. This happened several times last nite and it was very annoying especially when I am on cannon. I asked my GM who was at the wheel if he saw what just happened and he said he did experience the same thing. So it wasn't just me. So can anyone tell me was the ship glitching or do we both have computer problems? We were on Andosa Ocean at the time. Thank you to anyone that can help me figure this out.
Kani of Spartan Ellite

Edward Edgemenace 01-20-2009 06:41 PM

Quote:

Originally Posted by thefadedrose (Post 111088)
Last nite while svsing I had this problem come up. Now it is nothing unusual to get a lag when getting too close to the other ships nor unusual to get a lag around what I call the "glitch rocks" and those things will produce a delay for me. But last nite I did not experience any lag. It was like one second the ship I was taking down was right beside me then the next second it was 10 to 20 ft. in front of my ship. At first I thot he or she logged or was booted off until I looked up and there it was in front of me. I can usually tell when someone is glitching so I am not sure in this case. This happened several times last nite and it was very annoying especially when I am on cannon. I asked my GM who was at the wheel if he saw what just happened and he said he did experience the same thing. So it wasn't just me. So can anyone tell me was the ship glitching or do we both have computer problems? We were on Andosa Ocean at the time. Thank you to anyone that can help me figure this out.
Kani of Spartan Ellite

As I and many others discovered during my "Glitch-Free Tournament," many of the blinking/jumping motions of ships are unintentional. I usually see COME ABOUT do what you described above. Since 100% of that lag is server-side lag, there isn't much you can do about it.

That said, on the "crazy-A servers" there is an enormously higher frequency of that class of glitch. When I see it happen 5 times in a row with only a single ship (and never with any others) its a pretty good indication that they've figured out a way to trigger that server-side lag.

In my book, that isn't a glitch, that's an exploit. I wish Big-D shared my opinion; but they obviously don't, on that one.

Ghostcannon 01-21-2009 10:06 AM

Thefadedrose,
It is not a glitch what you just described...it happens alot in Abassa-Andoso servers because of the amount of users logged in which causes massive lag and you will be experiencing this more if you are in a crew with more then 5 pirates on it, and! the total number of PvP ships (French + Spanish) causes lag as well.
Sometimes you will also see that you shoot and shoot and see No Damage to the enemy-ship because it is all based on the same thing mentioned above.

Edward Edgemenace 01-21-2009 02:30 PM

Quote:

Originally Posted by Ghostcannon (Post 111220)
...it happens alot in Abassa-Andoso servers because of the amount of users logged in

I'm sorry, that's not true. The same exact thing happens on quiet servers (e.g. my "glitch-free" tournament.)

Quote:

...and the total number of PvP ships (French + Spanish) causes lag as well.
That is not the situation she is describing at all.

Quote:

Sometimes you will also see that you shoot and shoot and see No Damage to the enemy-ship because it is all based on the same thing mentioned above.
Again, not at all the situation described (and experienced by many, many others.) The numerous glitches with TAKE COVER cause the "no damage," not any network latency, nor server-saturation issues.

thefadedrose 01-21-2009 06:35 PM

Thanks Edward for the input. I will see if the "Take Cover" is on when it happens. It happened to me again last night but only did it with this one ship which caused a huge lag when we got close to it so I figured they were glitching plus I had a hard time producing damage but finally I figured out the combination to use to take it down. And this time we weren't on an "A" server. And Ghostcannon? I am the only crew and it was like 8 ships total (5 vs. 3) and I don't call that a massive amount of ships like you find on Abassa Ocean. Last nite there was a ship that was glitched in the port area that kept coming back up when you took it down (someone was AFK onboard and you were unable to tp to him). But anyways thanks again for the info. Kani of Spartan Ellite


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