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-   Ideas, Suggestions, and Rumors about POTCO (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=105)
-   -   Some ideas... (https://www.piratesonlineforums.com/forums/showthread.php?t=18228)

Stolph 11-29-2011 06:59 PM

Quote:

Originally Posted by Chalupa (Post 280371)
3. 5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so,

Perhaps a Commodore that appears ever so often?

Maybe even an Admiral boss.

I like the custom quests and bosses idea on the Guild Island.

Bosses could protect the island from non-guild members.

But it probably won't come out.

Platinum Pirate 02-19-2012 06:13 AM

Recap of all Ten Ideas
 
Quote:

Originally Posted by Chalupa (Post 280291)
I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.

1. Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50
2. King sloop, galleon, and frigates - bigger and stronger than war ships
3. Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4. New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so, new undead that are higher levels, and EITC
6. New Wild Island - A small island with tough enemies (45+)
7. Kraken - We need this!
8. A More Civilized Cuba - A few more shops and a map in the compass
9. New weapons with new skills. Some of my ideas were a club and maybe a trident an possibly a whip. I can easily imagine a pirate with a club. For trident, I can kind of picture pirates with them. They could make tridents voodoo and melée at same time. s but those woulnt have levels, they would just correspond to your notoriety level.
10. Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer :D

Your ideas are admirable. My comments on them are as follows and very brief:
1) High probability of Ghost Ships being another Special Event whereby they spawn around Raven Cove. Very difficult to sink. Some new story line would be created explaining why this is occurring. Reward could be ship materials.
2) Done! War Brig and Ship Customization
3) Unlikely.
4) Not necessary. POTCO fixed it. Too managerial what you were suggesting.
5) Done! With more to come.
6) Unlikely. Davy Jones won't have it!
7) No kidding. Would work as a Boss Battle for the elusive Chapter Two.
8) This is possible. Tia Dalma has her reasons. Her magic must be one with the elements.
9) Done! A slew of them were introduced. With more to come.
10) Not gonna happen. Too WoW-like. POTCO is more inclined to increase default health/ voodoo points through new features like Bodybuilding. Basically more quality over quantity sort of thing. I have always found that appealing about this game. My pirate masters all weapons and not just certain weapons based on a certain class of species like in WoW.

Kale Grayhand 02-19-2012 08:28 PM

There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.

Platinum Pirate 02-20-2012 06:10 PM

Quote:

Originally Posted by Kale Grayhand (Post 365164)
There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.

Care to suggest as to what that may be for higher level pirates?

Makes sense to implement the elusive Chapter Two at Notoriety 30 along with Raven Cove's. It would also unlock after the pirate completes Chapter One. I don't think they'll increase the standard rep rewards for completing quests though. Much of them can be gotten by merely killing and sinking every enemy one encounters from point A to point B. :psmiley35:

That's why they designed those quests like that from the beginning and the longest of these, namely, The Black Pearl [ aka Chapter One ] served as a guide for newcomers on how to basically play the game. Every pirate had to sink and slay all enemies as specified. Some were captured and then dropped off at a wild island. Pirates had to play Blackjack and Poker. Pirates had to search for dig spots. Pirates had to explore the inward parts of these islands that had them. None of them were that hard and they were not meant to since it was, and is after all, a Basic Course.

That would lead to what we need most, Chapter Two, which is an Advance Course. New enemies [or tougher ones] to slay/sink and new islands to explore or rediscover as new caves, hidden passages, swamps, jungles, deserts, towns, fortresses, etc., are unveiled before our eyes. The quests involved will be more challenging and will require pirates to even get Infamy Points and Rare Ship materials! :psmiley27: Hopefully the story explaining Davy Jones involvement will make it more entertaining as we inch our way to finally slaying that Kraken of his!!!

There's another thing I'd like to point out that I noticed since my return to the game. For some reason though, these older quests were shortened tremendously between 2010 and 2011. And one thing I also noticed is how our pirates continue to earn reps after they mastered their weapon skills. Wasn't like that at all before. They even took away those 25 reps every one earned when they won treasure. That really hurt Basics big time. Hurt Unlimiteds too if you think about it. Those treasures only give gold now.

tsk tsk, PiratesOnline is a war game primarily meant to eliminate enemies, not a carnival cruise to safely play dolly with. :laughks2:

jeep70 04-10-2012 07:14 PM

Chapters
 
To get it straight, This is how chapters are (I think)

CHPTR.1=Rambleshack (Tutorial)
CHPTR.2=Black Pearl Story Quest
CHPTR.3=Ravens Cove Story Quest

Quick suggestion:
Make El Patron a Treasure Map!
(he will drop random loot when defeated after the first time)

:th_captain:
EDIT: Maybe El Patron could only drop cursed swords, like foulberto only drops knives.

Bubbazeke707 08-19-2012 11:36 PM

# Tavern Fights, go into a tavern, and buy drinks, and fight, with bottles and fists don't leave negative comments, don't like it, do go in Taverns. I like buying drinks, because that is what a lot of pirates did when they ported and got a lot of money.:buds:

# More real looking Ship of the Lines. Like more rows of cannons, less powerful maybe, but rows. :sailr:

# Pets, not complicated like on some games, but getting them from shops.:00001927:

# Two weapons at a time.:Pirate4:

# More real sea battling, holes in the sails, hull, and deck :Pirate4::sailr:

# Going under deck, but only for ships with gate - things on the decks, and seeing your loot. :12_1_138:

# Seeing the weapons you have equipped on your pirate, muskets, bayonets, and blunderbusses on your back, swords on your side, and pistols and repeaters on strapped on the front of you.:knife:

# Not Banana Tacos:rumgt7:

* I know the Game Masters call the War Sloop the Interceptor, but just like the original Interceptor, and no light, regular or war Interceptors, just how the original Interceptor looked.:sailr:

# Guild Wars. Private matches where guilds bring in their voluntary soldiers and tell them to fight the others ( Everyone has the same skills, and there are no levels, so it takes equal amount of time to kill a lv 50 as it does a lv 1. :Pirate4::knife::icon_psmiley12::dancetl6::degen:

That's it.

Eliza Creststeel 08-20-2012 01:44 PM

Fisticuffs Skill idea
 
I had seen another person make a hand-to-hand combat suggestion, but I've also been refining my own concept called Fisticuffs - effectively 17th Century martial arts. I think any time any new skill is introduced it deserves its own quest and should fit the environment. I tried to select concepts that would not be out of place in the 16-1700's.


Fisticuffs

Description: A pirate's life be pretty rough and tumble. Being able to protect yourself with or without a weapon can mean the difference between life and death. You need skill to hold your own in a pub brawl or the streets of Tortuga, let alone in the wilds or during a ship boarding. This skill teaches the pirate how to engage in hand-to-hand combat.

Quest: There is more than one way to be adept with your fists and feet. Indeed, among the many styles of martial arts, each can be quite effective when someone is well-trained. To hone your skill, you will learn techniques from some of the best brawlers in the Caribbean.

Your basic attack is a punch and kick combo, but as your skill improves, you can learn special attack abilities. To learn these moves and be guided to expanding your experise means working with a master:

Sao Feng* (Kung Fu): Teaches basic Combo Moves - Tiger Punch (1), Palm Strike (2), Back Fist (8), Spin Kick (12), Jump Kick (20)

Just like learning sword and dagger combinations, these abilities can be mixed and matched to create a furious assault on one's enemy.


Skills
Beyond Kung Fu, Sao Feng will tell you to seek out other masters of Fisticuffs including:


(1) Patrick O'Toole (Boxing) - Former Irish Champion who teaches the Hook/Uppercut (1)
(2) Michiko Tanaka (Jiu-jitsu) - A Japanese housemaid who teaches a Grab / Throw technique (4)
(3) Haji Rama (Pencak Silat) - A wise Indian mahaguru who teaches a Block/Counter Strike Ability (10)
(4) Mestra Julissa (Capoeira) : A lovely mandingueira (or skilled woman fighter) who teaches a Parafuso (Spin Kick) - (Level 17)


Passive Skills
During the training journey, the pirate can also hone additional skills which can enhance their ability.

(1) Reflexes: +4% Melee Dodge Each Level (4)
(2) Second Wind: -5% Faster Skill reset per level (6)
(3) Ki Focus - +4% Melee Damage per Level (Level 14)

AndyJ 08-20-2012 04:26 PM

I think a lot of ideas get thrown away because of it being rated E10 so they want to keep it friendly though i think they can add new combat things since we already slash and shoot things in the game which is worse than fist fighting or hand to hand combat in my opinion.

Bubbazeke707 11-13-2012 01:30 AM

I gotta pretty good idea. You start a match with some guild mate on a stage, where other guild mates can watch it. Only melee, fists if they come out, sword, daggers, bayonets, only exception I'd have is like blunderbuss or pistol for ranged. Must have same exact weapon, like both have Rusty Cutlass or something so one cannot use weaponry to overpower the other person. I think it'd be cool if on the stage you could parry and block enemy attacks. This could be a guild pvp thing, yet not the only choice for pvp with guild mates.:dancetl6::degen:


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