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21 bottles. I doubt it. I have rum testers.
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22 bottles. I liek sody pop.
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23 bottles of Sharktooth really drinking sody poop.
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24 bottles. Simple.
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25 bottles. Amazing how one letter can change the meaning of a sentence.
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26 bottles. 2 really, but 1 switch.
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27 bottles. I added one letter. An "O" to pop, making it poop.
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28 bottles
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29 bottles. Davy, I'll leave that all to you...
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30 bottles. Leaving the grammar stuff, or the poop?
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31 bottles... idk what to say
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32 bottles. Just don't say anything, mate.
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33 bottles...still nothing on my mind
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34 bottles.
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3 5
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36 bottles.
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3 7
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38. Oh good, Davy knows what's going on.
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39 bottles of glowing rum.
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40. Not sure how I like the sound of that...
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41 bottles. Me neither, but whatevs! I'm not drinking it. Muahahaha!
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42 bottles. Give it to pib...
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43 bottles. I will never poison my minion.
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44 bottles. What if he wants to try it? 0_o
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45 bottles. Well, he would have taken the vaccine first, so he will be immune to anything.
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36 bottles. But I thought the vaccine was only good for Monster rum?
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37 bottles. Hey look the Stealth is back!
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38 bottles. And The Master of Rum has awakened.
WHO AMONGST US IS A TRAITOR? |
39 bottles.
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40 bottles. One member of these forums let slip of the massive amount of rum that had piled up on this here game. We must find him/her.
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41 bottles. Tis not I.
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42 bottles. Certain, Sharky? I have ways to make you talk, if you are lying...
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43 bottles. Jack, if you refuse to believe me, I can always join Davy....
After all, he begs for me to join him. |
44 bottles. You weren't the traitor. Easy enough to tell. 1) You weren't online when we reached 200 bottles. 2) You had no reason to betray us, except for amusement.
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45 bottles. Sidenote: Skippy's weapon is complete! Attachment 4255
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46 bottles. I will get a better weapon.
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47 bottles. Excellent. Now, when Skipperdoo arrives, he may create the weapon for Sharky.
You may never match the power of The RumWrecker and The Blade of Bannifcation combined, Davy! |
May i see a picture of the Blade of Bannifaction Jack. 48 bottles.
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49 bottles. I prefer to keep it tucked away. I dislike the weapon, for it represents banning, and honestly, there's many thieves about.
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50 bottles. I will get more weapons when ready Jack. In the meantime, I must check on the RUM1 while Skippy is away.
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51 bottles. I am constructing my own weapon, you'll see. It pwns.
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52 bottles.
I did not want this to spread out, but I believe it is time to put it into power. There have been no Staff Ban or Rum weapons. I need you to craft one. It needs to be extremlely powerful, however, we cannot have the voodoo of the staff interfere with it's rum abilities. If the rum mixes with the voodoo, a hole can be ripped into the space time continum! |
53 bottles. RUM1 was succesful in getting rum to Cape Carneval.
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54 bottles. Aye, it was. And now we can teleport rum to any place in the world. However, once the rum in the shuttle run out, we must launch another Shuttle with another cargo of rum. Unless.....
I'll need to experiment on this idea.. |
55 bottles. Another project Jack?
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56 bottles. Yes.
I just need to make sure the computer cannot get hacked. Must form several barriers in the mainframe, as well as a failsafe switch.. |
57 bottles. I'll work on the Staff.
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58 bottles.
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59 bottles. I thought you were working on your own weapon, Sharky?
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60 bottles. I can do the staff if you want Sharky.
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61 bottles. I am done with the staff. And I can also make another weapon.
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62 bottles. Decide amongst yourselves.
As long as the fuel doesn't enter the department.. we should be good. Now, to construct a DR for NASA... Hmm? Can I see the staff Sharky? Or will you describe it for me? Does it have a name? |
63 bottles. Lets see a picture sharky!
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65 bottles.
And they want good rum to go with it. Heh, those Space Men certainly do not wish to get cheated.... |
66 bottles. I finished. Looky look...
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67 bottles. Wait till i tell where RUM1 is sending rum next...
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68 bottles. Now to work on the awesomer weapon!
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69 bottles. Oh no a mod is here!
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70 bottles. Perfect Sharky. Soon as you finish your other weapon, I shall let you retain your rank.
Alright, the launch should commence soon. Now, for my perfect bottle of rum to go in there... excellent.. 'ello Melody. Don't want a repeat of last nights 200 bottle triumph? |
71 bottles. Rum1 is launched! Melody is gone! Guess she does...
EDIT: Wish me luck. Jack has given me permission for a highly dangerous experiment. I may not return... |
72 bottles.
Finally. Now, that Ship contains a Drink Replicator, along with my best rum bottle. We can now teleport rum anywhere into the world, without worring about refilling! We must make certain it does not get hacked, however.. |
73 bottles. So many interesting weapons... Must get to work on a laser flintlock.
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74 bottles. Let's see what Davy has to challenge all this!
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75 bottles. An equal to the infamous ban laser.
Weapons: The RumWrecker. The Rum Revisoner. The Rum Reaper. The Rum Staff. I miss any? |
76 bottles. No doubt he is just walking around, doing nothing.
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77 bottles. Good 'wan!
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78 bottles. Plus my surprise weapon, which you will find out later.
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79 bottles. And a new project being worked upon by an employee.
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80 bottles. Here is the Project Jack:Attachment 4256 Bingo!
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81 bottles. That says relives. Do I want to that?!?
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82 bottles. It gets rid of all monster effects that were on you.
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83 bottles. Not according the the defintion of Relives. However, I'll take your word for it.
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84 bottles. It relives the bearer and the attuned of all Monster Effects.
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1 Attachment(s)
85 bottles. Here's my new weapon.
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82 bottles. Nice!!
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83 bottles. Now THAT is a weapon I want in my arsenal. Alright, so once Sharky's is complete, we begin Project: NOTAXES.
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84 bottles. OI! Lets see a pic Sharky!
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85 bottles. I'm glad you like it.
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86 bottles. And we still Sharkys opinon on the title of the company.
WJARR or Jack and The Pack's Rum Supplies? |
87 bottles. Yes, you must choose Sharky.
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86 bottles. Skipy you like the doll?
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89 bottles.
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89 bottles. Yes Stealthy, 'tis truly a masterpiece.
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90 bottles. Getting close again! Skipy count right!
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92 bottles. And here we are. 8 bottles away from a Double win.
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93 bottles. Still no mods in sight.
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94 bottles.
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95 bottles.
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96 bottles. 12345678910111213141516171819... yeah... 96.
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97 bottles.
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98 bottles!!!!
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I loathe to relinquish my 100 bottle streak... but seeing as you two want it...
99 bottles. Toss up. |
Mine!!!!!!!!!!!!!!!!!!
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100 bottles! we made it again! ...By the way, (rum) taxes in Rumworld have been eradicated.
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2 bottles. I dunno whether to thank you or curse you Melody...
It is tempting to collar Stealthy and Sharktooth for not posting, even though they are lurking. |
3 bottles. Oh well, what do you think about the taxes though?
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4 bottles. I'm not worried about Rumworld. The Carribean is what worries me.
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4 bottles. I would like to introduce you to...:Attachment 4258 (created by my associate) (finished by me)
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5 bottles. Another fine weapon Shealthy... What weapon would you like me to start work on Jack?
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