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-   -   "Jumping" in PvP (https://www.piratesonlineforums.com/forums/showthread.php?t=10164)

Edward Edgemenace 02-05-2009 11:03 PM

As a programming professional, the most common working definition of a bug is "any unintended effect or behavior." In software testing, there is no distinction between design flaws and implementation flaws (as the fine line that separates them is so very blurry.)

Sorry, but jumping in PvP is a bug. In the movies (detached from reality) a jump is a single event used to avoid or evade or surprise. So, let me conclude one last time:

* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.
* Players should be more vulnerable when in air (currently they are 100% invulnerable to most attacks, instead.)
* Attacks should not be permitted in a jump.
* Weapons should be dropped or put away during any jump.
* Drawing a weapon during a jump should result in injury to the jumper.
* If attacks unreasonably permitted, they should result in 1% to 10% of the original damage, with only 1% - 5% of the original hit ratio.

Because the POTCO implementation is so unbelievably counter-intuitive, most people hate PvP. It is about glitching, not about combat. If Disney were to admit they did it wrong and fix it, PvP might be worthwhile. But I don't ever expect to see such a rewrite of it.

Now, people exploiting the glitches, particularly the jumping category of glitches, would do well to remember what their early impressions were: it nags on your conscience because it is cheating to exploit these game defects (bugs) against other pirates.

But wait, what do I care? I don't PvP...seen enough of it, thank you very much. Only really irritates me when it splashes over into other areas of the game. (E.g. infinite ammo, invulnerability, invisibility, rapid-recovery, hex-eater discrepancies, dagger asp, distance attuning, uneven distance de-attunement, distance cutlass attacks, ambush settings, blinking, hyper-speed movement, lag-bombing, instant desolation/bladestorm/viper's net, etc. Oh, and jumping.)

Maximvs 02-05-2009 11:47 PM

It may kill me - but we're gonna come to a compromise dang'nabit! LOL :D I feel like were 'politicians' trying to get the wording right or something - except we aren't getting their pay scale ;) Of course - I dont play PvP myself because of jumping and other 'questionable manuvers', but I'm also being a realists to the fact that you just can't put cement shoes on players in PvP to eliminate all the 'infairness' to the game play...

See, allowable jumping in my view would not allow you to actually get 'over' a player (if jumping, you could only jump 1/2 the height of your pirates height at most). This removes some of the 'over jump' taticts players use right away. So, jumping over a player as it currently may allow (if thats the target of jumping) may be a bug - but jumping itself in PvP I don't believe to be. So just to narrow down the list on that view, my notes are below.


* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.

- Jumping should be slowed down - hence the 'fly jumps' I see not just in SvS but in the game in general are wrong. But if were trying for some real world realisim here - you and I can jump multiple times - we just get more tired each time. If jumping was shortened / slowed with the height restriction mentioned earlier it would be more real (and vulnerable to attack... hence the next one...). Saying 5 minutes between jumps also sounds absurd, does it not? :)

* Players should be more vulnerable when in air (currently they are 100% invulnerable to most attacks, instead.)
* If attacks unreasonably permitted, they should result in 1% to 10% of the original damage, with only 1% - 5% of the original hit ratio.

- yes - in fact you should actually be MORE vulnerable in the air as this would be a weakness position. As for the ratio of weapon strike - thats a good point. Not sure if 1% is an accurate given - but I would agree to a weapon being able to do no more than 25-50% of its allowable damage to strike.

* Attacks should not be permitted in a jump.
* Weapons should be dropped or put away during any jump.
* Drawing a weapon during a jump should result in injury to the jumper.

- Since we are playing with some 'imaginary weapons' like dolls you cannot eliminate all weapons from jumps (if any... but referring back to the previous on weak attacks would be the balence here). And since I stated earlier you couldn't jump over the player - the attack would be more 'muted'. As for drawing a weapon - agreed - if you don't have it in hand, you can't pull it out in the jump (cause that would be too 'movie like', almost like the matrix or something wierd :) )

* infinite ammo, invulnerability, invisibility, rapid-recovery, hex-eater discrepancies, dagger asp, distance attuning, uneven distance de-attunement, distance cutlass attacks, ambush settings, blinking, hyper-speed movement, lag-bombing, instant desolation/bladestorm/viper's net

- now these are legit bugs... and we know they are. Being invulnerable was never meant to be in the game, as well as being invisible, or using weapon glitches like instant charging or blinking... but jumping is not that. Its jumping

* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.

- ok, this is actually a repeat :) I bring it up again because it points out a fact - you cannot just remove an entire feature just because it has been found to give advantages to only those who can take advantage of it. It the same as removing all weapons from SvS except cannon balls... yea - nice easy solution - but not right. These shoud be adjusted (or fixed if bugged / glitchable) to become more level to the playing field. Sure - getting mad and just saying 'remove it' does solve it - until the only thing you can do is stand there and hit each other with fists (because once jumping is gone then something else is discovered, players will cry foul until its removed, and so on and so on....) - but then there's no strategy... no creatativity on surviving someone whos twice the level as you... no game really.

But wait, what do I care? I don't PvP...seen enough of it, and no thanks :)
(ok, I HAD to do that... that was just WIDE open not to take it LOL :D)

*offtopic* wish Steeley Jim was here - he'd have some posts to put in by now (for those who don't know - Jim was an old poster who was very 'indepth' with topics ;) )

Edward Edgemenace 02-05-2009 11:58 PM

In the interest of compromise, I'll comment only on two points:

* 5 minute interval is unreasonable - should be 15 minutes at least. Since the pirate characters do longer jumps than Olympic athletes doing long jumps, a much, much, much longer recuperation time is warranted. Perhaps one jump per day.

* It would only open the flood gates to more exotic exploitation, if some weapons were allowed but not others. All weapons should be put away during a jump. (And cause harm to the jumper, etc.)

Sarah 02-06-2009 12:08 AM

I"ll Comment

The horse has been beaten, squashed to glue, pasted on your homework, and dried already.

And Max, I miss Jim, too ;)

Maximvs 02-06-2009 12:12 AM

Quote:

Originally Posted by Sarah (Post 114574)
I"ll Comment

The horse has been beaten, squashed to glue, pasted on your homework, and dried already.

Edward's and my glue is just drying - it need a few more hours :D

Quote:

And Max, I miss Jim, too ;)
Yea, just one on those posters who sticks in your mind I guess :)

MacIronhawk 02-06-2009 12:27 AM

Quote:

Originally Posted by Edward Edgemenace (Post 114557)
As a programming professional, the most common working definition of a bug is "any unintended effect or behavior." In software testing, there is no distinction between design flaws and implementation flaws (as the fine line that separates them is so very blurry.)

Note: I like to argue.

If jumping while in PVP was unintended I think that it could be easily fixed or removed. If it is a bug there is no real proof that it is unless Dsieny comes out and says it is. I think Disney let players jump in PVP without knowing that it would actually be used to win a PVP match.

But I do think Disney should get rid of jumping in PVP. If not the least they could do is take away weapons while you jump.

Edward Edgemenace 02-06-2009 12:33 AM

I tried to make this point before but apparently failed. Whether Disney admits it or not, it is a bug. Whether it was originally intentional or not, it is a bug.

Jumping glitches (especially the ones I beat to death above) make PvP an eyesore for POTCO. It affects them, whether they admit it or not.

League 02-06-2009 03:19 AM

A little off the beat here, but does jumping work in the regular, non-PvP aspect of the game? If I go against a Seabeard, hacking with a sword, will I not take damage?

jason davy 02-06-2009 03:24 AM

Quote:

Originally Posted by Sarah (Post 114574)
The horse has been beaten, squashed to glue, pasted on your homework, and dried already.

......has become old, lost its "stick", fallen off the homework, been eaten by your little sister, etc etc etc.

akamystic 02-06-2009 03:51 PM

Quote:

Originally Posted by jason davy (Post 114640)
......has become old, lost its "stick", fallen off the homework, been eaten by your little sister, etc etc etc.

You kiddin' me??? The dog ate the homework.....so we all know what comes next.....lol


:psmiley27:

Ghostcannon 02-09-2009 07:39 AM

I dont PvP anymore due to the massive jumpers out there. But I remember the last time there was a jumper fighting me and beating like hell....and I said "Listen, I am not a jumper like you, but if you want me dead, you are coming with me"... 2000+ Sidge damage around me and we both died. He never said a thing.

Pirate Bood 02-09-2009 10:23 AM

Yes, jumping can be a real skill, its a pity you cant lvl yer jumping skills cos if you could many probably wouldnt bother to do it, although Im sure I have pvpd the equivelant of lvl 25 jumpers.

As far as I am concerned any wep I spent time mastering is fair game in a match where staying alive longer than yer opponent is the objective, that includes doll. Which I must say I am especially good with and which will foil most jumpers.
So maybe the answer is to ignore anyone who says no dolls n no tonics only to hop around like a rabid frog becuase its the only way they can play. If they hop then u doll... nah just doll anyway !

...I should set my funky chicken avatar on them that'll confuse em!!

CaptainGreenGene 02-09-2009 01:18 PM

I Don't
 
I never do PVP battles and this is just another reason why.
All this drama seems to have gone is circles a while.
Isn't time to really put this thread to bed?

Rackat 02-09-2009 01:22 PM

*Brings up cart and loads the dead horse*

Shall we take this poor old plow horse out to his final pasture?

akamystic 02-09-2009 03:11 PM

Quote:

Originally Posted by Rackat (Post 115257)
*Brings up cart and loads the dead horse*

Shall we take this poor old plow horse out to his final pasture?

We should have a proper burial...it's the right thing to do.

"We gather here today...to bury "Jumper" the horse....he was a feisty one...."

LOL....sorry....LOLx2

:laughks2:


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