Pirates of the Caribbean Online Fansite & Forums

Pirates of the Caribbean Online Fansite & Forums (https://www.piratesonlineforums.com/forums/index.php)
-   Test/Open Updates (https://www.piratesonlineforums.com/forums/forumdisplay.php?f=45)
-   -   Test Release Notes - August 20, 2009 (https://www.piratesonlineforums.com/forums/showthread.php?t=12895)

Alehahaa 08-21-2009 03:55 PM

Quote:

Originally Posted by Amelia Heartburn (Post 160959)
Ok... I re-downloaded, restarted and still can't get on Test,
Arrrrrrrrrr & Whaaaaaa....
I'M JIPPED.
I'm going to sleep, maybe I'll see it in my dreams.

Have fun

Anyone with a Mac get on Test?????

Same here! I've tried everything i can think of! And nothing..
Hope it gets fixed before the opportunity to pick up the quest runs out!

Rosa_ESG 08-21-2009 04:06 PM

Quote:

Originally Posted by James (Post 160962)
Does anyone know the new max reps per enemy?

The highest I was able to get using a single weapon without crew rep was 115 points, so I think that's it :)

James 08-21-2009 04:11 PM

Quote:

Originally Posted by Rosa_ESG (Post 160974)
The highest I was able to get using a single weapon without crew rep was 115 points, so I think that's it :)

Aww, I was hoping for atleast 150, oh well, thanks.

Dr. Zeppers 08-21-2009 04:13 PM

Quote:

Originally Posted by James (Post 160979)
Aww, I was hoping for atleast 150, oh well, thanks.

115 is consistent with what I have seen/heard as well.
Everything seems to give a little more rep than it used to.

toanuju22 08-21-2009 06:38 PM

Quote:

Originally Posted by Bartholomew Foulsteel (Post 160938)
My views:
  • I tried sailing. I like the new speed indicator and enjoy the fact that you can see how much your turn affects your forward velocity. Now, if we want to talk about reality (we don't?), I would suggest that the speeds of each ship need to be adjusted. I have a bit of sailing experience, from single-handing small sloops up to sailing as part of a crew on tall ships. Ergo, trust me on this. The light sloop should not be anywhere near as fast as it is. When it comes to sailing speed, thee longer the ship, the faster it is ABLE to be (called hull speed). The smaller, the slower it will be. Now, yes, dispacement and sail area and point of sail all matter (what did he say?), but there is no reason why a light sloop, the smallest boat in the game, should travel at 20 knots! Even in the Pirates movies, the Black Pearl (a Ship proper, or what the game would call a galleon) was a fast ship--nigh uncatchable. Okay. Now back to fun.

I hate to be the guy to say this but , THE BLACK PEARL IS NOT A GALLEON , ITS A EAST INDIAMAN!!

Anyway 20 knots? What about sloops of war 25 knots?

Basil Dreadflint 08-21-2009 06:53 PM

Quote:

Originally Posted by toanuju22 (Post 161047)
I hate to be the guy to say this but , THE BLACK PEARL IS NOT A GALLEON , ITS A EAST INDIAMAN!!

Anyway 20 knots? What about sloops of war 25 knots?

Actually, Right after the first movie came out, there were TONS of discussions by experts in the field of old style sailing ships. None of them could absolutely identify the type of ship that the Pearl is. The best anyone could do is say that it was a Styleized version, created specifically by Disney, losely based on sections of East Indiamen, Galleon and Frigate.

What they really ended up saying was that the Black Pearl is a figment of Walt Disney engineering.

MacIronhawk 08-21-2009 06:54 PM

Quote:

Originally Posted by Dr. Zeppers (Post 160853)
They needed the game to go public before or at same time as an industry competitor (POTBS) published their game. PR battle basically. From all the hidden and unused places we would glitch to it appeared that they had suddenly cut off areas, simplified even duplicated rooms to get the concept up and working as fast as possible. I believe now they are putting everything back in play, including any new ideas theyve picked up along the way. I think what they have on test is alot closer to the game they had originally intended on releasing, and believe these updates only help lead into more future content, like a second story quest.

I do understand releasing before POTBS, and then redoing a lot of things, but I still don't understand one thing. Does anyone know if they have any plans on reusing the old caves? That's so much area and content they could bring back, and I'm sure that at least some of us don't want to see it go to waste.

Don't get me wrong, I like the new caves. They look better/more real than the old caves, but I'd like to see them reuse the caves in the future. Every new cave on test is different than the others, while before they were way too similar. I just don't want to see the old cave area go to waste.

I just can't understand why they took all that time to make the caves and now they're throwing them away. It makes me feel like I wasted a years POTCO subscription on something that wasn't even supposed to be in the game.

ninety3rd 08-21-2009 06:58 PM

Quote:

Originally Posted by Amelia Heartburn (Post 160959)
Ok... I re-downloaded, restarted and still can't get on Test,
Arrrrrrrrrr & Whaaaaaa....
I'M JIPPED.
I'm going to sleep, maybe I'll see it in my dreams.
Have fun
Anyone with a Mac get on Test?????


Nope, still can't get on.
:sadmh9:

Sven Osymthe 08-21-2009 07:01 PM

I agree with Mac, the old caves should be reused. Places like the catacombs had helped me to fully master both of my level 40's (on nades - since that was last). With that gone, it is gonna take a lot longer (high level enemies or not, beings how max rep is 115 or so now).

Plus, throwing away some of the old things in the game may be a step in the right direction. They also might not of been intended to be there at all (but due to limited time they were). I for one would still like to see them implemented into the game somehow.. like how Basil mentioned the towns. The addition of a new island or two could possibly do so..

None the less, i'm happy with what they've added. If the old is gone for good, it will take some getting used to, but I guess theres some progress.

Basil Dreadflint 08-21-2009 07:07 PM

LOL.. The old caves were poorly dug, had no supporting beams, and with all the fires and explosions over the past almost 2 years, the walls just finally gave way and they caved in. I'm just grateful that they skellies all were able to find new homes for me to fight with them in.

I do think I will miss the Catacombs though. There and the old Tormenta cave were like second homes from level 30 to level 40.

ninety3rd 08-21-2009 07:07 PM

Quote:

Originally Posted by Maximvs (Post 160889)
As Basil mentions - you'll need to get Helm Access which you can do by using the instructions http://www.piratesonlineforums.com/f...ad.php?t=10086

Once you have Helm Access - Batleth has double checked the links and made update to them as of this morning - And That Thread Can Be Found Here (Once You Join The Helm)

Thanks guys. I am re-downloading and installing Test once again.
We shall see what be forecometh anon and hey nonny no.
:piratetongueor4:

Amelia Heartburn 08-21-2009 07:10 PM

jip, jip,jip!

Sven Osymthe 08-21-2009 07:12 PM

Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.

Bartholomew Foulsteel 08-21-2009 07:14 PM

I will reply to the self-induced hijack, and then redirect back to the original point of the thread:

My point was not that any other ship could not attain higher speeds, but that 20 knots for the smallest sailing ship they have is not realistic. Each boat creates a bow wave and a stern wave. When a boat reaches "hull speed" the bow and stern waves coincide to make one huge wave system. A sailing boat gets trapped in its own wave system. For a 20 foot boat, hull speed is about 6 knots. For a 30 foot boat, hull speed is about 7.3 knots. Therefore, in order to achieve 20 knots, the boat would either have to have a motor or be much larger (approximately 225 feet long along the waterline) than the sloop rig could move effectively, reducing its ability to even approach hull speed.

Additionally, my point of the Black Pearl being a galleon is based upon the three (and only three) classifications in-game of ships--either sloop, galleon, or frigate. It is built as a galleon by the game's standards.

Finally, the class of the Black Pearl is a SHIP (or a fully-rigged ship), by the classic definition of a ship being a sailing vessel of at least three masts, square-rigged on all masts.

END HIJACK

I do enjoy the new sailing improvements. Perhaps there can be some more improvements in the future AFTER STORY CONTENT IS ADDED in which we could have wind direction and speed affecting our ability to maeuver in battle. This would add a new element to sea combat that would take a new level of imprtance in Privateering, especially if one needed to achieve the weather gauge to gain an advantage over your opponents.

Additionally, I like the look of the caves. But unless that change was necessary for NEW CONTENT I'm not infavor of it. It was as unneccessary as the redesigned islands. New Lava Gorge doesn't actually DO anything. It's just different.

Let me put it this way: if I have a job and I want a raise, I go talk to my boss. I ask him for a raise and he puts me in a different job that still pays the same, it's different. It might catch my attention for a bit. Scenery might be a nice change of pace. But I'm STILL NOT EARNING MORE MONEY, which is why I went and talked to the boss in the fist place.

ME: I would like more content, please.

DISNEY: Here's Privateering!

ME: That's a nice addition to the game. I like it, thanks. But what I really meant was I have completed the Black pearl quest and would like the next story chapter.

DISNEY: Here's new islands!

ME: Ummm, they're new all right. But I would like another story chapter, if you please. The last one just kind of , well, stopped.

DISNEY: Here's the new revive option!

ME: DUDE! I'm not having an issue with going to jail! Sheesh! I did that plenty when I was new to the game. No biggie, okay? How about some new C-O-N-T-E-N-T?

DISNEY: Here's new caves!

ME: Are you MENTAL?

Amelia Heartburn 08-21-2009 07:20 PM

Quote:

Originally Posted by Sven Osymthe (Post 161067)
Just a note on test log in not working for some.. re-downloading the launcher doesn't always work. Mine was messed up, but I just restarted my computer and it worked fine.


Did that several times Sven and still................
JIPPED!


All times are GMT. The time now is 10:09 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.