Originally Posted by Midhav
(Post 241558)
Yes I'm glad we think alike. We should bombard PotCo with these written suggestions of ours through e-mail. We should urge everyone to join us in doing so. Can you ask a mod to bring these to comments to the New Ship Ideas articles mate, I'm a lil' busy.
We should be allowed to work for EITC, Navy, Undead, Spanish, French, Dutch, Portuguese, The Shadow Lord (from PotC prequels), Merchants, etc. Basically Privateering and Hunting. It can come in the form of random quests, GM events or absolute affiliation to the factions. I can be tasked to protect a British Merchant Fleet from Port Royal to Tortuga with the help of Royal Navy NPCs. I can face attacks from pirates and enemy privateers. I should be asked to unload cargo from a Merchant ship at an island, and I can be hired by the EITC to steal the cargo, thus double-crossing them. The game should follow the basis of Armada of the Damned, where players can choose whether they want to be Dreaded or Legendary. In this game I can be privateered by the Dutch Trading Co. to hunt down a pirate crew that are looking for a Treasure for the Shadow Lord on a mysterious uncharted island. Rewards should differ from time to time. Basic Character Classes would be nice. Actually random PvP should be allowed between crews on Wild islands. Maybe even Ships in the Uncharted Waters
We definitely should be allowed to see enemies on enemy ships. For this they have to find the easy way that many people know about, to remove lag. Enemy ships should be boarded using planks or something (ships' speeds can be slowed) The Cannons on their ships should fly back when we blast them with our cannon ammo. The Cannons can be fixed back with some mini game of some sort. I like your idea of enemy personalities, and bribery like in Cannons of the Deep game sounds nice.
Just like the random Privateering, affiliation and quests as I mentioned before, even enemy retorts can be added. Many Ships of the Line sounds too far fetched. Probably along with the Player privateers being sent to hunt fugitives down, even NPCs should be sent. If a player is affiliated with one side, he can rise up in their ranks and even command their soldiers. This affiliation is permanent unlike Privateering. Not thoroughly though. If you betray the faction you are affiliated even once you should not even be allowed to help or join them. In these severe cases (Affiliation breaking, massive damage to factions' property) they should sent their troops to hunt you down. When my crew and I are in Ratskellar gambling, a Royal Navy troop could barge in to hunt us down. If it's an entire Guild that is being faced with such flak, then the enemies can even land up in ships to attack the Guild Island where Cannon Defenses can be used to sink the enemy ships.
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