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On the horizon
On the Far Horizon
In an opinion poll back in January, PotCo happened to ask players opinions on which of the following MAJOR updates they wanted the most: (Scratched means done, Bold Italics means ongoing) Battles against other Players (PvP) More Adventures on Land New Ship Types Different Character Classes New Weapon Types (muskets, etc) Customize your Ship More Items and Trading New Quests and Storylines Treasure Hunting In-game Events, Contests, Meet the GMs Sea Monster Battles (like the Kraken ) More Adventures on Ships Dungeons, Raids, and Group Adventures Customize your own Pirate Hideout Pets More Islands and Areas to Explore Purchase Guild Islands / Guild Ships Siege and Take Over Enemy Fortresses Meet Jack Sparrow, Will Turner, Elizabeth Swan in the game Mini-games Boss Battles Work for the Navy, East India Trading Company, Jolly Roger, or Davy Jones Crafting, Blacksmithing, Creating Voodoo Items I found this on the wiki |
Hmm Guild ships and islands eh? Dont seem like a bad idea.
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I remember that! I know that a lot of stuff on that list are going to come out soon...lol
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that will be A LOT of islands for people to buy guild islands, very many different guilds
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Yes I was the one who brought this together on the wiki (took the list from POF, put the bolded/italics/scratched, etc.). Sorry, but I haven't updated this list by scratching out the released items... so it's slightly outdated.
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I bet diffrent classes will never happen, If it does, It will ruin the whole game... :\
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A lot of these are great ideas and some of which I heard are in the making. (Such as pets)
But I agree with Ropeburn, different character classes would be way over the top. I don't think that's needed. It would be like so many other games. |
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I think that would be an interesting feature to the game, but I don't really feel it's necessary.. |
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Pets? Pshhh.... Can I punt them across the field in PvP to have them explode and one-hit KO the enemy? Obviously, that is sarcasm, but On The Horizon gives me hope. I doubt MOST of this will come out, but still. :P
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I'd like Character Classes. It would be a massive game changer. Pets... Something like summoning a ghost wolf to hunt down an enemy, by attaining a specific famed/legendary sword (making this a skill in it), would be nice - Though this would be completely different from the idea of "Pets". If anything, I'd like a wolf as my pet (doubt it though).
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wow i made a really good thread apperently 12 coments excluding me |
called pirates of the caribbean not navy and davy jones crew of the caribbean, different classes would ruin the point of the game
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hey i didnt come up with these these are fom the wiki heres the link if u want isnt letting me put in the link well it under miscellaneous and then scroll donw and click the thing that says on the horizon
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maybe the classes/ you work for come after lvl 50? after they raise the lvl cap?? so you can work for EITC, Navy, Jones, and Undead?
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Also I thought it was a video where I heard about the pets but it's just writing. If you go on the main site and down to where it says "About the Game". Select " A Day In The Life". If you go to the second page it has about pets and so forth being added into the game. |
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yet they advirtised "become a pirate and live the legend" something along that manner, yes i see what you mean midhav, then the game would basicly become one big pvp match anywhere and everywhere. POBS or pirates of the burning sea used that system wasn't the greatest had many faults. such as if one of ur friends chose a different thinkg then you, you couldn't friend them i have played the game so i know
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Also, backgrounds might be good. Like being a former Navy officer, or an old EITC assassin, or being a voodoo witchdoctor. But allegiances? No, the game has enough player conflict already. POBS was in depth, but I doubt Panda3D could handle "in depth". :laughks2: |
I like the idea of buying guild/pirate lairs. No other people can come on it without being attacked buy something of your choosing unless they are allowed or can defeat if. That would be awesome!!!
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metal, you seem to be giving a bunch of if situations.
You do realize if we went to work for the navy, eitc, and davy jones, it's not like we're there for life? Of course Disney doesn't want us to work for them full time, but what's not to say do a few quests for them, join on their ships, and take out pirate ships in special areas, where there are NPC pirate ships? You're forgetting to take into account what Disney can do. They could make special davy jones crew battles areas for us where pirates are warned not to enter, and if they do, can be sunk by players that joined davy jones. Pirates could enter the area, but couldn't damage the NPC pirate ships placed there specifically for players joining davy jones to sink. Disney already told us in an old player Q and A that we'd never get to make a navy, EITC, skeleton, or davy jones player, but who's to say we can't go work for them for a bit? Like work for the EITC, and then when we betray them, they give us the P tat. for pirate? There are a lot of things Disney can do with this idea. |
one big pvp match thats what i hated bout POBS u could get sunk pretty quick if u were low and weak.
so what would you get out of switching sides for a bit? a pat on the back from the capt on the ship? gold? yes you can do a lot of with this, i'm saying it would ruin the game play were supposed to be fighting them, not joining them |
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They could make areas where NPC pirate ships can be fought by people fighting for the Navy, EITC, Davy Jones, or Jolly Roger. Who said we would have to fight each other? Disney is creative, and when working for the enemy, they can come up with something that will make people happy. We don't have to fight each other in a situation like this. It's called, NPC pirates. That's not very hard to do... |
It could be that Mac, or one big PvP match, which frankly I'm a fan of. If they made it free for all for everyone to choose sides, then there would be complete disunity, chaos and anarchy throughout the game (well that actually sounds realistic), but to prevent this from happening maybe they can allow guilds only to choose their sides. If I'm the GM of a guild, and I prefer the side of Jolly Roger, then all my members become followers of the Undead lord. This actually sounds a bit complicated but there is also an alternative to this.
Maybe it would just be working for them part time, like during the 2nd story chapter, or they themselves can assign minor quests from time to time for all those who chose the specified allegiance. Or it also could be something like joining the Casa de Muertos guild? Or joining them in adventures against other pirates? (taking into account a possibility that wild islands can have crew v.s crew PvP ability). There are loads of possibilities but we'll just have to wait and see what PotCo has coming for us all. |
i can tell you that not a lot of people like pvp, would hate the idea of walking outside and getting shot, but ya they do what ever they wanted but this would take a lot of time
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Tag it on people. Wiki !!
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I think that it would be a good idea to add these types of things into the Privateer scenario. I mean they're already pitting us against each other in ship PvP, so why not just make those 2 islands into land PvP. You launch your ship from a privateer island, and then you port on the other side and hack away at your "enemies." You'd be designated as fightable by a flag of your home island above your head.. that or an emblem next to your name like founders have.
Also, on the classes side of things. Maybe, instead of making beginning of the game classes, they could make mid to end game classes. Example: Around level 20-25 you get a quest to talk to one of the class trainers (Tia for mage, will turner for rouge, jack sparrow for fighter, etc...) Once you choose a class you earn certain increases in stats. For instance: A mage (of course another, piratey name would replace mage) would have higher voodoo offense and defense as well as a higher mana pool, whereas a fighter type class would have higher melee defenses and more health.) If this is confusing, dont worry about it.. im just rambling :D **But then, around level 35-40, you get an even more in depth class system where you choose to be a dps (damage per second) mage or a healer. For the case of the fighter.. you can choose to be a tank or a dps (damage per second) player. This would be chosen, again, by a quest and can be changed later by paying a somewhat hefty sum of gold at a certain vender. At level 50!!-- you get a final class quest. This quest leads you to your ultimate profession. You get to choose weapons and armor (i pray for statted armor every day lol) that will be specific for your class and no other class can use them. **Of course, the best part about not choosing classes at the start is.. you can change them whenever you feel like it!! Just like skill point allocation, you can reset your class, and re-quest to get your new class. This will keep the game interesting and fresh. Of course, with classes comes a million other options... which we'll save for another day. Thanks for reading! hahaha |
Yes I read your post fully MacHazzard, and it sounds nice! But a lot more depth can be put into this. Well Disney can think of that, as this is a highly complicated topic. For example, for Mage, other skills can be unlocked such as: Necromancery, Alchemy, etc..
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I do like the idea of these "classes". It gives a lot more uniqueness to every character. However, we should be able to have more than one. Maybe at certain levels, you can quest for another, and you can have up to three.
However something to watch out for. This is a pirate game, so I would prefer if we don't venture too far from the pirate part of it. I'm ok with our voodoo and teleportation, etc., but lets not push it too far, savvy? |
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I agree with captain Jason. I think there should be a pvp server and on different islands, there were recruiting tables navy would be in the forts such as fort dundee or fort charles. and there is a NPC sitting down writting you go up to him and he has a menu and it says join the navy. Then it would have a list of time to be in service such as how many real life weeks you want to serve it is up to you how long when it runs out you could add more or add more weeks. As for the E.I.T.C. you could go to knigshead to find a recruiter it would have the same options as the navy. And for Jolly Roger you can be recruited at ravens cove or in the swamps of cuba. For each side they would have unique quests and thing you can do over again such as for jolly roger sink navy or E.I.T.C. or pirates ships ( if you areo n the pvp server ). The navy could be you things like ship patrolling such as following a area on the sea and return also such as defeating pirates on the pvp server. And last the E.I.T.C. you do tasks such as you start off in a smal lfellt such as the expedition fleet but smaller you have goods from india you must get to port royal. On the way undead marauders try to stop you or even pirate players if they are there.
If you have other side quests for sides please add more curious to see ideas |
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creative but doubtful on some of them basil
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Yes.
I completely agree, there should be an entire server that is essentially one giant mayhem match, where when you walk through the streets anyone can kill you and on th seas anyone can sink you or maybe just one island that is one giant ongoing mayhem match.
I think PvP is too limited and we should be able to acess servers where you can kill anyone walking on the streets. |
That would be crazy cool :D
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On the horizon
Work for the enemy is NOT a good idea. all it will do is make friends fight against each other. most of this has come true, and the new ships should be coming out soon. guild islands? that would make the sea way to crowded. but is a good idea, so it would be on only one server, 5 guild islands per server.
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