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Level restrictions on Islands
Do you think there should be level restrictions on Islands like Tormenta, Ravens Cove some parts of PDF like Beckets Quarry, El Sturdon, and the back of PDF where Dark Hart is for lower level pirates? Cause there are way too many lower level pirates at these places that attack a very higher level enemy, getting knocked out and begging for help. Lower level pirates should NOT be at these spots. They are only going to end up getting knocked out. I was in Tormenta today just leveling and looting by myself and there were lower levels running around attacking the same enemy I was attacking taking my rep, attacking other very high enemies by themselves. I see this all the time esp on Raven's Cove they try to attack the Rage Ghost s and other ghosts only to get knocked out. Why do lower level pirates do this? Why go somewhere that's only going to get them killed? I think there so should be level restrictions on these Islands that prevent lower levels from entering until they reach the level required for that island. Good/Bad Idea???
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Good idea. I think I said something in another thread about this too.
I too see too many "newbies" for lack of a better word in places where they just get killed. Here's the thing. Before the revive system, if you died in one hit by an enemy, most people would learn their lesson, especially because they would have to travel all the way back there. If this is a place like Tormenta, a newbie won't want to have to sail there all the way again if they figured they will just get killed. It's different now. With the revive feature, they expect to get a revive. This means that since they know that they won't go to jail, they feel they can just go wherever they want, and if they die "Hey, no biggie. That guy over there will revive me." And then they explode in rage if they don't get a revive. I feel strongly that the revive feature has contributed to this. Not that I want to see it removed, no no no. It's a great feature, but it came with a price. I think that any island that can be teleported to, with the exception of Raven's Cove, should be able to be accessed by anyone. The caves and jungles on them is another matter entirely. Those should be locked to people of a certain level. I won't go over every single area and name a required level... that would take too long, but it should be somewhere maybe five levels below the level of the average enemy there. So for Isla Tormenta, it should be a level somewhere around... 25-30. I agree with you completely. We should not let lower levels go to a high level island just to get themselves killed. The other day I was training in Tormenta with some friends, and some low level teleported to my friend. He died, and I revived him once, like I always did, saying to him that he should leave because he will just get killed. Then this girl that was afk comes up to us and says how anyone can be here, bla bla bla and that we should revive them because its the right thing and bla bla bla. I say how I don't want to waste my tonics, and she says that nobody tells me I have to (even though she implied it...). Pib and Sharky were there... they can tell you all about it xD Its a tale for another day though. |
Only problems here are that 1) You may need crew rep, a low lvl person can get in a safe spot and be crew rep for you.
2) You yourself might get knocked out, your friend who is low lvl but has tonics, tries to tp to save you but cannot...if there are restrictions. |
Is there a list somewhere that states what places are the tougher spots to train? I am lvl 27 and I am still at a loss as to what all is out there in the game world.
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I have to agree...certain places should be limited to those that are at a certain level...not saying they have to be high level to access say Tormenta or Raven's Cove...but they should be at least a minimum high level like say around 32-35 or so... And yea, while the revive system is fine, it should only be available on say RC or certain other high level enemy places...while the rest of the palces keep the "if you die you go to jail" way of things...the old system was good because it taught you not to mess with a high level baddie until you were ready... |
Good idea, because it will add more of a feeling of mystery to islands.
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low levels probably dont know what levels are, I didnt discover the level tags until after months. I disagree, everyone should be allowed everywhere, you dont own certain locations. You dont really have to save them, just leave them and let them go to jail. since many low levels dont really get unlimited, this would basicly be "unlimited only area" for many people, and a good thing about POTCO is that this doesnt exist (or used to doesnt, with the addition of RC)
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I'd love to see your evidence. Every basic I've met, high level or not, wants to be unlimited. Anyways, it would give us something to talk about in the tavern. you cant scare noobs about RC when they have been there 5 times. Its a great idea.
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I highly disagree.
I want to be able to get Catherine onto Tormenta/Darkhart/ El Sudoron. However, Emily is level 36. I wouldn't classify Catherine as a "newbie." Don't forget it could be someone's 2nd or 3rd pirate. And if a level 5 pirate wants to do some sailing around, visit the islands? I'm good with that. Just don't yell at me where I'm standing training staff to help you. Usually if I see a level 10-15 on say, Tormenta, I'll ask them if they're just exploring, or if they want to get rep. If they're just exploring, I'll usually warn them that the enemies will KO them fairly quickly, so be careful. If they were told you can get quick rep there, I'll usually invite them to a crew and ask if they would like to stand back and heal me, or if they want to use a sword, I ask them to please wait till the enemy is about 3/4 of the way down, so they don't have a problem killing it. If you see a smaller person where it's a better idea for them not to be there yet, you can whisper to them nicely and warn them that they should be a bit bigger before they attack whatever enemy you're attacking, so that they don't get KO'ed. Don't say "get out of here you noob" or something along those lines, that'll just make them angry :piratetongueor4: |
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For me, I knew certain places were hard and I had to level before going to them...granted I did try to explore but soon learned the hard way, either by getting sunk by high level ships or by the enemies themselves once on the island...which is what I think those that are on their first Pirate should do... It honestly is a "Catch 22"...but I do know in other MMO's that do have limitations where only higher level characters can progress...it's not a bad idea to have that in POTCO as well...don't go straight to Boardwalk, learn the ropes...otherwise one could level up so fast that when they do go to the lesser leveled enemies they'll complain that it's too easy... |
I don't think this is such a great idea... if you don't want low levels lagging up high level places, just go on a quiet server and there probably won't be any.
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I'm not saying this to be mean to lower level pirates I'm just saying that lower level pirates shouldn't really be at these places where higher level enemies are. I want them to enjoy the game as much as I do I just don't want them getting knocked out yes they can go where ever they want but they really shouldn't be attacking higher level enemies. And Chalupa I am on quite severs all the time and yet lower levels are there too at Tormenta or Raven's cove.
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I really think we should add this, the risks out weight the benefits. plus, its better for the excitement of going to a new place, because most low levels have been every where by the time they are level 15. take me for example. i've been to every island by the time i was level 10. also, its better for low levels because it saves them many trips to jail, and aids the lag problem. Whats to lose?
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Meh. I think if a low level pirate (especially unlimited) wants to venture into no mans land and get killed he should be able to, creating all these separate areas where only certain levels can go is crazy.
If they die just don't revive them end of story they will eventually get the hint not to go there if enough people quit reviving. |
If they pay, they deserve to go anywhere they want :/
I highly respect your idea, but it's not a fair one. Thanks for the post, -Davy |
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I have a low level and go to Darkhart abassa alot and whenever I do I know when to attack and if I do die I don't care if I don't get revived. |
Well, I have played other MMO games and there are some restrictions no matter what. They should at least make it so you have to be a certain level to be a GM. I always see a ton of level 20's... Sometimes, even pirates in the 10's all GM's. Not that it gets annoying, but still.
Anyways, I could go either way on this. But there could be something for both parties. If basic gets more privilages, like getting their weapons higher, or be able to recruit past James P, then maybe POTCO could take away some stuff that the basics wouldn't reach for a long time anyways. Like RC, or Tormenta. I mean, what reasonable level 20 would wanna go take on some Thralls? Or Kelpbrains, etc. So POTCO could give basics more stuff unlocked while a low level, but take away stuff for them that a high level would do. |
I think adding level restrictions is really based on how you see the game.
In my personal opinion, the least thing I want in a pirate game is restricting who can go where. Afterall, it's kinda contradictory. The game's main premise is that you're a pirate, and you are one of the few people of the "time period" that are free to venture where ever you choose too. I think it would be an overall disappointment to the sentimentality of the game if we put limits on the places a pirate may go. |
A level restriction on islands would make many go up and quit.
I know for a fact that I never, NEVER visited Padres Del Fuego until I was in my high level 20's. Why? Because the first thing I ever heard about it was how high level the opponents were and how frightening those Stumps in El Suderon were. And before you laugh, yes, I was scared of a stump. What they really need to implement is a tutorial in the game about the islands. Or perhaps a mini-cutscene. This cut-scene would display all the enemies that live on the island, and there level. It would also give a reasonable level to which you could venture into the island solo. For example, Port Royal would give you a small clip showing all of the stores and townspeople, along with some other background info on the island. Then it would show the enemies and there respective levels. A Sand Crab level one would flash across the screen, and then a Glaring Navy Cadet. Then, a level recommendation would flash on the screen in huge letters. For Port Royal, a Reccomendation: LEVEL 1 would be displayed. For a place like Fort Charles, it would display Reccomendation: LEVEL 8. You catching on? Most members aren't fully informed of the dangers. If something such as this would appear, it would warn them of the potential dangers, and hopefully caution them. If they don't pay attention, well, higher levels aren't liable. The more you know, the more you know. |
Its a good idea jack.. but i got an idea to replace the video. say when your getting your compass, tia dalma would also tell you about each of the islands.
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That would work too.
What we really need is a tutorial that is actually somewhat descent, and that you cannot skip unless you have already made a pirate that has gone through the tutorial. We have too many players coming in that know how to do little more than a mistimed hack and slash. |
Good idea! I say yes because to many lower level people getting slashed and poof gone. Plus they should know better anyways!
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You should make a poll so POTCO staff can see f they should put it in or not.
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If you're a level 10, you shouldn't get upset that if in the future you can't visit an island with super high enemeis. Why go to an island if the first encounter with an enemy means instant death? Seriously? Why crew up? Why don't you level up like we had to when the game first opened? Just you and Mr. Level 2 Skeleton/Navy. Seriously, that was fun. Don't get ahead of yourself and try to fight level 50 enemies with your friends to level up faster. Enjoy being a low level while you still can. |
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On the loading screen would be a great idea. I'd like a flash of pictures more though.
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Or a warning bubble could pop up on the screen the first time you go to a new area. It could say something like "You may not be ready to enter this area. Only Pirates with Notoriety level 20 should attempt to take on enemies in this area. Be careful." or something along those lines. Don't restrict where they can go, just give them a warning bubble. Or perhaps a Pirates character could be in a cutscene the first time you enter an area. Perhaps Elizabeth Swann can warn you about Fort Charles, Jack Sparrow about Rumrunners, etc. After you view the cutscene, (which CAN be skipped, however, there's another thing incase people did skip it,) it'll open up your sea chest to a tab that looks sort of like this in layout: (question marks indicate areas you have not yet been to)
Area/Enemy Levels/Suggested Minimum Notoriety ??? ??? ??? Padres Del Fuego/8-34/20 ??? Port Royal/1-6/1 ??? Get the idea? The cutscene could be with the sliding pictures like Jack Shipsteel suggested, which might be better than the Pirates characters. |
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That's a wonderful idea! I agree with that:mickeypiratezd4: |
Its a good idea, but low levels will still. POTCO should put it on test, just to see how people like it.
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Sorry, but this idea only seems good, when you are brand new to the game.
It is a very important learning curve, truly essential to the remaining game elements, for low level people to die over and ever when they are somewhere they should not be. Without that remaining element of gameplay, all enemies should just as well be level 1. Putting level restrictions on individual islands fundamentally undermines the entire game. Spoonfeeding it is only that much worse. The social interaction of the game often starts there. How you deal with a level 4 pirate in Tormenta, determines whether you will make a new friend, or an enemy to the last. Arrrgh! ---- There are reasons to have a level 1 pirate in Tormenta. I have attended numerous guild events where a level 1 pirate's survival through Tormenta was the actual goal of the contest. (Several variations; sometimes a race, sometimes a set path, etc.) There have been many times were I have parked my low level pirate in dangerous places, just to chit chat with guild members and give them crew rep while they level or loot. There have been many times where I have parked my low level pirate in dangerous places to act as a "teleport totem" for guild members, while chatting or doing other things. "Hey, can you TP here while I get some more siege bombs?" Why should a level 1 pirate be prevented from being useful or helpful? |
I have an idea which actually may be better, and is quite simple...
Lets say that you were a level 18 pirate, new to the game. Upon landing at the island/entering the area, if the average level of all the enemies on the island/cave/jungle were a set amount of levels above you, then during your loading screen, instead of one of those hints, it will say something like: Quote:
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Not a bad idea, my friend. I think it would be a wise thing for Disney to do. Of course, though, they never do the wise thing. So I'm just gonna shut up. Humph....
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Nice Davy but it probably should say:
WARNING! The area you are about to enter has enemies that may be too powerful for you. Enter with caution. Oh and say goodbye to your rum! |
I think sometimes people forget that little kids play this game as well. I'm sure there are some who can't even (or barely) read that just wander around aimlessly.
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You guys are turning this non-issue into way too big of deal, if you don't like low levels hanging around high level islands then don't revive them when they die. Pretty simple and doesn't require a wasted effort by Disney to try to give them some sort of warning message or screen popup.
Trust me most low levels do indeed know that they will get killed easily on Tormenta and other higher level islands but they don't care because people revive them most of the time. I would much rather big D spent there programming time on some real updates to the game and not something as trivial as this. My .02 |
There's no such thing as a non-issue and we never turn anything into too big of a deal...what you need to remember is that we all come here to open discussions and then we debate them, be they good ideas or bad ones...
And there's always two sides to every topic...on one hand you have those that believe they should apply some restrictions as they do in other MMORPG's while others feel "let 'em explore and learn the hard way"...regardless we can only hope Big D reads these, which I'm sure they do, and then go from there... Btw here's your change... .01 :pirate2: |
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