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-   -   I think Tormenta needs... (https://www.piratesonlineforums.com/forums/showthread.php?t=28238)

The Stealthy Pirate 08-23-2011 02:41 PM

I think Tormenta needs...
 
... a boss. I mean, its good rep, and it would be alot more fun raiding Tormenta.


Thoughts?

akamystic 08-23-2011 02:53 PM

I always thought Davy Jones should be in there somewhere. A higher level Boss that takes several seasoned Pirates to take out. The Flying Dutchman should also be in the game like QAR. It randomly appears and takes one heck of a crew to handle.

ruisen2000 08-23-2011 03:13 PM

Yeah, tormenta really needs a boss and more quests.
But would people want to kill the boss if he doesn't drop any more famed then the normal tormenta enemies? Just a thought.

akamystic 08-23-2011 03:22 PM

Not to get off topic....but cursed, famed and legendary weapons shouldn't be limited to specific areas and enemies IMO. Ravens Cove, Tormenta and Darkheart have been flooded with Pirates killing for hours. I think you should be able to have the same chance of obtaining these when sailing or on other Islands. Luck of the draw. Or even have random dig spots that change locations and loot.

Having said that, yes there should be more bosses. Some will fight for the challenge, reps, loot or all of the above. I think some higher level Stumps would be great. I always enjoyed fighting them for some reason.

Chalupa 08-23-2011 06:25 PM

Building on to what AKA said,

Davy Jones (Lv 50 BOSS) - The Foulberto of Cursed Caverns, and will always produce either a skull or a normal chest consisting of all types of loot but has an increased chance of a cursed blade.

Flying Dutchman (Lv 70 War Frigate BOSS) - This could be similar to a bounty hunter, and once a crew obtains full royals / extremely good loot, it will rise from the waters and attack the ship.

Just ideas..

HammyTheSquirrel 08-23-2011 08:46 PM

The problem with having Davy Jones as a land boss is that he would pretty much already be dead as soon as he spawned... o.O What i'm saying is that he can't step on land but once every ten years... how would that work out if he was on Tormenta year round? I think it might need to be Jones' first mate (the guy with the hammerhead shark's head?) as he can still go on land.

akamystic 08-23-2011 09:08 PM

It's a game....who wouldn't want to fight him. The game might not be around when tens years is up.....lol.

Pirate Miranda 08-24-2011 02:32 AM

Quote:

Originally Posted by chalupa (Post 345753)
Building on to what AKA said,

Davy Jones (Lv 50 BOSS) - The Foulberto of Cursed Caverns, and will always produce either a skull or a normal chest consisting of all types of loot but has an increased chance of a cursed blade.

Flying Dutchman (Lv 70 War Frigate BOSS) - This could be similar to a bounty hunter, and once a crew obtains full royals / extremely good loot, it will rise from the waters and attack the ship.

Just ideas..

Ahoy chalupa,

Davy Jones is one of "Davy Jone's Crew" Boss, that a good idea, and maybe there will be Will Turner's Dad-"Bootstrap" Bill Turner a quest giver for Unlimited Access Member. Maybe one of the quest tells to kill Davy Jones (which is why is Unlimited Access). Oh yes, "Flying Dutchman" is Davy Jones's ship. It maybe be in the quest (I don't know, it just like the Black Pearl quest where to kill the ship that start with a 'G') There would be a cutscene then your crew meet up on the ship. Next step you had to face Davy Jone's crew: Dregs ,Flotsam ,Spineskull Kelpbrain, Brinescum ,Seabeard ,Molust,Urchinfist (Special thanks to DOW for providing this information) and then take the wheel, then you know...

-Pirate Miranda-

Tiberius Fireskull 08-24-2011 02:47 AM

Quote:

Originally Posted by HammyTheSquirrel (Post 345774)
I think it might need to be Jones' first mate (the guy with the hammerhead shark's head?) as he can still go on land.

I believe his name was Maccus. He would be a fitting boss.

Quote:

Originally Posted by Pirate Miranda (Post 345826)
Ahoy chalupa,

Davy Jones is one of "Davy Jone's Crew" Boss, that a good idea, and maybe there will be Will Turner's Dad-"Bootstrap" Bill Turner a quest giver for Unlimited Access Member. Maybe one of the quest tells to kill Davy Jones (which is why is Unlimited Access).

No. That would not work. A basic level one could go to Abassa and then to Davy Jones, deal one hit on him and wait for others to do his work and then boom, he's got UA. It wouldn't work out. It would basically obsolete paying for the game. It just wouldn't work. Instead, if there was such a quest, it should just reward a lot of rep and a famed cursed blade or something, but it should only be available to those that are level 40+, to give them some quests just for them.

I would like to definitely like to see a boss on Tormenta. As said before, Davy Jones wouldn't work too well because he can only be on land every ten years, so instead, Maccus would work pretty well. He could be level 45-50 or so, and he would be great for looting. There could also be a quest for Tormenta which climaxes in defeating him, and rewards you with something nice.

I don't care too much for details, but a Tormenta boss, perhaps with a quest thrown in, would be nice.

Pirate Miranda 08-24-2011 03:49 AM

Quote:

Originally Posted by Davy Fireskull (Post 345827)

I would like to definitely like to see a boss on Tormenta. As said before, Davy Jones wouldn't work too well because he can only be on land every ten years, so instead, Maccus would work pretty well.

Ahoy Davy F.,

Yeah I might think that didn't work out. Since Davy Jones only come once every ten years on land...Should we have a Flying Dutchman?
I remember the Flying Dutchman "rest" on sea, maybe that wear you should head to and fight him. The "Flying Dutchman" maybe a ship/island some sort.

-Pirate Miranda-

ruisen2000 08-24-2011 07:22 AM

I think Davy Jones just needs to stand in water, doesn't matter where the water is. In the third movie, Davy Jones, the EITC guy were on a tiny sand island talking with Will, Jack and Elizabeth. Davy Jones was standing in a barrel of water, and was able to appear on land.

Since there is lots of water in certain areas in Tormenta, they could add a new water filled room to battle Davy Jones, and if he accidently stands in a tiny patch of land, he gets a buff that weakens him.

Captain Del 08-24-2011 03:31 PM

The problem with using Davy Jones as a boss is kind of the same problem with adding Cutler Beckett as a boss - once he's dead, he's supposed to be dead. You can't throw one of the main villains in to the game and have him killed over and over again by players, because that essentially "kills" part of the story in the process. (Though, as a side note, you are correct that Davy Jones only has to stand in water to be placed on land, kind of like a loophole in the contract.)

The Flying Dutchman may be more doable because it would be like the Jolly Roger of ships - you can't necessarily "sink" it, but instead damage it enough so that it disappears. Of course, the Dutchman can be no simple task as defeating. If it were to be done right, it would either have to be in a boss battle, or a boss ship that comes to haunt players who travel to far out in to Uncharted Waters with only ONE ship per server (multiple Flying Dutchman's would not make sense, aye?)


Quote:

No. That would not work. A basic level one could go to Abassa and then to Davy Jones, deal one hit on him and wait for others to do his work and then boom, he's got UA. It wouldn't work out. It would basically obsolete paying for the game. It just wouldn't work. Instead, if there was such a quest, it should just reward a lot of rep and a famed cursed blade or something, but it should only be available to those that are level 40+, to give them some quests just for them.
I don't believe Miranda was saying that completing the quest/killing the boss would give you UA, but instead she was saying the quest was only for Unlimited Access Members. At least, that's how I read it ;)

Also while I'm on the subject, I never really liked the ideas of bosses "that are guaranteed to drop chests with a high probability of something nice in them." In my opinion, that ruins the hunt for good weapons in the game - after all, if it's more likely that it will happen, then sooner or later everybody will be running around with Tyrant Blades and Thunderspines, thus making some of the most powerful weapons in the game obsolete - just like Silver Freeze, yes?

akamystic 08-24-2011 03:49 PM

I hear ya.....but on another note....everything we kill comes back. So why not add more characters from the movie to improve the game?

Captain Del 08-24-2011 03:59 PM

Quote:

Originally Posted by akamystic (Post 345880)
I hear ya.....but on another note....everything we kill comes back. So why not add more characters from the movie to improve the game?

I don't think you got the jist of what I was saying - allow me to elaborate:

Say we added Cutler Beckett to the game as an enemy. Pirates are given a quest to go kill him. When they kill him, well, that's supposed to be it story wise - after all, in a story, you can't bring back a dead, mortal character. So by killing Davy Jones, you would just end up taking him out of the story; and, because this game's content is so heavy based on lore and story, they would have to completely scrap Tormenta from future game content unless they wanted to drive the ship far off course, if you get what I'm saying.

Although I do agree that maybe they could add more people from the movies as NPCs. But, as for main villains, I believe for the most part they should remain behind the scenes ;)

akamystic 08-24-2011 04:42 PM

I'm following you. You can't fight El Patron once you kill him and complete the quest. However you can do the Black Pearl as often as you'd like. So there are some flaws in my mind what direction they are trying to go here. All Bosses can be killed until your hand goes numb or your mouse breaks. You can sink QAR as often as it appears.....and it always comes back.

Some things you can't do over in the game (mainly quests) but others you can. I question that as well. Let's say you wanted to do a quest again for whatever reason. As it stands you cannot. Lets say you completed the Ravens Cove quest and obtained the Burnt Staff. If you sell it you cannot get it back. If we had the ability to do quests over that would change. Some pirates may like the option to fight El Patron again. I personally enjoyed the Ravens Cove quest and would do it again.

We can look at this from many perspectives. I just think a game is a game. Why not improve it by adding the key characters and elements that it represents?

bartholomew bladeroberts 08-24-2011 04:44 PM

Davy Jones woukd only be dead if you stab his heart

Swash 08-24-2011 05:32 PM

You can't kill Davy Jones even if he was standing in water. You have to stab his heart to kill him.

ruisen2000 08-24-2011 08:28 PM

You would only need to "defeat" him, kinda like Jolly Roger. After you defeaat him, he'll come back later when he's done licking his wounds. :)

They could make it so that cursed blades have the power to hurt him.

kat truewalker 08-25-2011 07:34 PM

I think a boss for Tormenta is becoming an essential. There are so many high level pirates wanting to loot there that it quickly becomes overcrowded.

I reckon that Davy Jones could be added as a high level boss in one of the pools. Much like the Foulberto of Tormenta. Perhaps there could also be a vanguard of Thralls which need to be defeated to get to him, much like the firebats and ghosts in the Cave of Lost Souls.

He would be defeated and then slink off to lick his wounds and return, because as others have rightly said, you'd need to stab his heart to kill him.

I also feel that the idea of the Flying Dutchman rising from the depths to attack a fully loaded ship is an excellent one. Full Royals and you are facing the Flying Dutchman which you are able to board, much like the QAR. However this would have to mean that the Bounty Hunters are disabled for ships with full royal chest cargo. Not sure how easy this would be. An alternative might be that if you reach Admiral SVS rank then you face the Flying Dutchman in a story quest battle! The highest pvp rank and you fight Jolly of course...

A story quest might be a good option too. Like the Raven's Cove one, but based in Tormenta ( I really loved the El Patron story quest ). The trigger for the quest would be fully mastered pirate status. Its done once and then you can perhaps have a Treasure Map type quest to defeat the Flying Dutchman? Perhaps the prize would be a key to his chest? It would give some encouragement to us level 50's to finish off the odds and ends......like grenade......ugh.

Going off topic slightly I think there is a good case to create a story quest to capture Calypso. The reward here of course, would be a legendary staff.

So many great ideas!

I'm sure the folks at Disney are just as inventive too....we just have to be patient.....sighs......

Warlord 08-29-2011 06:23 AM

I think there should be a boss in the thrall room at Tormenta. When the level cap was raised to 50 most people were asking for a high level boss. What Disney gave us was a nearly invincible boss that has an amazing amount of health. I think the Thrall boss should be a step down from Smasho. It should be a level 47-50 boss with anywhere from 50000 health to like 75000 health not almost 250000 health.

Pirate Guy 08-29-2011 10:04 AM

About the level 1 killing the new boss, isn' basically Darkhart abssa?

Dark_Pixie 08-29-2011 05:42 PM

If Davy Jones was added to the game, it would mess up the storyline. That's the reason Blackbeard isn't on the QAR.

I would like for Tormenta to have a boss also. Perhaps a massive monster in a chamber all to itself. Someone venturing into the caverns for the first time would run through, dodging all enemies, to the place right at the edge of the map. They would run up lots of stairs (might be annoying for those wanting to get there quickly to level), and see the boss with its back turned to them. Attacking it will cause it to turn around, towering above you, and it would have the face of something very inhuman, barnacles all over. It would be a pretty tough battle, but he would only be level 52 at the most, and he won't have an extraordinary amount of health like Smasho.

If a boss is added to the Caverns, I hope it wouldn't be horribly overpowered like Smasho. Smasho was a letdown, as we didn't ask for a ridiculously tough boss that takes ages to kill. Don't get me wrong, Smasho's fun to kill and all, but who asked for him? I get the feeling that the addition of Smasho was Disney saying to the players, 'Fine. If you want a higher level boss, here is a higher level boss.'. Perhaps.


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