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Ejecting a stow-away
Not too long ago I had a lv5 player manage to tp onto my ship without my permission. Apparently he got close enough to click on me and do a go-to. Once on board he opened fire on anything within range, including other players. Almost got me sunk by getting the attention of several big ships. I told him several times to get off my ship but he ignored me. I reported him for obnoxious behavior. If this sort of thing happens again is there a way to kick the person off my ship? I was too busy trying to get to an island at the time to click on him and look carefully at the options.
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sadly there is no way but to dock (or my favorite maroon him on cutthroat muahahah!!!!!)
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Darn. I did maroon him on Padres. I figured if he couldn't tp to a friendly island he'd have a devil of a time getting out of there by sea. :vlaugh:
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I've had this problem too, ALOT.
I think it would be better if just like the request to join a crew, a guild or be a friend you had the choice to accept or decline someone coming to see you. But since that is not an option, I maroon them and remove them from my friends list. Doesnt help if they're in your guild but it's a solution if they're not. |
A guild matey had a jumper recently, so he decided to attack a high level flag ship and board it. Needless to say, the jumper didn't last long at all :) Would be even better if Padres was your port of call, and they end up in the Padres jail ;)
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Yes, this is very annoying and I hope they add a "walk-the-plank" option in the future. But my favorite way to deal with these stow-aways by far is to attack a flagship thats higher then them, but not to high for me and board it with them. Then watch as they are cut down by the baddies aboard the flagship. Second favorite method is dropping them on cutthroat. But a guildmate told me about dropping someone at padres, which makes there "port-of call" padres, and if they do not have a tele totem, they have to fight through heck to get away from padres on there light sloop...haha
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i do like the feature of accepting/declining an invitation to board
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Actually just recently that same thing happened. I was boarding a ship and he didn't do anything waited until I was all done. The later got the rest of the ships to attack me at once. It was aweful. I think a system should be in place to deny Stow Aways lol
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The guy wasn't on my friends list or in my guild. I guess it's a bug in the game.
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I've had this happen too, but luckily it hasn't gotten me into too much trouble. However, I really like the Padres idea, and will probably have to use that in the future.
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PotCO has a great sailing interface, but it can be WAY better.
Make no more crew glitch - if you switch servers you leave the crew. Anyone who teleports to your ship is automatically in your crew. Instead of crew/guild invites being rejected because that person is already in one, it should ask if you want to replace your current crew. Crews need to have names that you display under your guild name. The naming system should be the same as ships, so crews can be called what the ship is. There needs to be more advantages for the War Frigate. Sure, more cannons, but how often do you need all those cannons? I want to see more broadsides, speed, and cargo space. Most of all, there needs to be an EJECT CREW MEMBER button where we can send a stowaway back to wherever our ship launched. |
I was recently told that someone cannot come to you unless they are your friend. Is that true?
And I have had this problem, also but, it has always been someone on my friends list. I learned quickly not to befriend just anyone. |
All they have to do to get on your ship is stand at the docks.. as you are about to leave they click on you.. then after a certain amt of time for you to get on your ship.. they can click "go to" and there they are.. stowaways. I firmly believe in the implementing of the "walking the plank" for such stinkers.:vrolleyes:
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They can also click on you while you're out to sea. I have light sloops get right next to me as I'm sitting there hitting a ship, and then I get the message blah blah is coming to you.
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I don't really care if people jump on my ship anymore... I just maroon them.
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I got this a while ago, What did i do?
SAy i made a deal with jones, and that the kraken was coming after me, also that the kraken deletes ur char. He left :D |
You can't really maroon a player right now. You can dump them on a island if you dock, but they can always teleport off. Everyone has the Port Royal teleport totem, don't they?
I still say, make them Walk the Plank, and have them end up either stranded on an island and have to sail off it, or in jail all groggy. After all how can we call ourselves self-respecting Captains if we have no power to deal with stowaways or insane crew? Also a Permission to Board option to the Go To command would be very nice. Sometimes we just want to sail alone. |
itheres been more then one time i have just sailed right up to the jugger and let him sink the ship as i tp off .. gold i got its fun i want and thats not what i get with stowaways.. ... the other favorite one is to board the colossis flag ... but i am telling you the walk the plank feature is the best idea i have seen on this forum... we need that implemented!!!
ever seen a pirate movie that some one didnt walk the plank? Later.... treasure maps to draw |
If they make a walk the plank feature, they should add tricks so that we can have diving contests. :vcheesy:
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yea..
anyway i think they shoudl stop the go to thing out on the oceans all together |
Not a good idea to stop "Go To" while on the ocean. Some people really might need help. Probably a pop-up saying "So and so is coming to visit you. Allow them on ship?" and you press "Yes" or "No". If you happen to allow them to come on the ship and want to take it back, you should be able to see a list of the members on board right below where the stats of the ship are at the top left corner and be able to select their name and press "Walk the Plank". Yes, that would be AWESOME!
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I got hosed by a stow-away today. Was beating up on an ogre and he starts taking shots at the other "War" class ships around me. I sank with a full cargo hold, including 2 royal chests.
I'm in favor of a vote by all hands aboard (pirate ships were in fact democratic) to keelhaul the wretched stow-aways. Walking the plank is too good for them. Let them wake up groggy in jail! |
aye! or maroon them on cutthroat :Muahahaha
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And further more, i'd like to be able to kick off those to teleport to my ship that are "friends" of some of my guildmates.
I know and get along with the guild folks, but today a couple of their friends jumped on my boat and had the nerve to start driving.... Making me like not being to "go to" people at sea more and more. |
Yesterday, I had a good crew, and we had a decent haul. But, there was a stowaway aboard my ship, and nobody seemed to know who he was. He was downright annoying, and kept getting into my face. After the voyage (which I managed to get us back to port with our skins still intact), he bugged me and bugged me , saying "HEY, I WAS ON YOUR SHIP", and wanted me to friend him. I just asked "Just who are you, and what were you doing on my ship?", before I had to log off. This idiot, and those like him, should be made to walk the plank in shark-infested waters.....
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I have this happen a lot usually when I have a war frigate out.So I just take them to and island near padres if I can make it. I don't know why they do it .The only answer I have is they want to get gold from you with out doing anything to earn it
I would like to see walk the plank as an option when that happens.And yes it is usually lower lvl pirates that have this behavior. |
MY Fave :)
When I get a stowaway on board - I start sailing towards a big boarding ship and while doing so 'friend' them, then I board the ship and a) if I go and have crew back on the ship, I just let then have him and Log Out :) Log back in and TP back to a friend on the ship - guess who died b) If I don't go I let them have him (after the rest Log Out) and rejoin me - then after they die I immedately report them and remove them from the list.
Sometimes drastic measures are required, so sometimes the WarLord or the Jugger gets a visit :) Friend the stowaway, then I shoot a few rounds of lighting at the bad guys to get their atention - then drive right at them! I TP off just before the ship heads to the bottom and once again report them. I have to admit - not too many board me now :) Must be three weeks since I've had a boarder try to board the Vagrant... Maroon doesn't work, they just TP away or leech onto someone else - and with this bug in the game I'm not into messing around - I get them dead and report them all in one sha-bang! I can't make then walk the plank - but I can still feed you to the sharks :) They have got to fix this and the many other game issues before adding options - no sense adding new features when a buggy game needs repair... |
I had someone jump on my ship last night. He was either a friend or guildmate of someone in my crew.
We asked who the guy was in crew chat, and the crewmate responded "annoying". I had just set sail, so I turned around and headed back. But I shall remember the Padres trick. |
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my opinion of stowaways is this:
in real life, there were stowaways....for whatever reasons they had, they showed up, were never wanted and usually caused trouble....thus we have the same problem with stowaways. Walk the plank is an excellent solution....and marooning them as well... but what I think would be sterling to add as well is a brig on the ship to lock them into until such a time we can do one or the other !! |
Whenever I have a stowaway, first I ask them nicely to get off of my ship. If (and usually when) they don't listen, I yell at them and threaten to report them. Sometimes, even that doesn't work, so I get a friend to come follow me and challenge them to PvP. Works every time, especially because they're n00bs who think they can take out a level 30+ :stgrin:
I refuse to let these "leeches" gain any gold from MY work when sailing, so that's why PvP is the best option for me ^^ |
Leeches
I had a lvl 23 leech onto my ship last night. Was an unlimited member and not just a n00b. He was not in my guild or on my freinds list. I think he targeted me while I was out to sea. I was not in a dangerous area and he didn't cause problems but still, it was my ship and I could do nothing about it. (not like a could maroon him and nothing I could do would kill him as he outleveled me big time. Only lvl 14 here.)
There are way too many loopholes to get on a ship. When I invite a person to my crew, that does not mean I invite all of that persons freinds and guild mates too. But since they can teleport to him then that is what can happen. It is my opinion that you MUST be on the crew in order to stand on the deck. If you try to go to someone on a ship and you are not on the crew, then you will not be able to go. You should get a message that you cannot teleport unless you are on the crew. If it is your friend or guild mate and your crew, you will have to take the extra step to add them to your crew so they can get to you. If you are on someone elses crew, your friend will have to wait until you port so they can teleport to you on land and then the captain can invite them to the crew only if he/she wants to. The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen. For any bad crew members that you decide you don't want on your ship anymore, I feel you should need to port to remove them from the crew. Once removed, they will be unable to get back on your ship no matter what. They will get the normal share of the booty for that trip, but you did invite them and it is only 1 trip. No big deal. I do like the brig option. Maybe make the captain have the option to send a crew member to the brig. Say you invite someone that does their best to engage as many war ships as possible and won't listen to your rules. Instead of having to port right then to get rid of them, you send them to the brig in your ship. They stay there for the rest of the voyage and cannot do any more harm while you and the rest of the crew continue to fight. When you port, he gets his full share of the take (to keep captains from abusing this to get more gold by sending the whole crew to the brig before porting). Then you can remove the person from your crew back in port and get back to sailing. |
I am swiftly learning there are two sides to the stowaway problem. Stowaways are a pain on the one hand, on the other hand, 'goto' is a powerful tool as I learned last night.
Our guild was out sinking any ship we could find that wasnt already being fired on over level 20 on a war frigate. We 'tagged' a revenant and got turned head on to it. About that time, a little light frigate pulled up next to us and started shooting at the ship, presumeably to leech some rep. He wasnt high enough in level or in a big enough ship to solo the revenant, so he decided to leech off our kills in safety. Being the nice guy I am, I left my gun and TP'd to his ship in order to pilot his ship to safer waters. I TP'd back to my own ship after delivering him far, far away from where we were fighting, closer to ships of his own level. I didnt try to get him sunk, I just made it perfectly clear that I would not allow him to leech off us. We didnt see him the rest of the night. The ability to TP to anyone you can click on can either be used to enforce a 'code of conduct' or as a griefing tool. 'Fixing' it will take care of some problems and make other problems worse. |
Leech off your kills? What gives you any right to say what ship can fire at another ship? Seriously? If he decides to fire at a ship that is WAY past his level, so be it, let him take some fire and end up in jail.
The STOWAWAYS are the problem here, and I'm not doing a very good job at being nice to people that tp to others on my crew and just take over the ship. Firing at everything and steering when I'm at my cannon. I seriously have lost my nerve with everyone between lvl 3 and lvl12 it seems that CAN'T READ THE TYPE ON THE BOTTOM LEFT OF THE SCREEN. Seriously people, open your eyes and read what the captain or your friends are writing. I've stopped sailing because I can't stand these stowaways anymore! I will try the "marooning" but don't think it settles everything. Someone quoted "The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen. " I completey agree that this COULD happen and would if there weren't guidelines in place. The BRIG idea is great. Place the stowaway in there and they could either stay until the ship ports (with no gold) or tp out and find another ship. |
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If they can't see what I'm typing, now I'm really getting frustrated for nothing....
What does the + do? |
It filters the chat for accounts with parental controls. If you're whispering to someone with parental controls, it'll put the + sign there automatically.
Some adults have problems with their chat also, because somehow their account was flagged as a childs account. So if they're not listening, I would try that first :) However some could just be ignoring you lol :p |
The ones that ignore me are the ones that frustrate the **** out of me! I'd rather go vet farming on KH for 4 hours than deal with an annoying stowaway for 20 minutes!!! :)
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Exactly right. the Stowaways are the problem. Game mechanics arent boarding your ship, people are. (none of the following is directed at 'you' personally, I am using 'you' generally.) Ok, *poof* your wish is granted, in a surprise update, ship captains are given the ability to eject non crew members from their ship, absolute power. Good, the griefer players can no longer board your ship willy-nilly. Does that sound good to you? solve the stowaway problem and now you can go back to the high seas in peace and quiet? Uh-uh. See, as a griefer, they are looking to have fun at the expense of yours. The griefer follows you around, every time you get ready to board a flagship, the griefer has fun sinking your target with firebrands. He already knows there is not a thing one you can do about it. Maybe instead, the griefer puts his ship between you and the flagship, so you just plain cant board. What can you do about it? You cant TP to his ship and take it over, sailing it out of your way. Sooo, you come on the boards and start a thread about 'Getting rid of a Blocker' Your enjoyment of sailing the high seas is once again ruined. As of now, there are ways of dealing with griefers in most every situation (including stowaways). I am just saying, changing one game mechanic to allow, or disallow, a behavior also opens doors to allow a different behavior that players will have *no* way to combat. Anyone that has played MMO's for any period of time know that 'fixing' game mechanics is a never ending circle. |
I'll just jump to a different server and try again, no biggie.
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I would just maroon him on padres if he's a low level if he is a high level I'd sacrifice the ship and take him down to the locker with ya ;)
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From Sunrayn
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This is what I sugggested in my "changes" thread.
- The ability to grant someone the title of "Stowaway" or "Deckhand" on your ship should be added, as well as a "Walk the Plank" vote to get them off your ship. Its very simple...if you are not a member of a crew you should not get a share of the loot. You also should only get XP for the damage you actually do. If someone TP over to your ship or to you, and they are not a member of your crew, you can brand them with the title "stowaway" which they keep for 15 minutes. It is displayed over their head like "looking for crew". You can only tag players that are not part of your crew but are present on your ship as stowaways. When you do this, they do not earn any XP other than the actual damage they do, and they do not get a share of the loot. Since the tag remains over thier head for 15 minutes they will have trouble getting on another ship. This will discourage the practice. You can also ban someone from using the guns or taking the helm by using the "deckhand" title, or you can boot someone alltogether from your ship by initiating a "Walk the Plank" vote. This is how the interface would work. You click on the person and additional options show up if you own the ship. Stowaway Deckhand Walk the Plank 1) As a Stowaway they get no XP except what damage they do, and get no loot as well as the other effects explained above. This tag persists for 15 minutes, even in port. This tag cannot be given to anyone that is on your crew, nor can it be given anywhere except when on your ship. 2) As a Deckhand, they cannot mount the guns or the helm for as long as they remain on the ship. They will still get XP and the loot share. This tag is removed when the player makes port. 3) If you choose Walk the Plank, a vote is started to kick the player off the ship. All crewmembers vote on it. All crew would have to vote yes, and then person would have to "walk the plank" so to speak. When the player is kicked, he goes back to his port of call, and has the jail debuff (but is not in jail of course). The problem with the current system is that you have to invite the player to the crew again to get the removal prompt. This is too time intensive, especially in a difficult battle. |
I'm tired of what you guys are calling stowaways or as I refer to them, *Ship Jumpers*, getting on my ship. I recently wrote to POTC about it and this is what I said.
*** This is concerning Ship Jumpers. I am tired of people jumping on my ship without permission. There are a couple of ways they do this, and I'm sure you know what they are. They either click on your name before you launch and then wait a couple minutes and then come to you, or they sail up beside you and click on your name when they get close enough. I have been sunk by players doing this. I may have but one other person on the ship with me and have my ship positioned so I can use a cannon and be firing at an Ironwall or other large enemy. Someone then jumps on my ship and either starts firing at another ship that then starts to attack me or grabs my wheel and starts to move my ship before I can get the wheel back from them. As I said I have been sunk like this and lost good plunders. *** Some people may be tolerant of this behavior but, I am not.*** I think it's rude of people to do this. They don't have the courage to sail their own ship and get their own plunder. They aren't polite enough to ask if they can come aboard. This is just plain rude. I have reported a few people for doing this AND I am going to Continue to REPORT them for doing it. You either need to make some sort of BLOCK so people cannot JUMP on another Players ships without either being on their Friends list or in the crew or Their Guild. It is Annoying and very upsetting when they do this and I get very ****ed about it. So, like I said I am going to keep reporting people who Jump On my ship without permission. *** Maybe POTC will get the HINT that they need to resolve this or just keep getting complaints and reports about people that do it.*** |
Make it simple. Have on every "Would u like to go to XPerson" and on the receiving end, the person would have to approve or deny. Simple. End the jumpers all together!! It would also solve a few other issues as well :)
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If you dont want someone to come to your ship just ignore them by clicking on the persons name, or person, and go to ignore. Now they cant teleport to you...but they can to your friends. Just tell your friends to ignore him also, or you'll ignore them. Problem solved.
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Ship Jumpers...GRRRR!!!!
That doesn't quite work CrazyGuy, when they sail up beside you and click on your avatar and come to you that way now does it? The Problem is NOT solved. We're NOT talking about people from our friends list, because I dont just allow every Tom, **** and Harry on my friends list. Which is a whole other subject intirely. Read these posts a little more carefully and you'll understand what the problem is.
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Well it works for me. And I know they dont have to be on your friends list, thats why I said to click on the person. Like when they'er on your ship and then drop them off somewhere. They shouldnt be able to teleport to you, becasue they never come back to me. I know you cant block them the first time around, but after you have access to their name, you can.
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Crazyguy, you were not online yesterday when we had a stowaway on Krispy's ship. As several of the guild members were there, I am not even sure which of us he teleported to. We had just set sail, so Krispy had to turn around to evict him. After we ported, he tried to be my friend. Both Krispy and I made comments to him but they were completely ignored.
The really annoying part is that these players are often kids who can not see our chat due to the parental controls. Although I'm sure many are griefers, some might truly be kids who don't realize that they are annoying others, they just think they are having fun. It would be very helpful if there was a way for the ship's captain to evict stowaways and/or griefers. |
Whatever, I'm still reporting them. Maybe they'll learn not to behave like jerks and stop boarding peoples ships without permission.
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You cannot control stowaways by ignore unless they are stalking you. They can click on you before you board your ship on the docks or beach on the sly. When you are safely on your ship.. voila'..... they hit the go to button and proceed to make your life junky.
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if he knew better all he had to do was remove you from steering
which as captain he can do. Quote:
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Stowaway vs friend of a friend
I must agree that it is frustrating to have a stowaway just pop up on ones ship, and I'm all for marooning on Cutthroat/Padres or forcing them to walk the plank! But there are times when you do want/need more crew members, and if they ask nicely, or one of your current crew invites some one to help out, then that's all well and good.
The problem lies mainly with people's manners, or more specifically, their lack of manners. I think that it's perfectly ok for someone to come aboard and politely ask if they can join your crew. As a matter of fact, I have done it myself; when a friend of mine was sailing with someone I didn't know I teleported to my friend aboard the ship, and then, before I touched anything, I immediatly asked the captain if I could join the party, so to speak. The captain graciously agreed, crewed me, and I sailed with them for the better part of an hour; I got lots of gold, and leveled up my cannon skills to boot. However, had the captain said no, and asked me to leave, I would have thanked them, and left like they had asked And if a crew member of mine has a friend that they want on board, then they ought to ask before inviting them, it's only polite. However, if I'm short on crew I probably won't say no to another good gunman! But there are times when I would; for instance, I had one person tp to one of my crewmates and try to take my ship from me, when I took it back all he did was whine about wanting to sail. When I foolishly allowed him to take the helm, he immediatly sunk us with a nearly full cargo hold! I do agree that there ought to be a system in place to get rid of bad stowaways (The plank and the brig are both phenomonal ideas, and should both be implemented), but at the same time, there are some good stowaways out there, and they should be given the chance to prove themselves worthy to join your crew. Just don't be so quick to judge them all as ****roaches! ;) |
I saw walk the plank. Its a piraty thing to do!! Now I dont mind a stowaway, as long as they dont get rude or tell me to F Off. Plus if they ask, hey, I'll crew u!! I've had a guy on teh next ship ask if he could join, hes now a good friend on my F list. Its all in the manner it was approached.
JUMPERS NOT WELCOME!!! |
If someone hops onto my ship without asking I'll be annoyed. IF they can shoot straight and follow orders at which ship to target then I'm ok with it....BUT when they're launching grappling hooks at the War Frigate bearing down on me I get annoyed. I'll run to the nearest landing place and TP away.
It would be nice to have a "walk the plank" option for stowaways available for the ship's Captain. |
Just the other day, I had people shooting at multiple things. I had a lv 35 and a lv 15 coming after me, and I took both on with out getting hit. The whole I was fighting two ships at a time, and surpisingly, I didnt get hit a single time.
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One time I was headin to driftwood and had a stowaway. I had a trail behind me of enemy ships that he shot at once and led to me. I had to lkaugh though....war frigate being tailed by 20 fleas!!
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Ok I know I'm the first person to post in a while, but I found a solution to the problem thats better then the cutthroat/padres idea. But it only works if you in an area where you can drop anchor. If a stowaway is teleporting to you without your permission, right when the box fades away drop anchor. Then they get booted off the game when they are at the loading screen. :laughks2:
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AAARRRGGGHHH! Another three stowayays Today!!!! And this was on my Baby pirate!!!
I am so very sick of the hijackers. I know that most of them do it just to be griefers, and let me tell you, they're winning, b/c if their goal is to tick me off, then, well they won. I am ticked. Breathe in, Breathe out.....it's a game, it's a game, it's a game.... Thank you for allowing the vent. Something has gotta be done, I want to enjoy this game, not be angry at stinking griefers. Deep breaths... ARRRR |
okay so what about this idea? a walk the plank then it automatically send them to kingshead jail at the top? hard to get past those guards as well once the totem there is put in place. just an idea i like the deny/accept button though
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Oh man! I really like the idea of booting these stowaways to jail in Kingshead! hahahaha. Temporary revoke their TP abilities and force them to have to make it out alive, so to speak. :laughks2:
Jeez, makes me wish that there was also a little fish people jail in Tormenta right by where those Urchinfists hang out too. Once they do finally get around to addressing the Stowaway Issue, the Big D had better not make it too easy on these guys. |
ejecting jumpers
ok this happened to me recently... asked to crew went to sail someone followed me there.... since this was my first invite to crew up i was put on the spot asking if my friend could join... AWKWARD moment What would be the right way to handle this? I really am in favor of the approve deny visit idea
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I just let him shoot a couple of big ships that i know my ship cant take at one time then tp to any port, and laugh as i watch my ships health go down from my sea chest. MUAHAAHAHAAHAHHA!!:laughks2:
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I think the deny / accept on people teleporting to you is probably one of the better ideas for helping control stowaways. Not only for ships, but recently I was with a guildy that was showing me something in tight quarters with many higher level enemies. Then I got the message that (noob_friend_01) is coming to visit you. I just told my guildy I didn't invite them, waited for noob to get there, then told them now wasn't a good time.
Sure would have been nice if I could have just denied them off the start. There are some helpless noobs that I keep around to help out from time to time. Cause random people did that for me. But there are times I have to work on myself to stay ahead enough to help them out. Deny / Accept I believe works well because it can't be used for MORE griefing (referring to a captain walking everyone off the plank, taking all plunder for himself). BUT it also doesn't solve the problem of letting your crew members have people TP to them. The bottom line would still have to be 'know your crew' I normally don't start a crew until I've talked to everyone about it, then we'll meet at a port and crew up. There may be a lot of children or griefers, but there should be some type of defense for people with common sense. For now, if I'm in anchor range and it happens, I'll do the loading screen trick mentioned above, if out at sea, I *may* give them a chance to join crew, if not, I'll ask them to leave nicely, if they don't, I'll threaten a petition, if they still stay, I'll maroon / petition / switch servers. As far as the person who had a smaller vessel firing on 'their' enemy ship - well, it's pirates, it's competitive, I look at that as fair game. It wasn't just Pirates vs loot ships, it was pirates vs pirates vs pirates to be able to be vs loot ships. I'm sure there were pirate rivalries, it comes with the life style. But from a game / real life aspect, I'd probably send a whisper asking them not to fire on my ships again, or just sail to another area. I'm probably too nice. |
I know I am for the approve/deny idea. Sometimes you just wanna be left alone to mash buttons and widdle wood. It would be nice to just have the option to deny people instead of having to go Ghost so no one can port to you. On land or sea!!
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I've got this problem now. Someone teleported to me while I was on my ship, then while out to sea, decided to logout of the game and is basically "asleep" on my ship......Well this is leading to me NOT being able to set sail at ALL.
I read once that until all the crew members are off your ship, the ship stays in play......I can't fix it, nor sell it, nor sail it. Now I have to wait for this idiot to get online to remove himself off my ship so I can go and do what I need to do. I can't do anything without a ship. Ugh! It's been 2 days now, still no sign of him. Oh and what does it mean when in your friends list, a friends name is like blacked out and you can't click on it at all do de-friend them? Was just curious. |
No waiting needed... just go sail your ship! You can repair, or board. I've done it before to lose people who TPd without permission.
MY new rule is, I wont friend someone unless Ive gone on a mission, or sailing with em. That way, you know how that person plays BEFORE you have them randomly TPing to you. |
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