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-   -   Mutiny option for guild. (https://www.piratesonlineforums.com/forums/showthread.php?t=5534)

Kaionai 06-03-2008 07:46 AM

Mutiny option for guild.
 
This is a pirate game right? well im thinking what if there was a mutiny option for guild for those guild's that have a GM who is not preseant all the time and the name is already taken, then you have to go and make a guild name with a letter missing or the name is spelled wrong because if it, the option would only be held by officer's and no one else of the guild, just because if the whole guild decided (non-officers i mean) then that would be wrong, because one vote could decide wither or not that guild master get's booted or not.

another option would be is to see how long since the guild master was last active, being that 30-60 day's before a mutiny could take place depending on majority of the vote.

Nick 06-03-2008 11:22 AM

Great idea!

Bella 06-03-2008 11:30 AM

Yep I agree....even if I am a GM

Rackat 06-03-2008 12:20 PM

Aye, indeed it is a good idea.

dangerousden 06-03-2008 12:31 PM

Aye - that sounds good. I was in a guild where the GM went AWOL, so I started my own. But this option would have been a great idea. We could have kicked him and taken over. The only problem is, who decides who becomes GM?

Rackat 06-03-2008 12:45 PM

I would think it would need to be an officer. Whichever officer starts the "poll" to kick the GM would become the GM. That way if the other officers don't want that particular officer to become the GM, they don't have to vote. That way it would also be more conducive to working together for the good of the guild. The officers could talk and settle the GM question prior to a poll and that way it would go more smoothly.

Chris 06-03-2008 02:47 PM

good idea yea as long as their are restrictions like they cant boot a GM for no reason

Fallyn 06-03-2008 03:14 PM

Quote:

Originally Posted by Rackat (Post 44182)
I would think it would need to be an officer. Whichever officer starts the "poll" to kick the GM would become the GM. .


Aye , i agree , sounds like a great idea.

Dr. Zeppers 06-03-2008 03:43 PM

In the very least, there should be a means of transferring GM.
Our guildmaster is not active at all, well, he is and he isnt. He's me, and I don't play the "GM" pirate (ie Samuel Mcmalley) much anymore (unless GM access is required).

A vote system would be one option, however what if several officers have disappeared as well? With members, this would likely be even a bigger problem.

Guild management is definately falling short... that needs upgrading.

http://pirates.teamofx.us/sigs/1.png

AdmiralSavvy 06-03-2008 04:17 PM

I like this idea, although I'm a GM, some of them are bad GMs and need this! Like Chris said, there are should be restrictions so the GM is not booted for no reason.

EsmereldaTrueshot 06-03-2008 05:56 PM

Mutiny is always an option....But what about coming up with a better and more original guild name (I really dislike the deliberate missing letters or misspellings too, unless they are puns, and funny ones at that) In most cases though, the pirates were a very democratic lot, with every man (or woman) getting a say(unless they were in battle) so to be honest, for good or ill, you'd have to vote for the next GM if you are trying to stay true to the good ol' pirate spirit of things.
:skull:

Kaionai 06-03-2008 06:34 PM

Quote:

Originally Posted by Rackat (Post 44182)
I would think it would need to be an officer. Whichever officer starts the "poll" to kick the GM would become the GM. That way if the other officers don't want that particular officer to become the GM, they don't have to vote. That way it would also be more conducive to working together for the good of the guild. The officers could talk and settle the GM question prior to a poll and that way it would go more smoothly.

This option would be a definite must, the officer's would talk and decide who gets to be the next GM before actually starting the mutiny.

Quote:

Originally Posted by dangerousden (Post 44179)
Aye - that sounds good. I was in a guild where the GM went AWOL, so I started my own. But this option would have been a great idea. We could have kicked him and taken over. The only problem is, who decides who becomes GM?

That's where the officer's would talk before actually starting the mutiny

Quote:

Originally Posted by Chris (Post 44195)
good idea yea as long as their are restrictions like they cant boot a GM for no reason

1.The GM would have to be Absent for the 30-60day period
2.The Officers would actually talk before the mutiny started and they would all have to vote to start a mutiny and then vote from a list of the current officer's (who were online at the time to pick and choose who they want to be next GM)

Quote:

Originally Posted by SamuelMcMalley (Post 44205)
In the very least, there should be a means of transferring GM.
Our guild master is not active at all, well, he is and he isn't. He's me, and I don't play the "GM" pirate (ie Samuel Mcmalley) much anymore (unless GM access is required).

A vote system would be one option, however what if several officers have disappeared as well? With members, this would likely be even a bigger problem.

Guild management is definitely falling short... that needs upgrading.

http://pirates.teamofx.us/sigs/1.png

The current officer's on line at the time would start the vote, because you don't want to make another officer a GM if he shows he's not even on line when the vote was casted do you?

Quote:

Originally Posted by EsmereldaTrueshot (Post 44235)
Mutiny is always an option....But what about coming up with a better and more original guild name (I really dislike the deliberate missing letters or misspellings too, unless they are puns, and funny ones at that) In most cases though, the pirates were a very democratic lot, with every man (or woman) getting a say(unless they were in battle) so to be honest, for good or ill, you'd have to vote for the next GM if you are trying to stay true to the good ol' pirate spirit of things.
:skull:

After the vote's have been casted and the officers all decided before actually starting the mutiny, who would be the next GM, it would ask you "would you like to change the name of the guild? you click yes/no"

Swash 06-03-2008 08:16 PM

No No No I Am A Guildmaster I Do Not Want To Be Booted Out Of My Own Guild but if they put that on there the guildmaster should have to have been rude or out for too long if they did that i think there should be new ranks like i created my own for my guild like guild apprentice and head officer

Angel 06-03-2008 08:32 PM

I do think that a GM should be able to "pass the torch" when they leave the game. I know of a few guilds who have lost their GM and are at a standstill. No officers can be added or removed. Its not fair for Disney to put a hold on them and not allow transfers. I mean people that joined 6 mos ago wont still be here 6 mos from now when theres no new content! LISTEN UP MOUSIE!!!

Kaionai 06-04-2008 12:34 PM

Quote:

Originally Posted by Swashbuckler (Post 44273)
No No No I Am A Guildmaster I Do Not Want To Be Booted Out Of My Own Guild but if they put that on there the guildmaster should have to have been rude or out for too long if they did that i think there should be new ranks like i created my own for my guild like guild apprentice and head officer

This option was only for GM's who have been absent for 30-60 days, as long as they log in during that time frame, they keep there guild. otherwise, they loose it because there not around to hold and be responsible for guild events.

davy redflint 06-04-2008 01:16 PM

great idea, seen a few guild die because of no show guild master arrrr!

Kaionai 06-04-2008 11:30 PM

Try to keep this thread going, If all goes well and from what I heard disney say one time when you start up pirates "from info we have gotten from fan sites and all sorts of request" so maybe if this thread does good like maybe just maybe the adult server thread then it might work. don't just agree, add ideas give feed back. etc....

Kat Sheffield 06-08-2008 01:10 PM

There definitely has to be some way of controlling a guild if a GM goes missing. I just don't understand why a new Guildmaster cannot be promoted if the current one cancels the membership, goes AWOL, etc. And I definitely think that Disney needs to incorporate more piratey aspects into the game. The Walk the Plank features for stowaways would have been a great addition, even the new system of who can board other's ships is flawed. But a Mutiny would be fantastic! Well, not fantastic, but you know what I mean. :laughks2:

The very first guild that I was in was going nice and strong until the GM lost interest and we never heard from him again. We waited almost a month until finally deciding to cut our losses and move on. Not that I'm complaining, since I have my own guild now, but still. Also, another way to avoid this problem is to maybe have there be Co-GMs. Either both can be designated when the guild is founded or someone can be promoted. There really needs to be a better hierarchy within the guilds beyond GMs, Officers, and Members. I would like to see perhaps a 'First Mate' option, a second in command sort of thing. Now, it's just *bam!* you're an Officer, off you go. I think it would serve more of a purpose in a guild if there were other promotions to be made. Just something to protect guilds and the people who invest their time in to them. Anything.

Read this Disney! :dancetl6:

Rackat 06-08-2008 02:10 PM

There are some really good suggestions in this thread. I hope D reads it.

Swash 06-08-2008 11:36 PM

i think there should be a head officer and guild apprentice

League 06-14-2008 05:05 PM

There are some great suggestions, but it would be something hard to implement, say if a few members of a guild just start disliking their guild...

I'm gonna make a new thread of this sort.

Dr. Zeppers 06-14-2008 05:23 PM

Quote:

Originally Posted by Kaionai (Post 44250)
The current officer's on line at the time would start the vote, because you don't want to make another officer a GM if he shows he's not even on line when the vote was casted do you?


So, theres 6 officers in the guild.

2 are online, 4 are not.
2 vote to mutiny, 4 are not present to vote.
2 votes is majority for online officers.... Mutiny happens.


Sorry, but the above scenario your idea follows is definately unfair.

Anyone... and I mean ANYONE takes my guild away from me, and I will cancel my account immediately. People can leave the guild if they want, thats THIER choice.


Foul Windbags is a division of Old Farts eXtreme gaming, a game clan 9+ years and still running.



They should have something that allows officers to file a request for transfering GM.
If we had the ability to appoint a chain of command this would be helpful also, in detemining who should be GM 'next'.

Simply having the ability to transfer GM would in itself be a nice addition.

Swash 06-14-2008 06:03 PM

i think they should let us mrge guilds but the two guild masters would still be guildmasters that would be cool also i'm not going tobe in ny guild unless i am guild master

League 06-14-2008 06:17 PM

It would have to take a standing majority of every officer, every member, regardless of whether they're on or not. Would there just be a "Mutiny" button!?

There should be a first mate option, as to keep a guild moving with or without a guildmaster. Check out the portion of my idea in the lower half of my new thread. As well, a stat option for seeing when a player was last on would be universally helpful.


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