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-   -   Avoid the Black Pearl questline or all quests? (https://www.piratesonlineforums.com/forums/showthread.php?t=7848)

Walker De Plank 09-12-2008 08:19 PM

Avoid the Black Pearl questline or all quests?
 
Sorry if this question has been asked but I've been reading some posts and some replies are confusing. Some posts say to avoid the black pearl questline so that you can level up your weapon skills. Other replies don't mention specifically the black pearl and just state, "avoid questing."

My question is should you avoid all quests besides weapon and teleport quests until you have a comfortable notority to weaponskill ratio with all of your weapons?

I believe I'm only notority level 7 with all my skills between level 3 and 4. I've done some side quests but not many of them and stopped at like 1% of the black pearl questline. Should I stop doing side quests until I raise my weaponskills? What's a good notority to weaponskill ratio?

Sorry for all the questions. I just don't want to mess up and have to reroll my character because of the slightest error. I'm just trying to get as much info before I dive head first into this game.

Thank you for any help!

Dr. Zeppers 09-12-2008 08:30 PM

You will likely get some varied responses here, I will try to explain so that you can make your own decision as you progress your pirate.

Quests of all types (other than a few minor 'fortune/gold' quests) reward Notoriety for each of the various tasks as they are achieved. This includes the story quest, as well as the tattoo, jewelry, and now also clothing quests.
The points awarded for quest tasks/achievements remains the same ALWAYS, and never diminishs.

Using weapons rewards the pirate with both "weapon points" for leveling your weapons, and is also rewarded the equivalent in Notoriety points as they do so. Unlike Quest rewards, weapons rewards are tied to the pirates level, the enemies level, and the number of attacks you are able to wield before defeating the enemy. The higher your Notoriety level, the lower the number of points rewarded for both weapons, and notoriety will be.

Noting the two phrases in green, many pirates have found it an advantage to concentrate on building thier weapons points, advancing thier weapons and taking what notoriety is given in this process, and leaving the quests, and thier points for later (as thier value never diminishs).

Most more experienced pirates will recommend a balance of the two. It's no fun grinding weapons constantly, and its not fun trying to grind them out/master them after the quests are all finished either (and its harder with all the additonal notoriety you've gotten from the quests).

My best pirate, I left the story quest alone, concentrated on weapons, teleport quests, and weapons quests as they became available, and I avoided the story quest. I did some of the tattoo, and jewelry quests to break the weapon leveling monotony. Now I have a level 38 pirate with all weapons/skills over level 20, full war fleet, etc, and since I have started the story quest now, im at around 55% of it still (and already level 38) (many finish the story quest at/around level 25ish.. a bit early).

Chris 09-12-2008 08:38 PM

Avodie BP quest and other minor quests that rewards noto.

However DO the weapon quests and treausre and tp quests when you get them

Sarah 09-12-2008 08:59 PM

Everyone has an opinion on this. ;)

Quote:

My question is should you avoid all quests besides weapon and teleport quests until you have a comfortable notority to weaponskill ratio with all of your weapons?
I didn't do this on my first pirate, and IMO, this was a mistake. It's a heck of a lot harder to master a weapon when your nort. get's really high. Sarah is never going to max grenades....and I'm ok with that. I'm not wasting my time on it.

Things got better with Anne. Kept all the weapons pretty even. Got nades up to 22 asap (working KH, and only KH for a couple of sessions, not so boring with a friend) Fell behind on sailing though...not a problem, always need some gold. Didn't start the pearl quest on Anne till Lev 25 or so. Mastered (lev 40) taking the pearl back. That was fun :)

Now, for Mary and Elizabeth, I've learned my lesson. Not doing anything but weapons and TP quests till Staff is aquired. Keeping all my weapon stats as even as possible (including sailing and cannons). Not spending skill points also helps keep your kill points high. I unlock a skill, then leave it alone. There are a few passive skills that i add extra to, but the skills that do damage, keep as low as possible.

Also, look out on the clothing quests. You can get upwards of 25k in rep betewwn the three of them. I'm hoping that the big D will raise the nort cap and will use those quests for that. One can hope...

Side quests that are for gold are cool by me, they don't give out extra nort, and you gain some weapon points while you're at it. Also gives you something to hunt for, instead of just grinding weapons.

That's my take.

...hope that made sense

Next?

Walker De Plank 09-12-2008 09:35 PM

Thanks for the quick replies. I'm coming off of playing WoW for about a year or 2 (2 level 70s under my belt) where I'm used to looking for quests for the best way of leveling.

Should I be all set with where I am right now or should I reroll and just not do any of the quests and just level up again through gaining the notority from raising my weapons?

I'm hoping I should be fine because the time it takes to redesign my character and start over, I can just make up for it by grinding out weapon skills for a couple of levels. Plus, I'm probably gonna get bored every once in a while and have to do a couple of quests here and there.

Thanks again for the help.

I know this is off topic but if anyone can point me in the direction of a fairly friendly guild with ventrilo, I'd greatly appreciate it. If you'd rather send me a message on here directing me to a website to apply at or just send me a tell in game, my name is the same as my name on here "Walker De Plank". And again, thank you.

Sarah 09-12-2008 09:55 PM

As for that off topic question, check out the guild forums here, and you'll probably find one that fits. As for those that use vent, not a clue.

Back to your regurarly scheduled thread........

Dr. Zeppers 09-12-2008 10:46 PM

The only real way to 'mess up' a pirate would be to hastily apply skill points that cannot be changed in the future. Recommend never applying 'extra' skill points, until you master the particular weapon/skill involved (it will make leveling that weapon easier).
( I apply one to each skill as it becomes available, just to have it, and save all additional points for later)

Keep your weapons levels somewhat balanced, work on leveling them, most recommend leaving the story quest alone (although its often what draws a number of us to the game at first, probably why we all learn the lesson on pirate #1 hehe). Do any weapons and teleport quests as the become available. It will be easier to do the quests when the time comes with a strong pirate with more powerful weapons as well. :)

As for the guild/vent question, id have to side with Sarah ;)

MacIronhawk 09-12-2008 11:54 PM

Don't avoid them completely. Go back and forth but train your weapons more than doing quests.
I've made my big mistake on my first pirate, James Ironhawk and it was my biggest mistake.
My grenades are level 13 and my nort is 38.
Sarah does that mean I wont be able to master my grenades?
If so then it looks like i'm stuck waiting liek you.
I've noticed that at the most I get 25 rep from any enemy using my grenades.
I'm guessing if I wait a few levels it wont be long until I get little to no rep.
At least I can master my other weapons.
My Staff is 17 and i'm working on it a lot and my Dagger is level 19.
Only one more level on sailing and level 18 on cannon.(which I hardly ever get to use)
I wish POTCO would make it so we could master that weapon even though are nort is so high.
But of course the nort will have to be raised.
If it isn't then what does that mean? Being stuck at level forty when we should be at level 45.

Sarah 09-13-2008 12:02 AM

Mac, you can still master grenades, it can be done, I'm just not bothering. Gives me a wicked headache. (and what's really sad...I'm darn good at grenades, suprising, I Know. Can't aim a cannon to save my life, but I can toss a good rock) Having grenades at lev 13 with a pirate at 38 though...that's going to be tough, and time consuming. Suprised you're still getting 25 rep off of them. Whatever you decide to do, best of luck ;)

MacIronhawk 09-13-2008 12:09 AM

Quote:

Originally Posted by Sarah (Post 68897)
Mac, you can still master grenades, it can be done, I'm just not bothering. Gives me a wicked headache. (and what's really sad...I'm darn good at grenades, suprising, I Know. Can't aim a cannon to save my life, but I can toss a good rock) Having grenades at lev 13 with a pirate at 38 though...that's going to be tough, and time consuming. Suprised you're still getting 25 rep off of them. Whatever you decide to do, best of luck ;)

Oh I see.
I don't plan on mastering my grenades.
I only started them because I noticed I got more hP from leveling it them up.
Maybe to level 17.
When i'm with a crew I can get 40 rep off level 40 enemies.
Now taht i'm on the subject of weapons.
Like toontown do you think pirates will ever make it so we will need to choose one weapon we'll never get?
Just a thought.

Dr. Zeppers 09-13-2008 12:15 AM

Quote:

Originally Posted by MacIronhawk (Post 68894)
My grenades are level 13 and my nort is 38.
Sarah does that mean I wont be able to master my grenades?

Mac, you can still master them, however it will be alot harder. As you get higher and higher level of grenades, the points you will get will get smaller and smaller. Could prove difficult, and time consuming, but still 'possible'.

Quote:

Originally Posted by MacIronhawk (Post 68894)
I wish POTCO would make it so we could master that weapon even though are nort is so high.
But of course the nort will have to be raised.
If it isn't then what does that mean? Being stuck at level forty when we should be at level 45.

Raising notoriety would not change the issue with leveling of weapons, it would probably make it worse as people quest into yet higher notorieties and have even a harder time getting thier weapons points. But I do want the notoriety cap lifted.. hehe

MacIronhawk 09-13-2008 12:24 AM

Quote:

Originally Posted by OFxZeppers (Post 68902)
Mac, you can still master them, however it will be alot harder. As you get higher and higher level of grenades, the points you will get will get smaller and smaller. Could prove difficult, and time consuming, but still 'possible'.



Raising notoriety would not change the issue with leveling of weapons, it would probably make it worse as people quest into yet higher notorieties and have even a harder time getting thier weapons points. But I do want the notoriety cap lifted.. hehe

I'm sure, though, that if we had higher level enemies then it would be easier.
They can't raise the cap without the enemy level.
Well they can but that would be weird. We want higher level enemies if the cap goes up. At least i'm sure most of us would want higher level enemies if the cap went up.

Swash 09-13-2008 01:16 AM

I reccomend doing a combination of the two Example: lv weapons for 1 hour then quest for 1 hour it might work.

Diego Birmingham 09-13-2008 04:06 PM

While it sounds nice to have a pirate of high notoriety with sailing and all weapons mastered, or at least high level and balanced, if doing this seems like a chore--don't. POTCO is a ***GAME*** something done for *FUN*. If grenades, for example, aren't fun, don't feel like you HAVE to work on them. Do what you like to do, but to find that out you need to sample all that the game has to offer.

I just hit level 30 after playing since January or February and most of my friends who stated playing at the same time hit that level a long time ago. They mostly don't play anymore now. I have only played the one pirate I started with. My sword, doll, and pistol are decent levels but grenades suck and daggar is weak. I get along fine without them. I used to hate to sail but once I got a regular galleon that changed. I mostly had to sail alone and of course got sunk easily but I gradually worked my way up. I now sail a war galleon that can handle most any enemy that comes a long. My cannon still sucks as I never get a chance to use them. I love sailing now.

I know my approach to the game is different than 90% or better of other players, but I am still playing almost every day where my friends have quit months ago, and I am having fun. Find your own balance, but keep fun at the top of your list. If you "screw up" a pirate, start a new one!

Edward Edgemenace 09-13-2008 04:38 PM

Like everyone else, my first pirate I rushed through the black pearl quest. Every subsequent pirate, I avoided the BP quest until they were at least in their mid 20s.

I found that doing EVERY possible side quest (many of which repeat) was very beneficial, during the level up phases. Boredom quickly sets in, otherwise. Mercenary quests, Bartholemew Watkins quests, shipwright quests, tattoo parlor quests, tailor quests, jewelry store quests, gypsies quests, Black Mack poker quest, blacksmith quest, skeleton infestation quest from Orinda, SvS quests, PR crime wave. By the time all of those are done, my pirate was high enough to do level-up stuff on all weapons without getting blasted.

On my fully-mastered pirate, I still do the mercenary quests and the Black MacK poker quests.

Walker De Plank 09-14-2008 01:29 AM

I've been taking everyone's advice and I'm almost level 12 with all my skills at around 5 or 6. I finished up a fortune quest I had picked up and haven't picked up a quest since besides daggers and teleport Tortuga. Can't wait to get teleport Port Royal next.

It does get kind of tedious but I'm managing. Thanks for all the advice.

Stormsilver 09-14-2008 12:42 PM

Aye, I'm in the same boat as some of you concerning grenades. I'm level 34 notoriety and lv10 grenades. I stopped doing the BP quests at 55% done and I'm just working on getting my weapons lv up. I mastered sailing and doll, all others at lv 20 with the aforementioned grenade at lv10 and my cannon is at level 7...lol (I don't do that much.)

I started another pirate and have it at lv16 and all weapons at lv10. Only did 1% of the BP quest. Finding it easier to lv up.

Dr. Zeppers 09-14-2008 05:31 PM

Quote:

Originally Posted by Stormsilver (Post 69379)
Aye, I'm in the same boat as some of you concerning grenades. I'm level 34 notoriety and lv10 grenades. I stopped doing the BP quests at 55% done and I'm just working on getting my weapons lv up. I mastered sailing and doll, all others at lv 20 with the aforementioned grenade at lv10 and my cannon is at level 7...lol (I don't do that much.)

I started another pirate and have it at lv16 and all weapons at lv10. Only did 1% of the BP quest. Finding it easier to lv up.

I highly recommend that when a pirate gets thier grenades, that they IMMEDIATELY focus on leveling them. Most of us pride ourselves in eventually fully mastering our pirate, and if you save the grenades for last they are harder (and a bit more boring) to finish out.

MacIronhawk 09-14-2008 05:45 PM

Quote:

Originally Posted by OFxZeppers (Post 69441)
I highly recommend that when a pirate gets thier grenades, that they IMMEDIATELY focus on leveling them. Most of us pride ourselves in eventually fully mastering our pirate, and if you save the grenades for last they are harder (and a bit more boring) to finish out.

Well it seems I wont be mastering my grenades on my pirate anytime soon.
I would recommend that if anyone is level 36 and up and their grenades aren't level 19+ that they should work on them as much as they can. There's little to no hope for me.
I'll be working on mastering my cannon and grenades a lot so that I may have a chance. I'm not worried about my level 20 dagger or level 17 staff at all. My pistol is halfway into level 24 and my sailing is 3/4 into level 24 meaning it wont be too hard to master those. Well time to go level up and hope I don't get to level 40 too fast.
The nort cap should be raised in my opinion. Along with higher level enemies. The higher the nort cap is means almost nothing but if we get higher level enemies as a challenge then our badly leveled up grenades can get more rep. Not much but enough to save time.

Dr. Zeppers 09-14-2008 05:55 PM

Quote:

Originally Posted by MacIronhawk (Post 69447)
Well it seems I wont be mastering my grenades on my pirate anytime soon.
I would recommend that if anyone is level 36 and up and their grenades aren't level 19+ that they should work on them as much as they can. There's little to no hope for me.
I'll be working on mastering my cannon and grenades a lot so that I may have a chance. I'm not worried about my level 20 dagger or level 17 staff at all. My pistol is halfway into level 24 and my sailing is 3/4 into level 24 meaning it wont be too hard to master those. Well time to go level up and hope I don't get to level 40 too fast.
The nort cap should be raised in my opinion. Along with higher level enemies. The higher the nort cap is means almost nothing but if we get higher level enemies as a challenge then our badly leveled up grenades can get more rep. Not much but enough to save time.

Well it can be done, would be nice if you could further increase how many smoke bombs you could carry though. Thats one of the tricks with grenades as you progress. Start using them, and it will increase the reps you receive (they are a low damage grenade attack).

But its definately harder.

MacIronhawk 09-14-2008 11:40 PM

Quote:

Originally Posted by OFxZeppers (Post 69449)
Well it can be done, would be nice if you could further increase how many smoke bombs you could carry though. Thats one of the tricks with grenades as you progress. Start using them, and it will increase the reps you receive (they are a low damage grenade attack).

But its definately harder.

I did that and I noticed I could get 60-65 rep from Urchinfist.
If we could carry more smoke bombs that would be nice.

Dr. Zeppers 09-14-2008 11:59 PM

Quote:

Originally Posted by MacIronhawk (Post 69692)
I did that and I noticed I could get 60-65 rep from Urchinfist.
If we could carry more smoke bombs that would be nice.

Need a patient friend to hang out and act as a teleport point for reloads! :)

Edward Edgemenace 09-15-2008 12:57 AM

Quote:

Originally Posted by OFxZeppers (Post 69698)
Need a patient friend to hang out and act as a teleport point for reloads! :)

Or try using random crew matching more often!

Captain NightWolf 09-15-2008 05:43 PM

Too bad they couldn't do something like KH and have stumps line up in the forest...lol

Dr. Zeppers 09-15-2008 05:46 PM

Quote:

Originally Posted by Captain NightWolf (Post 69819)
Too bad they couldn't do something like KH and have stumps line up in the forest...lol

I can get 3 stumps at a time on Outcast ;)

Captain NightWolf 09-15-2008 06:30 PM

Hehe...yea I've done that...would just be cool to see 6 of them lined up like the navy in the field at KH...with a Stump Officer, perhaps a shrub...lol

Sarah 09-15-2008 07:00 PM

LOL, We Need...A Shrubery!

ahem...sorry

Captain NightWolf 09-15-2008 07:21 PM

Hahaha! Nicely done Sarah...points for you...

"I am a shrubist...Roger the shrubist...I design, arrange and sell shrubbries"



One more for you Sarah...heh


Sir Lancelot: We were in the nick of time. You were in great peril.
Sir Galahad: I don't think I was.
Sir Lancelot: Yes, you were. You were in terrible peril.
Sir Galahad: Look, let me go back in there and face the peril.
Sir Lancelot: No, it's too perilous.
Sir Galahad: Look, it's my duty as a knight to sample as much peril as I can.
Sir Lancelot: No, we've got to find the Holy Grail. Come on.
Sir Galahad: Oh, let me have just a little bit of peril?
Sir Lancelot: No. It's unhealthy.

Diego Birmingham 09-16-2008 02:04 PM

New enemy suggestion--killer rabbits!

Captain NightWolf 09-16-2008 03:33 PM

LOL...

Btw love the avatar...Beam me up Scotty...

Maximvs 09-16-2008 03:52 PM

Quote:

Originally Posted by Sarah
LOL, We Need...A Shrubery! ahem...sorry :)

Quote:

Originally Posted by Capt'n NightWolf
Sir Lancelot: We were in the nick of time. You were in great peril.
Sir Galahad: I don't think I was.
Sir Lancelot: Yes, you were. You were in terrible peril.
Sir Galahad: Look, let me go back in there and face the peril.
Sir Lancelot: No, it's too perilous.
Sir Galahad: Look, it's my duty as a knight to sample as much peril as I can.
Sir Lancelot: No, we've got to find the Holy Grail. Come on.
Sir Galahad: Oh, let me have just a little bit of peril?
Sir Lancelot: No. It's unhealthy.

Quote:

Originally Posted by Diego
New enemy suggestion--killer rabbits!

LOL!! :D Now were talking!

Maximvs: "You have no Arms Or Legs!"
Stump: "Its Just a Flesh Wound! Get Back Here And Fight!" :D

(taken from another Great Grail Quote :)

Meanwhile - the lousy 40 limit on Smoke Bombs is a pain... espicall if you left Nades to later in your Pirates Life... as your resigned to levelling them painfully... :)

Captain NightWolf 09-16-2008 07:13 PM

Capt'n Nighthook?

When did I change names?!? LOL j/k

And please...don't get me started on MP and the Holy Grail...

Bah...too late...now you've done it...


1st soldier with a keen interest in birds: Where'd you get the coconuts?
King Arthur: We found them.
1st soldier with a keen interest in birds: Found them? In Mercia? The coconut's tropical!
King Arthur: What do you mean?
1st soldier with a keen interest in birds: Well, this is a temperate zone
King Arthur: The swallow may fly south with the sun or the house martin or the plover may seek warmer climes in winter, yet these are not strangers to our land?
1st soldier with a keen interest in birds: Are you suggesting coconuts migrate?

Hehe...


And now for something completely different....

Yea, leveling nades the higher you are is a task upon itself...as Maximvs said painfully, albiet painfully being an understatement...

Jezzabel 09-17-2008 10:16 PM

Hello

New to Pirates, thank you for all the guides and tips I can find on this great place.

I have one more question though.


I am currently lv 18, all my weapons are lv 11.

I avoided the Black Pearl quest and I am so fighting mobs to level my weapons.

I level fast and I am wondering if for my level my level weapons is good or again too low ?

Actually I gain about 93rep/68 weapons pts. I am mainly fighting in Port Royal Fort.

What do you think ?

Thank you

Mr.LoveLocket 09-17-2008 10:23 PM

I don't know but i think that doing it is good because its way faster to level.

Maximvs 09-17-2008 11:16 PM

Quote:

Originally Posted by Jezzabel (Post 70538)
Hello

New to Pirates, thank you for all the guides and tips I can find on this great place.

I have one more question though.

I am currently lv 18, all my weapons are lv 11.

I avoided the Black Pearl quest and I am so fighting mobs to level my weapons.

I level fast and I am wondering if for my level my level weapons is good or again too low ?

Actually I gain about 93rep/68 weapons pts. I am mainly fighting in Port Royal Fort.

What do you think ?

Thank you

If the pirate your building is one of hi REPS and you have the patience - then you are on the best path to accomplish this :)

By only working weapons - your overall Noriety stays lower and your enemies will contine higher REP longer.

You will eventually have to move on to other locations (Padres Beach, Outcast or Cutthroat and Tormenta), but each should continue to give large returns as long as the skill points earned are not applied to the weapons (besides one point to unlock any necessary skill to continue your success as given in sveral guides posted).

Good Luck :D

Jezzabel 09-18-2008 12:05 AM

thank you for the answers :)

Yes, although new, this is my 4th try to build one, after reading again and again this forum, I decided to start a new one and to make a very good one :))

About the skills weapons, I did as you said, applying only 1 pt to open the skills.

Though I still wonder which skills would be good to raise at higher level. I tried to found some profile to see what would be good, but so far nothing.

---

About the weapons, do I buy the lv 10 one in shop (expensive :() or do I go on with the basic weapon ? and if I have to wait, until which level would you recommend me to wait ?


Sorry about all the questions, but so far I am addicted to Pirate :)

Sarah 09-18-2008 01:07 AM

Quote:

About the weapons, do I buy the lv 10 one in shop (expensive ) or do I go on with the basic weapon ? and if I have to wait, until which level would you recommend me to wait ?
I personally don't bother with buying the weapons in the shops. (except the double barrell pistol, gotta have it) Wait til your weapons are at lev 15, and unlock the weapons quests. Why spend the gold on something that's going to give you marginal added power, when you can get the best available for "free"?

Dr. Zeppers 09-18-2008 01:28 AM

Quote:

Originally Posted by Sarah (Post 70630)
I personally don't bother with buying the weapons in the shops. (except the double barrell pistol, gotta have it) Wait til your weapons are at lev 15, and unlock the weapons quests. Why spend the gold on something that's going to give you marginal added power, when you can get the best available for "free"?

Well, it can give you a boost on the doll in those earlier levels without having to put extra skill points that will cause problems later.

And we spend more gold on that on rum for a day anyhow! ;)

Sarah 09-18-2008 01:40 AM

I'm just frugal I guess ;) A 3% weapons upgrade just isn't worth the gold for me. I'd rather save for a war ship than get a lev two weapon, knowing shortly down the road I'm getting the top model. Albeit I have to find a million corvettes for it....grrr. Potato Potato.

Now, off to replenish my Rum stash...

Edward Edgemenace 09-18-2008 01:50 AM

Quote:

Originally Posted by Sarah (Post 70630)
I personally don't bother with buying the weapons in the shops. (except the double barrell pistol, gotta have it) Wait til your weapons are at lev 15, and unlock the weapons quests. Why spend the gold on something that's going to give you marginal added power, when you can get the best available for "free"?

This may sound silly, but the one pirate where I skipped all the middle tier weapons, I regretted it frequently. Every time I got ammo or tonics, I'd see a glaring red HIGHER LEVEL WEAPON ALREADY OWNED. It bugged me much more than I ever imagined it would. (And of course, you can't buy a lower level weapon. Even if you don't want the extra damage points, while trying to level up.) Also, the "Main Gauche" looks way nicer than the Coltello "dagger." (Super cool blue gem on handle.) But you can't buy it back, once you've done the dumb Coltello dagger quest.

The only time gold pieces were a factor, was when I was ready to buy a war galleon. Once I owned that, the only "problem" I had with gold from that point on, was having too much. ("Cannot sell this item. You can't carry that much gold.")

My personal recommendation is to buy them all, as they become unlocked to your pirate.


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