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-   -   Wanna see the worst boss?(easiest) (https://www.piratesonlineforums.com/forums/showthread.php?t=8364)

MacIronhawk 10-04-2008 02:43 AM

Wanna see the worst boss?(easiest)
 
You call a level 15 wasps a boss? I'd rather see it be a level 25 at least!
http://www.piratesonlineforums.com/g...3_19-18-40.jpg

Swash 10-04-2008 02:44 AM

Aye the bosses arent't challenging Disney said to bring a crew these guys are deadly thts the the biggest load of Manuer i've ever heard.

Leon Mcflint 10-04-2008 02:47 AM

Is that the test server?

MacIronhawk 10-04-2008 02:50 AM

Quote:

Originally Posted by LeonMcflint523 (Post 77857)
Is that the test server?

Yes.
Although I haven't seen the other bosses I hope they're harder.
If I could do the new quests on the test server I'm sure the only thing I'd have to worry about is finding them!
I don't want to spend an hour searching for one so I hope they're easy to find!

Leon Mcflint 10-04-2008 02:51 AM

Aye, could you please post of them? (when u see em)

MacIronhawk 10-04-2008 02:52 AM

Quote:

Originally Posted by LeonMcflint523 (Post 77868)
Aye, could you please post of them? (when u see em)

I will.
But one problem I'm facing is it takes five screenshots to show that I've taken one.
So I have to take about ten pictures just to get two. If I see another boss and look to see if the screenshot came out it might not be there.

But yes if I see them I'll post them.

Fillyteen 10-04-2008 03:05 AM

the boss flytrap and other flytraps actually move from their spot, they used to be stationary, and they are in Tortuga

Jack I 10-04-2008 03:06 AM

I wouldn't be judging them by just their level, mate, unless you have indeed fought one alone. ^^

Quote:

Originally Posted by Release Notes - October 3rd
Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.

(bolded my reason. -.^)

Stormhawk 10-04-2008 06:41 AM

I fought a lvl 2 boss gator. That is a very low level but the gator took a long time to kill.:)

Dr. Zeppers 10-04-2008 06:43 AM

Quote:

Originally Posted by Swash (Post 77853)
Aye the bosses arent't challenging Disney said to bring a crew these guys are deadly thts the the biggest load of Manuer i've ever heard.

Hasnt fought one yet, and already judging as if its final product. tsk tsk tsk

Would hope they would represent higher levels also, saw one in another thread that was level 14, but HUGE. Doesnt mean they arent hard to fight, may be more representative of the reward given. Who knows, they may raise the levels for open, they want the bosses more easily defeatable perhaps in the first test run.

Tommy Two Times 10-04-2008 07:02 AM

all the bosses I have seen so far have been very disappointing, there was a lvl 34 assasin boss that I needed help with but that was about it

IratePirate 10-04-2008 07:10 AM

Quote:

Originally Posted by Tommy Two Times (Post 77960)
all the bosses I have seen so far have been very disappointing, there was a lvl 34 assasin boss that I needed help with but that was about it

The lvl 34 assasin was the largest one I found on test as well.

Deadpool 10-04-2008 11:50 AM

What about the stumps and bats? I would kinda expect bats to reach atleast lv 20

icemage 10-04-2008 01:00 PM

Do they have more hp than regular or do they do more damage than usual?

PirateMarioJr 10-04-2008 01:16 PM

On what islands can you find the bosses?

Mr.LoveLocket 10-04-2008 02:09 PM

Quote:

Originally Posted by Swash (Post 77853)
Aye the bosses arent't challenging Disney said to bring a crew these guys are deadly thts the the biggest load of Manuer i've ever heard.

swash u arent even on test so how do u know? :pumpkinani:

Swash 10-04-2008 02:19 PM

I see Pics of them lv 14 isnt high enough....Lv 15 isnt high enough..... lv 40 is about right.

Jack I 10-04-2008 03:06 PM

Quote:

Originally Posted by Swash (Post 78004)
I see Pics of them lv 14 isnt high enough....Lv 15 isnt high enough..... lv 40 is about right.

While I hate to repeat myself in a thread, I would like to note this one more time just for clarification...

Quote:

Originally Posted by Jack Ironmalley (Post 77893)
I wouldn't be judging them by just their level, mate, unless you have indeed fought one alone. ^^

Quote:

Originally Posted by Release Notes - October 3
Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.

(bolded my reason. -.^)

The level isn't really a factoring point in these monsters, as the stats of these monsters have been modified so that a level 15 boss would be around the range of a level 27 monster. (and that's just guessing the boost as I haven't found one on my sad little test pirate to fight yet.)

All I have to say is "Don't judge a book by it's cover." -.^

Deadpool 10-04-2008 03:35 PM

Well that sounds like more of a challenge to me

League 10-04-2008 04:10 PM

I guess it's not one of the main bosses (Trapjaw, Devilwing, Simon Butcher) but it is still a boss. They scattered around tougher variants among the lower enemies I guess.

Dr. Zeppers 10-04-2008 04:13 PM

Quote:

Originally Posted by Jack Ironmalley (Post 78028)
The level isn't really a factoring point in these monsters, as the stats of these monsters have been modified so that a level 15 boss would be around the range of a level 27 monster. (and that's just guessing the boost as I haven't found one on my sad little test pirate to fight yet.)

All I have to say is "Don't judge a book by it's cover." -.^

Ive been telling several people this Jack, but they dont want to listen.
They have no idea because they have no test access, but they blurt out thier uneducated/unknowing know it all responses.

Personally, I saw the low level and asked about it instead of spouting bad things about it.

People should not make suggestions to people based on upcoming features that they dont even know how they are gonna work yet.

If you dont know what your talking about? Please dont talk about it.


Cant wait to give the new bosses a shot.

MacIronhawk 10-04-2008 07:38 PM

Quote:

Originally Posted by OFxZeppers (Post 78050)
Ive been telling several people this Jack, but they dont want to listen.
They have no idea because they have no test access, but they blurt out thier uneducated/unknowing know it all responses.

Good point.
Being a tester myself I will have to say the first boss I saw was a disappointment.
But for other lower level pirates that boss could be hard.
I'm going to go search around some more.
I'm not going to look at one boss and say they all stink.
Who knows there could be a level 25 boss wasps. If so that's great.


The boss I found in tortuga is a level 20. Not that bad. Also, my screenshots are coming out fuzzy for some reason. It must be because of the update with the sky because I never had this problem before.
http://www.piratesonlineforums.com/g...4_12-35-28.jpg

I'll post another one soon but...the aligator in tortuga. This boss is huge. Level 15.
http://www.piratesonlineforums.com/g...4_12-41-52.jpg

The enemies seem to move in different spots like most people are saying. It's almost as if their AI(artificial intelligence) has been upgraded.
Only level 14 but this skeleton enemy has a green glow around it. Very Big.
http://www.piratesonlineforums.com/g...4_12-56-48.jpg
http://www.piratesonlineforums.com/g...4_12-54-40.jpg

This is a grunt boss named samuel. Only a level 17 but he has a yellow glow around him!
http://www.piratesonlineforums.com/g...-4_13-3-12.jpg

This guys glow is better than the others that I've seen. Only a level five but this glow confuses me. There should be more.
http://www.piratesonlineforums.com/g...-4_13-9-36.jpg

Sorry but from what I can see the bosses are a disappointment. Nothing over level thirty yet but I'm not giving my hopes up.

Deadpool 10-04-2008 08:20 PM

Hey wait. Is that Wild Woods? But thats that place I go for scorpion quest stuff!!! Oh well I guess now when I go there I'll have to work. Unless they move! Of course. I'm still going to have to work aren't I?

MacIronhawk 10-04-2008 08:23 PM

Quote:

Originally Posted by Edward Ironbones (Post 78122)
Hey wait. Is that Wild Woods? But thats that place I go for scorpion quest stuff!!! Oh well I guess now when I go there I'll have to work. Unless they move! Of course. I'm still going to have to work aren't I?

Yep.
I'm headed to tormenta. If I don't see a good boss there then I have to say this is the worst enemy update. So far the only thing they do is have a green or yellow glow and are bigger. But the scorpian is good.

EDIT: I found no bosses in tormenta. The highest level boss I've seen is a level 20.

Here's a level 14 boss.
http://www.piratesonlineforums.com/g...4_13-24-32.jpg

Poison elf 10-04-2008 09:26 PM

Here is the 34 level, since people have been talking about it.

Right now can't say they are to tough, hope they get some upgrading, at least bigger ones, and all the over level 20 in the skill quests.

There has been some improvements, I like the upgrade to open fire.

My strongest arguments is the downgrades to dagger and cutlass, and forced skill combos. Where we should be getting ability to get points in such things as blade instinct back that aren't used, it stands now that we will be penalized for redoing dagger or cutlass. If its released this way, better hope you have your points where you want them in these.

I would also like my damage back in cannon 1050 - 2100, its ridiculous to beckon to people that won't work at their skills and can't svs. Now also live 900-1800 and less than half damage in svs is ridiculous. I did a solo bb before server crashed before this picture, and ran out of fury on the first three bridges, pff. Fix a cheat like healing on the run, and give us straws and spit wads to shoot with when it might actually work isn't for me.

A huge lost in cannon like this than 100 points off eviserate is not the sort of things I am looking for. Rather just have the full effect of blade instinct than downgrades. Hope I am not the only one pushing for going forward rather than backwards in all these stats? Let them know, send stuff in , I been on test for a month level 40, and don't want to see garbage like the svs with all the glitches go live. Or forced downgrades to those that worked on their character, locked skills, and lost of choice of our point allications when we are given so few for the skills we choose.

Stormhawk 10-04-2008 10:13 PM

Quote:

Originally Posted by PirateMarioJr (Post 77989)
On what islands can you find the bosses?

I have found bosses on Cuba and Isla Perdida. They are probably on Cutthroat and Padres too, but I haven't checked yet.:)

Edward Edgemenace 10-05-2008 12:09 AM

Quote:

Originally Posted by Poison elf (Post 78139)
Here is the 34 level, since people have been talking about it.

Right now can't say they are to tough, hope they get some upgrading, at least bigger ones, and all the over level 20 in the skill quests.

What is that in your hand, a flugelhorn? New pistol looks cool! :)

Quote:

There has been some improvements, I like the upgrade to open fire.
I'm sorry, but I think the way they reinvented "Open Fire" for SvS was horrible. Open fire should do nothing but tell your crew to fire, like it used to. What, is it now, triple damage instead of double?

Quote:

My strongest arguments is the downgrades to dagger and cutlass, and forced skill combos. Where we should be getting ability to get points in such things as blade instinct back that aren't used, it stands now that we will be penalized for redoing dagger or cutlass. If its released this way, better hope you have your points where you want them in these.
Penalized in what way? Sorry, that isn't quite clear from your description.

Quote:

I would also like my damage back in cannon 1050 - 2100, its ridiculous to beckon to people that won't work at their skills and can't svs. Now also live 900-1800 and less than half damage in svs is ridiculous. I did a solo bb before server crashed before this picture, and ran out of fury on the first three bridges, pff. Fix a cheat like healing on the run, and give us straws and spit wads to shoot with when it might actually work isn't for me.
I'm just guessing here, but I think Disney realizes now, that not everyone playing SvS is level 40. When a level 12 shoots a level 40's war frigate and does "-6" points of damage, they have every right to be upset. Especially when a single cannonball going the other way does "-588" damage. Same cannonball should equal same damage. The same analogy is extended to other ammo types. When players are constantly vaporized by invulnerable+invincible ships on the first shot, Disney hears about it. Most of the time, it is glitching, but some of it may be just number manipulations, being completely out of whack.

Quote:

A huge lost in cannon like this than 100 points off eviserate is not the sort of things I am looking for. Rather just have the full effect of blade instinct than downgrades. Hope I am not the only one pushing for going forward rather than backwards in all these stats? Let them know, send stuff in , I been on test for a month level 40, and don't want to see garbage like the svs with all the glitches go live. Or forced downgrades to those that worked on their character, locked skills, and lost of choice of our point allications when we are given so few for the skills we choose.
Are you saying that you lose all effects of blade instinct if you reallocate dagger?

What forced downgrades? What locked skills? What loss of choice during reallocation? Please, how can I even guess what you mean?

ukebec 10-05-2008 05:55 AM

Poison elf - is that new pistol a blunderbuss? That's the first word that popped into my head when I saw it. It looks great!

swashbuckler II 10-05-2008 06:07 AM

lol looks like the new pistol....
people are right it is ugly

Poison elf 10-05-2008 04:21 PM

Ok first, yes that is the pistol, sorta snuck that in as a sneak peak if people bothered looking at the picture, lol.

Open fire can be seen now in a timer, so for those that were guessing in svs like I was, every time I jumped to cannon i hit open fire first. Now you can see that you get to a cannon and get first round off before it runs out. This is one of the things knowledgeable people would do in svs to increase cannon damage. (course that would require working at a character slightly to get)

Dagger, cutlass as it stands, I will explain since it is totally something I don't care for and will be assuming others are not going to like either. Again this is something at currant status, and not necessarily how it will end up. People "lets say Jack Sparrow" who know what they are doing, don't aways follow all rules of combat of fair play to win. He most likely is not going to go hack, slash, cleave, flourish, repeat. He is going to do something like hack, slash, flourish = pirate.

We have been able to do this sort of thing, you do your points over again, you will no longer be able to do that. As in cannon, I again don't want to loose a bunch of damage. I can only assume with flourish it was reduced like dagger eviserate, can't find anyone on test with proper stats to verify though. Since I was just finishing cutlass and working on rep, I have 1 point in hack, slash, flourish. With skipping cleave and previously opening flourish I have the combo. No longer will you be able to take flourish before cleave, or put points into flourish if you previously had it, without opening cleave.

Dagger I have a similar build, but this time had all 5 points in eviserate. With 4 points in blade instinct the damage was 255-510, as it still exists on live. New settings with the upcoming build reduced that to 204-408. With limited amount of points, I would like to put them where I want them and not into things I don't like, such as cleave in the above example. So its a lost to recover the 5th point of blade instinct that has no effect, to have to use it in something else you don't want like cleave/ or dagger counter part.

I am stubborn, and nobody will ever change my mind on something I have done. With several characters with starting bounty of 100 when their ship come in svs, I have done it a few times I think. Perhaps someone was silly enough to let a ship come right up on them with 5 points in explosive, and open fire might do some massive damage. I have used lightning and fury quite a bit never seen a ship go down with one shot, or series of shots. What I do know is any level 12 character wants to svs with the big boys, get to work. Hmm took a month with a difficult build to reach 40. Some one doesn't want to pay for a account, and rather spend twice as much going to a movie probably a couple times a month, we all have our priorities. With I believe 4 characters doing bb solo, I can make it what half way now with max stats, doesn't work for me. All so a few people who don't want to pay, or work at their character can try to be as good as those that have. So those that have can be penalized in all game play?

There are things I agree with, and one of those things is healing on the run in svs, that should of never reached live in the first place. Ramming or anything else lagging out other players for 5 -15 second slots, should of never reached live. Walking off ship, using voodoo or anything similar, should of never reached live. Instead of fixing main issues like these, and throwing it out there penalizing better players is ridiculous. Pvp as svs I no longer do since neither have been made playable or based on anything but who can cheat best. PVP I have logged on two characters and hit my other character all the way across the room with cutlass. I have seen the rock glitch and being underground or above hitting them out of their reach. Seen the undead bugs hitting from a distance again type stuff. Any of this fixed, don't know. I suppose we all should have our Cutlass taken away, with the direction these fixes are heading.

theblastmage 10-05-2008 04:42 PM

i had a hard time understanding you poison elf so let me see if i can't summarize what you said, correct me on anything i have wrong.

from what i gathered, you said that on open, players could skip cleave and go straight to flourish, but that has been fixed now.

you say damage from evicerate has been lowered? is this fighting from the front of the enemy or the back? i recall reading a list of updates somewhere that dagger damage has been lowered if you attack an enemy up front, but damage is increased if you attack from behind. a needless update if this is indeed true, we're pirates not assasins -_-

i don't understand what you are saying by players being "penalized" for playing harder, explain please.

that's the main stuff i gathered, please comment on this so i can fully understand what you said. thank you

Captain Seaford 10-05-2008 06:08 PM

LOL oh wow, what do u get when u kill one?

Jack I 10-05-2008 06:10 PM

Nothing special, they're just like regular monsters.

Captain Seaford 10-05-2008 06:31 PM

But, If im level 38 and go for that level 15...it will be easy to kill, right? lol. (I dont have access to test, no.)

MacIronhawk 10-05-2008 06:38 PM

Quote:

Originally Posted by Jack Ironmalley (Post 78297)
Mob: Dread Scorpions
Name: Venom Lash
Level: Twenty
Location: Wildwoods

Nothing to say about this beastie, as I didn't even attempt to fight him on my little level 8.

Even my level eleven pirate didn't try and fight that boss.
Most of the bosses will be a match for lower level pirates but other than that I don't think of them as bosses rather as group leaders.

Now having said this I think the quests to defeat the bosses means fighting them a lot! I think because of the glow and how much bigger the "bosses" are than normal I'm guessing this has something to do with Jolly Roger. I'm guessing the higher level weapons quests won't be hard but they will be time consuming.

Ironhawk 10-05-2008 09:42 PM

Found two bosses on Kingshead:
Assassin Boss name Remington the Killer max level is 35 and
Veteran Boss name Sid Shiver max level 16 ?

http://i352.photobucket.com/albums/r...rateBoss02.jpg
http://i352.photobucket.com/albums/r...rateBoss01.jpg
http://i352.photobucket.com/albums/r...rateBoss03.jpg

swashbuckler II 10-05-2008 09:47 PM

Well they are harder then they look

Poison elf 10-05-2008 11:00 PM

The blastmage, in short you sorta get it. There is a lot of factors that I am going to basically step out on a limb and say most people just don't get. So this is not something simple to explain.

I haven't heard different on cutlass, and can't say damage has been changed. It is locked though that you can't add to skills if previous skills are not open. Yes the dagger is suppose to be for the effect of back stab. Things like swipe being also dropped from 90-180 damage to 78-156. The result is lost damage and you have about five pictures right here on this page why. See any of those critters conveniently turning around so you can hit them in the back. I think I did two levels on dagger with this test and saw a back stab blow two times the entire time. That was on Urchinfist that were always backing and running away to throw a grenade. Perhaps good for throwing attacks, but that is not where the changes were made i am referring to.

Most people from what I can tell are not following what the effects do with blade instinct, in this case. Having enough 40 level characters sitting at 5 points, 4 points and some less in blade instinct, barrage, spirit mastery, I have tracked what happens when you put points into these skills. The skill basically says you get 25% with 5 points, 20% with 4 points etc. The max that we have been getting is around 19%. So if you put 4 points, you still have 19%. If you put 5 points you still have 19%. You put 3 points you drop to 15%. The result of this has been the 5th point has been always wasted putting it in these skills.

Penalized = loose like 6 or whatever it works out to levels in cannon on say 6 characters. And for that matter if you can't really attack anything from behind, now 6 characters lost up to 100 points damage in one dagger attack as well as damage on other attacks. Not everything is a negative side, this is just a few things I have issues with on some of this stuff.

There is a lot of other things happening, and much for the better. Some will think not for the better but shouldn't of been happening in the first place. I have seen lots of glitches fixed and there will not be any longer barrier fighting. ((something between you and a critter protecting you from being hit)) Bosses are a nice addition, and not all are at a specific quest location. I have yet seen one spawn on a colossuss flag ship, but have seen them spawn of other flag ships. As well fought a stump boss today, random spawn. I don't recall anything special off the bosses at this time, but are worth more rep. In general a lot more healthy is what I would call them, not so much massive hitters.

I mentioned open fire, it will be in my opinion a adjusting skill in the future, as people work out what timing it will take to do something like a broadside wait for the hit, race to cannon, and shoot three fury before it runs out. Though I need to play with that more, and not even sure fury is getting the effect or not. In general there are hang ups and things they I am sure are working out. As mentioned here, hex shot is not working. I see future grenade work going to be quite a choir, likely impossible with out hex shot effects. I believe also in the notes it said something about increased damage, but maybe that was just pvp, not good for leveling. There are chat issues, and things all that hopefully getting worked out before it hits live.

POTCO fan 10-09-2008 03:09 PM

ok guys the bosses might be low lv but they are made fore the people of that lv....
like simon the butcher is a lv 2 undead bandit but he is stropng for lv 2s he has more health so.....
i think disney should rasie the lv cap to the actual lvl they are becasue now they just look plain silly....

League 10-10-2008 07:45 PM

Simon's level 2? How... lame.

Captain Seaford 10-10-2008 08:30 PM

Nice guys, keep them coming!

Chris 10-10-2008 09:58 PM

Arg i want to fight one for myself but ill have to wait.

Anyway i think they are gonna be more difficult but singler players will still be able to face them with out a problem.


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