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Release Notes - November 18, 2008
Release Notes - November 18, 2008
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Wish they'd make the hex eater work for 20 seconds. If breaking attunement works for 15 seconds they should make hex shot work for longer.
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I agree with Anndreeuhh. Like it was said 100 times before, why take Hex Eater away and go to all these complications? It'll just cause more unnecessary lag. So far, I rate this minor update a 5/10, at least some bugs and glitches are fixed.
One small step at a time Disney..... |
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But I would like it longer also.. hehe used to never be able to cast again before.. I guess its more realistic now. |
Or how about depending on how many skill points you have in hex shot = the amount of time the NPC is disabled. Its just a pain now.
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There's still no reason to use Hex Eater. Just use Asp and Throw dirt--works longer. Plus Throw dirt is free....
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Before Disney went and ruined hex shot, a lot of us used to use it to level pistol. It was how I mastered it the first time around. Now I'm stuck at level 20 on my second pirate. It was just easier to use hex shot on molusks and gypsies.
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Hex-shot still has a use for levelin Pistol. It still vies as one of the best shots in PvP. A good update, should it be packed with little bugs.
If Hex-eater was used for its use, you can use the Dagger instead. |
True but I'm still peeved they fiddled with it anyway lol
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Is it just my graphics or something because I haven't seen any torches.
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What are the various holiday events? just floating torches?
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I think the torches are just glitches Crazy.
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Lucky people can actually log on, always updating problems on my comp:Pirate4:
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did they add stuff? the game did an update when i logged in today?
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More like stole time for people to level, it begins to annoy.
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I had a big update on logging in as well. But, Nothing noticeable when playing.
I have tried the following with no results: /carve /serve /thanksgiving |
Being able to see the voodoo is probably my favorite improvement in a long while.
I'm still "feedbacking" daily on hex shot though...it really doesn't last long enough. |
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You're right about the hex eater thing Andrew, but Aliese is right, it does need to last a bit longer than 10 seconds. I still like my skill point idea, where depending on how many skill points you have in hex shot, that would equal the amount of time the enemy is disabled.
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I like the update in that it shows us the voodoo meter now, and also let's face it hex works better now than it did before with that huge update. However when leveling my pistol now i find its 3 shots, so i have to use 1)lead 2)lead) 3)hex eater, to be able to keep their voodoo low enough to only use poke every now and then when im not fast enough at reloading (So it needs to last a LOT longer, or like other moves change depending on skill points). It's a lot of work but it's better than what we had before (nothing) lol but i wish they would have left it like it was in the first place (even though they said it was bugged, it worked well enough for me). I just wish they would have added a fix on the KH fence :(
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Honestly the only issue I see with Hex shot?
Its not the way it was before and what people had become accustomed to. Since thats been changed it gives the impression to everyone its not working right, when in reality it was not working as it was designed before and they are fine tuning it as time permits. Since it was not designed to totally disable an enemy to begin with, its closer to what it should be now. Albeit it would be an easier transition on us if they did slow it down just a tad more. One thing I noticed, but dont know that its new. I used the scroll wheel on my mouse to change weapons, and it now shows a weapons level/rep status bar below each weapon as I scroll through.. very cool! |
Used HEX for the first time since the newest update.
I know it doesn't do what it used to, but I think it does do what was originally intended. The timing is still wrong. Breaking attunement with dagger skills still lasts longer than removing all voodoo with hex does. After 3 hex, the gypsy had no voodoo left, but by the time I ran up close, changed weapons, and got in postition to attack with cutlass, he was already recovered enough to start casting spells. If I used throw dirt to break attunement, I had time to change to cutlass and go throught the entire sequence of cutlass strokes before he was able to reattune. NOTE: I used Throw dirt to break attunement, once attunement was back, I couldn't break attunement again with either throw dirt or asp. Then I tried breaking attunement with asp, and when attunement was reestablished, I WAS able to break it again with throw dirt. Can anyone explain? |
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For those that wish to know about the fence PM me. I won't post it on here so they won't go and mess that up too.
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