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ALL PARTNERS IN CRIME: New Guild Rules!
Ahoy partners!
As part of our News Years Reforms, the Officers and I have made a consensus to rewrite the guild rules as a way to introduce a more clean and modern feel to our guild's guidelines. While the majority of the basic rules that have accompanied our entire guild's existence have remained the same, we have made key edits and expansions to some of them that will allow for our members to get a more straightforward understanding of every aspect of our guild rules and standards. While on top of clarifying current guild rules, these changes are meant to help veer our guild back in the direction of teaching our members how to become individual pirates and leaders in their own respective ways. We hope that by encouraging a stronger sense of aiding others and leading other groups of pirates, as well as seeking individuality and creating their own fame (or, "infamy" ;)) in the Caribbean. Essentially, we are looking to help our members become the pirates who will lead the next generation of pirates in the Caribbean, and every generation afterwards! Some of the changes in the rules are:
For the complete, new guild rules, please see the newly updated rules thread right here. If you have any questions or concerns, you can either post here, on the Codex, or private message me. Happy pirating! ~ Del |
Ok that does sound much more piraty and I think the new rules are good.
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Aye, aye cap'n...
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