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IsabelleNorrington 08-05-2008 04:26 AM

Skill point dilemma
 
Okay so I just mastered sailing and I have 3 skill points left. I'm unsure what I shiuld use them one. I'm looking for opinions/suggestions. What should I use my last 3 on?

http://i178.photobucket.com/albums/w...8-5_0-9-36.jpg

Dr. Zeppers 08-05-2008 04:51 AM

Not sure whats best, but what I would do is place 1 on Take cover, and the other two on Taskmaster (bottom right skill).

I dont think tack is gonna help much with just 1 or 2 points, but taskmaster may get those cannons reloaded a bit faster.

And I just like having take cover, some love it, some hate it.

IsabelleNorrington 08-05-2008 05:27 AM

Yea I'm thinking about take cover, I was unsure becuase a lot of people complained about it. I dont think I'm going to use taskmaker, I'm pretty patient about cannons recharger and most of the time I'm a lone wolf sailer.

Would one skill point on tackling be worth it? I am pretty impatient about turning the ship. I'm also wondering if maybe I should max my windcather, or put another point on full sail or ramming.

Arg...I'm so indecisive

nat sharkskull 08-05-2008 05:37 AM

I would go with full sail because you can steer with it and ramming you can only go straight. I have three on full sail and I like it.

Dr. Zeppers 08-05-2008 05:52 AM

Quote:

Originally Posted by IsabelleNorrington (Post 59594)
Yea I'm thinking about take cover, I was unsure becuase a lot of people complained about it.

Most those complaining expected it to bail them out at the last second, and blew it. hehe.

Quote:

Originally Posted by IsabelleNorrington (Post 59594)
I dont think I'm going to use taskmaker, I'm pretty patient about cannons recharger and most of the time I'm a lone wolf sailer.

I like my cannons recharging/loading faster.. Effects my broadsides recharging, dont know what it does to crew cannoneers.


Quote:

Originally Posted by IsabelleNorrington (Post 59594)
Would one skill point on tackling be worth it? I am pretty impatient about turning the ship. I'm also wondering if maybe I should max my windcather, or put another point on full sail or ramming.

I didnt find that tacking helped me that much without being maxed out, but then again, some people didnt like Take cover. Id would put the point on full sail before another one on ramming speed.

Quote:

Originally Posted by IsabelleNorrington (Post 59594)
Arg...I'm so indecisive

Maybe hang on to them until a need arises, which may sway your decision :)
If I dont have to apply points... I often do exactly that. I have mastered skills with points to spare.

Sassy 08-05-2008 06:28 AM

i'd leave it alone, if it is working for you..

IsabelleNorrington 08-05-2008 11:25 AM

I added one point to take cover. I hope it proves worth it. The last two I'm still thinking of. For now I'm not touching 'em.

davy redflint 08-05-2008 12:31 PM

taskmaster the place f some i dont use take cover dont see any use in it.

Mr.LoveLocket 08-05-2008 01:13 PM

get tacking because u always need to turn well

Geoffrey Badpaine 08-05-2008 02:08 PM

I have wind catcher and Full Sail maxxed out. 20 seconds of full sail is priceless when being chased down or when you need to get away to repair. My friends love for me to drive with that. I also have max take cover. Nothing on treasure sense since it is not needed once you get your wars ships. I also have the one point in ramming speed - another quick getaway. So between ramming speed and full sail I have 25 seconds of high speed chase / getaway!

Bad
lvl 37
All weapons and skills 21, except sailing at 23.


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