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-   -   Release Notes - November 18, 2008 (https://www.piratesonlineforums.com/forums/showthread.php?t=9111)

Dr. Zeppers 11-18-2008 06:32 PM

Release Notes - November 18, 2008
 
Release Notes - November 18, 2008
  • Added various holiday events
  • Enemies are no longer appearing tiny
  • Voodoo meter added to enemies' health display when engaged in battle with a Voodoo Doll using foe
  • The Break Attunement effect caused by Dagger Asp and Throw Dirt now prevents enemy NPCs from casting voodoo hexes for 15 seconds
  • Draining an enemy NPC's voodoo power to 0 with Hex Eater will now prevent it from casting spells for 10 seconds
  • Various bug fixes for crashes and other show issues

anndreeuhh 11-18-2008 06:35 PM

Wish they'd make the hex eater work for 20 seconds. If breaking attunement works for 15 seconds they should make hex shot work for longer.

AdmiralSavvy 11-18-2008 06:38 PM

I agree with Anndreeuhh. Like it was said 100 times before, why take Hex Eater away and go to all these complications? It'll just cause more unnecessary lag. So far, I rate this minor update a 5/10, at least some bugs and glitches are fixed.
One small step at a time Disney.....

Dr. Zeppers 11-18-2008 06:39 PM

Quote:

Originally Posted by anndreeuhh (Post 93677)
Wish they'd make the hex eater work for 20 seconds. If breaking attunement works for 15 seconds they should make hex shot work for longer.

Hmmm not sure how the two are actually related. Since both are referring to effects on the NPCs and not on us.. the pirates/players.

But I would like it longer also.. hehe used to never be able to cast again before.. I guess its more realistic now.

anndreeuhh 11-18-2008 06:42 PM

Or how about depending on how many skill points you have in hex shot = the amount of time the NPC is disabled. Its just a pain now.

Bartholomew Foulsteel 11-18-2008 06:53 PM

There's still no reason to use Hex Eater. Just use Asp and Throw dirt--works longer. Plus Throw dirt is free....

anndreeuhh 11-18-2008 06:56 PM

Before Disney went and ruined hex shot, a lot of us used to use it to level pistol. It was how I mastered it the first time around. Now I'm stuck at level 20 on my second pirate. It was just easier to use hex shot on molusks and gypsies.

League 11-18-2008 10:49 PM

Hex-shot still has a use for levelin Pistol. It still vies as one of the best shots in PvP. A good update, should it be packed with little bugs.

If Hex-eater was used for its use, you can use the Dagger instead.

anndreeuhh 11-18-2008 10:52 PM

True but I'm still peeved they fiddled with it anyway lol

Dr. Zeppers 11-18-2008 11:35 PM

Quote:

Originally Posted by League (Post 93794)
A good update, should it be packed with little bugs.

Already noticing torchs hovering about Port Royal since the update.

mesmex110 11-19-2008 12:01 AM

Quote:

Originally Posted by OFxZeppers (Post 93812)
Already noticing torchs hovering about Port Royal since the update.

apparently this game is being run by a bunch of pyros, lol

Deadpool 11-19-2008 12:04 AM

Is it just my graphics or something because I haven't seen any torches.

Crazypirate 11-19-2008 12:22 AM

What are the various holiday events? just floating torches?

anndreeuhh 11-19-2008 01:05 AM

I think the torches are just glitches Crazy.

Harukantos 11-19-2008 01:44 AM

Lucky people can actually log on, always updating problems on my comp:Pirate4:


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