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I'd put one in each of the moves that allow you to do some sort of trick: Full Sail, Ramming Speed and what not--they are helpful at the first point unlocking, can easily save your skin. Open Fire and Take Cover are very important for SvS: they're worthy of any point beyond the first, though the first is to most effect.
It also depends on what you sail: broadsides don't have much use for the nauta of a Light Sloop.
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