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As I said, it is increasingly unpopular in SvS because it doesn't work. To aim at an island and do the glitch is quite difficult (but easy to do when you first launch.) Sometimes I can get into an island in under 10 seconds, other times it takes several minutes - no rhyme or reason as to why it doesn't work from some angles (at all.) Sailing through an island to cut time almost always costs much more time trying to do it.
* Fixing invisible ships would make SvS better.
* Fixing invincible ships would make SvS better.
* Fixing invincible pirates (immune to grape) would make SvS better.
* Fixing hit indicators would make SvS better.
* Fixing Take Cover to do 25% instead of 0%, would make SvS better.
* Fixing maximum damage/10 seconds (caps,) would make SvS better.
* Fixing invisible shots, would make SvS better.
* Fixing the simultaneous take cover/open fire glitch would make SvS better.
* Fixing the "blinking" or "leapfrogging" (movement while game paused) would make SvS much better.
* Fixing "infinite ammo" aka "skeleton glitch" would make SvS better.
* Fixing rocks to prevent light sloops from hiding inside, might make SvS better.
Fixing "sail inside an island" would not make SvS better, but would be a waste of time. The people that can do it, don't anymore, because it gains them nothing. Yet it remains a delightful part of the game in regular non-SvS sailing. And there is no competitive advantage (despite your assertions.) Someone laying in ambush inside an island still appears on compass and can still be hit just the same.
I think I'll make another pot of coffee now. :-)
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