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Old 01-02-2009, 05:54 PM
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Dr. Zeppers Dr. Zeppers is offline
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Asking for everyones amount of CPU utilization is obviously for a comparison towards each other, and towards the OP's curiousity.

I have no problems with CPU utilization and POTCO on 4 separate machines.

Quote:
Originally Posted by Edward Edgemenace View Post
But that isn't the point of this poll. Rather, it is to estimate what percentage of people playing, suffer from the run-away key-reader thread, that causes permanent preemption of the garbage collector. So far, it looks like about 2/3rds of the respondents, do.
If thats true then it would have been better to ask if anyone is having any issues with CPU utilization, not for the percentage of it. As percentage of CPU usage will vary, and taken alone, without knowing the source, the equipment/configuration behind it makes this piece of information alone insignificant in trying to track down any such utilitization issues.

Quote:
Originally Posted by Edward Edgemenace View Post
An estimate of CPU use is entirely relevant, as it has been ignored for so very long. For POTCO, the relative use of a system's CPU resources is a nearly perfect indication of what barriers exist.
This is not an estimate of the games CPU usage however. It is a combination of various cpus/machines, and thier individual cpu usage. Using the information from each pollster "IS" comparing this information against your own, and the others that have posted. You have already compared some and have decided that 2/3rds the respondants have issues with CPU usage without knowing anything about thier systems. They could be MACs for example, they could be slow underpowered pcs, lacking in ram, there are many many factors that contribute to the outcome here. Even videocards, can change this measurement from system to system as some burden the cpu with work, some not so much. A hyperthreaded system, will reflect a CPU as two cpus in the system, as they operate similarly to a dual CPU system. In this case 50% means that one of these 'virtual' cpus is pegged at 100% utilization.

Any accurate experiment or collection of data requires checks and balances.
Why do you think that when all the various industry performance testing, etc that is done on systems includes all the details of the machines these tests are run on? It certainly IS relevant. Its like asking everyone what color the sky is, while not bothering to check who is wearing colored sunglasses when they look/answer.

IMO, it is useful to find out who is having CPU utilization issues, and perhaps thier hardware configurations to help learn more about what issues may be going on in this regard.

Note: I have lots of games, have played lots of games, and none actually have as low a utilization as 5%, even on my dual processor systems, I have even ran numerous games that PEG the cpu utilization 100% for the entire time the game is running (without any deterimental effects in the game.. ie lag). It is not uncommon for games to do this as some take/reserve what they need so they will have the power available when it needs it and not have to 'take it' from some other process, or wait for the process to release the resource for the games usage.
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Last edited by Dr. Zeppers; 01-02-2009 at 06:33 PM..