Event over, first and last sets were by far the most enjoyable. Screen shots to follow...
Unfortunately, the crowd dispersed too quickly for my main announcement. Because of the massive amount of foul calls, everyone that participated (all 16 people) are hereby awarded the 10,000 gold doubloon prize. So far, only three have collected. (Yes, you can name another pirate you'd like to receive the gold, instead.)
Much to my dismay, the game POTCO simply can't do ship vs. ship. Each ship had approximately half the allowed crew, yet "blinking/jumping" was pervasive (despite all the participants, especially the drivers, being absolutely trustworth and very much interested in a glitch-free event.) Round shot turned out to be massively more harmful than I ever imagined. Not only did shrapnel (incorrectly) stun, it also (incorrectly) glitched people off cannons, preventing crucial cannon switching and it also (incorrectly) locked up ships, making them completely immobile. The server we were on was very quiet. 1 or 2 ships per side. Ships would also lock up whenever firebrand was in the air. Maxed broadsides seem to be guilty of the one-hit-wonder phenomenon, even without open fire.
So, no ammo AT ALL can be used in SvS, to achieve a glitch-free battle.
Its a sad day for me. I know now that SvS will never amount to a fair, playable game. This is the end of the first
and last glitch-free event for me, since such a thing is fiction. Even round shot only would still have all the shrapnel problems, making it eternally unplayable. And even I can't picture a "chain shot only" event.
Thank you very much, all of BBK and PIC for the last-minute support.