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Old 01-21-2009, 03:45 AM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
Dr. Zeppers's Primary Pirate Info

Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by Dan_OB View Post
Evasive maneuver capacities of the sloop maybe overstated by myself and others, more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs. In a sloop enemy fire often lands behind me or goes over me, in a galleon in similar circumstances it usually hits me. I believe that this is why sloops are so successful in SvS and galleons are usually salvage material. And I find that it does make a difference in fighting npc ships as well. I've used galleons successfully for solo sailing, but I didn't like it and can't recommend it. Plundering with a crew? Well thats a whole different story.
This as Edward eluded to is going to depend on the captain/sailor. When it comes to NPC ships (NOT SvS), studying your opponents tendencies, ways of doing battle, and then using that information, and your skills to attack them. I seldom NEED to make any "fancy moves", should not EVER need to make any "fancy moves" against NPC ships, SVS is a completely different subject, and most agree the Galleon for example, is not a good ship for SvS.

I do concur, each pirate should go with his/her own heart and choose the vessel that best suits their style/preferences.


Quote:
Originally Posted by League View Post
Am I the only one who remembers the thread started by Zeppers where Zeppers said the ships with less hold get better quality? I know it was kind of old and all, and might have been patched away, but I've never seen a point reach a different conclusion. The returns from all 3 war ships were generally the same as I recall.

That being said, let it also be said that I wouldn't really know what I'm talking about, having not tried it myself, but I do remember the thread.
Ok, now I do not remember such a post (does not mean I didnt), and my opinion on that has changed if I had made that post. The size of YOUR ship does not seem to have any control over what it is that you plunder. Now you may get more items which I think I may have eluded to in a prior post, but I do not know that value is any different in the long run. The size (level) of the enemy ship however does change the likelyhood of getting more valuable richs.
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