Quote:
Originally Posted by Dan_OB
Evasive maneuver capacities of the sloop maybe overstated by myself and others, more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs. In a sloop enemy fire often lands behind me or goes over me, in a galleon in similar circumstances it usually hits me. I believe that this is why sloops are so successful in SvS and galleons are usually salvage material. And I find that it does make a difference in fighting npc ships as well. I've used galleons successfully for solo sailing, but I didn't like it and can't recommend it. Plundering with a crew? Well thats a whole different story.
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This as Edward eluded to is going to depend on the captain/sailor. When it comes to NPC ships (NOT SvS), studying your opponents tendencies, ways of doing battle, and then using that information, and your skills to attack them. I seldom NEED to make any "fancy moves", should not EVER need to make any "fancy moves" against NPC ships, SVS is a completely different subject, and most agree the Galleon for example, is not a good ship for SvS.
I do concur, each pirate should go with his/her own heart and choose the vessel that best suits their style/preferences.
Quote:
Originally Posted by League
Am I the only one who remembers the thread started by Zeppers where Zeppers said the ships with less hold get better quality? I know it was kind of old and all, and might have been patched away, but I've never seen a point reach a different conclusion. The returns from all 3 war ships were generally the same as I recall.
That being said, let it also be said that I wouldn't really know what I'm talking about, having not tried it myself, but I do remember the thread.
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Ok, now I do not remember such a post (does not mean I didnt), and my opinion on that has changed if I had made that post. The size of YOUR ship does not seem to have any control over what it is that you plunder. Now you may get more items which I think I may have eluded to in a prior post, but I do not know that value is any different in the long run. The size (level) of the enemy ship however does change the likelyhood of getting more valuable richs.