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Old 01-24-2009, 12:04 AM
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jason davy jason davy is offline
200 years too late
jason davy's Primary Pirate Info

Join Date: Aug 2008
Location: Getting some booty!
Posts: 897
My Mood: Bookworm
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Quote:
Originally Posted by Bartholomew Foulsteel View Post
  1. WHY should somebody leave their guild to join yours?
  2. WHAT makes your guild unique?

Figure that out and your guild will grow, mate.
Thank you for asking Bart! A few reasons I believe the Rogues to be a guild worth joining are-

1. We are a medium sized guild (in the neighborhood of 60 members) and we have active players in all level ranges, from pirate master to level 10 and under. This variety makes for a more enjoyable game, as we all help each other, and just hang out!

2. Our guild website is run off the free hosting site "wetpaint." This site allows each member to have a specific profile, and it allows us to send messages back and forth out of game. We also have a chat page on the site which one or more of us are usually on. The site also contains several guides such as a leveling and a glitch guide, which are constantly being updated. There are also new site projects underway constantly. It's great to be in a guild where we can (and WANT to) talk to other members without being in-game.

3. One of my favorite things about the Rogues is the opportunity for advancement. I can't tell you how many guilds I have been in where the GM promotes based on level or his personal friendships. In the Rogues, everyone starts out as a member, and after a period of time, if he/she has been helpful in the guild and hasn't caused any problems, they are then eligible to become an officer. After officer, there is also the opportunity to be promoted to Senior Officer and finally, Co-GM. As someone who has worked up to a Co-GM position, I can say that this method of promotion gives the Rogues a sense of actually accomplishing something, rather that just knowing they were promoted because the GM likes them.

4. Rules. Rules are no fun, right? WRONG. The simple rules (and actual enforcement) of the Rogues' rules keep a fun and harassment-free game environment. If someone in the Rogues becomes a problem, we don't have a problem giving them the size 14 boot, as Zeke likes to say. It's amazing how enforcing a few simple rules really makes the game more enjoyable.

So basically, the Rogues are exactly what I would personally look for in a guild (if I happened to be looking ). It's friendly, fun, and serious enough to be cool, but not so much its creepy. If anyone has any specific questions, I'd strongly encourage you to ask Zeke or myself.

EDIT: The "Unapproved Web Site" I posted was apparently "approved" on page 1 of this thread... enjoy.

Last edited by jason davy; 03-01-2009 at 05:21 AM.. Reason: Unapproved Web Site