Quote:
Originally Posted by Will Badbreaker
I noticed that as well and its annoying. Why did they have to make that change, does it help? I tried different graphic selections and its still there. I could do without it.
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If anything, it makes client-side rendering slower (two groups of textures have to be loaded and reloaded and re-rendered now.) But since 90% of the "lag" issues that people notice and complain about are server-side lag issues, I'm more confused than ever, about this particular "enhancement." Splitting For Charles off of Port Royal seems like a really good idea, but not this. I hope they've learned from this mistake.
Meanwhile, client-side memory management is still non-existent. Scene changes still don't relinquish memory, but now the "loading screen" error can even happen when launching (which never happened before - only when dinghy-boarding someone else's ship, in the past.)
The new SvS-is-PvP exploit is so perplexing, it isn't funny. Why they added all that code to enable the players to fight each other, boggles my mind. Giving them all infinite ammo (again) was, I must say, a bad idea.