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Old 02-05-2009, 11:03 PM
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Edward Edgemenace Edward Edgemenace is offline
Has Walked The Plank!
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Join Date: Jun 2008
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Edward Edgemenace is a pirate wannabeEdward Edgemenace is a pirate wannabe
As a programming professional, the most common working definition of a bug is "any unintended effect or behavior." In software testing, there is no distinction between design flaws and implementation flaws (as the fine line that separates them is so very blurry.)

Sorry, but jumping in PvP is a bug. In the movies (detached from reality) a jump is a single event used to avoid or evade or surprise. So, let me conclude one last time:

* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.
* Players should be more vulnerable when in air (currently they are 100% invulnerable to most attacks, instead.)
* Attacks should not be permitted in a jump.
* Weapons should be dropped or put away during any jump.
* Drawing a weapon during a jump should result in injury to the jumper.
* If attacks unreasonably permitted, they should result in 1% to 10% of the original damage, with only 1% - 5% of the original hit ratio.

Because the POTCO implementation is so unbelievably counter-intuitive, most people hate PvP. It is about glitching, not about combat. If Disney were to admit they did it wrong and fix it, PvP might be worthwhile. But I don't ever expect to see such a rewrite of it.

Now, people exploiting the glitches, particularly the jumping category of glitches, would do well to remember what their early impressions were: it nags on your conscience because it is cheating to exploit these game defects (bugs) against other pirates.

But wait, what do I care? I don't PvP...seen enough of it, thank you very much. Only really irritates me when it splashes over into other areas of the game. (E.g. infinite ammo, invulnerability, invisibility, rapid-recovery, hex-eater discrepancies, dagger asp, distance attuning, uneven distance de-attunement, distance cutlass attacks, ambush settings, blinking, hyper-speed movement, lag-bombing, instant desolation/bladestorm/viper's net, etc. Oh, and jumping.)