It may kill me - but we're gonna come to a compromise dang'nabit! LOL

I feel like were 'politicians' trying to get the wording right or something - except we aren't getting their pay scale

Of course - I dont play PvP myself because of jumping and other 'questionable manuvers', but I'm also being a realists to the fact that you just can't put cement shoes on players in PvP to eliminate all the 'infairness' to the game play...
See, allowable jumping in my view would not allow you to actually get 'over' a player (if jumping, you could only jump 1/2 the height of your pirates height at most). This removes some of the 'over jump' taticts players use right away. So, jumping over a player as it currently may allow (if thats the target of jumping) may be a bug - but jumping itself in PvP I don't believe to be. So just to narrow down the list on that view, my notes are below.
* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.
- Jumping should be slowed down - hence the 'fly jumps' I see not just in SvS but in the game in general are wrong. But if were trying for some real world realisim here - you and I can jump multiple times - we just get more tired each time. If jumping was shortened / slowed with the height restriction mentioned earlier it would be more real (and vulnerable to attack... hence the next one...). Saying 5 minutes between jumps also sounds absurd, does it not?
* Players should be more vulnerable when in air (currently they are 100% invulnerable to most attacks, instead.)
* If attacks unreasonably permitted, they should result in 1% to 10% of the original damage, with only 1% - 5% of the original hit ratio.
- yes - in fact you should actually be MORE vulnerable in the air as this would be a weakness position. As for the ratio of weapon strike - thats a good point. Not sure if 1% is an accurate given - but I would agree to a weapon being able to do no more than 25-50% of its allowable damage to strike.
* Attacks should not be permitted in a jump.
* Weapons should be dropped or put away during any jump.
* Drawing a weapon during a jump should result in injury to the jumper.
- Since we are playing with some 'imaginary weapons' like dolls you cannot eliminate all weapons from jumps (if any... but referring back to the previous on weak attacks would be the balence here). And since I stated earlier you couldn't jump over the player - the attack would be more 'muted'. As for drawing a weapon - agreed - if you don't have it in hand, you can't pull it out in the jump (cause that would be too 'movie like', almost like the matrix or something wierd

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* infinite ammo, invulnerability, invisibility, rapid-recovery, hex-eater discrepancies, dagger asp, distance attuning, uneven distance de-attunement, distance cutlass attacks, ambush settings, blinking, hyper-speed movement, lag-bombing, instant desolation/bladestorm/viper's net
- now these are legit bugs... and we know they are. Being invulnerable was never meant to be in the game, as well as being invisible, or using weapon glitches like instant charging or blinking... but jumping is not that. Its jumping
* Multiple jumps should not be allowed.
* Continuous jumping is absurd. A 5 minute recovery time after a jump should be required to successfully jump again.
- ok, this is actually a repeat

I bring it up again because it points out a fact - you cannot just remove an entire feature just because it has been found to give advantages to only those who can take advantage of it. It the same as removing all weapons from SvS except cannon balls... yea - nice easy solution - but not right. These shoud be adjusted (or fixed if bugged / glitchable) to become more level to the playing field. Sure - getting mad and just saying 'remove it' does solve it - until the only thing you can do is stand there and hit each other with fists (because once jumping is gone then something else is discovered, players will cry foul until its removed, and so on and so on....) - but then there's no strategy... no creatativity on surviving someone whos twice the level as you... no game really.
But wait, what do I care? I don't PvP...seen enough of it, and no thanks

(ok, I HAD to do that... that was just WIDE open not to take it LOL

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*offtopic* wish Steeley Jim was here - he'd have some posts to put in by now (for those who don't know - Jim was an old poster who was very 'indepth' with topics

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