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OK, you all are right. In the interests of just making the game more fun, it is better to call the keyboard behavior the error for #1-3.
For grenades, throwing without reload time is a different glitch than I was describing. (That's indicative of a problem too.) I'll refine my tests some more, but it looks like I pause 1/10th to 1/5th of a second after pressing Ctrl before clicking, to do the one-of-each-ammo. I mean, this is a really hard thing to guage and estimate.
Edit: GAH! Trying to video it, causes too much delay to do the glitch.
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