Quote:
Originally Posted by Edward Edgemenace
By calling that "cheating" I was attempting to shift focus to when it occurs in PvP: one person using keyboard vs. one person mousing. That is, exploiting the behavior to the detriment of another pirate (who read the hint "You can use WASD to move.") I don't agree with your theory that they did it that way because it was easiest: the forward backward movement looks like a much different rate of slowing than the pivoting, yet mouse slow pivoting is unaffected.
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I'm not so sure that there are too many ppl out there playing without a mouse. And we've argued before in many different threads about "fair" PVP. With all the worry about, No Dolls, No Tonics, Blades Only, Combos Only, No Dirt, No Brawl..... I don't think it ever occured to anyone to say - No Mouse. I don't think anyone even thinks twice about the mouse because it is so second nature to use it.
If shackles is the issue, then that's where to lay the blame, not the mouse. The person being shackled "should" be disabled in both the keyboard and mouse if it is true to the description. But that is not the case and I for one am going to Asp the Doller to shatter the attunement whether I'm shackled or not. There is nothing to stop the "doller" from being out of range or moving constantly to make a harder target. And in PVP you are going to try to win by any means you have within the rules that were set (and any PVP with set rules will not allow the use of Dolls so shackles would not be an issue). Free for all, well that's just it, a Free for all.
The mouse is for precise aiming - not the keyboard. The players online handbook details it's use and the tutorial on how to use the gun specifically demonstrates the mouse and how to aim with the right mouse button. It's one of the first skills we are taught in the game (aiming the cannon and firing at the ship). It is Ying and Yang with the keyboard. If people are not using the suggested Mouse and only using the keyboard, well i can only say they are jipping themselves out of a more satisfying way to play the game.