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Old 02-23-2009, 12:26 AM
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Join Date: May 2008
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I think you guys may be missing a little something on grenades. Though its my opinion, I wouldn't recommend leveling grenades all up first. To me it works better keeping all skills equal. If anything cutlass is the one that seems out of the loop to me now.

The difference we have now is tormenta is more a difficult spot than padres beach, ammo runs. Though with toughness, it is easy to spawn urchinfist and grenade them, rather than molusk with hex shot previously. The runs for ammo still is a issue. So keeping the skills even all can be worked on Darkhart, or Tortuga swamp boss. Working all missile attacks, dagger, pistol, staff, grenade. Doll levels itself and never a problem, so getting work in with cutlass is the hold up. Using it on Darkhart makes him go melee attack on ya. Leveling last couple levels in all these things has seemed a lot easier to me, than just grenades in tormenta or something, with no ammo shop right there.

The reason people have become to hate grenades is they put off using them when they could be using them at the same time. This can be done simply with no invincibility glitch, which would only make a difference in what you would get in doll and cutlass. Where not full 100 points is gained with using doll and cutlass at the near death stage without invulnerability.

Is killing Darkhart super fast, well is killing something 5 different times/skills really any faster for likely not even full 100 point gains?

This here the change I feel we got with hex shot eliminated, it converted staff and grenade at a certain point from a multiple creature build to a single. When killing soldiers reaches a point you aren't really getting 100 rep for them all, its getting near time to convert over.