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Old 02-27-2009, 01:52 AM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
Dr. Zeppers's Primary Pirate Info

Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by The Commodore View Post
That's where the refs and a player comes in. One person will be the flag, as in they are dead, and cannot tag, only be tagged. They will flip a coin, go afk, something to show they are the flag. A player from the other side will get to them, attune them, and the flag is supposed to run with them. However, if the ref verifies the flag was attuned, the flag is not required to run.

Hope this helps, and we're actually running a test game right now if anyone wants to join.

Zeke
Trying to understand. You cannot attack the flag carrier to stop them.. no way to defend your flag...so
If you manage to find (attune) 'the flag' of the other team you basically have won and just have to run back to your flag/base?

Pardon my confusion, not trying to knock the idea.. but im not seeing a challenge here, at least not in capture the flag tradition as I understand it.
Sounds like hide and seek, with an additional run back to home base once youve found what your seeking.

Loved capture the flag... the challenge of getting to the flag (cant attack another pirate, so cant stop'em), and fighting my way back to home base (cant attack another pirate, so you can't stop'em). Looking for that.. and not seeing how it can be done, so I got confused... silly old drunken pirate master that I be...

Have fun!
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