Quote:
Originally Posted by OFxZeppers
Accepted to the degree of the first part, but not to be "used" on a whole. Your level 20, you have nothing to test that requires you to level, youve found and reported the glitch. So, do you continue to 'test' the glitch to level your character? is there any purpose in this.. you level to level 30, next update theres a quest for level 25 pirates, and you may have to start over to test it properly.
In some cases but a well planned tester would have his 4 pirates staggered in levels, as one starts over, the other 3 keep moving up. No need to test a glitch beyond its existence.
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Oh, absolutely. I didn't mean use glitches for the sake of using glitches... I simply mean that for some things, it may be necessary to get a certain pirate to a certain level quickly (especially if they are going to release everything on open not even a week after it is introduced on test). It just irks me when people are so actively opposed to anything that remotely deals with a "glitch." Test is a place to test, and in my opinion, just playing the game as an open player (especially as one who has already "beaten" the game) seems like it could lead some major loopholes in testing.
Quote:
Originally Posted by OFxZeppers
Hello, this is nothing new, they have done it this way from the start, lets not make it sound like this is their new approach.
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Using a recent example is by no means suggesting this is "their new approach." However, inviting tons of new testers certainly was "their new approach" so either way, I'm not sure where that came from.