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Finding glitchs and reporting them, absolutely.
But once a glitch has been identified and reported, in reality there is no further need to utilize the glitch.. plain and simple.
They are NOT put there for you to use to level up quickly to test anything special. Your decision to use them is no further warranted than your decision to use them on open. The need to level up fast to test.. well im sorry, thats not really a valid excuse. I may have even agreed with it earlier, but in retrospect, I see that its not really appropriate at all.
I have read posts on here, with testers begging other testers to NOT report the glitchs so they WOULD make them to open. So there is a problematic element increasing now on Test, which was previously limited. Test is there to test. Test game play, test if everything works, and if you find a glitch report it so it can be fixed when deemed necessary. Consider that if you keep using a glitch, you might actually cause/trigger more glitchs, that wouldnt even be in existence if the first glitch wasnt existing and made use of because the first glitch damaged integrity of the game environment.
Test in itself is not designed for testers to "find the glitchs", no test server is. We hope those that are used to take advantage in the game are found and resolved prior to being moved to open, but its not realistic. Games ALWAYS have glitchs, and always will. You fix one glitch and another will pop up. Test the game normal game play, make sure that works. Make note of any unusual/problematic issues, and if you happen to find a glitch, report it.
If you know of a glitch on open thats been reported, and users want fixed, then sure.. check to see if its fixed with each Test release, and re-report it if it is not. No need to continue using it "because its there".
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