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I have got some info now on this and have a pretty good grasp. Would like to touch more on the topic with engineers, and communication of reported bugs on test that end up going on to live, but that's another story.
I hashed out a long drawn out live chat getting to the bottom of a lot of this stuff. Just the posts here on this thread everyone has basically had different ideas of test.
Using exploits for gain is not the purpose of test, nor live for that matter. Basically what the original post here was on, but with a wide open answer. I went into question deeply of using mouse software and any of these areas. If this is used for gain, as any other glitches this should be reported. A example of this could be in a wall glitch, enemies can't get to you, with or with out auto shoot. The question of going into a wall to see who is there abusing a exploit, I was given a answer that would be OK, if not remaining there to use a exploit also.
Test is for testing absolutely everything. General game play, but not limited to just that. Finding wall glitches, invulnerability, or checking if they have been fixed are all part of testing. This is the point of test, to find even these outside the envelope problems. If its not found and reported on test, it sure will be looked for once it reaches live servers. This is the point of test to find and report these to hopefully be eliminated before ever reaching live and players searching and locating them once there.
The key to this post, is using any of these for gain may get you reported. Finding these though a separate issue, and report these as you locate them.
If there is question at all in this, I would recommend contacting Disney and getting the answers you may have in these areas. This site here is not affiliated with Disney, so check with the source if there is questions.
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