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Ridiculus idea
Ok here is another ridiculous idea to add to the pile...
When you hit level 40 note. a quest line opens up. You have to visit some random NPC where they tell you some lame story and give you a choice to quest for the EITC or NAVY uniform. Its a long quest similar to Pirate Lore with long runs of tasks for parts of the uniform. In the end you get all but the hat from the quest. You have to purchase the hat for the uniform from one of the tailors for 65,000 each. Once you have the complete set you can dress in it and the enemies on that side no longer attack you. Likewise the ships no longer attack you at sea. You then proceed to attack the enemies and sink the ships of the opposing side. This earns you additional notoriety reps and pushes your note cap +5. By adding two quests you complete the note cap raise to 50 (+5 for EITC and +5 for Navy). You also can purchase new ships from the list for that side ie. when I dress as EITC I can sail a Corsair, Behemoth or Juggernaut... Players who have purchased the opposing sides ships can attack you just as if you were any other ship and visa verse earning reps in the same fashion you earn reps on any other ship, and this would not be limited to the SVS area. No matter what, you can't sink a pirates ship so this will not interfere with the lower level pirates game play. They can't attack, sink or be sunk by the role play pirates... It resolves many of the issues of lack of content, it addresses the clothing we have seen and its a logical extension of the SVS which seems like its nothing more then a running test to me as it is. IF you are not mastered you can't participate, can't interact and can't be affected by the role play pirates.. They can use the same servers and interact with players just not damage them in any way. This way many of the mastered pirates will re appear in game and think of what a great in game add all of those mastered pirates will be wearing their new garb and fighting new battles. The little pirates will all scramble to master asap. This also addresses the problem of what to do once you master and your weapons still are not mastered. The remaining quests will burn those up fast ensuring total mastering by note cap 50.
Like I said this sounds ridiculous!
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