Thread: Boss Ships
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  #25  
Old 05-25-2009, 09:43 PM
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CarribeanThunder CarribeanThunder is offline
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Quote:
Originally Posted by truffleboy2894 View Post
If anyone asks me, we need more powerful ships, and I mean by the extremes. How about the Lv. 50 Navy Boss Flagship, the Navy Titan for example? The ship would have double everything of a War Frigate, I mean 18 sails, 40 broadsides, 15,600 health, 10,000 sail power, 28 cannons, all maned by the Navy, and onboard, all Level 36-40 Officers (or better yet, it could be an EITC ship, and you could battle the Host GMs, from the EITC Black Guard, in a huge team PVP on a gigantic frigate!). Then the ship could also do all the commands we can do, it should have "Take Cover", or "Open Fire". And then when you finally sink it, you get a cursed chest, which yields more gold then diamond royal.

Yeah, i like that idea, except, the jail ship should be a larger, harder, more powerful Juggernaut Lv50.
And 15,600? thats just 2,000 more than a buyable war frigate, and Juggernauts have normally more than that.
So make it 20,000.

I've sailed for quite a while, I mastered sailing at about level 19, and I'll tell you, all ships disappoint me except the EITC Corsair. All the other ships are extremely week and it takes forever to sink your ship (Although I will admit that Corsair is still a let down, because though it has powerful attacks, it has little health). The biggest disappointment by far is the Navy Goliath. I mean really, 3 person Boss Battle, all goes fine, and the ship goes down in 6 seconds? Or, with a big crew, which I timed, it took 4.67 seconds from the moment the first person fired their cannon? I guess they have to make the Goliath week since the Black Pearl only has so much health to get through the forts.....
What about juggernauts? they are harder.
Behemoths? the same thing, their explosives are hard to see at night ( in game ).
But i like your ideas

Last edited by Sarah; 05-25-2009 at 11:19 PM..