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Old 05-31-2009, 05:22 AM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
Dr. Zeppers's Primary Pirate Info

Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by Evie View Post
I've been one of those trying to stay positive about the game. I've made excuses to my guild & friends, I've sought out and passed rumors of new content, and I joined the test servers anxiously awaiting the new content.

And after this last round of so-called new stuff, I give up. I'm keeping my account alive, but I'm not really using it. It suddenly occurred to me that the only reason I even log in is to see the people. Actually "playing" is a chore.

I'm moving on, as are several of my friends. My original account was just renewed for a year, so I'll still use it to see friends, but my 2nd account will expire. And, unless something truly new comes around, I can't see myself spending much time there.

Sad, because I truly love this game, but I can only repeat the same thing so much.
I truly sympathize Evie, hope you dont wander off too far lass.

I hope this game flourishs, I see it doing so once it progresses as far as ToonTown has. Regarding comments from others prior.. I certainly hope they make the 2nd quest harder, add harder tasks, something a bit more inventive to get through. Even tasks that REQUIRE assistance, that no pirate could do alone for example. Perhaps some instanced tasks that we enter and must complete without dieing or quiting, or we start the instance over. Some challenges beyond getting 10 giant/dread scorpions, 10 sand/rock/giant crabs, 10 undead x,y's, and z's. Add some areas perhaps that lower pirates either cannot venture into or do not dare enter. Raising the notoriety cap would give some higher goals to reach, however if they could think of other worthwhile rewards they may take their place, but more powerful weapons to defeat enemies we can already defeat without them is not going to suffice.
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