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Sailing from Island to island is the PROBLEM. The game is laid out now with ships spawning in a particular spot in the middle of sea and they simple perform a small geometric patrol pattern, unless an enemy gets to close or shoots them.
What you're talking about is major overhaul - even for random, occasional events. And don't get me wrong - I LOVE THAT IDEA!
It would give players more to do, like trying to find out when the next run would be - like a delivery schedule or as part of a boss battle. And that would add to the replay value - a ton.
Oh, here's a good gimmick. How about a quest you have to PROTECT a ship travelling between islands? They'd never be able to do it, I'm sure - but turn the tables for a change.
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