Lots more high lvl enemies and they moved them around. I didnt notice much change on the main islands except for a few more enemies sprinkled around and in PDF they threw in a couple spanish skellys. A couple bosses were moved or taken away and theres a couple new ones. This is what i've seen. In Cangrejos theres the french skeletons, giant crabs, devourer crabs and devourer crab boss, around lv 22. Cutthroat only has skeletons now, no stumps, gators, flytraps or scorpions. Outcast now has a twisted stump boss Devil Roots lv 37ish, there are corrumpt stumps and higher lv twisted stumps, and new ancient fly traps lv 30-35, and no more dread scorpions, yet i have a quest that needs them from there... Like Tormenta, which has no more giant crabs, also required for a quest, now is all devourer crabs, inside the lvls of seabeards, brinescums, molusks, kelpbrains and urchinfists are higher up to lv 50. In perdida new boss Queen Bee. Driftwood only has rock, giant, and devourer crabs and terror wasps. And Rumrunners has dread scorpions and killer wasps. Most of the early on quests have been changed to go with the new enemies, im guessing this all is in prep for a new quest line, I have noticed a few new NPC's as well. Definitely a few bugs with the update, like the giant star compass, and now if you move while doing an emote you get stuck, for example mid wave or flex, very amusing... But hope they fix them soon and come out with the next update