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Absolutely, during my play time finding unused doorways, hidden paths, etc. It was obvious they pulled some of the content to get it published early.
I havent yet noticed any changes in difficulty in questing on my pirate on test. I have noticed the variety of beasties changing in the quest tasks, but havent seen anything getting actually harder. I've been doing this comparing whats there, to whats on the wiki, as we will have to update the wiki in the future. I havent redone the earlier quests, my test pirate is on Giladoga right now, and im sure my experience plays a role, but its just a matter of spending time doing it, the tasks are of no significant challenge, and I have not bothered to "level" weapons at all, ive been breezing through the pearl quest for the most part when I play on test.
Added: I guess everyones experiences are different. And I do remember I did level my grenades some when I first got them, but thats it, my test pirate is lvl 27.
Added: Part of my perception of it being easier, is although they have created a greater mix of enemies, they place them for convenience. An example, I just got my next Gunner (oops im on Gunner, not Giladoga) task from Romany Bev, and she has asked for a number of beasties Dreads, Piratas, and Grenadiers, and all of them in the room a few steps away (lava gorge), and fairly easy to defeat at this point in the game.
Added: I will say, that the higher level beasties, help you level your weapons more 'as' you quest instead of requiring more separate effort.
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Last edited by Dr. Zeppers; 07-25-2009 at 08:22 PM..
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